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Scions of Ithelia (9.3.0)
Updated:03/14/24 11:05 PM
Created:06/30/17 11:08 AM
Monthly downloads:20,855
Total downloads:774,078
Favorites:406
MD5:
9.3.0
Arkadius' Trade Tools  Popular! (More than 5000 hits)
Version: 2.0.0
by: Arkadius, Aldanga, Verbalinkontinenz
Arkadius' Trade Tools is a modular framework with the goal to provide traders with useful trading tools and information and to help trade guild masters managing their guilds. Each added module will extend the functionality of ATT in some way. Modules come as their own addons and can therefore simply be deactivated via the addons menu if not needed.

Currently there are the following modules:
  • Sales
    • Visual: Tabbed window
    • Functionality: Collects sales from the player's guilds and displays them as a list which can be filtered in various ways. The information gained from these sales is used in multiple ways:
      • Guild rosters are extended by two additional columns, Purchases and Sales, which display the particular volume per guild member and selected time frame
      • Item tooltips are extended by the average price and a graph displaying the price development. The time frame for these calculations (1-30 days) can manually be selected.
      • Item price statistics can be inserted into chat. For non-English clients there is an option to post the statistics in English.
      • When browsing guild stores, listings also display the average price of the given item, so the player can see if it's over or underpriced

      Sales are stored for up to 30 days, depending on per-guild user settings. Most features can be enabled or disabled in the user settings.

  • Purchases
    • Visual: Tabbed window
    • Functionality: Saves purchases the player makes from guild traders and displays them as a list. This module may especially be useful for resellers to remember what they paid for a particular item. Purchases can be saved for up to 30 days.

  • Statistics
    • Visual: Tabbed window
    • Functionality: Allows other modules to send in statistic information which is then displayed as an assembled list. (currently only used by Sales)

  • Exports
    • Visual: Tabbed window
    • Functionality: Allows saving of guild-level sales data for export to CSV.

The community is free to write additional modules. Currently following external modules are known:
  • My Donation:
    • Adds a tabbed window which tracks your own deposits into guildbanks (up to 365 days) and enhances your overview, whether you met a guilds requirement not only on the sales side.

Currently supported languages:
  • English
  • German
  • French
  • Russian

Slash commands:
  • /att
    Toggle the visiblity of the main window

Addtional notes:
  • All data is stored per megaserver

Current Todo List/Feature Requests:
  • Adding craft cost support for more master writ types.
  • More customization for Deal Finder (margin, total sales, etc.)
  • Review of how writs are priced. Currently this is done by type and quality, but certain event writs don't really price well using that model. Traits and style mats can significantly impact craft cost, which can also affect price.
  • Review and rework of the sales window checkboxes as they provide information of limited value since the guild history API changes.
  • Investigate removing outliers from visible sales data. This could severely impact performance negatively, so no promises on this one.

Many thanks to my NA alpha testers, who catch way too many bugs and provide great feedback and feature suggestions:
  • @AislinAb
  • @autocatalyst
  • @paianjenul
  • @rdhdkc
  • @sozo108
  • @Spotlightstar
  • @sueblue
  • @Troub_S
  • @Wolvnn
v2.0.0
  • [NEW] Required dependencies: LibHistoire, LibDebugLogger
  • [NEW] Support for Update 41 via LibHistoire
  • [NEW] "Search for item" option to tooltips. This wasn't supposed to be included in the release, but let's see what happens...
  • [NEW] Unknown bugs. Please report issues found!
  • [UPDATE] Jewelry crafting links for master writs
  • [UPDATE] Sales window status icons (integration with LibHistoire)

The new guild history changes are not compatible with old ATT data. I recommended deleting your ATT saved variables before upgrading to v2.0.0. If you keep old data around, expect weird things to happen, including duplicate sales data!

