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Updated: 09/13/19 06:52 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:09/13/19 06:52 AM
Created:11/27/16 06:57 AM
Monthly downloads:267,913
Total downloads:1,105,836
Favorites:676
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.1.5
Action Duration Reminder  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.3.2
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
v3.3.2
- Fixed two bugs that combines to eat a lot of mem.

v3.3.1
- Fixed an alert display bug.

v3.3.0
- Optimized performance by caching search.
- Bundled with LibTextDict and LibTypeRegistry.

v3.2.8
- Fixed a bug that effect can show timers on all bar actions by any absence of slot.

v3.2.7
- Adjusted combat state event handler to react with a latency. Bugs have been reported that timers are often reset randomly.

v3.2.6
- Optimized strategies to show alert for triggered actions immediately instead of showing them at their end i.e. Crystal Fragment/Assasin's Will will be alerted instantly.

v3.2.5a
- Removed LibStub optional dependency in manifest txt file.

v3.2.5
- Supported general effect matching with slotted actions i.e. Crystal Fragment/Molten Whip/Power Slash will be matched without special id hard coding.

v3.2.4
- Filtered duration of Major Gallop effect if not mounted.

v3.2.3a
- Adjusted last feature valve i.e. Rapid Maneuver shows its Major Gallop now.

v3.2.3
- Ignored effects that have a much longer duration than the action's i.e. Degeneration now shows its dot timer instead of the long buff timer.

v3.2.2
- Depended on LibTypeRegistry externally.
- Removed LibStub denpendency.

v3.2.1
- Depended on LibTextDict externally.

v3.2.0
- Depended on LibAddonMenu-2.0 library externally.
- Planned to remove LibStub.

v3.1.30
- Fxied a layer bug of cooldown lines in shift bar.

v3.1.29
- Optimized action model to store related abilities for matching i.e. timers can continue to show after performing Assassin's Will.

v3.1.28
- Optimized actions matching i.e. Blocade timer is avoided matching with Balance by 'Off Balance'.

v3.1.27
- Re-implemented cooldown lines.

v3.1.26
- Added options for stack label font.

v3.1.25
- Fixed a bug that effects of player pet wrongly reset when switching reticle target i.e. timer of Dark Shade is now kept when target changes.

v3.1.24
- Fixed a bug of effects matching repeated actions in short time.

v3.1.23
- Adjusted the layer of shift bar to make it possible to display behind action bar.
- Added an option to set label verticle offset in shift bar.
- Cooldown lines are removed because of its dirty implementation. Maybe they will be back later.

v3.1.22
- Optimized multi-staged action recognition.

v3.1.21
- Fixed a nil value bug.

v3.1.20
- Improved action and slot matching i.e. Merciless Resolve timer can be displayed on Assissin Will.

v3.1.19
- Fixed a duration fading bug i.e. Beast Trap can fade normally now.

v3.1.18
- Updated ru translation from GJSmoker.

v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy i.e. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration i.e. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects i.e. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments i.e. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities i.e. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar i.e. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon i.e. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. i.e. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc".

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (98)
File Name
Version
Size
Uploader
Date
3.3.1
31kB
cloudor
09/11/19 09:37 AM
3.3.0
31kB
cloudor
09/10/19 10:25 PM
3.2.8
27kB
cloudor
09/08/19 03:15 AM
3.2.6
27kB
cloudor
09/07/19 04:16 PM
3.2.5a
27kB
cloudor
09/05/19 06:43 PM
3.2.5
27kB
cloudor
09/04/19 04:21 PM
3.2.4
27kB
cloudor
09/03/19 06:49 PM
3.2.3a
27kB
cloudor
09/02/19 07:08 PM
3.2.3
27kB
cloudor
09/02/19 07:06 PM
3.2.3
27kB
cloudor
09/02/19 03:55 AM
3.2.2
27kB
cloudor
09/01/19 07:36 PM
3.2.1
29kB
cloudor
08/29/19 06:46 PM
3.1.30
72kB
cloudor
08/26/19 10:54 PM
3.1.28
72kB
cloudor
08/26/19 02:05 AM
3.1.26
71kB
cloudor
08/24/19 04:51 PM
3.1.26
71kB
cloudor
08/24/19 04:42 PM
3.1.25
71kB
cloudor
08/24/19 04:42 AM
3.1.24
71kB
cloudor
08/23/19 05:40 PM
3.1.23
71kB
cloudor
08/23/19 05:45 AM
3.1.22
71kB
cloudor
08/22/19 09:38 PM
3.1.20
71kB
cloudor
08/21/19 11:12 PM
3.1.19
71kB
cloudor
08/21/19 07:19 PM
3.1.18
71kB
cloudor
08/21/19 06:35 PM
3.1.17b
71kB
cloudor
08/18/19 09:15 PM
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
cloudor
08/17/19 07:52 PM
3.1.16a
73kB
cloudor
08/09/19 05:48 AM
3.1.16
73kB
cloudor
08/07/19 04:35 PM
3.1.14
73kB
cloudor
07/12/19 04:22 PM
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 12/04/16, 02:17 PM  
Ckau
 
