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Updated: 06/17/22 03:39 PM
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Compatibility:
High Isle (8.0.0)
Updated:06/17/22 03:39 PM
Created:10/03/17 12:50 PM
Monthly downloads:9,450
Total downloads:792,985
Favorites:653
MD5:
Categories:Action Bar Mods, Bags, Bank, Inventory, RolePlay
AlphaGear 2 (Builds, Gear, Skills, Banking)  Popular! (More than 5000 hits)
Version: 6.17.0
by: mesota [More]
Anything you need to manage your skills and gear.
I've adopted this great AddOn from AlphaLemming and changed the name to "AlphaGear 2" for the version that I maintain.

AlphaGear 2 lets you create up to 20 profiles each with 16 builds that may be activated with a single button press. Each build consists of
  • 7 pieces of armor
  • 3 pieces of jewelry
  • 2 weapon bars including poison
  • 2 skill bars
  • 1 outfit or
  • 1 style (outfit, costume, pet etc. using AlphaStyle integration) (optional)
  • 1 FCO Item Saver gear icon (optional)
  • 1 Champion Point Set using Champion Points Slots add-on (optional)

Please backup your AlphaGear settings prior update!

To users of AlphaGear 3
AG 3 is a branch of AG 2 by another developer. It isn't maintained anymore. If you want to switch back to AG 2, just make a backup of your SavedVariables, uninstall AG 3 and install AG 2.
Your builds will then be available in AG 2.


Now available: Integrations!


Version 6.17.0
  • ESO 8.0.0 (High Isle)
  • Fixed: Display of quality after visiting an Armory Station

Dependencies
This addon requires the following libraries:
  • LibAddonMenu2

Use cases
  • Switch between different roles
  • Switch between PvE and PvP environment
  • Create two (or more) builds with the same equipment, but different skill bars to create situational skill setups (solo, group, etc...)
  • Switch Outfit and style (using AlphaStyle)



How To...
  • Open the AlphaGear main window
    • Execute "/alphagear"
      or
    • Klick on the AG-icon
  • Create a gear set
    • Open the inventory
    • Open the AlphaGear main window
    • Find the gear sets in the upper pane
    • Drag gear from the inventory (puppet or bag) and drop it into an AG gear set
      or
    • Shift-Click on a gear set number: all currently equipped items are copied into the set
      or
    • Right-Click on a gear set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Create a skill set
    • Open the skills window
    • Open the AlphaGear main window
    • Find the skill sets in the lower right pane
    • Drag a skill from the skills window and drop it into an AG skill set
      or
    • Shift-Click on a skill set number: all currently equipped skills are copied into the set
      or
    • Right-Click on a skill set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Open the build editor
    • Open the AlphaGear main window
    • Find the builds in the lower left pane
    • Right-Click on a build number: the build editor is opened
  • Create a build
    • Open the build editor
    • Click on the gear selector: all gear sets in the upper pane are highlighted
    • Select one gear set from the upper pane
    • Click on the skill bar 1 selector: all skill sets in the lower right pane are highlighted
    • Select one skill set from the lower right pane
    • Make sure that the selected skills match the selected weapon
    • Repeat previous steps for skill bar 2
  • Unequip poison
    • Open the build editor
    • Open then build for which poison must be removed
    • Activate the gear lock (make it red)
  • Assign a keybinding to a build
    • Press ESC to open the ESO Menu
    • Open Control/Keybindings
    • Scroll down to the AlphaGear section
    • Assign keys to the builds as needed (e.g. the number pad keys)
  • Rename a build
    • Open the build editor
    • Click in the build name field
    • Edit name as needed
  • Rename a skill bar
    • Open the build editor
    • Click in the skill bar name field
    • Edit name as needed
  • Remove a skill or a gear item from a skill/gear set
    • Open the AlphaGear main window
    • Find the sets in the upper or lower right pane
    • Right-Click on the skill/item to remove it from the set
  • Deposit or withdraw a gear set at/from a bank or home storage
    • Open banking or home storage chest
    • Open AlphaGear main window
    • Find the gear sets in the upper pane
    • Right-Click on the gear set number to open the context menu
    • Select "deposit set" or "withdraw set" as needed
  • Sort profiles
    • Open the build editor
    • Select a profile with the profile selection
    • Open the profile properties dialog
    • Enter a sortable text in the sort key field
    • You can uses this sort key to group profiles for example
      • 100.pve
      • 200.aa
      • 200.hrc
      • 200.so
      • 300.bg
      • 300.cyrodil
  • Other tips
    • Look at the Images for further usage instructions.
    • Ask for help in the forum

