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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:64,279
Total downloads:5,512,312
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
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cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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3.49
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
3.6.5
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01/09/21 01:27 AM
3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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11/26/20 06:21 AM
3.6.1a
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11/10/20 02:40 AM
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11/10/20 02:24 AM
3.5.17a
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3.5.16
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06/23/20 06:52 AM
3.5.15
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04/30/20 05:12 PM
3.5.14
36kB
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04/15/20 05:24 AM
3.5.13
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3.5.12
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04/10/20 09:23 PM
3.5.11b
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3.5.11a
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04/08/20 06:28 AM
3.5.10
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03/25/20 05:27 PM
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02/04/20 06:44 AM
3.5.2a
34kB
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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11/27/19 05:35 AM
3.4.8a
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3.4.8
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3.4.7a
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3.4.6
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3.4.4
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3.4.1
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3.4.1
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cloudor
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3.3.10
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3.3.9
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3.3.7a
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09/24/19 08:02 AM
3.3.6a
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3.3.1
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3.3.0
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09/10/19 10:25 PM
3.2.8
27kB
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.11
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3.1.10
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.6
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3.1.5
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cloudor
03/02/19 07:17 PM
3.1.4
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cloudor
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3.1.3
67kB
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3.1.2
67kB
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3.1.1
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3.1.0
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3.0.22
68kB
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3.0.21
68kB
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3.0.20
67kB
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3.0.19a
67kB
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3.0.19
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3.0.18
62kB
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3.0.17
62kB
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3.0.16a
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62kB
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62kB
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3.0.12
61kB
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3.0.11
61kB
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3.0.10
61kB
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3.0.9
61kB
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3.0.8
61kB
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3.0.7
61kB
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3.0.6
61kB
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3.0.5
61kB
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3.0.4
61kB
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3.0.3
61kB
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3.0.1a
61kB
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3.0.0
61kB
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2.0.3
56kB
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57kB
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2.0.1
57kB
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2.0.0
56kB
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1.30
48kB
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1.30
48kB
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1.30
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1.29
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01/19/17 07:03 AM
1.28
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1.27
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1.26
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12/26/16 08:07 AM
1.25
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1.24
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1.23
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1.22
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1.18
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1.17
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1.15
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1.14
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1.13
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1.12
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1.11
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1.09
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1.08
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1.07
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1.06
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11/30/16 08:01 AM
1.05
41kB
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1.04
41kB
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1.03
40kB
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1.02
40kB
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11/28/16 08:03 AM
1.01
40kB
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11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 08/01/20, 10:07 PM  
Nolimit

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Hello, love the addon but I'm having an issue. I've been using assist rapid riding addon and once I press rapid riding and it expires one me I always get a bug popup that says:
Control [ZO_PlayerAttributeHealth] already has two anchors, adding another will have no effect.
I disabled action duration reminder and it went away. Any ideas why or what I can do to make them play nice together?
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Unread 07/27/20, 08:21 AM  
sonwon

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This feature cannot be disabled 'Show current action duration remaining seconds in action bar', can you add a way to disable? I want the pop ups but not the timers.
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Unread 07/21/20, 12:59 AM  
brad1134

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Icon removal

Is there any way to turn off the annoying icons that pop up in the middle of my screen whenever its ability wears off.
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Unread 07/19/20, 11:53 AM  
sonwon

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Can this do the same with the Ultimate so we can see when the backbar ultimate is ready to drop?
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Unread 07/09/20, 02:20 PM  
77flip77

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Re: Haunting Curse

Originally Posted by 77flip77
wanted to state that Haunting Curse Popup Alert hasn't been showing for me. don't know if it's settings or a bug. worked before, maybe I hit something. thanks!
the 1/2, 2/2 seems to be a bit buggy as well. thanks!
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Unread 07/09/20, 02:08 PM  
77flip77

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Haunting Curse

wanted to state that Haunting Curse Popup Alert hasn't been showing for me. don't know if it's settings or a bug. worked before, maybe I hit something. thanks!
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Unread 07/04/20, 05:56 AM  
Slitty

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Re: Re: Performance issues

Originally Posted by cloudor
Originally Posted by Slitty
Hey Cloudor,

with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it.

Greetings
Slitty
Is it related with any gears? What is the fps gap between same actions with and without ADR enabled?
Sorry for the late answer but i was playing a long time without your addon because of the performance issue. I dont know if its related to another gear, im just using always the same. The difference is round about 10fps but thats not the main problem. The stuttering/hickup with every skill klick is the main issue. Its like the game pauses for a milli second...

