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Elsweyr (5.0.5)
Updated:07/06/19 01:37 PM
Created:05/24/17 11:24 PM
Monthly downloads:26,755
Total downloads:230,117
Favorites:210
MD5:
5.0.5
Dolgubon's Lazy Set Crafter  Popular! (More than 5000 hits)
Version: 2.1.2
by: Dolgubon [More]
Dolgubon's Lazy Set Crafter

This addon lets you easily make sets of gear of yourself, or other players, at any quality! You can even access the UI from anywhere, so you'll never have to worry about forgetting an order again! Once added to the queue, the addon will also tell you how many materials are required.

Once you've added a piece to the crafting queue, the addon will craft it when you arrive at a station where it can do so, assuming you have the knowledge and materials to make it.

You can set:
Quality
Set
Style
Trait
Level

/dsc , /dlsc , /setcrafter - Opens the Set Crafter UI
You can also set a keybinding in the Controls menu, or simply visit any equipment Crafting Station to open the UI. (If the setting is on)

Note: If you only see helms, please logout and login to fix it. Textures require a full restart of the game to show up.

Planned Features:
Mail to player option
Public API - maybe

Thanks to all the beta testers who helped out, as well as @xpleader, @PaigeEvenstar, @HappyElephant and Memoraike who helped with translations.

This addon contains LibCustomTitles. If you want to disable this library, check out DisableLibCustomTitles
Allergy Warning: This addon may contain eggs, especially on Easter and other holidays.

Version 2.1.2:

Fixed default selections not being properly selected

Version 2.1.1:

The No Enchantment option will now be automatically selected if no enchantment options have ever been selected.

Version 2.1.0:

Enchanting has been added! Note that the new version of LibLazyCrafting must be installed as well!
- You can select an enchantment separately for Armour, Weapons or Jewelry
- You can select a distinct quality level for the enchantment
- Once you have added it to the queue, you will need to visit both the relevant crafting station, and an enchanting station. When both items are crafted, the glyph will be automatically applied to the new piece of gear. Crashing or logging out partway through will likely cause issues. This might be fixed in a future version.

Version 2.0.15:

Bows will now be crafted again
Removed the mimic stone icon from jewelry items in the queue

Version 2.0.14:

Fixed the armour weight toggle button Lua error on click

Version 2.0.13:

Added a second Ring button, for easier crafting
Fixed an error that would appear when adding an item with no set
Sets are again listed alphabetically

Version 2.0.12:

API Bump
The colour of the labels in the crafting queue now represents the quality, instead of whether it is slated to be created by a mimic stone
- Instead, items to be made by mimic stones will now have a mimic stone icon
- Both the quality and that it will be made by a mimic stone will still be in the tooltip
- This change was made so that in the future, if it is added, there will be room for enchantments in the crafting queue.
Fixed minor bug where the subjects of the mailed requirements were mis-numbered
Increased window size in preparation for adding the ability to also choose an enchantment, a lot of other preliminary work for that, including in the backend.
Fixed a bug where, if you had auto craft turned off, crafted an item, then went to another station, the addon would craft all other items too
Added Elsweyr sets

Version 2.0.11.1:

Added fix for the crafting bug introduced by ZOS in the Monday Patch

Version 2.0.11:

Changelog to come later when I have the time.

Version 2.0.10:

Fixed a typo causing lua errors

Version 2.0.9:

API Bump
Added API checking code
Fixed a bug where an error would be thrown if very few items requirements were tried to be sent in Mail
Now properly checks TTC prices if MM is not installed
Added a refresh button to the materials list

Version 2.0.8:

Fixed a bug where items would not be improved when auto craft was not selected.

Version 2.0.7:

Fixed a bug where you would be unable to send mails of material requirements.

Version 2.0.6:

Fixed a bug where Jewelry would use two green improvement mats instead of one. This only affected green quality.

