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Scions of Ithelia (9.3.0)
Updated:03/18/24 03:25 PM
Created:12/19/16 05:55 PM
Monthly downloads:2,924
Total downloads:937,871
Favorites:528
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Dungeon Tracker  Popular! (More than 5000 hits)
Version: 1.46
by: Phinix [More]
Dungeon Tracker
(Formerly Dungeon Levels)


(Click your flag to translate the page. Addon includes in-game support for all listed languages.)

REQUIRED LIBRARIES: LibAddonMenu

SAD NEWS: After a 3 month struggle following a massive stroke and other health issues, my father has passed away (8-21-24). He was my light, my best friend and role model. Every day seemed like being a part of something truly special because of him and I will cherish the last 25 years we shared this journey together forever. I am thankful we had time to say farewell but the loss is devastating. I was with him every day until the end and it was so hard. My younger brother only just recently passed as well. I know they are together again somewhere, and I hold on to their memories every day. But I cannot help feel the absence, and the loneliness is almost too much to bear. Having to deal with the hard material side of funeral expenses and the like is also incredibly difficult. I will try and get back to modding when I am able but for the moment it is all I can do to just keep going on my own without them.

This addon adds completion and achievement information to dungeon (group and public) and trial tooltips, and overhauls the activity finder. It allows you to see quickly from the tooltip whether you have completed the global achievement for a group dungeon, public dungeon or trial, as well as visually tracking hard mode, timed trial, and no death achievements. Information is shown separately for normal and veteran versions. Also, for dungeons with multiple versions (I and II) the tooltips now show both.

Addon Settings contain many options to enable and disable various features. There are options for modifying map tooltips as well as the group finder and customizing the display.


There are many options and information you can track:
  • NEW: Click button to automatically select all dungeons for which you have not yet done the skill point quest at the LFG queue (can choose normal or veteran).
  • NEW: Show per-character group dungeon skillpoint quest completion status! (Thanks to the authors of LibUespQuestData which I referenced for the quest ID's.)
  • NEW: Shows current character's skillpoint completion for public delve tooltips.
  • Show a list of global dungeon achievement completion status on the Group Finder selection list tooltips.
  • Show a list of global dungeon/achievement completion status on dungeon (group and/or public) or trial map pin tooltips.
  • Show current characters' group challenge skillpoint completion status on public dungeon map pin tooltips.
  • Show global completion status of the achievement to defeat all bosses on public dungeon map pin tooltips.
  • Show global progress towards the meta achievements to complete all group and public dungeons in each faction on all tooltips.
  • Show missing dungeon description text Zenimax created to the specific dungeon finder tooltips in a style-conscious way.

Known limitations:

You will need to actually discover a group or public dungeon or a trial in order to see extra information in the tooltip. Addons like Map Pins MAY allow you to see the tooltips without visiting (needs testing).


Click here to view my other addons.
Hi all, I’m back and working on addons again. Times are tough and I am desperately in need of financial support at the moment dealing with disability due to a bleeding brain cavernoma and other expenses on less than $600 monthly fixed income. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!



Version 1.46:
- Added support for Scions of Ithelia: Bedlam Veil & Oathsworn Pit

Version 1.45:
- Added support for Sanity's Edge trial.

Version 1.44:
- Updated for Necrom.
- Added support for Gorne and The Underweave public dungeons.

Version 1.43:
- Updated for Scribes of Fate
- Added support for Bal Sunnar and Scrivener's Hall group dungeons.
- EDIT: Added Russian translation by 1.43 seggert (thanks!).
- EDIT: Updated in-game version number display to correct version.

Version 1.42:
- Added support for Spire of the Crimson Coin & Ghost Haven Bay public dungeons.
- Fixed saved variables of alternate accounts being deleted when logging in with another account.

