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Morrowind (3.0)
Updated:07/11/17 10:17 PM
Created:06/21/17 01:14 PM
Monthly downloads:121
Total downloads:13,652
Favorites:14
MD5:
LazyThief  Popular! (More than 5000 hits)
Version: 0.3.1
by: sulexa [More]
LazyThief Features:
-Auto loots all stolen items in containers when you're in sneak and you're not visible.
-Parameters for minimum quality of all stolen items.
-Management of all stolen items. (you can choose between do not take the item, destroy the item, or take the item and mark it as junk)
-Auto sell/launder

This is my first add-on, I wanted something to help me in my thief life.

Futures plans :
-Improved settings panel
-Pickpocket wait time indicator (little loading element who said you how much time left before you can pickpocket again the same target)

And many more thing to come!

If you encounter a bug or you have idea of fonctionality that will help your thief life, don't hesitate to let a comment.

Special Thanks to Harven for his help.
LazyThief 0.3.1 :
-Corrected auto sell/launder (All inventory slot are know checked)

LazyThief 0.3 :
-Rework settings interface
-Added autoSell/Launder
-Added new type

Already 500+ downloads, Amazing. I have some troubles with the interface at the moment, that's why the update take so long and the interface is still unfinished.

LazyThief 0.2.2 :
-Added new types : Trophy, Raw material and Lure

Already 200+ download of this addon i really appreciate to see my work used :D
Special thanks to the two player who send me the debug message for help me to improve the addon.
(And thanks for the donations which was with the message)


LazyThief 0.2.1 :
-Added new type : Container
-Added version number to .txt and .lua files

LazyThief 0.2 :

-Now LazyThief work with all stolen items (stolen from a container, pickpocket, stolen on a table...)
-Added Item management you can now choose what to do for the unwanted item (you can choose between do not take the item, destroy an item, or take an item and mark it as junk)
-Added a lot of item categories which was missing from the 0.1, i think there are all in now, you will have a message if you find something missing. (please send it to me ingame or in the forum)
-Reworked settings interface, your settings are reset, they will not reset with next version.
Archived Files (3)
File Name
Version
Size
Uploader
Date
0.3
46kB
sulexa
07/10/17 05:13 PM
0.2.2
44kB
sulexa
06/26/17 09:33 AM
0.1
43kB
06/21/17 01:14 PM


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Unread 07/16/17, 08:36 PM  
sulexa
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Forum posts: 5
File comments: 13
Uploads: 1
Originally Posted by M-ree
* Added (and clumped together) new glyphs which can be found in new Morrowind jewelry boxes (they have different types, e.g., 20 for weapons and 21 for armor); style/trait mats (it was only type 44 whereas they are 44/45/46 for weapon/armor traits and styles, forgot which is which).
* Added trash (type 48).
I will add them in the next patch (i think i will do like you, better to clump here)

Originally Posted by M-ree
* Added options to report what was stolen/not stolen (especially not stolen), including the item type, because when it autocloses the container, sometimes, it's stuff I want. Like, it was not autolooting some glyphs correctly.
I was thinking of adding reports to the auto sell/launder system cause right now there is no feedback of what you sold or launded. I will look for add it to the stolen system too.

Originally Posted by M-ree
* I don't know how to tell them apart easily, but furniture crafting mats are same type and rarity as basic provisioning mats.
You can steal furniture crafting mats too?
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Unread 07/16/17, 12:59 PM  
M-ree

Forum posts: 2
File comments: 510
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I definitely set it to different values for different item types.

Also, I have added a few things to your mod -- did not update to 0.3 because I am lazy to backup, but to summarize:

* Added (and clumped together) new glyphs which can be found in new Morrowind jewelry boxes (they have different types, e.g., 20 for weapons and 21 for armor); style/trait mats (it was only type 44 whereas they are 44/45/46 for weapon/armor traits and styles, forgot which is which).

* Added options to report what was stolen/not stolen (especially not stolen), including the item type, because when it autocloses the container, sometimes, it's stuff I want. Like, it was not autolooting some glyphs correctly.

* Added trash (type 48).

* I don't know how to tell them apart easily, but furniture crafting mats are same type and rarity as basic provisioning mats.