Known Issues
  • Updating a version prior 6.x with minion doesn't seem to work. Workaround: Delete the .../AddOns/AlphaGear directory and reinstall AlphaGear 2. Don't delete anything from .../SavedVariables. AlphaGear 2 will reuse your already created sets.

Credit goes to...
  • Marify for Japanese translation
  • adrienmoorea for French translation
  • Hoft for Russian translation
  • Snow and many others for valuable feedback
  • UESP for the list of skill ids prior to Summerset


Found a Bug? Missing Feature?
Just post a comment. I'll add (almost) any request to the wish list.

-mesota
AlphaGear 2 Version Numbers

I use the following semantics for AlpahGear 2 version numbers:
<Major>.<Minor>.<Patch> <Qualifier>

Major: Always "6" for the branch that I maintain
Minor: Increases with every new ESO version:
  • 3.1 (Horns of the Reach) = "0"
  • 3.2 (Clockwork City) = "1"
  • 3.3 (Dragon Bones) = "2"
  • 4.0 (Summerset) = "3"
  • 4.1 (Wolfhunter) = "4"
  • 4.2 (Murkmire) = "5"
  • 4.3 (Wrathstone) = "6"
  • 5.0 (Elsweyr) = "7"
  • 5.1 (Scalebreaker) = "8"
  • 5.2 (Dragonhold) = "9"
  • 5.3 (Harrowstorm) = "10" (never made it to release)
  • 6.0 (Greymoor) = "11" (never made it to release)
  • 6.1 (Stonethorn) = "12"
  • 6.2 (Markarth) = "13" (never made it to release)
  • 6.3 (FoA) = "14" (never made it to release)
  • 7.2 (Deadlands) = "15"
  • 7.3 (Ascending Tide) = "16"
  • 8.0 (High Isle) = "17"

Patch: Increases with every fixed bug or enhancement within a minor version.
Qualifier: Arbitrary labels like "alpha", "beta" to indicate a version which is not ready for production ;).

Wishlist
  • Global UI
    • Make AlphaGear icon visible only in the inventory screen
    • Add configurable transparency for all the parts of the mod
    • Add colored icons/change icon colors individually
    • Add different icon sizes (smaller and larger than now)
    • Tooltips for settings
    • Split current-set icon into two separate icons
    • Automatically open AG window if skills/inventory window is opened
    • Show build buttons only for builds which are filled with meaningful item-/skill-sets
  • Integrations
    • Champion Point Respec or simple CP-Management
    • Strore/restore configuration of quick slots when switching build
  • Profiles/builds
    • Share profiles across characters
    • Remember the last visible build in a profile
    • Auto activate profile in region
    • Copy/Paste for builds (like copy/paste for gear and skills)
    • Add a one-button create-build-from-what-i'm-wearing function
    • Support for same character names in EU/NA servers
    • Copy Profile
    • Show/set lock-state in collapsed build view
  • Gear
    • Auto-repair armor using repair-kits
    • Auto-repair armor in bag (not only worn)
    • Default for auto-repair: off
  • Other
    • Add means to write changes to the disk without logout (trigger /reloadui)
    • Add indicator for light, medium and heavy armor to BAG_WORN
    • Better integration for gamepad mode (skill, inventory, banking)
    • Bug: Parent of set buttons is action bar. Set buttons not visible when AB is hidden

Issues
  • The skill bars are changed to those from the new set, even if the weapons of the new set weren't loaded due to the lack of bag space.