Version 2.0.5:

API Bump
Library updates
Some more mail update stuff
Added TTC prices. Will only be used if there is no MM price
There is a hole between the Mail requirements and the userID editbox. This is intentional. The mail request button will be there, it's just hidden for now as the functionality does not wor
Removed the feedback.xml and feedback.lua files and ported over to the LibFeedback format

Version 2.0.4:

Fixed a bug where Healthy and Robust traits were switched

Version 2.0.3:

Added a total cost counter
Fixed a bug where items from saved variables would not be crafted after a reloadui

Version 2.0.2:

Toggle text in English in settings menu will be clearer
Typing a name in the UserID box will no longer cause errors
The UserID box will show the auto complete box
Attempting to send mats in a mail will no longer cause errors

Version 2.0.1.1:

The Multiplier box will now save its text, and won't put that text into the level box.

Version 2.0.1:

Fixed a bug where many armour items would not be crafted properly
The craft button now starts as hidden correctly
The multiplier now has a minimum of 1, and if you do a decimal number it will use the floor of it.

Version 2.0.0: Major Update!

Support for Jewelry Crafting!
Added an Auto Craft toggle button. Defaults to ON. If ON the addon will behave in the same way it previously did. If OFF, the addon will not automatically craft items when you interact with a station. Instead, a button will appear which will have the addon begin to craft when pressed. If you exit the station, the addon will stop crafting and will not continue crafting until you reenter.
Added a Mimic Stone toggle. Defaults to OFF. If ON, any items added to the queue will use a Crown Stone. WARNING: If you turn the toggle off, they will still continue to use a Crown Stone! If an item requires a Crown Stone, the text in the queue will be yellow, and mousing over it will bring up a tooltip notifying you that it will use a Mimic Stone.
These toggle buttons can be found in the top left of the window.
The Set Crafter window is now resizeable!! There may be some minor graphical bugs associated with this new feature. A ton of stuff was reanchored and changed to accommodate this new feature. (You owe me Mana!)
The window will remember its last size.
The toggle button will now remember where you last put it.
Removed Universal from the style list.
Rewrote the Pattern buttons and the AddToQueue functions to make them more streamlined.
Added a Multicraft feature! If you type a number in the multipler box, it will add that many copies of the item to the queue when you click Add To Queue!
Pattern Buttons have been moved around, and are now more centered
Fixed a bug where some dropdowns were not interactable in the spaces over other dropdowns
Numbers in mat requirements over 1k are now shortened
Dropdown sizes changed according to the length of text within them
Feedback window changed to match Writ Crafter feedback window. It also now fully shows up on the EU server. Gold sent on EU will be passed along to other addon authors.
A large amount of French and German translations have been added. Most strings, if not all of them, should be translated. If you come across any which are not, let me know.
Fixed a minor bug in the toggles.lua file, where toggles starting in the OFF setting would have the wrong MouseOver texture
The divider between the input and Material Requirements is now a bar
Oh, and API Bump

Version 1.1.12:

Redid how the addon compiles Material Requirements. This will fix a bug which occurred when adding non white quality items to the queue.
Added divider.lua and 100023 to the .txt file.

Version 1.1.11:

Added a toggle button for the UI. You can go into the settigns menu to have the button show up all the time, but it will always show up when you are at a crafting station.
Removed an empty table in the language files.
Some more German translations
Missing strings in the language files will no longer cause a lua error

Version 1.1.10:

Settings have been wiped. In return, there is now a simple saved variables profiling. By default, all settings are account wide, however you can choose any number of characters to have a character specific saved variable profile. Some settings are always account wide.
Some backend work for Jewelry support was done
Added an option to not close the UI when you exit a crafting window
(Second upload): Added placeholder strings for non English languages in the settings menu

Version 1.1.9:

The materials list will now have a red background when you do not have enough mats, rather than a tooltip. Instead, there will now be a tooltip showing the item.

Version 1.1.8:

Fixed a bug where shields were requiring a weapon trait to be selected - they were still being crafted with the correct armour trait though.

Version 1.1.7:

API Bump.
Added the ability to mail crafting requirements to players.

Version 1.1.6:

Added output to show the current total of mats, as well as red highlighting if the user does not have enough. Also shows a tooltip when hovering over it with the mouse.
Added a to-Chat option.
Changed the size of the material scroll list slightly to accommodate new buttons, and set mouseEnabled=false.
Modified the getItemLinkFromItemId to remove the text added onto the end. (A bug, in a sense, because it is not expected)
Removed some unneeded comments.
Removed the debugFunctions call - with the saved choices it is not really required anymore.