Version 1.41:
- Updated for Firesong.
- Added support for Earthen Root Enclave & Graven Deep dungeons.
- Added support for Dreadsail Reef trial.
- New unique icons for above dungeons and trial.
- Added new option to LFG queue for specific dungeons to automatically select all you have not finished the skill point quest for (can select normal or veteran).

Version 1.40:
- Updated for High Isle.

Version 1.39:
- NEW: Added new option: "Highlight Current Character." This will show an asterisk (*) and color the name of your logged in character in the list for completed dungeon quests. Default color is cyan (same as the current character achievements).
- NEW: Added another new option "Current Character Color" to change the color of your current character's name in the completed dungeon quest list if you want to use something other than cyan when the above option is selected.[*]Changed it so the addon always shows as "Dungeon Tracker" in addon settings regardless of client language.[*]Changed some function formatting and did some minor code cleanup/maintenance.[*]EDIT: Removed some testing functions.

Version 1.38:
- NEW: Show per-character group dungeon skillpoint quest completion status (see video)!
- Added options to display dungeon quest completion for current character only or for all characters, with different display options.

Version 1.37:
- Completely rebuilt from near scratch for the global achievement update.
- Show both version 1 & 2 on the dungeon tooltips that have them (no more shift click).
- Improved delve tooltips to indicate they are still character-specific (shows current character status).
- Changed saved variables to index by in-game POI/node for easier updates, and cleaned out old variables.
- Support for the two new dungeons added with Ascending Tide.
- No longer requires LibPhinixFunctions.
- Lots of other changes (check updated screenshots).

Version 1.36:
- Updated for Deadlands.
- Fixed duplicate completion info on public delve tooltips.

Version 1.35:
- Added support for Arenas: (Maelstrom, Dragonstar, Blackrose Prison, Vateshran Hollows). Thanks azzazzellice for helping collect the achievement ID's!
- Fixed an omission preventing the intended zone/theme icon from displaying on dungeon tooltips.

Version 1.34:
- Added support for the Rockgrove trial.

Version 1.33:
- Fixed dungeon finder achievement tooltips reversed for Red Petal Bastion and Dread Cellar for normal mode. Achievement database was correct so saved variables tracking these achievements are correct, only the tooltips were reversed.

Version 1.32:
- Updated API for Waking Flame update.
- Added support for The Dread Cellar and Red Petal Bastion.

Version 1.31:
- Updated API and version number to correct values.
- Minor code maintenance.

Version 1.30:
- Updated for Blackwood.
- Added Silent Halls and Zenithar's Abbey support.

Version 1.29:
- Minor code cleanup and maintenance.

Version 1.28:
- Added support for Black Drake Villa & The Cauldron.
- Updated API for Flames of Ambition.
- Some minor maintenance to make updating new additions easier.

Version 1.27:
- Added support for Castle Thorn & Stone Garden.
- Updated API for Stonethorn.

Version 1.26:
- Added support for Labyrinthian and Nchuthnkarst public delves.
- Fixed DLC public delves not showing tooltip data due to game zone IDs changing with Greymoor.

Version 1.25:
- Updated API for Greymoor
- Added support for new Kyne's Aegis trial.

Version 1.24:
- Updated API for Harrowstorm.
- Added support for Icereach & Unhallowed Grave and fixed DLC zone delves not working.
- Removed dependency on LibStub.
- Minor fixes and code maintenance.

Version 1.23:
- Updated API for Dragonhold.
- Fixed Sunhold delve not displaying info after zone index change.
- Added Sunspire trial, and Lair of Maarselok & Moongrave Fane dungeon support.
- Minor code cleanup.

Version 1.22:
- Migrated global functions to LibPhinixFunctions for speed and streamlining of code. Please manually install the LibPhinixFunctions library.
- Minor code maintenance.

Version 1.21:
- Minor maintenance.

Version 1.20:
- Updated for Wrathstone: Added support for both new dungeons.
- Removed included Libstub/LibAddonMenu to avoid possible version conflicts in the future.

