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Compatibility: | Scions of Ithelia (9.3.0) |
Updated: | 03/18/24 03:25 PM |
Created: | 12/19/16 05:55 PM |
Monthly downloads: | 4,849 |
Total downloads: | 927,368 |
Favorites: | 521 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.45 |
61kB |
Phinix |
01/05/24 09:59 AM |
Comment Options |
08/15/18, 04:21 AM | |
Phinix, could you add an explanation for the tooltip icons to the description please?
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Octopuss |
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fgoron2000 |
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08/13/18, 10:14 AM | |
Forum posts: 0
File comments: 20
Uploads: 0
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The Wolfhunter-Update introduced a bug on the map. When I mouse over any Point-of-Interest, there is a black square with gold lines displayed. I think that display when there's a missing texture? Had to deactivate the add-in But it would be lovely if there'd be an update in the near future!
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alineinabook |
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08/02/18, 01:42 AM | |
Forum posts: 0
File comments: 134
Uploads: 0
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For some reason Wayrest Sewers I displays inaccurate achievement completion for half of my characters.
Two characters show normal as incomplete, though they both have the Wayrest Sewers I Vanquisher achievement. A third character shows normal and veteran as incomplete, despite having Wayrest Sewers I Vanquisher, Wayrest Sewers I Conqueror, and Down the Gutter (Wayrest Sewers I Hard Mode). I opened the saved variables to try editing myself, but I can't tell from the numbering convention, which dungeon is which. Which numbers would apply to Wayrest Sewers I Vanquisher, Conqueror, Hard Mode, Speed Run, and Survivor? |
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Nudel |
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06/17/18, 07:23 AM | |
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Bug with SO & AS
Heya, love the functionality of this addon, but it looks like a bug was introduced when Fang Lair & Scalecaller Peak were added where Sanctum Ophidia & Asylum Sanctorium were broken. It looks to me like you added them to the list in AchievementDB, but not in SVDefaults, and possibly the tDungeons array size in DungeonTracker.Lua. Changing these makes the functionality work, but throws lua errors that I'm not experienced enough with lua to fix
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PhnxZ |
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04/15/18, 07:02 PM | ||
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Phinix |
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03/04/18, 02:50 AM | |
Is there any way to remove deleted characters from the addon's saved variables? It can make tooltips really messy.
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Octopuss |
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02/18/18, 10:53 AM | |
Forum posts: 5
File comments: 70
Uploads: 0
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Not sure if this has been asked, but can support for the 2 new dungeons be added?
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Jadax |
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02/08/18, 02:30 PM | ||
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Octopuss |
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02/08/18, 08:20 AM | |
Forum posts: 14
File comments: 363
Uploads: 0
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OHHHH...just read the smallprint.
Last edited by babylon : 02/08/18 at 03:34 PM.
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babylon |
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02/07/18, 12:20 PM | |
Fixed.
@joshmiller83 - You were right, those errors turned out to be a result of my having moved some functions around to different files last update and things were still looking for them in the local scope.
Should all be fixed now. Thanks for the detailed report! |
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Phinix |
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02/06/18, 11:49 AM | ||||
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Getting these Errors with Dungeon Tracker loaded ALONE.
Getting these errors with ONLY Dungeon Tracker running.
Clicking to change the Color and both Accept and Cancel throw this error.
When only this addon is running it shouldn't be looking/loading other LibAddonMenu correct?
Last edited by joshmiller83 : 02/06/18 at 11:56 AM.
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joshmiller83 |
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02/06/18, 10:55 AM | ||
This addon uses the latest version of LibAddonMenu and includes LibStub and LibAddonMenu as optional. Using this addon with many others I cannot replicate these errors. The best bet would be to disable all addons except this one, try and generate the errors, then load addons one at a time until you do, to find the culprit. Also, make sure everything is up to date using Minion. I know DarkUI just updated today, though it could be any addon using an old LibAddonMenu without the OptionalDependsOn load tag in the manifest causing the problem for ANY addon that uses LibAddonMenu.
Last edited by Phinix : 02/06/18 at 10:57 AM.
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Phinix |
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02/06/18, 01:46 AM | ||
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Another one!
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joshmiller83 |
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02/05/18, 04:50 PM | ||
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Is this an issue with Dungeon Tracker or DarkUI? I can't use the color picker in DT but DarkUI works all around.
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joshmiller83 |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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