Version 1.1.5:

Added a valid level prompt, which will notify you if an invalid level is selected.
LLC update - should increase accuracy as well as backwards compatibility.

Version 1.1.4:

Added saving of the last selected options. Does not save the patterns, only attributes. Toggleable in the settings menu.

Version 1.1.3:

Fixed a bug where the materials for medium armour would say they needed light armour materials.
Fixed a bug where adding multiple items at one time to the set crafter while at a station would cause one item to be crafted twice and another not crafted at all.
Addon will now remove the initial crafting mats from the mat list as the white normal item is created, leaving behind the improvement mats.
Quality colours now use the vanilla game colours.

Version 1.1.2:

non CP items will again be crafted.

Version 1.1.1:

Fixed a bug where creating multiple items with green or higher quality would cause some white items to be made too many times.
Fixed a bug where the wrong improvement mat requirements would be given.
Fixed a bug where sometimes the wrong ability would be checked when determining the improvement skill level.
Fixed multiple lua errors.

Version 1.1.0:

Added a Materials Total! Now you can see how much mats it will cost to make items in the queue.
Added an error message if you do not have any pieces selected.
Moved all virtual templates to their own file - there's quite a few now.

Version 1.0.24:

Fixed a bug where clothing items were using incorrect trait knowledge.

Version 1.0.23:

Possibly fixed the double crafting issue.
Added the images back in.

Version 1.0.22:

Updated LLC version numbers.
Added a potential fix to the rare double crafting bug.

Version 1.0.21:

Fixed a bug where adding a new item would cause all other items with the same attribute to also say they cannot be crafted or vice versa. (For example, if you know how to make well fitted pauldrons, but not well fitted chests, and the chests is added second, the addon would state you cannot make both)
Made the order of the queue as displayed consistent
Added per-item style knowledge
Added a new debug feature - when in debug mode, the addon will show the references of items

Version 1.0.20:

Fixed the trait knowledge checking. Trait knowledge should be correctly highlighted both for single traits and sets.
Fixed a bug where the addon would ask you to select an armour trait when only creating weapons.

Version 1.0.19:

Uploaded the wrong file.

Version 1.0.18:

API Bump. I forgot.

Version 1.0.17:

Removed some d() outputs
Updated LLC

Version 1.0.16:

Fixed a bug where the saved vars version would be in the range of a few gigabytes. Unfortunately, I'm not sure if this update will fix it completely, and you may need to manually delete the saved variables (Documents/Elder Scrolls Online/live/saved variables/DolgubonsLazySetCrafter, or through minion)

Version 1.0.15:

Fixed a Lua error inadvertently introduced with the last version

Version 1.0.14:

Fixed a bug where running Writ Worthy at the same time would prevent crafting the Clockwork City sets
Updated LibLazyCrafting

Version 1.0.13:

Updated the addon to include the Clockwork City Craftable sets

Version 1.0.12:

Minor changes to LibLazyCrafting. See the library page for more info
Added comments to the manifest file, giving a quick overview of the function of each file

Version 1.0.11:

Fixed a rare LUA error that could appear when used in conjunction with Writ Worthy

Version 1.0.10:

Removed some debug messages

Version 1.0.9:

API Bump
Fixed the Lua error on login.

Version 1.0.8:

Attributes of an item that prevent crafting will be coloured red. Let me know if there's any issues with this
Crafting Queue label no longer moves if you add items to it... I don't know about you, but this was bugging me
For other addons hooking into it: The queue structure was changed

Version 1.0.7:

Fixed some minor errors in LibLazyCrafting
Addon will now craft immediately if you add an item at a station. This change was not listed originally
Added Russian Localization

Version 1.0.6:

The window will now remember where it last was
Added a settings menu
Added an option in the settings menu to stop the window opening automatically at crafting stations

Version 1.0.5:

Removed a d() left in

Version 1.0.4:

Added a feedback button
Added a counter for the queue, so you know how many items are in it
The Bandits stole Primal Kyogre and Groudon so that it could be in the list. They have been punished. (Primal style was added back in, and Bandit style was removed)

Version 1.0.3:

Fixed a bug that prevented the addon from making non set items.

