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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:66,106
Total downloads:5,523,457
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/19/23 06:32 AM
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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3.85a
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
3.82
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
3.77
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11/04/22 07:02 AM
3.75c
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11/02/22 05:34 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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cloudor
06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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01/09/21 01:27 AM
3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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11/26/20 06:21 AM
3.6.1a
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3.6.1
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3.6.0
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3.5.17a
36kB
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3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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04/15/20 05:24 AM
3.5.13
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3.5.12
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cloudor
04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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04/08/20 06:28 AM
3.5.10
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03/25/20 05:27 PM
3.5.9
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3.5.8
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3.5.6
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3.5.5
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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11/27/19 05:35 AM
3.4.8a
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3.4.8
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3.4.7a
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33kB
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3.4.4
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3.4.1
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cloudor
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3.4.1
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3.3.10
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3.3.9
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.1
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3.3.0
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09/10/19 10:25 PM
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.6
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3.1.5
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03/02/19 07:17 PM
3.1.4
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03/02/19 06:24 PM
3.1.3
67kB
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11/23/18 06:18 AM
3.1.2
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11/16/18 10:46 PM
3.1.1
67kB
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3.1.0
67kB
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11/16/18 12:20 PM
3.0.22
68kB
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12/08/17 06:29 PM
3.0.21
68kB
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12/07/17 07:36 AM
3.0.20
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09/13/17 04:57 AM
3.0.19a
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3.0.19
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3.0.18
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3.0.17
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3.0.16a
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3.0.14
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3.0.13
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3.0.12
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3.0.11
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3.0.10
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3.0.9
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3.0.8
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3.0.7
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3.0.6
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3.0.5
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3.0.3
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3.0.0
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2.0.3
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2.0.2
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2.0.1
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2.0.0
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04/04/17 09:03 AM
1.30
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1.30
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1.30
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1.29
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01/19/17 07:03 AM
1.28
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01/03/17 10:27 PM
1.27
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1.26
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12/26/16 08:07 AM
1.25
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12/20/16 05:51 AM
1.24
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12/19/16 07:06 AM
1.23
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1.22
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1.18
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1.09
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1.08
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1.06
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1.05
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1.03
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1.02
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1.01
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11/27/16 11:30 AM
1.0
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cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 08/23/21, 09:05 AM  
spacefracking

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Bug report w/ screenshot/reproduction/etc

Hey, so I'm having an issue with scaling of this addon.

Here's my bug report after reading the code, testing, screenshot, etc.

After a bar swap, the icons get mis-sized. There are a few other edge cases where this can happen, but this is the best way to reproduce. Here's a screenshot of the issue:

Here's a screenshot on a free image hoster site I found: https://ibb.co/gTThTfZ
Says it deletes the images after a month.

The issue persists until one of these conditions are met: roll dodge, knockback

There's clearly some kind of re-draw action that needs to happen during the bar swap that isn't happening for easy scaling.

I ran into this before (got a 1440p monitor and the custom ui scaling in windowed mode resets), so I fiddled with your main competitor addon to get the bars in the right order, but after their update today, it's a pain to refix.

I use Azurah for resizing, which is an extremely widely used addon for resizing and position screen elements, so I'm of the opinion that this is relatively high priority to fix, up to you though.

Would have fixed myself, but spent an hour reading, and can't quite parse exactly what needs to run on bar swap (and where that is happening lol), wish there were more comments.

Anyway, please fix! I love you addon! <3

I turned on messages from other users on this site, or contact me at @space_fracking on pc/na for any clarification/etc.

Cheers

Edit:
Merciless resolve proc also fixes it, which is probably a good clue I'll look into later. Need to re-do my build because of this mess with eternal weakness to elements in cyrodiil T_T. Posted three threads on their forums about it and it stillll went out
Last edited by spacefracking : 08/23/21 at 09:10 AM.
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Unread 08/21/21, 10:31 PM  
sora0v0
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Re: about

Originally Posted by sora0v0
Thank you this great addon. I have used it for check skill's time.
But I can't see time of "minor force buff" on "Channeled Acceleration".
I think this skill more important than "major Expedition buff" for PVE.
I want to see it, is there this way on it?
This addon see "major Expedition buff" time.
Sorry, other player asked the issue yesterday.
Last edited by sora0v0 : 08/21/21 at 10:31 PM.
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Unread 08/21/21, 10:25 PM  
sora0v0
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about "Channeled Acceleration"

Thank you this great addon. I have used it for check skill's time.
But I can't see time of "minor force buff" on "Channeled Acceleration".
I think this skill more important than "major Expedition buff" for PVE.
I want to see it, is there this way on it?
This addon see "major Expedition buff" time.
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Unread 08/21/21, 04:25 AM  
Jibusnik

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Originally Posted by cloudor
Originally Posted by BeeKing
Originally Posted by Jibusnik
Hello Cloudor, pls make possible to turn on and turn off 1/2 & 2/2 abillity timer for Channeled Acceleration & Twist Path , pls .

Thank you!
2nd this. Twisting path having 2 timers is super confusing when you're balls deep in a dps rotation.
If possible, pls add an option to turn that off.
Fixed in 3.22.
Thx allot , realy grateful , thank you
Last edited by Jibusnik : 08/21/21 at 04:25 AM.
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Unread 08/20/21, 07:54 PM  
cloudor
 
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Originally Posted by BeeKing
Originally Posted by Jibusnik
Hello Cloudor, pls make possible to turn on and turn off 1/2 & 2/2 abillity timer for Channeled Acceleration & Twist Path , pls .

