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Updated: 06/02/18 11:15 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/02/18 11:15 AM
Created:12/14/16 11:50 AM
Monthly downloads:168
Total downloads:50,787
Favorites:110
MD5:
Joviex's Addon Settings Transfer (Updated)  Popular! (More than 5000 hits)
Version: 1.6.5
by: Crabby654 [More]
This is an updated version of the Joviex's Addon Settings Transfer addon created by Joviex

Joviex's Addon Settings Transfer

Transfer your addon settings (non-global, character specific) from one character to as many characters as you want on a per addon basis.

Features
-Toggle which characters receive the settings from the master character
-Select which addons should transfer
-Toggle to reload scene after transfer (Auto-Reload)
-Toggle for per character per addon output (Show Debug)
-Delete user settings -- right click on the "transfer" user
Little wonky if you do not have ALL addons turned on and you want to remove ALL settings
-Dynamic scroll bar for addon lists that are over 20+ items (user selectable length in options)
-Right-Click Addon list to toggle a single addon active (Useful for characters with lots of addons but you only need a few i.e. invert the selection set)

Usage
Type /jovast to bring up addon transfer window
Select a Master, only one will light up green
Select some targets. Any names in green are active targets
Select any add-ons. Any names in green are active targets
Click Transfer Settings!

Bugs as of version 1.6.1
-Possible issue with crashing while deleting character addon data

Ingame Contact
@Crabby654
6/2/2018 Version 1.6.5
- Updated LibAddonMenu to latest version
- Updated APIVersion to 10002

2/16/2018 Version 1.6.4
- Updated APIVersion to 100022

10/7/2017 Version 1.6.3
- Updated APIVersion to 100021
- Updated LibAddonMenu to newest version
- Updated LibStub to newest version

8/23/2017 Version 1.6.2
- Updated APIVersion to 100020
- Updated LibAddonMenu to newest version
- Updated LibStub to newest version

5/28/2017 Version 1.6.1
- Removed useless ".hg" folder
- Updated APIVersion to 100019

2/19/2017 Version 1.6.0
- Added a fix for random numbers showing up instead of names, credit goes to Rhyono for the fix

2/7/2017 Version 1.5.1
- Updated APIVersion to 100018

12/14/2016 Version 1.5.0
- Updated APIVersion to 100017
- Updated LibaddonMenu to newest version
- Updated LibStub to newest version
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.6.6
7kB
08/13/20 12:55 PM
Patch
1.6.4
52kB
02/14/18 09:18 AM
Patch


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.6.40
52kB
Crabby654
02/20/18 02:50 PM
1.6.4
52kB
Crabby654
10/06/17 02:38 PM
1.6.2
52kB
Crabby654
08/23/17 07:47 AM
1.6.1
49kB
Crabby654
05/28/17 02:41 PM
1.6.0
87kB
Crabby654
02/19/17 09:30 AM
1.5.1
87kB
Crabby654
02/07/17 01:17 PM
1.5.0
87kB
Crabby654
12/14/16 11:50 AM


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Unread 12/14/16, 02:45 PM  
Crabby654
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 34
Uploads: 6
Originally Posted by QuadroTony
please add ability to delete heroes from saved variables of all addons
if you deleting your heroes, the records is still there
and they all displaying in the /jovast
So doing some poking around. What JOVAST does is, it searches inside of the Saved Variable files for character names. Unfortunately the only way to remove those characters is to go into each saved variable file and delete the character you no longer have.

As an example in ZO_Ingame.lua I see

Code:
["Crabzy"] =
With about 50 lines of code after it, which is the saved settings for the character Crabzy, which I no longer have but it remains in that saved variable folder.

In order to remove the names from jovast, I believe you would need to figure out a way to delete the old characters from the saved variables files for every addon that has one.
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Unread 12/14/16, 02:42 PM  
Crabby654
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 34
Uploads: 6
Re: Error trying to run

Originally Posted by Brawny
Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
No Matter what I do, I can't replicate this error message at all. I even installed Master Merchant because people thought that it was a source of the error and nothing. Are you sure you have the newest Jovast installed? Also what I've noticed those lua lines do not match up with what I have in the new version I updated.
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Unread 12/14/16, 02:12 PM  
Crabby654
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 34
Uploads: 6
I'm not the original creator, however I will take a look into both of the issues. The error I am not sure because I don't receive it but I will look into it. And deleting old characters, I have the SAME issue and I will also look into that!
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Unread 12/14/16, 01:47 PM  
QuadroTony
Banned
 
QuadroTony's Avatar
AddOn Author - Click to view AddOns

Forum posts: 828
File comments: 3866
Uploads: 3
please add ability to delete heroes from saved variables of all addons
if you deleting your heroes, the records is still there
and they all displaying in the /jovast
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Unread 12/14/16, 12:55 PM  
Brawny

Forum posts: 1
File comments: 33
Uploads: 0
Error trying to run

Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
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