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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:66,199
Total downloads:5,524,603
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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11/02/22 05:34 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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cloudor
06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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01/09/21 01:27 AM
3.6.4a
36kB
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12/19/20 08:34 AM
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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3.6.1a
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3.6.1
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3.6.0
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3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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cloudor
04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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3.4.8a
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3.4.8
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3.4.7a
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3.4.4
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3.4.1
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3.3.10
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3.3.9
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.0
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09/10/19 10:25 PM
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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cloudor
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3.1.3
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3.1.2
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3.1.1
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3.1.0
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3.0.22
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3.0.21
68kB
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3.0.20
67kB
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3.0.19a
67kB
cloudor
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3.0.19
67kB
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3.0.18
62kB
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3.0.17
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3.0.14
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3.0.13
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3.0.12
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3.0.11
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3.0.10
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3.0.9
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3.0.8
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3.0.7
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3.0.6
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3.0.5
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3.0.4
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3.0.3
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3.0.1a
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3.0.0
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2.0.3
56kB
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06/11/17 04:48 AM
2.0.2
57kB
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04/20/17 07:19 AM
2.0.1
57kB
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04/19/17 08:33 AM
2.0.0
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04/04/17 09:03 AM
1.30
48kB
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02/16/17 06:40 AM
1.30
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02/16/17 06:03 AM
1.30
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02/07/17 05:08 AM
1.29
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01/19/17 07:03 AM
1.28
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01/03/17 10:27 PM
1.27
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01/03/17 05:44 AM
1.26
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cloudor
12/26/16 08:07 AM
1.25
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12/20/16 05:51 AM
1.24
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12/19/16 07:06 AM
1.23
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12/17/16 06:38 PM
1.22
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12/17/16 06:20 AM
1.18
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1.17
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1.15
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1.14
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1.12
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1.11
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1.09
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1.08
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1.07
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1.06
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11/30/16 08:01 AM
1.05
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1.04
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1.03
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1.02
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11/28/16 08:03 AM
1.01
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11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread 09/16/19, 04:24 PM  
cloudor
 
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Re: Warden's Subterranean Assault

Originally Posted by BoDiddles
Hi there! Love the addon. I'm having trouble with the Stam Warden's Subterranean Assault spell. With minimum display down below 3 seconds, I can see the 3 second countdown to the scarab explosion, but afterwards, the timer is stuck watching the Major Fracture it applies to the enemy target. I can't figure out the blacklisting command. How do I get ADR to only track the 3 second countdown buff on myself for the scarab attack, and not the Major Fracture debuff it applies to the target for 6 seconds? Thanks!
In ADR v3.3.3, you can input a text line of 'Major Fracture' in blacklist pattern option to filter that effect.
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Unread 09/15/19, 11:09 PM  
BoDiddles

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Warden's Subterranean Assault

Hi there! Love the addon. I'm having trouble with the Stam Warden's Subterranean Assault spell. With minimum display down below 3 seconds, I can see the 3 second countdown to the scarab explosion, but afterwards, the timer is stuck watching the Major Fracture it applies to the enemy target. I can't figure out the blacklisting command. How do I get ADR to only track the 3 second countdown buff on myself for the scarab attack, and not the Major Fracture debuff it applies to the target for 6 seconds? Thanks!
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Unread 09/15/19, 09:11 PM  
cloudor
 
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Originally Posted by Altyrann
Thanks for all the fixes, really helpful to have this back on the screen.

One small thing I noticed, if I use Igneous Weapons, the timer appears as expected, but will then vanish if the fight ends even if the buff is still up. Given the duration it would be great if this persisted until the major brutality buff wears off.
Turn off the option "Clear When Combat End". Maybe I should change this default value to false in next version.
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Unread 09/15/19, 12:12 PM  
Altyrann

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Thanks for all the fixes, really helpful to have this back on the screen.

One small thing I noticed, if I use Igneous Weapons, the timer appears as expected, but will then vanish if the fight ends even if the buff is still up. Given the duration it would be great if this persisted until the major brutality buff wears off.
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Unread 09/13/19, 09:04 PM  
jestertoo
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I did a vCR run with the new version and had no problems. It was pretty short tho, under an hour.
Last edited by jestertoo : 09/13/19 at 09:04 PM.
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Unread 09/13/19, 04:33 PM  
Lelldorano

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Originally Posted by cloudor
I've uploaded v3.3.2 in which two mem-eating bugs have been fixed. But I'm not sure whether the FPS issue has been resolved because I still didn't encounter FPS problem.
Thanks the performance issue with blood altar appears to have been fixed with this version.
Last edited by Lelldorano : 09/13/19 at 04:33 PM.
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Unread 09/13/19, 09:46 AM  
cloudor
 
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Originally Posted by EjooGa
Thanks for the bug fix.

There is no longer an increase in memory in dungeons and when using the Sanguine Altar skill.

There is a slight increase in memory usage after the battle (up to 10mb), but it stops there and no fps drop occurs.

I'm very happy to continue using this add-on.
I'm very happy to hear that. Also I feel very sorry for all these troubles brought to fans of ADR.
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Unread 09/13/19, 09:41 AM  
jestertoo
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Originally Posted by Hootpocket
when you downgraded did you delete his libaddons? I wonder if that is causing it because I downgraded a bit ago and it was still happening a little bit and thats when I started experiencing it I think..
No, I just replaced ADR folder, not any of the lib directories.
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Unread 09/13/19, 09:34 AM  
EjooGa

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Thanks for the bug fix.

There is no longer an increase in memory in dungeons and when using the Sanguine Altar skill.

There is a slight increase in memory usage after the battle (up to 10mb), but it stops there and no fps drop occurs.