In the interest of a quick release, v2.0.0 is missing translations for some new string values. Please let me know if you can help with translations!

v1.13.6
  • [FIX] Removed resizeToFitDescendents from Label elements

v1.13.5
  • [FIX] Issue with exports paths

v1.13.4
  • [FIX] Issue with tooltip graph where sales points no longer displayed

v1.13.3
  • [FIX] Compatibility issues with PerfectPixel - Thanks, Baertram!
  • [FIX] Issue where AGS price selector was hard to click
  • [UPDATE] Moved addon and library folders into single parent directory during deployment

v1.13.2
  • [FIX] Issue with sales events where new data could fail to save

v1.13.1
  • [FIX] Incompatibility with AutoCategory causing UI errors when inventory pricing is enabled - Thanks, GuilleW!
  • [UPDATE] Added compatibility for ESO update 34 "High Isle"

v1.13.0
  • [NEW] Item count sorting in Statistics tab
  • [NEW] Brazilian Portuguese translations (thanks, Telmatoscopus!)
  • [NEW] Support for companion gear tooltips
  • [UPDATE] Added compatibility for ESO update 30 "Blackwood"
  • [UPDATE] Disabled Unit Price sorting toggle in Purchases and Sales tabs
  • [UPDATE] Updated master writ craft cost calculation to use the API for style stones instead of a local lookup table

v1.12.2
  • [FIX] Issue in gamepad mode where searching in a guild trader could cause a UI error (Thanks, Friday_The13_rus!)

v1.12.1
  • [FIX] Rare issue with deal filtering that could cause an index to be nil (Thanks to sirinsidiator for his help!)
  • [UPDATE] Changed some spacing and alignment for AGS deal integration

v1.12.0
  • [NEW] Added option for auto pricing in vanilla trader UI
  • [NEW] Added option for hiding crafting table on tooltips
  • [NEW] Added new CLI options for exports creation (check the Exports README for more info)
  • [NEW] Added checkbox for exporting only member data
  • [FIX] Issue with writs auto pricing being calculated incorrectly
  • [FIX] Added delay to purchases window refresh to help alleviate some purchases not showing up in a timely manner (there are sometimes still issues)
  • [FIX] Trading house margins sometimes not being calculated correctly
  • [FIX] Trading house listing margins sometimes not being calculated correctly
  • [UPDATE] Added compatibility for ESO update 29 "Flames of Ambition"
  • [UPDATE] Removed deprecated AGS icons from filter
  • [UPDATE] Data addons are now marked as libraries to reduce noise in the addons list
  • [UPDATE] Chat logging now uses the chat router instead of the d function

v1.11.2
  • [FIX] Added export scripts to bundle

v1.11.1
  • [UPDATE] Removed some test code.

v1.11.0
  • [NEW] Added Exports module. Check the README in the Exports folder for details on converting export data to CSV.
  • [NEW] Added Exports tab for historical exports
  • [NEW] Added script for exporting to CSV
More features are to come, but please share your experiences with (and feature requests for) Exports!

v1.10.0
  • [NEW] Added missing motif styles
  • [UPDATE] Removed dead code for impossible special cases
  • [UPDATE] Added compatibility for ESO update 28 "Markarth"

v1.9.2
  • [FIX] Updating AGS filter to be compatible with AGS v1.5 (when released)

v1.9.1
  • [FIX] Errant double initialization for external modules (bad merges are bad, m'kay?)

v1.9.0
  • [NEW] Keybinds for toggling the tooltip graph and extensions
  • [NEW] Optional support for LibGuildRoster

v1.8.0
  • [NEW] Added auto-price button to AGS integration
  • [NEW] Performance improvements for writ voucher calculations
  • [FIX] Inventory prices not always rounding the correct direction
  • [FIX] Some inventory items not showing prices
  • [UPDATE] Long scan (Interval 1) minimum to 60s

v1.7.2
  • [FIX] Load times for sales data have been significantly reduced (by 40%+ for large data sets, based upon my testing)
  • [FIX] Third-party modules can now initialize properly

v1.7.1
  • [FIX] Issue where Cyrillic characters were not rendering within certain UI elements

v1.7.0
  • [FIX] Issue where custom popup tooltip additions from other addons wouldn't close correctly
  • [NEW] Text filters applied to the statistics window will now be restored upon reload or relog

v1.6.3
  • [FIX] Issue where using inventory market values would throw errors when using addons that heavily customize the inventory list. NOTE: Sorting by value may still break with some inventory addons, so proceed with caution.