Originally Posted by sulexa
Originally Posted by Kenza
Haha, yes youre right, it is just a settings menu so i doubt many ppl care too much I may just be slightly ocd about organizing/graphic design or something haha..
And I agree, 3 separate menus repeating the same item catagories would be overkill as well.. I'm confused why management needs a separate setting for each item type? Wouldn't ppl who want to ignore/junk/destroy do the same for all items?
Well, maybe I'm the only one to do that xD but I don't do same management for everything, I destroy normal quality treasure and my junk ingredients. Armor and weapon too can be set as junk for people searching trait.

I need to check how I can do that, but something like that would be the best I think:
What if it was something like:

Global Parameters
AutoClose (on/off)
AutoSell/Launder (on/off)

Loot Parameters

Treasure|Furnishing|Recipe //One tab for each itemtype like that it's small and simple i think

Quality (normal/fine/blahblah)
Unwanted Items (ignore/destroy/junk)
...Auto (sell/launder/ignore)
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Unread 07/12/17, 01:34 PM  
sulexa
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Forum posts: 5
File comments: 13
Uploads: 1
Originally Posted by Kyoma
Hmmm, was looking at the code and you have a huge amount of non-local functions. Which is kinda bad as it pollutes the global namespace and might create problems with other addons.
Sorry for that, my code is certainly bad right now, it's my first time doing lua so i'm still learning and improving my code.
For the local function i will do that in the next patch (I tried to do it for the 0.3 but it made some errors during my test so i removed it and forget to do it)
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Unread 07/12/17, 04:50 AM  
Kyoma
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Forum posts: 125
File comments: 328
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Hmmm, was looking at the code and you have a huge amount of non-local functions. Which is kinda bad as it pollutes the global namespace and might create problems with other addons.
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Unread 07/11/17, 09:35 PM  
wolfstar

Forum posts: 0
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Can't wait to try this out, since as someone else pointed out Master Thief is no longer supported. That security measure about auto-looting only when visible will be a huge life saver on my alts!
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Unread 07/11/17, 12:58 PM  
sulexa
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Forum posts: 5
File comments: 13
Uploads: 1
Originally Posted by Snakefish
Hi,
i don't know if you have noticed, that a similar mod exist.
http://www.esoui.com/downloads/info1...sterThief.html
Sadly it looks like the author does no longer update it.
Maybe you find some suggestions.
Yes, i know this one and i tried it at first, but the autoloot in that addon not work like i want it to work.
In MasterThief autoloot work when you are in sneak even if you are visible.
In LazyThief autoloot work when you are in sneak and not visible.
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Unread 07/11/17, 12:47 AM  
Snakefish

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Hi,
i don't know if you have noticed, that a similar mod exist.
http://www.esoui.com/downloads/info1...sterThief.html
Sadly it looks like the author does no longer update it.
Maybe you find some suggestions.

Regards,
Snakefish
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Unread 06/27/17, 05:20 AM  
sulexa
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Forum posts: 5
File comments: 13
Uploads: 1
Originally Posted by Kenza
Possible bug, I wasn't in sneak-mode but autostole some random treasure.. o.o I can't seem to make it happen again, but it's happened twice now at random. O.o First time I wasn't paying attention to what was stolen, second time, it stole a Bellows Sealant(white quality, treasure type) from a wardrobe, if that helps any with debugging. :s
Normally it can't xD. But I found yesterday a way to add another security to the autosteal system. I was not sure it was needed, but I will add it in the next patch and hope it's help correct that ^^.
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Unread 06/26/17, 11:45 AM  
Kenza
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Forum posts: 31
File comments: 175
Uploads: 1
Possible bug, I wasn't in sneak-mode but autostole some random treasure.. o.o I can't seem to make it happen again, but it's happened twice now at random. O.o First time I wasn't paying attention to what was stolen, second time, it stole a Bellows Sealant(white quality, treasure type) from a wardrobe, if that helps any with debugging. :s
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Unread 06/25/17, 10:52 PM  
Kenza
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Oh, I never thought of stealing equip for traits.. good idea! And looks/sounds good I think!
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Unread 06/25/17, 10:00 PM  
sulexa
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Forum posts: 5
File comments: 13
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Originally Posted by Kenza
Haha, yes youre right, it is just a settings menu so i doubt many ppl care too much I may just be slightly ocd about organizing/graphic design or something haha..
And I agree, 3 separate menus repeating the same item catagories would be overkill as well.. I'm confused why management needs a separate setting for each item type? Wouldn't ppl who want to ignore/junk/destroy do the same for all items?
Well, maybe I'm the only one to do that xD but I don't do same management for everything, I destroy normal quality treasure and my junk ingredients. Armor and weapon too can be set as junk for people searching trait.