Version 1.19:
- Updated LibStub, minor maintenance.

Version 1.18:
- Fixed non-English clients displaying ZOS feminine/masculine tags.

Version 1.17:
- Fixed missing delve tooltips from last update.
- Fixed some expansion/DLC delves not showing due to zone indexes changing again from the addition of the new zone added with Murkmire.
- Fixed Murkmire change to game client breaking the function to hold shift to view the tooltip for the II version of dungeons that have two versions.

NOTE: Due to the way ZOS changed the game client map pins this update you will no longer be able to push shift to change tooltips in realtime. To see the version II tooltip for dungeons with two versions, YOU MUST BE HOLDING SHIFT WHEN YOU MOUSE OVER THE PIN.

Version 1.16:
- Fixed the blank 'crosshairs' map tooltip bug, for good this time!
- Cleaned up a few details, mainly formatting of the language translation files.

Version 1.15:
- Fixed public dungeon tooltip data not showing for Wrothgar delves due to zone ID change.
- Fixed some local variables that were left in the global scope.
- Minor code and language translation cleanup.

Version 1.14:
- Fixed public dungeon tooltip data not showing for Morrowind delves due to zone ID change.
- Fixed database rebuild error causing several dungeons to not display completion info correctly for alt version of the dungeon (Fungal Grotto II, etc.).
- Added option to sort tooltip completion name list alphabetically or by login screen character order.
- Added option to select whether tooltips display only completions, only incomplete, or both (default).
- Added time trial, no death, and hard mode icons next to addon setting options to clarify which icons represent which achievement.
- Completely rebuilt addon settings layout (and much of the addon), and added many comments to functions and variables. General code cleanup.
- Added Spanish and Japanese Google language translations and updated others with the latest text strings.
- Addon will now clean out deleted characters automatically on login.
- Switched to Megaserver-specific and unique ID-based saved variables to allow logging in to different regions with the same account and to make the addon name change proof.

Sorry for the inconvenience, but you will have to log into each character to rebuild the database.


Version 1.13:
- Added support for new Wolfhunter dungeons and Summerset trial.
- Added ability to delete single characters to the Character Option section.
- Fixed errors with empty/crosshair tooltips.


Version 1.12:
- Updated libs and API bump for Dragon Bones DLC.
- Added support for the new Dragon Bones dungeons.

Version 1.11:
- Fixed some errors inadvertently created while moving functions around last update.

Version 1.10:
- Minor code maintenance and cleanup.

Version 1.09:
- Fixed an indexing bug created after adding new HotR dungeons to the database that was causing the label to show 'I' or 'II' for all tooltip data regardless if it was for version I or II of a dungeon with multiple versions.
- Changed the way group dungeon map pin tooltips display information for dungeons with more than one version: Instead of stacking both the I and II information and causing the tooltip to cover or even extend past the entire screen, looking cluttered and terrible, you can now press (and hold) shift to switch between version I and version II information when viewing map pin tooltips for those dungeons.

Version 1.08:
- Updated French translation (thanks lexo1000).
- Minor format changes.

Version 1.07:
- Added support for the new Asylum Sanctorium trial.
- Fixed Wrothgar public dungeon tooltips not showing completion info.
- Updated libs.
- API bump for Clockwork City.

Version 1.06:
- API bump.
- Updated libs.
- Fixed errors when hovering over battle ground finder.

Version 1.05:
- Added ability to show completion of Hard Mode, Timed, and No Death achievements.
- Added Morrowind delves and trial.
- Added Horns of the Reach dungeons.
- API bump for Horns of the Reach
- Libraries updates.
- Code and setting menu cleanup.

Version 1.04:
- Added new option to show the game's dungeon description text over the normally blank decoration image on the LFG specific dungeon tooltips.
- Cleaned up localization a bit.

Version 1.03:
- Updated for Morrowind: Fix for dungeon index changes in LFG finder causing errors.