With the last version it wasnt that worse but now its unplayable for me. Maybe ill go back to the version before (it wasnt perfect though) or try to find another addon with lesser perfomance issues.
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Unread 06/29/20, 07:18 AM  
wDzZ

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There's a bug that happens on Relentless Focus, mostly when it counts the hits, it resets the cooldown to 60 seconds, even though the ability might be around 30 seconds left. This is pretty bad since it causes you to miss the window on when you can re-cast ability, or even proceed to press it to proc the bow, only for you to re-cast it.

Couldn't find an exact way to repro this, but it mostly happens when hits are counted after a bar swap:
https://i.gyazo.com/334d892829844151...58120b85c0.mp4
Last edited by wDzZ : 06/29/20 at 07:19 AM.
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Unread 06/25/20, 08:08 PM  
kezat

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Override the duration timer

Cloudor, Any thoughts on adding a way to override the duration timer for skills?
For example a skill that has more then one effect with multiple duration's and if we want to track a specific effect from that skill.
Warhorn is also a good example, if we only want to track the major force of 10 seconds and not the full 30 warhorn duration.
It also would let us future proof some skills duration's that don't function reliably at times. Such as "refreshing path IV" for me sometimes shows a duration of 3.5 or 4 seconds after i cast it, then after a moment it shows the correct remaining time.

I would imagine it working the same way as the white/black list input box with a extra field for seconds.
such as "refreshing path,12" would cause it to always override to 12 seconds, or "aggressive horn,10" would change warhorn timer to start at 10 seconds.


Also a side note:
I just realized the white/black list does not do what i expected it to do.
Adding "refreshing path" to white list disables the timer for refreshing path, seems backwards to me. Unless i'm misunderstanding the intended function?

Kezat
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Unread 06/25/20, 07:57 PM  
cloudor
 
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Re: Re: Re: Merciless

Originally Posted by Elyox
Originally Posted by cloudor
There are 2 kinds of durations of this skill. One is that your LA will be counted in stack and the other is that your stack will last. ADR show them on different situations.
Yeah but sometimes the timer sorta stops changing and it just keep showing the "39s" of merciless and it shows 0 all the time as stack count (and as said it resets at every LA I do - by reset I mean the timer goes back to 39s all parse long) even tho I still get the stacks properly
Can you reproduce this bug constantly?
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Unread 06/24/20, 07:38 AM  
Elyox

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Re: Re: Merciless

Originally Posted by cloudor
There are 2 kinds of durations of this skill. One is that your LA will be counted in stack and the other is that your stack will last. ADR show them on different situations.
Yeah but sometimes the timer sorta stops changing and it just keep showing the "39s" of merciless and it shows 0 all the time as stack count (and as said it resets at every LA I do - by reset I mean the timer goes back to 39s all parse long) even tho I still get the stacks properly
Last edited by Elyox : 06/24/20 at 07:39 AM.
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Unread 06/24/20, 05:45 AM  
cloudor
 
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Re: Merciless

Originally Posted by Elyox
Hello !

First of all just wanna say this is great addon Been using it for a long time
I noticed Merciless (on magicka nightblade) uptime being weird, sometimes going down too fast, sometimes resetting forever everytime you use a light attack and going back to the 40 seconds, not counting stacks or whanot

Cheers !
There are 2 kinds of durations of this skill. One is that your LA will be counted in stack and the other is that your stack will last. ADR show them on different situations.
Last edited by cloudor : 06/24/20 at 05:48 AM.
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Unread 06/24/20, 05:42 AM  
cloudor
 
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Re: Performance issues

Originally Posted by Slitty
Hey Cloudor,

with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it.

Greetings
Slitty
Is it related with any gears? What is the fps gap between same actions with and without ADR enabled?
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Unread 06/24/20, 03:56 AM  
Elyox

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Merciless

Hello !

First of all just wanna say this is great addon Been using it for a long time
I noticed Merciless (on magicka nightblade) uptime being weird, sometimes going down too fast, sometimes resetting forever everytime you use a light attack and going back to the 40 seconds, not counting stacks or whanot

Cheers !
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Unread 06/23/20, 10:22 AM  
Slitty

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Performance issues

Hey Cloudor,

with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it.

Greetings
Slitty
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