Version 1.0.2:
Removed an extraneous d()
Updated the German localization slightly
Removed some versions of the slash command to open it, to reduce clutter

Version 1.0.1:

Fixed a bug where shields were using Weapon traits instead of Armour traits. This resulted in the addon not crafting, unless No Trait was selected, as well as the addon requiring you to select a weapon trait.

Version 1:

Made the Style and Set dropdowns scrollable
Added an error message when the user does not select all attributes. You can neglect to select a weapon trait if no weapons are requested, and the same for armour.
Added buttons to clear the queue, as well as reset all choices to the default
Added German and French localizations
Styles should now always be correctly coloured
Epic colour changed
Some styles and Set names have acquired shorter versions, mainly for English. If you have an issue with any on German or French, let me know, with a short version and I will likely add it in.
Added a Keybind
Combobox options are now added using zo_strformat, so you will no longer see ^M or something similar on other languages

--- Beta Versions ---

Version 0.1.8:

Sets are now sorted Alphabetically
Styles that you do not know are greyed out in the queue. You can still select it for an item, though it won't be crafted. If you change to a toon that does know it, it will no longer be greyed out, and vice verse.
Items in the queue will now no longer run into each other. Some sets and styles have received shortened names.
Added colours to Quality
Changed the layout a little bit again. The queue is also now part of the main window, instead of being a seperate window.
Removed Styles that are not in the game from the dropdown box (Dropup? Does it count as a dropdown box if it fills the whole screen?)

Version 0.1.7:

Wooden Weapons should now craft properly.

Version 0.1.6:

Added Morrowind Sets
API Bump
Window will no longer show up at Enchanting, Provisioning and Alchemy Stations

Version 0.1.5:

Order of the combobox options is overall improved
Styles will now be greyed out if they are not known - let me know if it's greyed out enough or if it needs to be clearer
Changed the layout veeeery slightly
Added a CP label that shows up when CP is selected

Version 0.1.4:

Items in queue will now be saved

Version 0.1.3:

Moved the Level Input
Made the window slightly smaller
The window will now always open when you go to a crafting station, rather than closing if it was already open
Added Outlaw style
German, French, and JP style names should be correct now

Version 0.1.2:

Fixed a bug where the adodn would craft items one level higher

Version 0.1.1:

Added images in
Minor text change
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0.4
304kB
06/05/18 09:28 PM
Patch