v1.6.2
  • [FIX] Issue where trading weeks don't return the correct value under specific circumstances

v1.6.1
  • [FIX] Issue where the donate button was showing up on servers other than NA

v1.6.0
  • [UPDATE] Added support for new trader flip times. The first week (Sunday - Tuesday) will be 9 days to match server kiosk times, and the following weeks will shift to Tuesday - Tuesday
  • [NEW] Added a setting to use the traditional Sunday - Sunday trader week instead of the new server week
  • [NEW] Added the price graph to the provisioning and furniture crafting interfaces
  • [NEW] Added an option to enable displaying market value in inventory lists in place of base game value (this is a preview feature and is disabled by default)
  • [UPDATE] Added new crafting styles for master writ craft costs
  • [UPDATE] Reenabled the Donate button within the ATT window for NA players
  • [UPDATE] Added compatibility for ESO update 27 "Stonethorn"

v1.5.6
  • [FIX] Issue where menus would have invalid draw levels when ATT was enabled

v1.5.5
  • [FIX] Issue where Night Mother's Embrace and Night Mother's Gaze items would incorrectly share and report sales data from both sets
  • [UPDATE] Added compatibility for ESO update 26 "Greymoor"

v1.5.4
  • [FIX] Incorrect style material link for Shield of Senchal master writs

v1.5.3
  • [FIX] Trade tooltips not updating properly (Thanks, @Wickerman666!)

v1.5.2
  • [FIX] UI error that could occur when visiting a guild store via the bank with AGS enabled, but without interacting with the search window

v1.5.1
  • [FIX] Disabled unit price sorting until performance edge cases can be fixed

v1.5.0
  • [NEW] Added an AwesomeGuildStore filter to find good deals. (Items with no sales data default to OK; this can be modified in settings.)
  • [NEW] Added market price margin support to the item listings screen
  • [FIX] Typo in Purchases settings menu (Thanks, @Spotlightstar!)
  • [UPDATE] Enabled sorting by unit price within sales and purchases tabs
  • [UPDATE] Added new crafting styles for master writ craft costs

v1.4.0
  • [NEW] Added tooltip support for player-to-player trade windows
  • [NEW] Added keybind for opening the popup tooltip from inventory items
  • [UPDATE] Added compatibility for ESO update 25 "Harrowstorm"

v1.3.0
  • [UPDATE] Added new jewelry crafting writs and crafting styles for master writ craft costs

v1.2.0
  • [NEW] Added tooltip support for looting and NPC vendors

v1.1.3
  • [FIX] Updated AGS integration to show margin information in the guild trader UI
  • [UPDATE] Added compatibility for ESO update 24 "Dragonhold"
  • [REMOVED] Embedded LibAddonMenu (this must be installed as a separate dependency)

v1.1.2
  • [FIX] Updated guild scanning to use new guild history APIs
  • [UPDATE] Added compatibility for ESO update 23 "Scalebreaker"

v1.1.1
  • [FIX] Fixed an issue with master writs tooltips throwing a Lua error because of undefined numbers
  • [FIX] Disabled guild store extensions for Awesome Guild Store users again. They were accidentally enabled in the previous patch. A real fix still has to be found.


v1.1.0
  • [FIX] Tooltips won't show statistical information about BOP items anymore
  • [FIX] Fixed an issue with localization of decimal numbers
  • [NEW] This patch introduces the flrst step to display the average crafting costs for items required by master writs. This information is shown on the writ's tooltips.

    Note that not all writs are supported yet. Writs that should work:
    • [-] Blacksmithing
      [-] Clothier
      [-] Woodworking
      [-] Jewelry

    Others may be added at a later point.