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Forum posts: 6
File comments: 65
Uploads: 3
Thank you.
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Unread 12/04/16, 09:39 AM  
Baertram
 
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Forum posts: 2353
File comments: 2608
Uploads: 57
@your 4th todo:
It's not only light attacks but heavy attacks as well. So better track both in the counter to be sure it works properly

Originally Posted by cloudor
Originally Posted by dorrino
Yep, Baertram explained it nicely

Ok. I found some time to test the addons.

Here are the changes/additions that i propose:

1. Debuff tracking doesn't take into account multiple debuff applications and doesn't check if the target is dead/offline. While the later part could be hard/impossible to implement properly, the current implementation is quite confusing. Especially for long debuffs, like major breach from surprise attack.

While i'd leave multiple targets tracking for more specialized addons like Srendarr, i'd definitely as least tried to find a way to check if the target with player's debuff even exist for as long as the duration is shown to the player.

2. While being an awesome idea the 'shift bar' takes screen space right above the action bar which many people aready use for something else (like hp bar). I'd suggest to an option to disable the bar entirely (which i already did by simple commenting out the relevant part in adr.OnUpdate()) and an option to move it on the screen/change it's vertical offset only. Moving the bar on the screen might be against the design (which is brilliant), so at least the option to disable it, while keeping the buff tracking on the action bar would be very welcome.

3. An option to change the "width" of the duration border for better visibility would be very easy to implement and very much welcome as well.

4.

I'm thinking about a label with the number of light attacks made while the relevant buff is on in the center of the icon for the ability.

Cheers!
Thank you very much! I'll handle these one by one.
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Unread 12/04/16, 08:41 AM  
cloudor
 
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AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 278
Uploads: 4
Originally Posted by dorrino
Yep, Baertram explained it nicely

Ok. I found some time to test the addons.

Here are the changes/additions that i propose:

1. Debuff tracking doesn't take into account multiple debuff applications and doesn't check if the target is dead/offline. While the later part could be hard/impossible to implement properly, the current implementation is quite confusing. Especially for long debuffs, like major breach from surprise attack.

While i'd leave multiple targets tracking for more specialized addons like Srendarr, i'd definitely as least tried to find a way to check if the target with player's debuff even exist for as long as the duration is shown to the player.

2. While being an awesome idea the 'shift bar' takes screen space right above the action bar which many people aready use for something else (like hp bar). I'd suggest to an option to disable the bar entirely (which i already did by simple commenting out the relevant part in adr.OnUpdate()) and an option to move it on the screen/change it's vertical offset only. Moving the bar on the screen might be against the design (which is brilliant), so at least the option to disable it, while keeping the buff tracking on the action bar would be very welcome.

3. An option to change the "width" of the duration border for better visibility would be very easy to implement and very much welcome as well.

4.

I'm thinking about a label with the number of light attacks made while the relevant buff is on in the center of the icon for the ability.

Cheers!
Thank you very much! I'll handle these one by one.
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Unread 12/04/16, 08:19 AM  
cloudor
 
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Forum posts: 14
File comments: 278
Uploads: 4
Originally Posted by Martan
When you are out of resources (magica, stamina) and the cooldown/timer is shown the icon will stay lit. This makes it hard to know when you can cast the skill again.
Thank you. Fixed in v1.08
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Unread 12/03/16, 02:39 PM  
dorrino
AddOn Author - Click to view AddOns

Forum posts: 48
File comments: 198
Uploads: 10
Yep, Baertram explained it nicely

Ok. I found some time to test the addons.

Here are the changes/additions that i propose:

1. Debuff tracking doesn't take into account multiple debuff applications and doesn't check if the target is dead/offline. While the later part could be hard/impossible to implement properly, the current implementation is quite confusing. Especially for long debuffs, like major breach from surprise attack.

While i'd leave multiple targets tracking for more specialized addons like Srendarr, i'd definitely as least tried to find a way to check if the target with player's debuff even exist for as long as the duration is shown to the player.

2. While being an awesome idea the 'shift bar' takes screen space right above the action bar which many people aready use for something else (like hp bar). I'd suggest to an option to disable the bar entirely (which i already did by simple commenting out the relevant part in adr.OnUpdate()) and an option to move it on the screen/change it's vertical offset only. Moving the bar on the screen might be against the design (which is brilliant), so at least the option to disable it, while keeping the buff tracking on the action bar would be very welcome.

3. An option to change the "width" of the duration border for better visibility would be very easy to implement and very much welcome as well.