Archived Files (61)
File Name
Version
Size
Uploader
Date
2.1.1
276kB
Dolgubon
07/02/19 06:58 PM
2.1.0
276kB
Dolgubon
06/30/19 07:42 PM
2.0.15
275kB
Dolgubon
05/30/19 09:36 PM
2.0.14
275kB
Dolgubon
05/28/19 08:31 PM
2.0.13
275kB
Dolgubon
05/26/19 09:36 PM
2.0.12
275kB
Dolgubon
05/19/19 04:43 PM
2.0.11.1
269kB
Dolgubon
03/13/19 08:54 PM
2.0.10
291kB
Dolgubon
10/21/18 10:23 PM
2.0.9
291kB
Dolgubon
10/21/18 09:19 PM
2.0.8
286kB
Dolgubon
08/30/18 07:04 PM
2.0.7
286kB
Dolgubon
08/25/18 08:23 PM
2.0.6
286kB
Dolgubon
08/19/18 03:48 PM
2.0.5
286kB
Dolgubon
08/07/18 08:49 PM
2.0.4
280kB
Dolgubon
05/29/18 06:41 PM
2.0.3
279kB
Dolgubon
05/29/18 06:05 PM
2.0.2
279kB
Dolgubon
05/28/18 05:23 PM
2.0.1.1
279kB
Dolgubon
05/21/18 01:24 PM
2.0.1
279kB
Dolgubon
05/21/18 01:16 PM
2.0.0
279kB
Dolgubon
05/21/18 02:32 AM
1.1.13
259kB
Dolgubon
05/06/18 10:13 AM
1.1.13
154kB
Dolgubon
05/05/18 11:41 PM
1.1.12
154kB
Dolgubon
05/05/18 06:17 PM
1.1.11
261kB
Dolgubon
05/04/18 01:58 AM
1.1.10
261kB
Dolgubon
05/03/18 04:10 PM
1.1.10
260kB
Dolgubon
05/03/18 04:02 PM
1.1.9
257kB
Dolgubon
03/01/18 04:54 PM
1.1.8
257kB
Dolgubon
02/07/18 08:50 PM
1.1.7
257kB
Dolgubon
02/04/18 08:49 PM
1.1.6
255kB
Dolgubon
12/23/17 04:28 PM
1.1.5
255kB
Dolgubon
12/22/17 11:09 AM
1.1.4
254kB
Dolgubon
12/15/17 03:24 PM
1.1.3
253kB
Dolgubon
12/15/17 10:48 AM
1.1.2
253kB
Dolgubon
12/14/17 09:49 PM
1.1.1
253kB
Dolgubon
12/14/17 01:22 PM
1.1.0
253kB
Dolgubon
12/13/17 10:57 AM
1.0.24
251kB
Dolgubon
12/12/17 12:28 PM
1.0.23
251kB
Dolgubon
12/10/17 10:48 AM
1.0.22
93kB
Dolgubon
12/09/17 04:22 PM
1.0.21
248kB
Dolgubon
12/09/17 02:07 PM
1.0.20
247kB
Dolgubon
12/09/17 12:35 PM
1.0.19
247kB
Dolgubon
11/08/17 06:07 PM
1.0.18
130kB
Dolgubon
11/08/17 05:45 PM
1.0.17
247kB
Dolgubon
11/04/17 11:16 PM
1.0.16
500kB
Dolgubon
10/29/17 01:12 AM
1.0.15
247kB
Dolgubon
10/28/17 05:21 PM
1.0.14
247kB
Dolgubon
10/28/17 04:13 PM
1.0.13
247kB
Dolgubon
10/23/17 12:52 PM
1.0.12
246kB
Dolgubon
08/27/17 12:59 AM
1.0.11
246kB
Dolgubon
08/24/17 01:48 PM
1.0.10
246kB
Dolgubon
08/18/17 10:12 PM
1.0.10
246kB
Dolgubon
08/17/17 06:09 PM
1.0.9
246kB
Dolgubon
08/17/17 02:12 PM
1.0.8
239kB
Dolgubon
06/01/17 12:41 AM
1.0.7
238kB
Dolgubon
05/29/17 06:37 PM
1.0.6
237kB
Dolgubon
05/28/17 05:54 AM
1.0.5
195kB
Dolgubon
05/26/17 03:42 AM
1.0.4
195kB
Dolgubon
05/26/17 03:07 AM
1.0.3
192kB
Dolgubon
05/25/17 08:03 AM
1.0.2
192kB
Dolgubon
05/25/17 03:44 AM
1.0.1
191kB
Dolgubon
05/25/17 01:08 AM
1
191kB
Dolgubon
05/24/17 11:24 PM


Post A Reply Comment Options
Unread 06/08/17, 11:17 AM  
saua

Forum posts: 0
File comments: 6
Uploads: 0
The addon is broken I think since monday (last patch)


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Unread 06/03/17, 05:23 PM  
kromonos
 
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File comments: 22
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Originally Posted by Dolgubon
The queue is account based. So if your current character cannot craft it, the addon will still craft it once you swap. The only caveat is if your current character can craft it, but does not have max skill points into the improvement mat saving skill, the addon will only upgrade it to blue, even if you select Epic or Legendary. This is to prevent people accidentally using 20 tempering alloys.
Ah, ok. That's a good compromise
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Unread 06/03/17, 03:02 PM  
Dolgubon
 
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Forum posts: 338
File comments: 606
Uploads: 15
Originally Posted by kromonos
Do you think, it's possible to add a character selection to the crafter?
I.e. I have a char for crafting, but I'm logged in with another character. So, when I need new clothing or weapon, I could open set crafter with the second char and add the todos to the list of my crafting char.
The queue is account based. So if your current character cannot craft it, the addon will still craft it once you swap. The only caveat is if your current character can craft it, but does not have max skill points into the improvement mat saving skill, the addon will only upgrade it to blue, even if you select Epic or Legendary. This is to prevent people accidentally using 20 tempering alloys.
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Unread 06/03/17, 08:26 AM  
kromonos
 