    This feature is enabled by default and can be disabled through the addon's settings.

v1.0.15
  • [FIX] Tooltips should now show correct price information for jewelry materials
  • [FIX] Fixed a pattern matching issue for Russian clients
  • [Update] Guild store extensions have been visually adjusted to the new user interface introduced with Wrathstone
    Note: This feature is currently disabled for Awesome Guild Store users, as there is a incompatibility that has to get resolved first

v1.0.14
  • [FIX] Fixed an issue that caused Purchases module to display/store wrong data in combination with Awesome Guild Store

v1.0.13
  • [FIX] Fixed a bug that caused a LUA error when localizing decimal numbers
  • [NEW] Added Russian localization (special thanks to @Petrakon)
  • [NEW] Added French localization (special thanks to @Kerthas)

v1.0.12
  • [FIX] Fixed a bug that caused a LUA error when buying from a guild store

v1.0.11
  • [FIX] Fixed UI-Error caused by guild store changes
  • [NEW] Added single item price column to sales and purchases tabs - sorting that column by price will stay deactivated for now
  • [UPDATE] Added compatibility for ESO update 21 "Wrathstone"

v1.0.10
  • [UPDATE] Added compatibility for ESO update 19 "Wolfhunter"

v1.0.9
  • [UPDATE] Added compatibility for ESO update 18 "Summerset“

v1.0.8
  • [UPDATE] Added compatibility for ESO update 17 "Dragon Bones“

v1.0.7
  • [FIX] Reverted Shissu's patch
  • [UPDATE] Removed donation button
  • [UPDATE] Added compatibility for ESO update 16 "Clockwork City“

v1.0.6
  • [FIX] Fixed an issue that caused a LUA error when using a client language other than German or English
  • [FIX] Fixed an issue where filtering for account names that contain a '-' character would return no results
  • [UPDATE] Added compatibility for ESO update 15 "Horns of the Reach“

v1.0.5
  • [FIX] Fixed an issue with missing default settings

v1.0.4
  • [FIX] Last week time selection on statistics tab is back on English clients
  • [NEW] Added a new toggle button to the top-right corner of the main window. This lets you select if the window is drawn above or below other ui elements
  • [NEW] When shopping at guild stores, ATT will now prevent the search result list to reset to the top each time you buy something
  • [NEW] Added a key binding to toggle the main window
  • Some code restructure

v1.0.3
  • [FIX] ATT won't handle non-item links anymore
  • [FIX] Fixed an issue, where you couldn't correctly post a price check on some crafted items
  • [FIX] Fixed an issue, that caused a LUA error when handling custom item links
  • [NEW] Added "Prior week" to time filters for Sales/Purchases/Statistics modules
  • [NEW] Added an option to disable the graph in item tooltips
  • [FIX] Fixed a few typos
  • Some code restructure

v1.0.2
  • [FIX] Added missing LibStub to the package

v1.0.1
  • [FIX] Fixed an issue with English localisation

v1.0.0
  • First release
Optional Files (1)
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Size
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1.0.3
1kB
05/25/19 06:03 AM
Patch