I need to check how I can do that, but something like that would be the best I think:
What if it was something like:

Global Parameters
AutoClose (on/off)
AutoSell/Launder (on/off)

Loot Parameters

Treasure|Furnishing|Recipe //One tab for each itemtype like that it's small and simple i think

Quality (normal/fine/blahblah)
Unwanted Items (ignore/destroy/junk)
...Auto (sell/launder/ignore)
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Unread 06/25/17, 08:37 PM  
Kenza
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Forum posts: 31
File comments: 175
Uploads: 1
Originally Posted by sulexa
And i really don't want to separate in 3 menu like menu1 quality, menu2 management, menu3 autosell/laund.
In the end, I think the better way is to have menu1 armor, menu2 weapon... but I'm not sure for now x) and it's a settings menu I don't think the player will go here more than 1 or 2 time except if they are like me and change the options every time
Haha, yes youre right, it is just a settings menu so i doubt many ppl care too much I may just be slightly ocd about organizing/graphic design or something haha..
And I agree, 3 separate menus repeating the same item catagories would be overkill as well.. I'm confused why management needs a separate setting for each item type? Wouldn't ppl who want to ignore/junk/destroy do the same for all items?

What if it was something like:

Global Parameters
AutoClose (on/off)
Unwanted Items (ignore/destroy/junk)
AutoSell/Launder (on/off)

Loot Parameters
Treasure quality (normal/fine/blahblah)
...Auto (sell/launder/ignore)(With this setting grayed out/set to ignore unless autosell is enabled in global parameters)

Furnishing quality (normal/fine/blahblah)
...Auto (sell/launder/ignore)

Recipe quality (normal/fine/blahblah)
...Auto (sell/launder/ignore)

Etc, etc?
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Unread 06/25/17, 07:52 PM  
sulexa
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Forum posts: 5
File comments: 13
Uploads: 1
Originally Posted by Kenza
So, some feedback! I think the new settings menu looks a bit cluttery now with each loot option having its own title/subtitle... Would it maybe make sense to have the 'unwanted item management' option under the Global Parameters instead, then just have one big title for Loot Parameters, with each loot type under there in a dropdown thingie like in v.0.1? And also, in unwanted item setting, Remove = Destroy?
Yeah, remove = destroy i will change it by destroy in the next patch "remove" make no sense here.

For the settings menu i really don't know xD.
I know the actual one is not that great, but in the future, I want to add the auto sell/launder option by loot type so there will be 3 dropdown by loot type and I have some over ideas I want to try so maybe there will be more.
And i really don't want to separate in 3 menu like menu1 quality, menu2 management, menu3 autosell/laund.
In the end, I think the better way is to have menu1 armor, menu2 weapon... but I'm not sure for now x) and it's a settings menu I don't think the player will go here more than 1 or 2 time except if they are like me and change the options every time
Anyway, I will think about that for next versions!
Again, thanks for your support!
Last edited by sulexa : 06/25/17 at 07:54 PM.
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Unread 06/25/17, 06:26 PM  
Kenza
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Forum posts: 31
File comments: 175
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So, some feedback! I think the new settings menu looks a bit cluttery now with each loot option having its own title/subtitle... Would it maybe make sense to have the 'unwanted item management' option under the Global Parameters instead, then just have one big title for Loot Parameters, with each loot type under there in a dropdown thingie like in v.0.1? And also, in unwanted item setting, Remove = Destroy?
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Unread 06/25/17, 03:04 PM  
sulexa
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Forum posts: 5
File comments: 13
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Originally Posted by Kenza
Thank you!
And another small request, in the next update, could you add the version number to the .txt, so its easier to keep track of which version we have when there's updates?
Your welcome
Yeah i will add that for the next version.
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