I'm very happy to continue using this add-on.
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Unread 09/13/19, 06:55 AM  
cloudor
 
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Originally Posted by Berenhir
Hey thanks for looking into the memory leak issue.

It especially happens with anything that applies a debuff like a snare to multiple enemies with a ground effect like templars' ritual or caltrops:

https://forums.elderscrollsonline.co...r-lag-fps-drop
I've uploaded v3.3.2 in which two mem-eating bugs have been fixed. But I'm not sure whether the FPS issue has been resolved because I still didn't encounter FPS problem.
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Unread 09/13/19, 04:31 AM  
Berenhir

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Hey thanks for looking into the memory leak issue.

It especially happens with anything that applies a debuff like a snare to multiple enemies with a ground effect like templars' ritual or caltrops:

https://forums.elderscrollsonline.co...r-lag-fps-drop
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Unread 09/13/19, 01:12 AM  
FrostytheBowman

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Re: Re: Re: Re: Re: memory leak

Originally Posted by cloudor
Maybe I have found the reason but i'm going out. There are 2 bugs that combines to eat a lot of mem during combat but can recover after combat. I will fix them when I get home.
Thank you for the amount of effort and time you put into this project! One of my most endeared addons for eso!
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Unread 09/12/19, 06:28 PM  
cloudor
 
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Re: Re: Re: Re: memory leak

Originally Posted by EjooGa
Originally Posted by EjooGa
Originally Posted by cloudor
Originally Posted by EjooGa
I don't speak English, translated into Google Translator

There is a memory leak when using this add-on.

I checked the memory occupancy with the Info Panel add-on.

Add-on memory share increases when using Dummy Attack. If you use Alta skill in a lot of mobs, severe lag occurs.

Add-on memory goes up to the limit when using the dungeon.
Great thanks to you. I can fix it if I get the same result.

Edit: By the way, what is Dummy Attack and Alta skill?
-----
I have a memory leak if I test dps in a dummy.

I want to check the memory usage
Using Sanguine Altar skill in Cradle of Shadows will increase memory usage and cause racking.

COS is a test and all dungeons with many mobs are identical.

I don't speak English, translated into Google Translator

If you have time, use the info panel add-on to explore the four-player dungeon.

The info panel add-on displays lua memory usage.

In my case, it starts with 96mb lua memory usage when connected.

For the dps role, lua memory usage goes up to 300mb when the dungeon finishes.

Using Sanguine Altar skill and after the dungeon in severe cases up to 1000mb lua memory usage is displayed.

Tested it, there is no effect from other add-ons.

One way to reduce lua memory usage is / reloadui.

The version without this memory leak is 3.0.1a (08/28/17 12:36 AM).

It seems that memory leaks will increase gradually in the next version.

This addon is very useful to me.

I want to know if high lua memory usage is normal or wrong.
Maybe I have found the reason but i'm going out. There are 2 bugs that combines to eat a lot of mem during combat but can recover after combat. I will fix them when I get home.
Last edited by cloudor : 09/12/19 at 06:30 PM.
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Unread 09/12/19, 06:08 PM  
EjooGa

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Re: Re: Re: memory leak

Originally Posted by EjooGa
Originally Posted by cloudor
Originally Posted by EjooGa
I don't speak English, translated into Google Translator

There is a memory leak when using this add-on.

I checked the memory occupancy with the Info Panel add-on.

Add-on memory share increases when using Dummy Attack. If you use Alta skill in a lot of mobs, severe lag occurs.

Add-on memory goes up to the limit when using the dungeon.
Great thanks to you. I can fix it if I get the same result.

Edit: By the way, what is Dummy Attack and Alta skill?
-----
I have a memory leak if I test dps in a dummy.

I want to check the memory usage
Using Sanguine Altar skill in Cradle of Shadows will increase memory usage and cause racking.

COS is a test and all dungeons with many mobs are identical.

I don't speak English, translated into Google Translator

If you have time, use the info panel add-on to explore the four-player dungeon.

The info panel add-on displays lua memory usage.

In my case, it starts with 96mb lua memory usage when connected.

For the dps role, lua memory usage goes up to 300mb when the dungeon finishes.

Using Sanguine Altar skill and after the dungeon in severe cases up to 1000mb lua memory usage is displayed.

Tested it, there is no effect from other add-ons.

One way to reduce lua memory usage is / reloadui.

The version without this memory leak is 3.0.1a (08/28/17 12:36 AM).

It seems that memory leaks will increase gradually in the next version.

This addon is very useful to me.

I want to know if high lua memory usage is normal or wrong.
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Unread 09/12/19, 01:41 PM  
Hootpocket

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Originally Posted by jestertoo
Originally Posted by Hootpocket
idk if i posted this on this actual post but I mentioned it to you awhile ago, and it seems a lot are slowly now having the problem too.. it's been happening since like a week or two into scalebreaker. it got worse and worse over the weeks and my game would completely lock up and try to end task in dungeons/trials using blood altar till it either expires or the fight ends and it ramps back up to normal fps.
https://www.youtube.com/watch?v=_g5m...ature=youtu.be

edit: while I'm posting, is there a way to disable wardens major ward/resolve overriding the timer on my balance? well, I guess that would screw me over since I think the actual buff overrides my major ward/resolve even with the shorter duration. I'm not sure how you would go about that but annoying in trials when a warden healer confuses me and makes me use balance too often..
hootpocket, that's exactly what mine was doing until I downreved to 3.1.30 and set ADR to not autoupdate in minion.
when you downgraded did you delete his libaddons? I wonder if that is causing it because I downgraded a bit ago and it was still happening a little bit and thats when I started experiencing it I think..
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