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1.13.1
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1.13.1
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1.13.0
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1.12.2
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1.12.1
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1.12.0
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1.11.2
205kB
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1.11.1
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1.10.0
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1.9.2
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1.9.1
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1.9.0
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1.7.2
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Verbalinkontinenz
08/29/20 11:32 AM
1.7.1
128kB
Aldanga
08/28/20 06:59 PM
1.7.0
129kB
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1.6.3
128kB
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1.6.2
128kB
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1.6.1
129kB
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1.6.0
128kB
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1.5.6
125kB
Aldanga
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1.5.5
125kB
Aldanga
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1.5.4
125kB
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1.5.3
126kB
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1.5.2
126kB
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04/07/20 11:47 AM
1.5.1
126kB
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03/31/20 05:39 PM
1.5.0
126kB
Aldanga
03/30/20 06:29 PM
1.4.0
120kB
Aldanga
02/24/20 10:26 AM
1.3.0
119kB
Aldanga
11/01/19 02:02 PM
1.2.0
118kB
Aldanga
10/28/19 08:37 PM
1.1.3
121kB
Aldanga
10/20/19 03:39 PM
1.1.2
164kB
Aldanga
08/18/19 01:53 PM
1.1.1
162kB
Arkadius
03/29/19 11:34 AM
1.1.0
162kB
Arkadius
03/24/19 12:34 PM
1.0.15
155kB
Arkadius
03/11/19 01:08 PM
1.0.14
152kB
Arkadius
03/05/19 03:36 PM
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152kB
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03/03/19 02:04 PM
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144kB
Arkadius
02/26/19 11:04 AM
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147kB
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02/25/19 01:58 PM
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147kB
Arkadius
08/31/18 02:26 PM
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143kB
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06/26/18 12:28 PM
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143kB
Arkadius
03/04/18 08:31 AM
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148kB
Arkadius
11/09/17 11:29 AM
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148kB
Arkadius
08/14/17 08:55 AM
1.0.5
148kB
Arkadius
07/08/17 11:46 AM
1.0.4
147kB
Arkadius
07/08/17 07:15 AM
1.0.3
146kB
Arkadius
07/04/17 11:29 AM
1.0.2
146kB
Arkadius
06/30/17 01:26 PM
1.0.1
146kB
Arkadius
06/30/17 11:34 AM


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Unread 08/14/20, 01:18 AM  
SimonIllyan
 
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Forum posts: 1
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Using value of displayName

I have noticed that in ArkadiusTradeToolsSales.lua line 293 this code
Code:
self.frame.filterBar.Text:SetText(displayName:lower())
is used to put the current player name in the filter bar, so that upon startup only sales by the player are shown. Could you do the same in ArkadiusTradeToolsStatistics.lua so that in Statistics tab the same filter is applied?
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Unread 08/13/20, 10:57 PM  
NirncruxAnonymous

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Re: Re: Re: Re: Price Reference & Grid View addons.

Originally Posted by Aldanga
Originally Posted by NirncruxAnonymous
Dang, the dream. So close. I'll plan around. This mod gets better and better all of the time!
If you use a grid view, how would the inventory values be useful to you?
It's a great question. The inventory values override default gold value sorting as well, which is what I'm truly after! Having sworn off other methods of achieving this, I've been hoping for this feature.

I think, now that we've arrived, someone might make it possible to again sort by margin in the Guild Store!

Visually, it'd just be nice to have that gold info shorthanded. But I'm certainly not married to it being there. I just want my tiny grid back.

This addon easily has the potential to become the essential marketing mod for local data.
Last edited by NirncruxAnonymous : 08/13/20 at 11:26 PM.
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Unread 08/13/20, 07:50 PM  
Aldanga
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Re: Re: Re: Price Reference & Grid View addons.

Originally Posted by NirncruxAnonymous
Dang, the dream. So close. I'll plan around. This mod gets better and better all of the time!
If you use a grid view, how would the inventory values be useful to you?
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Unread 08/13/20, 04:05 PM  
FrostByghte

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Originally Posted by Aldanga
I've released a partial fix so your inventories shouldn't explode with the market value enabled. Just don't try to sort by value yet.
That definitely works. I'll try to avoid sorting by value.
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Unread 08/13/20, 03:58 PM  
NirncruxAnonymous

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Re: Re: Price Reference & Grid View addons.

Originally Posted by Aldanga
Originally Posted by NirncruxAnonymous
Originally Posted by Aldanga
Originally Posted by NirncruxAnonymous
I assume grid view addons will need to worry about compatibility?
It depends how they're implemented. Anything that significantly modifies the inventory list could cause issues.
Issue with GridList.

Issue with Inventory Grid View.