Version 1.02a:
- Just a small update to add localization to POI names for non-English clients.

Version 1.02:
- Added the level a dungeon unlocks to the LFG tooltips. Helpful when you have it unlocked but want to tell if a group member is high enough level for it.
- Colorized optional faction achievement text.

Version 1.01:
- Added support for the Group Finder: New option to show achievement status of tracked characters next to the dungeon tooltips in the Specific Dungeon list.
- Reorganized settings panel to be more intuitive.
- Fixed a problem with non-English language text returned from the game showing special formatting characters where it shouldn't be.
Archived Files (1)
File Name
Version
Size
Uploader
Date
1.45
61kB
Phinix
01/05/24 09:59 AM


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Unread 08/26/21, 04:53 PM  
SirTwist

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File comments: 19
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Swapped tracking tooltips in dungeon finder

The latest two dungeons (Red Petal Bastion & The Dread Cellar) seem to be swapped in the dungeon finder, at least for normal. The map tooltip is correct. I haven't completed a Veteran to be able to check yet.

Edit: Tried turning off all other addons and removing Documents\eso\live\SavedVariables\DungeonTracker.lua

On the other hand, you've added them, and Hoft hasn't updated the Bandit's tracking for these dungeons yet, so thanks.

Edit: Also, is the Rockgrove trial supposed to be showing a tooltip? I can't seem to get it to, despite actually running over to the entrance.
Last edited by SirTwist : 08/26/21 at 05:26 PM.
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Unread 08/23/21, 10:35 AM  
Roach

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Originally Posted by Phinix
Originally Posted by Roach
Just an FYI with the 1.32 release.

The latest update appears to have the wrong folder structure, There is now a base folder called DungeonTracker_1.32 with a subfolder DungeonTracker containing the addon.

I'm not sure if it breaks the addon since I've not tried it yet.
Thanks for the heads-up. Lots of addons to update; looks like I messed up packing this one. Just uploaded the corrected version.
Thanks for the quick response.
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Unread 08/23/21, 10:28 AM  
Phinix
 
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Originally Posted by Roach
Just an FYI with the 1.32 release.

The latest update appears to have the wrong folder structure, There is now a base folder called DungeonTracker_1.32 with a subfolder DungeonTracker containing the addon.

I'm not sure if it breaks the addon since I've not tried it yet.
Thanks for the heads-up. Lots of addons to update; looks like I messed up packing this one. Just uploaded the corrected version.
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Unread 08/23/21, 10:20 AM  
Roach

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Just an FYI with the 1.32 release.

The latest update appears to have the wrong folder structure, There is now a base folder called DungeonTracker_1.32 with a subfolder DungeonTracker containing the addon.

I'm not sure if it breaks the addon since I've not tried it yet.

Edit: nm it still works just fine.
Last edited by Roach : 08/23/21 at 10:35 AM.
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Unread 07/29/21, 12:36 AM  
Phinix
 
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Re: Re: Re: Dungeon Tracker throwing errors

Originally Posted by sonwon
My fault, I forgot to make Dudgeon Finder a favorite and missed updating it. All is well now!
Glad you got is sorted out. I highly recommend using Minion to keep all your addons up to date.
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Unread 07/28/21, 01:03 PM  
sonwon

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Re: Re: Dungeon Tracker throwing errors

Originally Posted by Phinix
Originally Posted by sonwon
Warning: Spoiler
Did you update LibPhinixFunctions?
My fault, I forgot to make Dudgeon Finder a favorite and missed updating it. All is well now!
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Unread 07/27/21, 02:14 PM  
Phinix
 
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Re: Dungeon Tracker throwing errors

Originally Posted by sonwon
Warning: Spoiler
Did you update LibPhinixFunctions?
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Unread 07/27/21, 10:42 AM  
sonwon

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Dungeon Tracker throwing errors

