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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:64,814
Total downloads:5,513,269
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
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cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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3.52a
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08/26/22 11:11 PM
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06/26/22 05:20 AM
3.51a
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3.50
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3.49
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
3.6.5
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01/09/21 01:27 AM
3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
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3.6.2
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3.6.1a
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11/10/20 02:40 AM
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11/10/20 02:24 AM
3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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04/15/20 05:24 AM
3.5.13
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3.5.12
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04/10/20 09:23 PM
3.5.11b
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3.5.11a
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04/08/20 06:28 AM
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03/25/20 05:27 PM
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02/04/20 06:44 AM
3.5.2a
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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3.4.8a
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3.4.8
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3.4.7a
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3.4.4
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3.4.1
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3.4.1
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cloudor
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3.3.10
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3.3.9
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3.3.7a
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09/24/19 08:02 AM
3.3.6a
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3.3.1
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3.3.0
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09/10/19 10:25 PM
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.11
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3.1.10
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.6
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3.1.5
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cloudor
03/02/19 07:17 PM
3.1.4
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3.1.3
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3.1.2
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3.1.0
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3.0.22
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3.0.18
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3.0.10
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3.0.0
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2.0.3
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2.0.1
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2.0.0
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1.30
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1.30
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1.30
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1.29
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1.28
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1.27
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1.26
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12/26/16 08:07 AM
1.25
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1.24
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1.23
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1.22
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1.18
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1.0
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11/27/16 07:32 AM


Post A Reply Comment Options
Unread 09/08/17, 09:28 PM  
Purple111

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Hello.

Love your addon, but there is one change that I cannot stand.

In the previous versions, it would always count with milliseconds, now it only starts milliseconds after the ability timer is lower than 10 seconds. Can you tell me how to edit the files so I always see milliseconds please? Thanks.
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Unread 09/08/17, 09:09 PM  
cloudor
 
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Re: unstable wall of elements and summon volatile familiar times are wrong

Originally Posted by rekkerz
hi, this add on still isnt posting the correct time for these 2 abilities on a Mag Sorc, there are 2 in my main group both with the same issues. Sometimes the pet timer never starts and the timer for unstable wall of elements is incorrect most of the time. Is there anyway this can be looked at? THANKS SO MUCH
Can you provide more details? I can't reproduce bugs of these 2 skills.
Last edited by cloudor : 09/09/17 at 12:58 AM.
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Unread 09/08/17, 08:54 PM  
cloudor
 
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Re: Shadowy Disguise I

Originally Posted by Darkstride
"Shadowy Disguise I" also doesn't do the countdown. I'm guessing it will once I have the skill fully leveled like Crystal Frags prior to you fixing it
Make sure you options are set to allow short durations like 2.5s to show.

Btw, Crystal Fags is processed differently for its timer is before cast while other's is after cast, the old Crystal Frags bug was related with skill ability id comparasion(not same id for levels) and new version doesn't use its skill ability id any more.
Last edited by cloudor : 09/08/17 at 09:04 PM.
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Unread 09/08/17, 06:54 PM  
rekkerz

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unstable wall of elements and summon volatile familiar times are wrong

hi, this add on still isnt posting the correct time for these 2 abilities on a Mag Sorc, there are 2 in my main group both with the same issues. Sometimes the pet timer never starts and the timer for unstable wall of elements is incorrect most of the time. Is there anyway this can be looked at? THANKS SO MUCH
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Unread 09/08/17, 04:01 PM  
Darkstride

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Shadowy Disguise I

"Shadowy Disguise I" also doesn't do the countdown. I'm guessing it will once I have the skill fully leveled like Crystal Frags prior to you fixing it
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Unread 09/07/17, 11:24 PM  
cloudor
 
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Re: Haunting Curse Bug

Originally Posted by Dragsooth
Haunting Curse's second timer after the 3.5 does not countdown if you're switched to another bar when it's up, meaning you have to wait 3.5 seconds on your DoT bar for this addon to work for that skill, which is really annoying, since it's a long and important DoT that has to be reapplied right as it finishes, instead of before it finishes.