Thank you!
2nd this. Twisting path having 2 timers is super confusing when you're balls deep in a dps rotation.
If possible, pls add an option to turn that off.
Fixed in 3.22.
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Unread 08/20/21, 07:54 PM  
cloudor
 
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Originally Posted by Jibusnik
Hello Cloudor, pls make possible to turn on and turn off 1/2 & 2/2 abillity timer for Channeled Acceleration & Twist Path , pls .

Thank you!
Fixed in 3.22.
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Unread 08/20/21, 07:53 PM  
cloudor
 
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Originally Posted by Baertram
Hey Cloudor, the nightblade's "Renewing path" (ability/action ID at action button is: 36028) skill (heal over time as long as on the path AOE/HOT effect and 4 seconds +30% speed) somehow shows a short timer after casting 1/2 with a timer seconds of 4 -> I guess this should be the speed buff +30% timer?
But after ~2 seconds this switches to 2/2 and shows a new timer with 11, directly switching to 10 seconds left (the 12 seconds heal over time buff).

This 1/2 4 seconds timer somehow is wrong as it will be re-applied everytime as you move on the AOE effect. Even after leaving it you still got 4 seconds left of the +30% speed buff.
But ActionDurationReminder will not re-apply the 4 seconds if I'm moving on the AOE, or if I re-enter the AOE again.
So the 1/2 tmer is nonsense especially as it shows 4 seconds but it's gone after like 1-2 second already, and then shows 2/2.

Is this something one can disable for specific skills? It disturbs me.
I just want to see the HOT effect of 12 seconds please. These 4 seconds speed buff can be tracked via other addons like Srendar, if there is any need to.

Thank you!
Fixed in 3.22.
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Unread 08/19/21, 08:44 PM  
BeeKing

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Originally Posted by Jibusnik
Hello Cloudor, pls make possible to turn on and turn off 1/2 & 2/2 abillity timer for Channeled Acceleration & Twist Path , pls .

Thank you!
2nd this. Twisting path having 2 timers is super confusing when you're balls deep in a dps rotation.
If possible, pls add an option to turn that off.
Last edited by BeeKing : 08/19/21 at 08:44 PM.
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Unread 08/17/21, 07:18 PM  
Jibusnik

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Hello Cloudor, pls make possible to turn on and turn off 1/2 & 2/2 abillity timer for Channeled Acceleration & Twist Path , pls .

Thank you!
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Unread 08/16/21, 06:22 PM  
Baertram
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Hey Cloudor, the nightblade's "Renewing path" (ability/action ID at action button is: 36028) skill (heal over time as long as on the path AOE/HOT effect and 4 seconds +30% speed) somehow shows a short timer after casting 1/2 with a timer seconds of 4 -> I guess this should be the speed buff +30% timer?
But after ~2 seconds this switches to 2/2 and shows a new timer with 11, directly switching to 10 seconds left (the 12 seconds heal over time buff).

This 1/2 4 seconds timer somehow is wrong as it will be re-applied everytime as you move on the AOE effect. Even after leaving it you still got 4 seconds left of the +30% speed buff.
But ActionDurationReminder will not re-apply the 4 seconds if I'm moving on the AOE, or if I re-enter the AOE again.
So the 1/2 tmer is nonsense especially as it shows 4 seconds but it's gone after like 1-2 second already, and then shows 2/2.

Is this something one can disable for specific skills? It disturbs me.
I just want to see the HOT effect of 12 seconds please. These 4 seconds speed buff can be tracked via other addons like Srendar, if there is any need to.

Thank you!
Last edited by Baertram : 08/16/21 at 06:25 PM.
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Unread 08/15/21, 09:02 AM  
cloudor
 
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Originally Posted by techprince
Originally Posted by cloudor
Originally Posted by techprince
Hello,
Frost Blockade, Pierce Armor with Master 1HS doesn't seem to have 2 stage tracking. It only tracks the first buff.
I don't see why Piece Armor should have a 2 stage tracking, doesn't it only have a 15s timer?
However, Frost Blockade is now supported with 2 stage tracking in 3.19.
With Master 1 hand and shield, Pierce Armor gives a 5 second buff. So addon tracks that only and not the 15 seconds of taunt/major breach.
This is fixed in v3.21.
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Unread 08/15/21, 07:44 AM  
cloudor
 
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Re: Re: Not updating...

Originally Posted by DHalb92
Originally Posted by GamerDad
I'm having trouble updating, progress bar just sits there saying "Updating".
I tried uninstalling an dre-installing, but get same thing but now saying "Downloading"
Same here, it's just stuck "Updating".
This happens when new version is pending for download approval.
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Unread 08/15/21, 07:12 AM  
DHalb92

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Re: Not updating...

Originally Posted by GamerDad
I'm having trouble updating, progress bar just sits there saying "Updating".
I tried uninstalling an dre-installing, but get same thing but now saying "Downloading"
Same here, it's just stuck "Updating".
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Unread 08/15/21, 04:44 AM  
GamerDad

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Not updating...

I'm having trouble updating, progress bar just sits there saying "Updating".
I tried uninstalling an dre-installing, but get same thing but now saying "Downloading"
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Unread 08/15/21, 01:02 AM  
cloudor
 
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Originally Posted by Zenivo
Two things:

Since Blackwood I have the issue that the timer sometimes doesn't go away on the Crystal Fragments proc. I use the skill and the timer keeps counting down. Unfortunately I do not have a video of it.

Secondly: What does the counter indicate on the wall of elements skill? I use the fire variant by the way.
I have found out the proc bug. It seems more like a game bug. After player triggered the proc, another proc effect came and faded whithout player using it.

This is fixed in v3.20.
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