In both instances, pricing is called to the center, and is static.
Given both of those addons don't use the normal inventory view, I would recommend not using the inventory market prices with them.
Dang, the dream. So close. I'll plan around. This mod gets better and better all of the time!
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Unread 08/13/20, 03:55 PM  
Aldanga
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Re: Price Reference & Grid View addons.

Originally Posted by NirncruxAnonymous
Originally Posted by Aldanga
Originally Posted by NirncruxAnonymous
I assume grid view addons will need to worry about compatibility?
It depends how they're implemented. Anything that significantly modifies the inventory list could cause issues.
Issue with GridList.

Issue with Inventory Grid View.

In both instances, pricing is called to the center, and is static.
Given both of those addons don't use the normal inventory view, I would recommend not using the inventory market prices with them.
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Unread 08/13/20, 03:46 PM  
NirncruxAnonymous

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Price Reference & Grid View addons.

Originally Posted by Aldanga
Originally Posted by NirncruxAnonymous
I assume grid view addons will need to worry about compatibility?
It depends how they're implemented. Anything that significantly modifies the inventory list could cause issues.
Issue with GridList.

Issue with Inventory Grid View.

In both instances, pricing is called to the center, and is static.
Last edited by NirncruxAnonymous : 08/13/20 at 03:49 PM.
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Unread 08/13/20, 02:39 PM  
Aldanga
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Originally Posted by NirncruxAnonymous
I assume grid view addons will need to worry about compatibility?
It depends how they're implemented. Anything that significantly modifies the inventory list could cause issues.
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Unread 08/13/20, 02:03 PM  
NirncruxAnonymous

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Originally Posted by Aldanga
Originally Posted by FrostByghte
I'll cheer in the background for moral support while I attempt to wrestle with my lack of skill in coding. I really should learn to code, I love addons sooooo much.
I've released a partial fix so your inventories shouldn't explode with the market value enabled. Just don't try to sort by value yet.
Nice, so pumped about this feature. Thanks so much.

I assume grid view addons will need to worry about compatibility?
Last edited by NirncruxAnonymous : 08/13/20 at 02:06 PM.
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Unread 08/13/20, 12:30 PM  
Aldanga
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Originally Posted by FrostByghte
I'll cheer in the background for moral support while I attempt to wrestle with my lack of skill in coding. I really should learn to code, I love addons sooooo much.
I've released a partial fix so your inventories shouldn't explode with the market value enabled. Just don't try to sort by value yet.
Last edited by Aldanga : 08/13/20 at 12:30 PM.
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Unread 08/13/20, 12:24 PM  
FrostByghte

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Originally Posted by Aldanga
Ohh, I see what's probably happening there. It looks like, in order to get category headers, Auto Category injects some records into the list that don't have all of the data that's available on normal records. I can try to handle that case a bit more gracefully.

EDIT:

I've got a solution for actually opening inventories, but sorting by value still throws an error. I'll have to look into it more later.
I'll cheer in the background for moral support while I attempt to wrestle with my lack of skill in coding. I really should learn to code, I love addons sooooo much.
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Unread 08/12/20, 02:16 PM  
Aldanga
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Originally Posted by FrostByghte
I started going through all my mods and this _appears_ to be an issue with Auto Category. If Auto Category and ATT are enabled, this error will occur. I disabled everything but ATT and Auto Category then enabled everything without Auto Category, seems to lead to these two getting upset. I don't see another error here. I have DebugLogViewer installed as well. If there is anything I can do to help pin this down, let me know. If you don't want to deal with this because frankly, it is a conflict that simply isn't part of ATT, no worries.
Ohh, I see what's probably happening there. It looks like, in order to get category headers, Auto Category injects some records into the list that don't have all of the data that's available on normal records. I can try to handle that case a bit more gracefully.