This could be true for other similar skills, but I don't know of any else. This addon used to function correctly for this skill.
---
Haunting Curse: Curse an enemy with a destruction rune, dealing [x] Magic Damage to the target and [y] Magic Damage to all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing an additional [x] Magic Damage to the target and [y] Magic Damage to all other nearby enemies after 8.5 seconds.
You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.
Fixed.
v3.0.17
-Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.
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Unread 09/07/17, 09:53 PM  
Dragsooth
 
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Haunting Curse Bug

Haunting Curse's second timer after the 3.5 does not countdown if you're switched to another bar when it's up, meaning you have to wait 3.5 seconds on your DoT bar for this addon to work for that skill, which is really annoying, since it's a long and important DoT that has to be reapplied right as it finishes, instead of before it finishes.

This could be true for other similar skills, but I don't know of any else. This addon used to function correctly for this skill.
---
Haunting Curse: Curse an enemy with a destruction rune, dealing [x] Magic Damage to the target and [y] Magic Damage to all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing an additional [x] Magic Damage to the target and [y] Magic Damage to all other nearby enemies after 8.5 seconds.
You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.
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Unread 09/07/17, 08:52 PM  
kezat

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Thanks!

Thank you Cloudor for the work you have put in to this awesome mod, it's my number one must have mod.

Kezat
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Unread 09/07/17, 07:18 PM  
cloudor
 
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Re: Game widgets position

Originally Posted by zkeme
This would be very nice but.. I also dont like to see the hp bar (and the buffs would be worse I imagine) moving up and down all the time. Wouldn't it be possible to just move them up permanentely? maybe add a setting for this option?
You can turn off the reposition option and use addon Azura to move defualt ui elements.
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Unread 09/07/17, 11:55 AM  
zkeme

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Game widgets position

Originally Posted by Jerkling
repost: would be great if you could adjust the shift bar so it would push the ingame buff tracker [setting>combat>buff tracker] upwards as well.

right now this is what happens...




i was also wondering if it would be possible to mark Execute abilities when the targets health has reached the threshold? like for example the Shadow Image abilite of the nightblade gets a yellowish border around the edges when players can teleport back to the image, something like that.
This would be very nice but.. I also dont like to see the hp bar (and the buffs would be worse I imagine) moving up and down all the time. Wouldn't it be possible to just move them up permanentely? maybe add a setting for this option?
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Unread 09/07/17, 04:52 AM  
Jerkling
 
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repost: would be great if you could adjust the shift bar so it would push the ingame buff tracker [setting>combat>buff tracker] upwards as well.

right now this is what happens...




i was also wondering if it would be possible to mark Execute abilities when the targets health has reached the threshold? like for example the Shadow Image abilite of the nightblade gets a yellowish border around the edges when players can teleport back to the image, something like that.
Last edited by Jerkling : 09/07/17 at 04:56 AM.
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Unread 09/06/17, 11:35 PM  
cloudor
 
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Originally Posted by BioNik
Channeled Focus (templar skill) 18s, buggy when it comes to 7 seconds, timer refresh to 7s until focus ends.
Reflective Light (templar skill) 6.5, timer didn't starts sometimes. Еhe first use on the target does not start the timer, if you apply again, the timer will start. If you apply while the timer is ticking, it will be refreshed. But if it is over, then the first application again does not start the timer.
Channeled Focus continuously gives you 8s buffs(Major Resolve and Major ward) when you stay in the rune, so the timer behaves as what things happened.

The Reflective Light bug seems fixed in v3.0.16a.
Last edited by cloudor : 09/07/17 at 02:45 AM.
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Unread 09/06/17, 11:32 PM  
cloudor
 
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Re: Volatile Familiar

Originally Posted by Darkstride
After more testing, I've found the countdown for Volatile Familiar is also not reliable. Sometimes it counts down and sometimes it doesn't. Not sure if it is because of animation cancelling or not.

S'rendarr shows the countdown for Volatile Familiar and I see the scamp pulsing so I know it's definitely activating.
Fixed in v3.0.16a.
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Unread 09/06/17, 11:05 PM  
cloudor
 
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v3.0.16 has been uploaded

v3.0.16
-Fixed the search order for effect fading event which caused new action timer end suddenly.
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Unread 09/06/17, 09:18 PM  
Darkstride

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Volatile Familiar

After more testing, I've found the countdown for Volatile Familiar is also not reliable. Sometimes it counts down and sometimes it doesn't. Not sure if it is because of animation cancelling or not.

S'rendarr shows the countdown for Volatile Familiar and I see the scamp pulsing so I know it's definitely activating.
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