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Do you think, it's possible to add a character selection to the crafter?
I.e. I have a char for crafting, but I'm logged in with another character. So, when I need new clothing or weapon, I could open set crafter with the second char and add the todos to the list of my crafting char.
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Unread 06/01/17, 06:17 PM  
Dolgubon
 
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Forum posts: 338
File comments: 606
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Originally Posted by Baxpowa
Originally Posted by Dolgubon

Hey, I think I know what the problem is. Did you have an item in the queue that you had already added to it before this update? If so, it won't work with the new features. If that's the case, the addon should still be able to craft the item. Once all the items you previously had in the queue are crafted, you shouldn't have anymore issues.
Yes I did have a master writ quest active that I couldn't complete. After abandoning the quest the error persisted but went away after deleting the saved variable file for the addon. Everything works perfect now. Thank you!
Whoops I realized that no, it wouldn't craft most items properly if they're old.
For anyone else encountering this problem, you shouldn't need to delete the saved variables, and simply removing all the items from the queue using the buttons in the UI should work. Sorry about the errors.
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Unread 06/01/17, 04:13 PM  
Baxpowa

Forum posts: 1
File comments: 39
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Originally Posted by Dolgubon

Hey, I think I know what the problem is. Did you have an item in the queue that you had already added to it before this update? If so, it won't work with the new features. If that's the case, the addon should still be able to craft the item. Once all the items you previously had in the queue are crafted, you shouldn't have anymore issues.
Yes I did have a master writ quest active that I couldn't complete. After abandoning the quest the error persisted but went away after deleting the saved variable file for the addon. Everything works perfect now. Thank you!
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Unread 06/01/17, 04:00 PM  
Dolgubon
 
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Forum posts: 338
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Originally Posted by Baxpowa
Hi, after the last update I get this UI Error:

Code:
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:106: attempt to index a string value stack traceback:
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:106: in function 'applyValidityFunctions'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:305: in function 'DolgubonSetCrafter.initializeFunctions.initializeCrafting'
user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:74: in function 'DolgubonSetCrafter:Initialize'
user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:96: in function 'DolgubonSetCrafter.OnAddOnLoaded'
Hey, I think I know what the problem is. Did you have an item in the queue that you had already added to it before this update? If so, it won't work with the new features. If that's the case, the addon should still be able to craft the item. Once all the items you previously had in the queue are crafted, you shouldn't have anymore issues.
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Unread 06/01/17, 10:56 AM  
Baxpowa

Forum posts: 1
File comments: 39
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Hi, after the last update I get this UI Error:

Code:
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:106: attempt to index a string value stack traceback:
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:106: in function 'applyValidityFunctions'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:305: in function 'DolgubonSetCrafter.initializeFunctions.initializeCrafting'
user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:74: in function 'DolgubonSetCrafter:Initialize'
user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:96: in function 'DolgubonSetCrafter.OnAddOnLoaded'
Last edited by Baxpowa : 06/01/17 at 11:05 AM.
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Unread 06/01/17, 04:52 AM  
Dolgubon
 
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Originally Posted by SaiRaks
Fantastic addon, thank you a lot for it!
Do you think it is possible to add MM integration, so that it could even tell the MM price of mats required?
Or at least just a full list of the materials, style and trait items.
This is already in the list of planned features on the addon page. Please stay tuned.
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Unread 06/01/17, 04:41 AM  
SaiRaks

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Fantastic addon, thank you a lot for it!
Do you think it is possible to add MM integration, so that it could even tell the MM price of mats required?
Or at least just a full list of the materials, style and trait items.
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Unread 05/30/17, 01:39 AM  
Dolgubon
 
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Re: Re: Re: Skeptical at first, but now I'm totally hooked

Originally Posted by ziggr
My initial reaction was "Meh, I have to set exactly the same style/traits/etc in either an add-on or at the crafting station, this add-on probably won't be worthwhile."

Boy, was I wrong!

This add-on is fantastic. Even more than the Writ crafter. Thank you so much for all your work.
I'm glad that it can win even skeptics over! In regards to the points you brought up, I sent you a mail.
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Unread 05/29/17, 08:13 PM  
ziggr
 
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Re: Re: Skeptical at first, but now I'm totally hooked

My initial reaction was "Meh, I have to set exactly the same style/traits/etc in either an add-on or at the crafting station, this add-on probably won't be worthwhile."