Version 6.15.4
  • ESO 7.2.5 (Deadlands)
  • Fixed: Handing of Mythic Items
  • New: Skip empty builds and profiles


Version 6.15.3
  • ESO 7.2.5 (Deadlands)
  • Fixed: API Changes
  • Fixed: Change-Outfit bug
  • Fixed: CPSlots integration
  • Fixed: Handing of Mythic Items


Version 6.12.0
  • ESO 6.1 (Stonethorn)
  • New: Flashing swap weapon button, if skills need an update
  • New: responsive UI

Version 6.11.0
  • ESO 6.0 (Greymoor)
  • Never released

Version 6.10.0
  • ESO 5.3 (Harrowstorm)
  • Never released

Version 6.9.1
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Champion Points Slots
    • Bind build to a CP Slots Profile
  • Fixed: Poison handling with multiple stacks
  • Fixed: Poison not withdrawn from bank
  • Fixed: Poison not marked in bag/bank


Version 6.9.0
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Alphastyle
    • Bind build to style (outfit, skin, costume, guild tabard, hat, hair style, pet, mount)
  • Fixed: Russian translation (credit goes to GJSmoker)

Version 6.8.0
  • ESO 5.1.5 (Scalebreaker)

Version 6.7.0
  • ESO 5.0.5 (Elsweyr)
  • New: Swaps twice born star set without loosing second mundus (credit goes to runespiel)
  • Fixed: Improved speed when swapping builds (credit goes to muh)
  • Fixed: Error while depositing items in ESO+ bank (credit goes to Snow)
  • Fixed: Setting "Show equipped build" bound to "Show swap message"
  • Known Issue: Message "Failed to set new skill due to a bug in ESO." when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.6.0
  • ESO 4.3 (Wrathstone)
  • New: Deposit/withdraw all gear sets of a profile
  • New: Warning message when swapping skills failed
  • New: Profile name shown on set buttons
  • Fixed: FCOIS integration bug
  • Fixed: "Unequip all" sometimes left items equipped
  • Fixed: profile got overwritten by other profile (Thanks to ChrisDrunk for feedback)
  • Known Issue: Message "secure protected functions cannot be called while in lockdown" when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.5.0
  • ESO 4.2 (Murkmire)
  • New: Profiles
    • 20 profiles with 16 builds each
    • Copy/paste of skill- and gear-sets between profiles
    • Hotkeys for toggle profiles, next and previous profile
    • Hotkeys for profile selection
    • Sort profiles by sort key. Allows custom sorting and grouping of profiles
  • New: FCO Item Saver integration (requires FCO IS 1.5.0)
  • Fixed: Items of gear set sometimes not marked in inventory


Version 6.4.0 beta2
  • ESO 4.1 (Wolfhunter)
  • Fixed: Weapons not equipped properly if moved from main to back
  • Fixed: Unequip works only partial


Version 6.3.0
  • ESO 4.0 (Summerset)
  • Changed: Updated to latest Lib-Addon-Menu
  • Fixed: Empty (white) equipped set widget
  • Fixed: skills from previous version restored
  • Fixed: massive memory consumption for skill-table

Version 6.2.1
  • New: Color-indicator for worn items, missing items and items in bank
  • New: Withdraw or deposit a complete set from or into the bank (right mouse on gear-set)
  • New: Added support for ESO+ bank or home storage.
  • New: Key binding for toggle between the last two sets
  • New: Key binding for next set/previous set
  • New: Grab items from the bank when pressing a hotkey tied to a gear set with bank open
  • New: Reset Set-Icon (from custom icon)
  • New: Ready for PTS (Summerset)
  • Fixed: problem with the summoned familiar disappearing. Might be necessary to re-apply the skill in the skill-set
  • Fixed: Animation issue if swapping sets real fast
  • Fixed: Item in bank still "not found" when moved from bank to bag.