FYI,

Code:
user:/AddOns/DungeonTracker/bin/Defaults.lua:74: function expected instead of nil
stack traceback:
user:/AddOns/DungeonTracker/bin/Defaults.lua:74: in function 'modifyGetUnitTitle'
<Locals> unitTag = "reticleover", oTitle = "Godslayer" </Locals>
user:/AddOns/Srendarr/Settings.lua:799: in function 'modifyGetUnitTitle'
<Locals> unitTag = "reticleover" </Locals>
user:/AddOns/ShowMotifs/bin/ShowMotifsData.lua:845: in function 'modifyGetUnitTitle'
<Locals> unitTag = "reticleover" </Locals>
user:/AddOns/SALTI/bin/setup.lua:224: in function 'GetUnitTitle_original'
<Locals> unitTag = "reticleover" </Locals>
user:/AddOns/IIfA/libs/LibCustomTitles/LibCustomTitles.lua:219: in function 'GetUnitTitle_original'
<Locals> unitTag = "reticleover" </Locals>
user:/AddOns/RaidNotifier/libs/LibCustomTitles/LibCustomTitles.lua:295: in function 'GetUnitTitle'
<Locals> unitTag = "reticleover" </Locals>
ESOUI/Libraries/Utility/ZO_PrimaryPlayerName.lua:46: in function 'ZO_GetSecondaryPlayerNameWithTitleFromUnitTag'
<Locals> unitTag = "reticleover", name = "@vrayni" </Locals>
EsoUI/Ingame/UnitFrames/UnitFrames.lua:1622: in function 'UnitFrame:UpdateCaption'
<Locals> self = [table:1]{hasTarget = T, style = "ZO_TargetUnitFrame", hasPendingTarget = F, animateShowHide = T, templateName = "ZO_TargetUnitFrame", lastPowerType = 0, barTextMode = 0, unitTag = "reticleover", offsetY = 88, neverHideStatusBar = T, hidden = F}, captionLabel = ud, caption = "", unitTag = "reticleover" </Locals>
EsoUI/Ingame/UnitFrames/UnitFrames.lua:1240: in function 'UnitFrame:RefreshControls'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/UnitFrames/UnitFrames.lua:1711: in function 'ZO_UnitFrames_UpdateWindow'
<Locals> unitTag = "reticleover", unitChanged = T, unitFrame = [table:1] </Locals>
EsoUI/Ingame/UnitFrames/UnitFrames.lua:2227: in function 'OnReticleTargetChanged'
<Locals> _ = 131120 </Locals>
Code:
user:/AddOns/DungeonTracker/DungeonTracker.lua:546: function expected instead of nil
stack traceback:
user:/AddOns/DungeonTracker/DungeonTracker.lua:546: in function 'CreatorPOISeen'
<Locals> pin = [table:1]{targetScale = 1.3, scaleModifier = 1, normalizedX = 0.40669876337051, normalizedY = 0.37497514486313, m_PinType = 39}, zoneIndex = 500, poiIndex = 36 </Locals>
user:/AddOns/Destinations/Destinations.lua:6298: in function 'creator'
EsoUI/Ingame/Map/WorldMap.lua:1033: in function 'UpdateMouseOverPins'
<Locals> isInGamepadPreferredMode = F, cursorPositionX = 1242.7979736328, cursorPositionY = 581.67797851563, mouseOverListChanged = T, needsContinuousTooltipUpdates = F, needsTooltipUpdate = T, needsTooltipScrollReset = T, wasShowingTooltip = F, tooltipMouseOverPins = [table:2]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, informationTooltip = ud, index = 1, pin = [table:1], pinType = 39, pinTooltipInfo = [table:3]{tooltip = 1}, layoutPinTooltip = T </Locals>
EsoUI/Ingame/Map/WorldMap.lua:4264: in function 'ZO_WorldMap_HandlePinEnter'
ZO_MapPin0_MouseEnter:3: in function '(main chunk)'
<Locals> self = ud </Locals>
Code:
user:/AddOns/DungeonTracker/DungeonTracker.lua:562: function expected instead of nil
stack traceback:
user:/AddOns/DungeonTracker/DungeonTracker.lua:562: in function 'CreatorPOIComplete'
<Locals> pin = [table:1]{targetScale = 1.3, scaleModifier = 1, normalizedX = 0.49580743908882, normalizedY = 0.4806056022644, m_PinType = 40}, zoneIndex = 500, poiIndex = 43 </Locals>
user:/AddOns/Destinations/Destinations.lua:6304: in function 'creator'
EsoUI/Ingame/Map/WorldMap.lua:1033: in function 'UpdateMouseOverPins'
<Locals> isInGamepadPreferredMode = F, cursorPositionX = 1227.9868164063, cursorPositionY = 950.61260986328, mouseOverListChanged = T, needsContinuousTooltipUpdates = F, needsTooltipUpdate = T, needsTooltipScrollReset = T, wasShowingTooltip = F, tooltipMouseOverPins = [table:2]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, informationTooltip = ud, index = 1, pin = [table:1], pinType = 40, pinTooltipInfo = [table:3]{tooltip = 1}, layoutPinTooltip = T </Locals>
EsoUI/Ingame/Map/WorldMap.lua:4264: in function 'ZO_WorldMap_HandlePinEnter'
ZO_MapPin0_MouseEnter:3: in function '(main chunk)'
<Locals> self = ud </Locals>
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Unread 07/26/21, 04:13 AM  
BravoJuliet

