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Updated: 11/20/20 06:53 PM
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Compatibility:
Markarth (6.2.5)
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Murkmire (4.2)
Summerset (4.0)
Morrowind (3.0)
Homestead (2.7)
Updated:11/20/20 06:53 PM
Created:03/15/17 11:18 AM
Monthly downloads:166
Total downloads:22,134
Favorites:50
MD5:
InventoryManager  Popular! (More than 5000 hits)
Version: 2.5.2
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore Summerset for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.5.2
* Fixed handling of FCOIS's dynamic symbols, especially after delay loading had been introduced.
Now editing of those dynamic symbols and using them directly in the manager should work, too!

Version 2.5.1
* Copy/Paste mistake in CraftStoreLink refactoring, disabling usability for recipes et.al. fixed

Version 2.5.0
* Straightening out some texts
* Code cleanup in CraftStoreLink
* Made deconstruction of jewelry working
* Revamped CraftStoreLink to make to more robust to changes to CraftStore

Version 2.4.4
* Ditched embedded libraries, made LibAddonMenu-2.0 a mandatory dependency
* Fixed distinction between recipes and blueprints for unknown checking

Version 2.4.3
* API bump
* Now recognizing the distinction between CraftStore's "Need Recipes" and "Need Blueprints" flags

Version 2.4.2
* Added migration to ID based save datasets
* On logging in a specific character, it will be migrated. After that, name changes should not affect it.
* Fixed selecting of guild name in Rule Edit

Version 2.4.1
* API bump
* Followed a change in CraftStore which broke the unkown trait recognition
* "unknown traits" and "traits unknown to others" were messed up.

Version 2.4.0
* API bump
* Added item categories
* Dye stamp
* Jewelcrafting materials
* Added furnishing materials in furnishing

Version 2.3.0
* Adding the remaining currencies to the management
* /im off and /im on as 'master switches' to temporarily disable and reenable the addon
* /im as-off and /im as-on as shorthands to switch off and on the Autosale function

Version 2.2.0
* API bump
* Fixed: Settings were lost from profiles when logging out and back in
* Reworded Auto-Sell button to reflect its current purpose
* Jewelry traits now selectable
* Removed outdated/unused libs (LibNeeded4Research, for example)

Version 2.1.1
* API bump
* Fixed detection of CraftStore Summerset 1.75 and higher

Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
2.5.1
41kB
iwontsay
03/28/20 03:33 AM
2.5.0
41kB
iwontsay
03/28/20 02:58 AM
2.4.4
41kB
iwontsay
03/04/20 01:20 PM
2.4.3
84kB
iwontsay
02/26/20 10:49 AM
2.4.2
84kB
iwontsay
02/14/20 01:47 PM
2.4.1
84kB
iwontsay
02/14/20 12:07 PM
2.4.0
84kB
iwontsay
09/01/19 12:28 AM
2.3.0
83kB
iwontsay
11/18/18 04:39 AM
2.2.0
82kB
iwontsay
10/24/18 04:52 AM
2.1.1
93kB
iwontsay
05/26/18 09:51 AM
2.1.0
93kB
iwontsay
06/30/17 11:14 AM
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
03/15/17 11:18 AM


Post A Reply Comment Options
Unread 03/16/17, 10:19 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 77
Uploads: 3
Originally Posted by Keluna
I have a few suggestions:
  • option to turn the automatic shifting of gold and tel var stones on and off
  • add "no trait" to the trait selection
  • add more subcategories
  • More subcategories? I'm all ears, though there are some limitations in how to distinguish items. As in, recipes look very much similar in the sense of their item data, regardless if they concern food or furniture.
  • "No trait" - I thought about that as well; I could add it. In the meantime, you can formulate sort of a negation with placing two similar rules... like first to "keep weapons with any trait", and second "junk any weapon" - which would in effect junk any weapon with no trait.
  • Setting the minimum value to 0 and the maximum value to the upper boundary could do the trick, too, but yes, for added comfort (to switch it off temporarily) I could add two switches.
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Unread 03/16/17, 10:10 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 77
Uploads: 3
Re: move unknown to others

Originally Posted by daol
I like the idea of the addon, and got the deposit/withdraw gold, put intricate items in bank, put master writ in bank to work, but for some reason I cant get it to "put in bank any recipe unknown to others""put to junk any ornate item" "put in bank any item with any trait unknown to others" to work, I tried changing it to any weapon and apparel, but still cant get it to move those items to the bank, any idea why?
and Im using bugCatcher but its not showing any errors.
Especially with 'unknown to others' this addon requires CraftStore to be installed as well. It uses its settings to determine if the other characters actually ask for the specified items or traits - as in, if none of your alts are asking for the recipe this addon is just looking at, it is not considered as 'unknown to others', even if your alts don't know the recipe - they're just not interested in it.

Same goes with 'unknown (to you)'. If your CraftStore settings would say you're not interested in the trait, recipe or style motif, InventoryManager would not regard it as unknown.
Last edited by iwontsay : 03/16/17 at 10:11 AM.
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Unread 03/16/17, 10:07 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 77
Uploads: 3
Originally Posted by Keluna
And there is a problem: armor/weapons which I have marked as destroy are not destroyed but marked as junk.
As long as there are more (or exactly the number of) open slots in the inventory as set by "Destroy Threshold", items will be put to junk. Only if the number of free slots drops below that threshold it would start destroying items when there are more items looted or "Run through inventory" is issued.

This is an additional safeguard to allow for these items to reside some time until they're gone for good, because an accidential setting could destroy something important.

The Wabbajack comes to my mind, for example. It registers as a weapon, but is worthless. It's not a deal breaker to have it inadvertently destroyed, but it's annoying nonetheless.

Yet, if for some reason Destroy fails to work even if the number of free slots fell below "Destroy Threshold", please file a bug report, maybe with a list of other addons installed.
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Unread 03/16/17, 05:49 AM  
Keluna

Forum posts: 0
File comments: 25
Uploads: 0
I have a few suggestions:
  • option to turn the automatic shifting of gold and tel var stones on and off
  • add "no trait" to the trait selection
  • add more subcategories

And there is a problem: armor/weapons which I have marked as destroy are not destroyed but marked as junk.
Last edited by Keluna : 03/16/17 at 06:39 AM.
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Unread 03/16/17, 05:38 AM  
daol

Forum posts: 6
File comments: 46
Uploads: 0
move unknown to others

I like the idea of the addon, and got the deposit/withdraw gold, put intricate items in bank, put master writ in bank to work, but for some reason I cant get it to "put in bank any recipe unknown to others""put to junk any ornate item" "put in bank any item with any trait unknown to others" to work, I tried changing it to any weapon and apparel, but still cant get it to move those items to the bank, any idea why?
and Im using bugCatcher but its not showing any errors.
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