Version 6.2.0
  • ESO 3.3 (Dragon Bones)
  • Added outfits to the set configuration
  • Added poison slot and poison icon
  • Performance improvements
  • Japanese translation, credits go to Marify
  • French translation, credits go to adrienmoorea
  • Russian translation, credits go to Hoft
  • German translation
  • Fixed: AutoRepair crashes if not enough or zero gold in bag
  • Fixed: Typo Auto repair Weapons instead of gear
  • Fixed: Texture-Bug
  • Fixed: Missing weapon when swapping the weapon from one slot to another


Version 6.1.3
  • Show item level for items below CP160
  • Bugfix: Mouse-Cursor Problem
  • Bugfix: Set-Display corrupted if no set is selected

Version 6.1.2
  • Bugfix: Auto-Repair Option not saved
  • Bugfix: Show UI-Button Option not saved

Version 6.1.1
  • ESO 3.2 (Clockwork City)
  • Name changed to AlphaGear 2
  • Settings rework using LibAddonMenu-2.0
  • Internationalization (Russian, Chinese, Japanese)
  • Enhancements
    • Make Gear/Weapon Icon movable
    • Auto-repair gear in stores

Version 6.1.0
  • ESO 3.2 (Clockwork City)
  • New slash-command: /alphagear to toggle the main dialog
  • Minor performance optimizations

Version 6.0.1
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • Fixed a bug, where automatic recharging of weapons sometimes didn't work
  • Fixed a rounding error where a weapon was shown with "0%"

Version 6.0.0
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • No functional changes since 5.0

Version 5.0
  • ESO 2.6 (One Tamriel)
  • Adopted by Lohengramm82
  • Code commented
  • No functional changes since 4.08

Version 4.08
  • ESO 2.4
  • Poison error fixed
  • Some minor problems fixed

Older versions see the original AlphaGear by AlphaLemming
Archived Files (30)
File Name
Version
Size
Uploader
Date
6.15.4
119kB
mesota
01/13/22 11:30 AM
6.15.3
118kB
mesota
01/06/22 01:53 AM
6.15.2
117kB
mesota
01/03/22 04:22 PM
6.15.1
117kB
mesota
01/02/22 04:57 PM
6.15.0
117kB
mesota
01/01/22 06:57 PM
6.12.0
116kB
mesota
10/04/20 05:38 PM
6.9.1
121kB
mesota
01/10/20 05:51 PM
6.9.0
116kB
mesota
12/08/19 06:57 AM
6.8.0
108kB
mesota
09/17/19 12:44 PM
6.7.0
152kB
mesota
06/02/19 03:44 PM
6.6.0 beta2
151kB
mesota
05/01/19 02:32 PM
6.6.0 beta1
149kB
mesota
02/26/19 05:09 PM
6.5.0 beta2
149kB
mesota
02/24/19 04:42 AM
6.5.0 beta1
149kB
mesota
01/19/19 06:11 PM
6.4.0 beta2
176kB
mesota
10/08/18 03:42 PM
6.4.0 beta1
176kB
mesota
08/15/18 03:42 PM
6.3.0
176kB
mesota
06/03/18 02:49 AM
6.3.0 beta 2
175kB
mesota
05/26/18 03:33 PM
6.3.0 beta 1
219kB
mesota
05/25/18 04:01 PM
6.2.1 beta 4
167kB
mesota
05/05/18 04:36 PM
6.2.1 beta 3
166kB
mesota
04/09/18 04:03 PM
6.2.1 beta 2
166kB
mesota
04/06/18 05:19 PM
6.2.1 beta1
165kB
mesota
04/05/18 04:34 PM
6.2.0
162kB
mesota
03/17/18 04:56 AM
6.1.3
157kB
mesota
11/24/17 05:05 PM
6.1.2
155kB
mesota
11/12/17 05:03 AM
6.1.1
155kB
mesota
11/11/17 10:52 AM
6.1.0
104kB
mesota
10/24/17 03:26 PM
6.0.1
104kB
mesota
10/15/17 04:28 PM
6.0.0
103kB
mesota
10/03/17 12:50 PM


Post A Reply Comment Options
Unread 03/02/20, 03:47 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: UI scaling

Originally Posted by Lyelu
Since the ESO update, the controller interface is now scaled very big (and UI scaling doesn't work on it).

Therefore when switching back and forth between these UIs, the icon(s) that I was using to access Alphagear are either falling off screen when UI gets magnified (controller mode), or in a strange location when it's not magnified (mouse mode).