4.
Thank you for your explanation. I think it might be helpful to let people know how many light or heavy attacks need to do to get a proc.
I'm thinking about a label with the number of light attacks made while the relevant buff is on in the center of the icon for the ability.

Cheers!
Last edited by dorrino : 12/03/16 at 10:53 PM.
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Unread 12/02/16, 10:32 AM  
Martan

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When you are out of resources (magica, stamina) and the cooldown/timer is shown the icon will stay lit. This makes it hard to know when you can cast the skill again.
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Unread 12/02/16, 09:01 AM  
cloudor
 
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Originally Posted by Baertram
The abilitys relentless focus/merciles resolve are Nightblade abilities where you need to activate the skill, do 4 light or heavy attacks afterwards, then the ability procs and gives you a powerfull 2nd ability (placed at the same action slot -> the icon just turns into another one which will be able for "release" for some seconds (I think it was 10s).

But there is already some addon like Srendarr I think which will play a sound if the proc is ready. And the ion of the skill will chaneg to a slightly silver one, and there is a border "running around" the skill to indicate the proc visually too (maybe this is by help of Srendarr too, I'm not sure if this is the vanilla UI there).
Thank you for your explanation. I think it might be helpful to let people know how many light or heavy attacks need to do to get a proc.
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Unread 12/02/16, 02:42 AM  
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The abilitys relentless focus/merciles resolve are Nightblade abilities where you need to activate the skill, do 4 light or heavy attacks afterwards, then the ability procs and gives you a powerfull 2nd ability (placed at the same action slot -> the icon just turns into another one which will be able for "release" for some seconds (I think it was 10s).

But there is already some addon like Srendarr I think which will play a sound if the proc is ready. And the ion of the skill will chaneg to a slightly silver one, and there is a border "running around" the skill to indicate the proc visually too (maybe this is by help of Srendarr too, I'm not sure if this is the vanilla UI there).

Originally Posted by cloudor
Originally Posted by dorrino
Very cool idea. Can you track the number of light attacks made towards relentless focus/merciless resolve proc on the ability icon as well? I know it's not very straightforward (otherwise i'd do that myself), but i think it world be awesome to have.

Cheers.
Thank you. But I can't understand that, can you give me an example?
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Unread 12/01/16, 02:56 AM  
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Originally Posted by dorrino
Very cool idea. Can you track the number of light attacks made towards relentless focus/merciless resolve proc on the ability icon as well? I know it's not very straightforward (otherwise i'd do that myself), but i think it world be awesome to have.

Cheers.
Thank you. But I can't understand that, can you give me an example?
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Unread 11/30/16, 03:37 PM  
hagermanj

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Re: Re: Crystle Shard

Originally Posted by cloudor
Originally Posted by hagermanj
There is no countdown for Crystal Shard, morph Crystal Blast. Just thought you would want to know.
I don't know what is the countdown you mentioned. If it's the 1s cast time or 2s stun time, then I suspect that people don't care it because it's not related with the necessary to re-perform just after the duration.
The countdown I am referring to is for stun. If you fire it off to soon, it will not stun, that's all.
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Unread 11/30/16, 02:39 PM  
dorrino
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Very cool idea. Can you track the number of light attacks made towards relentless focus/merciless resolve proc on the ability icon as well? I know it's not very straightforward (otherwise i'd do that myself), but i think it world be awesome to have.

Cheers.
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Unread 11/30/16, 01:27 PM  
Martan

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Originally Posted by cloudor
Originally Posted by Martan
Edit: If you use a ground target skill like Caltrops and instead of placing it you use another skill to cancel the placement then the cooldown will still start for it.
Fixed in v1.06. I worked around ZOS API limitation by performing a lazy judge.
You some kind of coding wizard? :O Nice to see that it could be fixed!

If you are looking for something else to add or code more customization is always nice to have! Like an option to lower the opacity of the cooldown bar or just add a toggle to hide it completely and a setting to change the font for the text.
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Unread 11/30/16, 08:04 AM  
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Originally Posted by Martan
Edit: If you use a ground target skill like Caltrops and instead of placing it you use another skill to cancel the placement then the cooldown will still start for it.
Fixed in v1.06. I worked around ZOS API limitation by performing a lazy judge.
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Unread 11/30/16, 07:49 AM  
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Re: Crystle Shard

Originally Posted by hagermanj
There is no countdown for Crystal Shard, morph Crystal Blast. Just thought you would want to know.
I don't know what is the countdown you mentioned. If it's the 1s cast time or 2s stun time, then I suspect that people don't care it because it's not related with the necessary to re-perform just after the duration.
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Unread 11/30/16, 03:33 AM  
hagermanj

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Crystle Shard

There is no countdown for Crystal Shard, morph Crystal Blast. Just thought you would want to know.
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