EDIT:

I've got a solution for actually opening inventories, but sorting by value still throws an error. I'll have to look into it more later.
Last edited by Aldanga : 08/12/20 at 02:27 PM.
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Unread 08/12/20, 02:11 PM  
FrostByghte

Forum posts: 1
File comments: 72
Uploads: 0
Originally Posted by Aldanga
Actually, I take that back. It seems like it's having issue with a Spinner's Hat. That... shouldn't happen ever. Those values are always populated. Are you sure there isn't another error happening before this one?
I started going through all my mods and this _appears_ to be an issue with Auto Category. If Auto Category and ATT are enabled, this error will occur. I disabled everything but ATT and Auto Category then enabled everything without Auto Category, seems to lead to these two getting upset. I don't see another error here. I have DebugLogViewer installed as well. If there is anything I can do to help pin this down, let me know. If you don't want to deal with this because frankly, it is a conflict that simply isn't part of ATT, no worries.
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Unread 08/12/20, 01:34 PM  
Aldanga
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 304
Uploads: 5
Originally Posted by FrostByghte
First off, loving the mod... I thought I would pop up an error I am getting when I enable the prices in inventory option:

Code:
user:/AddOns/ArkadiusTradeToolsSales/ArkadiusTradeToolsSalesInventoryExtensions.lua:60: operator * is not supported for nil * nil
|rstack traceback:
user:/AddOns/ArkadiusTradeToolsSales/ArkadiusTradeToolsSalesInventoryExtensions.lua:60: in function 'ATT_ZO_ScrollList_Commit_Hook'
|caaaaaa<Locals> list = ud, scrollData = [table:1]{}, i = 1, data = [table:2]{bestItemTypeName = "Container", stackLaunderPrice = 0}, itemLink = "|H0:item:99770:364:50:26580:37...", avgPrice = 0 </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_ScrollList_Commit'
EsoUI/Ingame/Inventory/Inventory.lua:1068: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = [table:3]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:4]{currentFilter = 0, currentSortOrder = F, LibFilters3_filterType = 1, freeSlotsFullStringId = 4034, currentSortKey = "statusSortOrder", freeSlotType = 1, slotType = 2, rowTemplate = "ZO_PlayerInventorySlot", listDataType = 1, freeSlotsStringId = 4033}, list = ud, scrollData = [table:1] </Locals>|r
(tail call): ?
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1477: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:3], inventoryType = 1, updateEvenIfHidden = T, inventory = [table:4], list = ud, scrollData = [table:5]{} </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:673: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = T </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:6]{animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:7]{}, callbackInfoIndex = 1, callbackInfo = [table:8]{3 = F}, callback = EsoUI/Ingame/Inventory/Inventory.lua:669, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:6], oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = [table:9]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, name = "inventory", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing"}, fragment = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = [table:9], fragment = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = [table:10]{remoteSceneSequenceNumber = 9, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, numTopLevelShown = 0, hudSceneName = "hud", initialized = F, hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0}, fragment = [table:6], state = "showing" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = [table:10], fragmentGroup = [table:11]{}, i = 1, fragment = [table:6] </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = [table:12]{m_locked = T, m_state = 1, m_highlightHidden = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:13]{pressed = "EsoUI/Art/Inventory/inventory_...", normal = "EsoUI/Art/Inventory/inventory_...", highlight = "EsoUI/Art/Inventory/inventory_...", categoryName = 4041, descriptor = 4041, clickSound = "Quickslot_Close"} </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:584: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = [table:14]{m_clickSound = "Click_MenuBar", m_animationDuration = 50, m_relativePoint = 8, m_buttonPadding = 20, m_downSize = 60, m_point = 2, m_normalSize = 50}, descriptor = 4041, skipAnimation = T, buttonObject = [table:12] </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = [table:15]{lastFragmentName = 4041}, name = 4041, SKIP_ANIMATIONS = T </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = [table:15] </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = [table:16]{quickslotToggleFragment = 4041} </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:17]{animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:18]{}, callbackInfoIndex = 1, callbackInfo = [table:19]{3 = F}, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:32, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:17], newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:17] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:17], asAResultOfSceneStateChange = T, refreshedForScene = [table:9], oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T, i = 16, fragment = [table:17] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:9], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
Just a FYI. I'm not sure if this is helpful or not, but I felt I should let you know. Thank you again for the mod.
What containers do you have in your inventory? It looks like it's failing on a container, so being able to get one would help me track down why this is happening.