Suggested solution: Is it possible to save their location as a percentage value from edge of screen?
Thanks!
I'll have a look.

-mesota
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Unread 03/02/20, 03:46 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Porting from Alphagear 2 Preview Channel to Alphagear 2

Originally Posted by wilfer
Hi mesota,

Is there a way to easily port setups from the Preview Channel edition to the version being maintained? Or can I finangle it to pull some of the setup information and put it in whichever file the maintained version uses?

Thanks again,
Wilfer
Doesn't it work out of the box? I've implemented several checks, which should update the setup from old versions. If you try this, be sure to make a backup of the AlphaGear.lua file in SaveVariables.

-mesota
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Unread 02/25/20, 08:53 AM  
Lyelu

Forum posts: 1
File comments: 13
Uploads: 0
UI scaling

Since the ESO update, the controller interface is now scaled very big (and UI scaling doesn't work on it).

Therefore when switching back and forth between these UIs, the icon(s) that I was using to access Alphagear are either falling off screen when UI gets magnified (controller mode), or in a strange location when it's not magnified (mouse mode).

Suggested solution: Is it possible to save their location as a percentage value from edge of screen?
Thanks!
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Unread 02/23/20, 03:55 PM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 192
Uploads: 12
When I upgrade the quality of the item added to AG earlier, the tooltip does not change.

Last edited by zelenin : 02/23/20 at 03:56 PM.
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Unread 02/22/20, 08:03 PM  
wilfer

Forum posts: 0
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Porting from Alphagear 2 Preview Channel to Alphagear 2

Hi mesota,

Is there a way to easily port setups from the Preview Channel edition to the version being maintained? Or can I finangle it to pull some of the setup information and put it in whichever file the maintained version uses?

Thanks again,
Wilfer
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Unread 02/18/20, 01:55 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Typo

Originally Posted by Eattheirdead
Hey there, love the addon - thanks so much for keeping it up to date. Just wanted to report a minor typo. In the chat message that appears when you try to switch to a different set while in combat, "equipped" is spelled "equiped."

Thanks again!
Thanks for reporting. Will be fixed with the next release.

-mesota
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Unread 02/16/20, 12:45 AM  
Eattheirdead

Forum posts: 0
File comments: 1
Uploads: 0
Typo

Hey there, love the addon - thanks so much for keeping it up to date. Just wanted to report a minor typo. In the chat message that appears when you try to switch to a different set while in combat, "equipped" is spelled "equiped."

Thanks again!
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Unread 01/30/20, 11:13 PM  
Noxx

Forum posts: 0
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Re: Re: No Lock/Icon Picker and Error

Originally Posted by mesota
Originally Posted by Noxx
Having these problems since downloading both AG2 and ChampionPointsSlots. I have tried disabling addons that I thought were causing the issue but it still persisted. I have also enabled the CPS integration under the AG2 settings. Any help would be much appreciated. It also does not save profiles when switching between alts.
I'd really like to help you but I've no idea what your problem is.
Please describe in detail what you do, what you expect to happen, an what actually happens.
Can you provide a screenshot?
Is English your mother tongue? If not what language do you speak?
Maybe it would be easier if you'd write me a personal mail.

-mesota
Apologies for the bad writeup it was early in the AM for me and apparently the title cut off my other issue. It seems to have fixed part of my issue, as I can see the lock icon and icons now, as well as the highlight bar when adding to the build tabs. I am now having trouble getting the ChampionPointsSlots to work with your addon. I get the error "CP set / was not found..." so unless I am doing something wrong in CPS I'm not sure.

https://imgur.com/a/rmpeatu

Attached is a screenshot of the error it's giving me.
Last edited by Noxx : 01/30/20 at 11:15 PM.
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Unread 01/30/20, 04:47 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: No Lock/Icon Picker and Error

Originally Posted by Noxx
Having these problems since downloading both AG2 and ChampionPointsSlots. I have tried disabling addons that I thought were causing the issue but it still persisted. I have also enabled the CPS integration under the AG2 settings. Any help would be much appreciated. It also does not save profiles when switching between alts.
I'd really like to help you but I've no idea what your problem is.
Please describe in detail what you do, what you expect to happen, an what actually happens.
Can you provide a screenshot?
Is English your mother tongue? If not what language do you speak?
Maybe it would be easier if you'd write me a personal mail.

