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Compatibility: | Scions of Ithelia (9.3.0) |
Updated: | 03/18/24 03:25 PM |
Created: | 12/19/16 05:55 PM |
Monthly downloads: | 8,081 |
Total downloads: | 919,216 |
Favorites: | 518 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.45 |
61kB |
Phinix |
01/05/24 09:59 AM |
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milkchai |
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09/13/21, 10:49 PM | ||
I am thinking about changing this behavior to anchor a custom tooltip next to the default one that shows the version 2 achievements at the same time, however in the meantime that is how you view the version 2 stuff for the dungeons that have them. Hold shift then mouse over. EDIT: There have been some issues in the past with the game no registering certain achievements as actually complete. However the addon can only go by what the game tells it. If you go into your achievement book and look up the achievement in question, if Dungeon Tracker doesn't show it then it wouldn't show there as complete either.
Last edited by Phinix : 09/13/21 at 10:50 PM.
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Phinix |
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09/13/21, 10:03 PM | |
hi! i'm having a weird issue with map tooltips specifically! please note that none of the below applies to the list in the group finder - those all display properly :)
i first noticed it on Elden Hollow I and II map tooltips - after completing Elden Hollow I (and receiving Conqueror and Vanquisher achievements for both), it marked off Elden Hollow II as being completed on this character. completing Elden Hollow II later on didn't change anything. part I still shows as uncompleted, even with the achievements logged. i checked in more detail, and it seems that while regular dungeons with one 'part' are being tracked correctly, none of my dungeons that have a part I and part II are tracking correctly. it's only showing that part II is completed, when i always completed part I first. i do have all of the affected dungeons discovered properly. i cleared my saved variables and reinstalled both the addon and the dependencies. my partner is having the same issue as me - we have the same addon setup. thank you for the addon! |
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milkchai |
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09/03/21, 03:28 PM | |
Trifecta
...on the other hand, adding trifecta is a bit a path down a rabbit hole. Because why stop there, while there are so many other achievements.
And there are other addons that are meant to track all the funnies. The ones I know only show stuff for current character though. And that's fine, because having all achievements for all characters would be clumsy. This addon is great for a fast glance "who has not done this dungeon yet", so maybe best to keep it simple. Specialization has its merits Still grateful for the arenas |
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azzazzellice |
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09/03/21, 02:25 PM | |||||
Re: Re: Re: Re: arenas
Should you want to include the trifecta thing (where available) I can get the id's for you.
I can do it again for other stuff if you need something to make your addons better I find this kind of activity relaxing. |
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azzazzellice |
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09/03/21, 01:36 PM | |||
Re: Re: Re: arenas
Thanks for the legwork collecting all the achievement ID's.
Last edited by Phinix : 09/03/21 at 01:36 PM.
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Phinix |
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09/02/21, 03:08 PM | |||
Re: Re: arenas
Maelstrom Arena nIndex: 250 complete normal: 1304 complete vet: 1305 nodeath: 1330 Dragonstar Arena nIndex: 270 complete normal: 992 complete vet: 1140 Blackrose Prison nIndex: 378 complete normal: 2362 complete vet: 2363 speedrun: 2366 no sigils used (hm sorta): 2364 nodeath: 2365 trifecta: 2368 Vateshran Hollows nIndex: 457 complete all challenges normal: 2907 complete all challenges vet: 2908 speedrun: 2910 no sigils used: 2911 no death: 2909 trifecta: 2912 very very pretty please?
Last edited by azzazzellice : 09/02/21 at 03:12 PM.
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azzazzellice |
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08/28/21, 02:34 AM | ||
Re: Re: Re: Swapped tracking tooltips in dungeon finder
Anyway, I also have 'debug' lines in the main addon file that can be un-commented to show specific data needed to populate the zoneId. For dungeons and trials this is hooked to the wayshrine functionality. If you uncomment line 533 and .reloadui you can get the nodeId when moving the mouse over the trial map pin (it is 468). No need to do it yourself though. I just posted an update with support for the Rockgrove trial. |
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Phinix |
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08/27/21, 05:40 PM | ||
Forum posts: 0
File comments: 17
Uploads: 0
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Re: Re: Swapped tracking tooltips in dungeon finder
Code:
nA = 2985, vA = 2987, fP = 0, hM = 3007, tT = 2986, nD = 2988, |
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SirTwist |
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08/26/21, 11:28 PM | ||
Re: Swapped tracking tooltips in dungeon finder
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Phinix |
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08/26/21, 04:53 PM | |
Forum posts: 0
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Swapped tracking tooltips in dungeon finder
The latest two dungeons (Red Petal Bastion & The Dread Cellar) seem to be swapped in the dungeon finder, at least for normal. The map tooltip is correct. I haven't completed a Veteran to be able to check yet.
Edit: Tried turning off all other addons and removing Documents\eso\live\SavedVariables\DungeonTracker.lua On the other hand, you've added them, and Hoft hasn't updated the Bandit's tracking for these dungeons yet, so thanks. Edit: Also, is the Rockgrove trial supposed to be showing a tooltip? I can't seem to get it to, despite actually running over to the entrance.
Last edited by SirTwist : 08/26/21 at 05:26 PM.
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SirTwist |
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08/23/21, 10:35 AM | |||
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Roach |
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08/23/21, 10:28 AM | ||
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Phinix |
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08/23/21, 10:20 AM | |
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Just an FYI with the 1.32 release.
The latest update appears to have the wrong folder structure, There is now a base folder called DungeonTracker_1.32 with a subfolder DungeonTracker containing the addon. I'm not sure if it breaks the addon since I've not tried it yet. Edit: nm it still works just fine.
Last edited by Roach : 08/23/21 at 10:35 AM.
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Roach |
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07/29/21, 12:36 AM | ||
Re: Re: Re: Dungeon Tracker throwing errors
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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