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Re: Re: Run totals...

Originally Posted by Phinix
Originally Posted by BravoJuliet
Is there a way to get a count of how many times one has run a specific dungeon before? Would be an interesting stat to pull out so I can cry at how many times I've farmed CoA1.
LOL! Not that I secretly plot to see my users cry, but I like the idea. I'm just not sure how it would work, as the only event I know of is the "Activity Complete" which I'm not sure gets fired if solo or not grouped through dungeon finder. An alternative might be checking if the last boss is killed. Of course either way would only count if the entire dungeon had been completed.

I will look into it.
That would be awesome. Thanks very much!
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Unread 07/25/21, 02:37 PM  
Phinix
 
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Re: Run totals...

Originally Posted by BravoJuliet
Is there a way to get a count of how many times one has run a specific dungeon before? Would be an interesting stat to pull out so I can cry at how many times I've farmed CoA1.
LOL! Not that I secretly plot to see my users cry, but I like the idea. I'm just not sure how it would work, as the only event I know of is the "Activity Complete" which I'm not sure gets fired if solo or not grouped through dungeon finder. An alternative might be checking if the last boss is killed. Of course either way would only count if the entire dungeon had been completed.

I will look into it.
Last edited by Phinix : 07/25/21 at 02:38 PM.
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Unread 07/25/21, 02:28 PM  
BravoJuliet

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Is there a way to get a count of how many times one has run a specific dungeon before? Would be an interesting stat to pull out so I can cry at how many times I've farmed CoA1.
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Unread 06/09/21, 04:50 PM  
ChrisK

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Thank so much Phinix, love all your add-ons!!!
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Unread 06/09/21, 09:48 AM  
FWSWBN
 
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Re: Re: update

Originally Posted by Phinix
Done. Sorry it took a little while this time.
Dont need to say sorry...
for me, i post a comment and than i wait until its done

THX



PS: you and your dad are ok? stay save
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Unread 06/08/21, 08:44 PM  
Phinix
 
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Re: update

Originally Posted by FWSWBN
@Phinix
possible to get an update for blackwood?


would be very kind and very nice
Done. Sorry it took a little while this time.
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Unread 06/05/21, 09:46 AM  
FWSWBN
 
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@Phinix
possible to get an update for blackwood?


would be very kind and very nice
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