-mesota
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Unread 01/30/20, 11:39 AM  
Noxx

Forum posts: 0
File comments: 3
Uploads: 0
Unhappy No Lock/Icon Picker and Error

Having these problems since downloading both AG2 and ChampionPointsSlots. I have tried disabling addons that I thought were causing the issue but it still persisted. I have also enabled the CPS integration under the AG2 settings. Any help would be much appreciated. It also does not save profiles when switching between alts.
Last edited by Noxx : 01/30/20 at 12:10 PM.
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Unread 01/17/20, 12:51 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: all profiles disappeared

Originally Posted by Oaleualee
Hi there,

first many thanks for such an addon.
Right after last patch from 16 january 2020 all of my profiles on all characters are gone.
Will this be fixed right after a patch for alphagear2 and when to expect?

br
Sorry to hear that but I don't think it's a general problem of AG. The last patch was installed by several hundred players and you're the first reporting a problem.

Could there be a problem on your system (full hard disc, game crash...)?

However: you might try to locate the profiles file and see if it still contains useful data.
Location:
C:\Users\<your name>\Documents\Elder Scrolls Online\live\SavedVariables\AlphaGear.lua

-mesota
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Unread 01/17/20, 06:56 AM  
Oaleualee

Forum posts: 0
File comments: 2
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all profiles disappeared

Hi there,

first many thanks for such an addon.
Right after last patch from 16 january 2020 all of my profiles on all characters are gone.
Will this be fixed right after a patch for alphagear2 and when to expect?

br
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Unread 01/13/20, 09:44 AM  
muh
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Re: Sheathe weapons removed

Originally Posted by mesota
Hi muh,

thanks for the feedback and the analysis. But I think there's no need to worry. I've rewritten the unequip function since sheathing and other delays didn't do the trick. Unequip requires the index of an empty slot in the target bag. This can only be reliably found if all asynchronous bag updates are complete. Sheathing and delays increased the probability, but didn't work in all cases. I've tested my new implementation and didn't find any situation with items not correctly unequipped.

Best,
-mesota
Hah, nice. I only had a quick glance at the code, specifically the parts I suggested changes. And at the time of writing I had not tested it ingame.

Just had a moment to hop in game and see the changes in action. I love it, thanks!
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Unread 01/12/20, 11:41 AM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Sheathe weapons removed

Originally Posted by muh
Hey,

seems like we had a misunderstanding which could break some things.

The check to sheathe weapons in the AG.PrepareToon() function is indeed required. Unless you've changed some things about how unequipping items work. The original issue that was solved with the sheathe logic only happens when unequpping to an empty slot. So pretty much only functions that store gear to bank.

However it is not required to queue a call to AG.PrepareToon() (line 1256) in the AG.LoadGear() function, since that function only equips items.


Sorry that I wasn't clearer before. I think this issue requires another update unfortunately.
Hi muh,

thanks for the feedback and the analysis. But I think there's no need to worry. I've rewritten the unequip function since sheathing and other delays didn't do the trick. Unequip requires the index of an empty slot in the target bag. This can only be reliably found if all asynchronous bag updates are complete. Sheathing and delays increased the probability, but didn't work in all cases. I've tested my new implementation and didn't find any situation with items not correctly unequipped.

Best,
-mesota
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Unread 01/12/20, 07:42 AM  
muh
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Forum posts: 0
File comments: 23
Uploads: 3
Hey,

seems like we had a misunderstanding which could break some things.

The check to sheathe weapons in the AG.PrepareToon() function is indeed required. Unless you've changed some things about how unequipping items work. The original issue that was solved with the sheathe logic only happens when unequpping to an empty slot. So pretty much only functions that store gear to bank.

However it is not required to queue a call to AG.PrepareToon() (line 1256) in the AG.LoadGear() function, since that function only equips items.


Sorry that I wasn't clearer before. I think this issue requires another update unfortunately.
Last edited by muh : 01/12/20 at 07:47 AM.
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