Boy, was I wrong!

This add-on is fantastic. Even more than the Writ crafter. Thank you so much for all your work.

I'm trying to enhance WritWorthy so that a single keybind will scan one's inventory for Sealed Master Writs and queue up Set Crafter requests for each writ. It'll be a few days. Sticking points include:
  • I really would love a public API into the Set Crafter UI to enqueue requests. Not just LibLazyCrafter. I'd like them to appear in Set Crafter's UI as queued. The queue is currently a local variable, and I'm doing a bit too much duplication of addPatternToQueue() internals than I should be. I will probably refactor and split addPatternToQueue() and send a pull request.
  • Matching up Set Crafter's patternIndex and other enums with WritWorthy's own enums is exhausting.
  • Morrowind is out and I've spent all day crafting and coding and I still haven't gotten out of Balmora yet? Time to go play.

(edit: wow I'm horrible at editing)
Last edited by ziggr : 05/29/17 at 08:26 PM.
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Unread 05/28/17, 11:09 AM  
m0j0r1s1ng

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Originally Posted by m0j0r1s1ng
Originally Posted by Dolgubon
Originally Posted by m0j0r1s1ng
is the project available on GitHub or something like that where you could take contributions for some of these features? Some of us have coding skills that could be brought to bear on some of the pending features.
Sure, I put up a github here: https://github.com/Dolgubon/DolgubonsLazySetCrafter
If you can get some of the features done that would be greeat.
I can't guarantee however that I will include changes. A good portion of them though are relatively simple changes.
Thanks man... I wish more ESOUI projects were on GitHub. I really think we are missing an opportunity here as many software professionals are also gamers and the GitHub workflow is the de facto standard for developing open source software.

I added my suggestions as issues (issues != bugs, they can be enhancement requests too) so that we can track them. I will take a look at the code and see if there is anything I can do to address my own suggestions. If so, I will submit a PR. It's up to you whether you merge PRs, I get that
lol I guess at least one is closed by your last update... nice work!
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Unread 05/28/17, 10:24 AM  
m0j0r1s1ng

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Originally Posted by Dolgubon
Originally Posted by m0j0r1s1ng
is the project available on GitHub or something like that where you could take contributions for some of these features? Some of us have coding skills that could be brought to bear on some of the pending features.
Sure, I put up a github here: https://github.com/Dolgubon/DolgubonsLazySetCrafter
If you can get some of the features done that would be greeat.
I can't guarantee however that I will include changes. A good portion of them though are relatively simple changes.
Thanks man... I wish more ESOUI projects were on GitHub. I really think we are missing an opportunity here as many software professionals are also gamers and the GitHub workflow is the de facto standard for developing open source software.

I added my suggestions as issues (issues != bugs, they can be enhancement requests too) so that we can track them. I will take a look at the code and see if there is anything I can do to address my own suggestions. If so, I will submit a PR. It's up to you whether you merge PRs, I get that
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Unread 05/27/17, 06:48 PM  
Dolgubon
 
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Originally Posted by m0j0r1s1ng
is the project available on GitHub or something like that where you could take contributions for some of these features? Some of us have coding skills that could be brought to bear on some of the pending features.
Sure, I put up a github here: https://github.com/Dolgubon/DolgubonsLazySetCrafter
If you can get some of the features done that would be greeat.
I can't guarantee however that I will include changes. A good portion of them though are relatively simple changes.


Originally Posted by dsol
awesome addon !!
thanks for your hard work..

2 things:

could you make the window to remmber the position it was last time ? even if i move it to the side it still get back to the same spot every time i re-open it

and something a bit different
now with master writ
could you make like a "add to set crafter list" when we press right click on a master writ ?
we can only have 1 master writ active at a time, but you can pre-craft the item and just bulk return the quests
so that could be very usefull.. i use it now but manualy add al the writs i want to craft


I'll try to add the window stuff in. For the Master Writs, this is not an addon that deals with writs, so it will not be a feature I'm adding to this addon... but stay tuned and watch the Writ Crafter.
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