EDIT:

Actually, I take that back. It seems like it's having issue with a Spinner's Hat. That... shouldn't happen ever. Those values are always populated. Are you sure there isn't another error happening before this one?
Last edited by Aldanga : 08/12/20 at 01:44 PM.
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Unread 08/12/20, 01:29 PM  
FrostByghte

Forum posts: 1
File comments: 72
Uploads: 0
First off, loving the mod... I thought I would pop up an error I am getting when I enable the prices in inventory option:

Code:
user:/AddOns/ArkadiusTradeToolsSales/ArkadiusTradeToolsSalesInventoryExtensions.lua:60: operator * is not supported for nil * nil
|rstack traceback:
user:/AddOns/ArkadiusTradeToolsSales/ArkadiusTradeToolsSalesInventoryExtensions.lua:60: in function 'ATT_ZO_ScrollList_Commit_Hook'
|caaaaaa<Locals> list = ud, scrollData = [table:1]{}, i = 1, data = [table:2]{bestItemTypeName = "Container", stackLaunderPrice = 0}, itemLink = "|H0:item:99770:364:50:26580:37...", avgPrice = 0 </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_ScrollList_Commit'
EsoUI/Ingame/Inventory/Inventory.lua:1068: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = [table:3]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:4]{currentFilter = 0, currentSortOrder = F, LibFilters3_filterType = 1, freeSlotsFullStringId = 4034, currentSortKey = "statusSortOrder", freeSlotType = 1, slotType = 2, rowTemplate = "ZO_PlayerInventorySlot", listDataType = 1, freeSlotsStringId = 4033}, list = ud, scrollData = [table:1] </Locals>|r
(tail call): ?
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1477: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:3], inventoryType = 1, updateEvenIfHidden = T, inventory = [table:4], list = ud, scrollData = [table:5]{} </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:673: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = T </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:6]{animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:7]{}, callbackInfoIndex = 1, callbackInfo = [table:8]{3 = F}, callback = EsoUI/Ingame/Inventory/Inventory.lua:669, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:6], oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = [table:9]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, name = "inventory", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing"}, fragment = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = [table:9], fragment = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = [table:10]{remoteSceneSequenceNumber = 9, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, numTopLevelShown = 0, hudSceneName = "hud", initialized = F, hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0}, fragment = [table:6], state = "showing" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = [table:10], fragmentGroup = [table:11]{}, i = 1, fragment = [table:6] </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = [table:12]{m_locked = T, m_state = 1, m_highlightHidden = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:13]{pressed = "EsoUI/Art/Inventory/inventory_...", normal = "EsoUI/Art/Inventory/inventory_...", highlight = "EsoUI/Art/Inventory/inventory_...", categoryName = 4041, descriptor = 4041, clickSound = "Quickslot_Close"} </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:584: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = [table:14]{m_clickSound = "Click_MenuBar", m_animationDuration = 50, m_relativePoint = 8, m_buttonPadding = 20, m_downSize = 60, m_point = 2, m_normalSize = 50}, descriptor = 4041, skipAnimation = T, buttonObject = [table:12] </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = [table:15]{lastFragmentName = 4041}, name = 4041, SKIP_ANIMATIONS = T </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = [table:15] </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = [table:16]{quickslotToggleFragment = 4041} </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:17]{animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:18]{}, callbackInfoIndex = 1, callbackInfo = [table:19]{3 = F}, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:32, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:17], newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:17] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:17], asAResultOfSceneStateChange = T, refreshedForScene = [table:9], oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T, i = 16, fragment = [table:17] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:9], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
Just a FYI. I'm not sure if this is helpful or not, but I felt I should let you know. Thank you again for the mod.
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