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Compatibility:
High Isle (8.0.0)
Updated:06/17/22 03:39 PM
Created:10/03/17 12:50 PM
Monthly downloads:9,845
Total downloads:793,786
Favorites:653
MD5:
Categories:Action Bar Mods, Bags, Bank, Inventory, RolePlay
AlphaGear 2 (Builds, Gear, Skills, Banking)  Popular! (More than 5000 hits)
Version: 6.17.0
by: mesota [More]
Anything you need to manage your skills and gear.
I've adopted this great AddOn from AlphaLemming and changed the name to "AlphaGear 2" for the version that I maintain.

AlphaGear 2 lets you create up to 20 profiles each with 16 builds that may be activated with a single button press. Each build consists of
  • 7 pieces of armor
  • 3 pieces of jewelry
  • 2 weapon bars including poison
  • 2 skill bars
  • 1 outfit or
  • 1 style (outfit, costume, pet etc. using AlphaStyle integration) (optional)
  • 1 FCO Item Saver gear icon (optional)
  • 1 Champion Point Set using Champion Points Slots add-on (optional)

Please backup your AlphaGear settings prior update!

To users of AlphaGear 3
AG 3 is a branch of AG 2 by another developer. It isn't maintained anymore. If you want to switch back to AG 2, just make a backup of your SavedVariables, uninstall AG 3 and install AG 2.
Your builds will then be available in AG 2.


Now available: Integrations!


Version 6.17.0
  • ESO 8.0.0 (High Isle)
  • Fixed: Display of quality after visiting an Armory Station

Dependencies
This addon requires the following libraries:
  • LibAddonMenu2

Use cases
  • Switch between different roles
  • Switch between PvE and PvP environment
  • Create two (or more) builds with the same equipment, but different skill bars to create situational skill setups (solo, group, etc...)
  • Switch Outfit and style (using AlphaStyle)



How To...
  • Open the AlphaGear main window
    • Execute "/alphagear"
      or
    • Klick on the AG-icon
  • Create a gear set
    • Open the inventory
    • Open the AlphaGear main window
    • Find the gear sets in the upper pane
    • Drag gear from the inventory (puppet or bag) and drop it into an AG gear set
      or
    • Shift-Click on a gear set number: all currently equipped items are copied into the set
      or
    • Right-Click on a gear set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Create a skill set
    • Open the skills window
    • Open the AlphaGear main window
    • Find the skill sets in the lower right pane
    • Drag a skill from the skills window and drop it into an AG skill set
      or
    • Shift-Click on a skill set number: all currently equipped skills are copied into the set
      or
    • Right-Click on a skill set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Open the build editor
    • Open the AlphaGear main window
    • Find the builds in the lower left pane
    • Right-Click on a build number: the build editor is opened
  • Create a build
    • Open the build editor
    • Click on the gear selector: all gear sets in the upper pane are highlighted
    • Select one gear set from the upper pane
    • Click on the skill bar 1 selector: all skill sets in the lower right pane are highlighted
    • Select one skill set from the lower right pane
    • Make sure that the selected skills match the selected weapon
    • Repeat previous steps for skill bar 2
  • Unequip poison
    • Open the build editor
    • Open then build for which poison must be removed
    • Activate the gear lock (make it red)
  • Assign a keybinding to a build
    • Press ESC to open the ESO Menu
    • Open Control/Keybindings
    • Scroll down to the AlphaGear section
    • Assign keys to the builds as needed (e.g. the number pad keys)
  • Rename a build
    • Open the build editor
    • Click in the build name field
    • Edit name as needed
  • Rename a skill bar
    • Open the build editor
    • Click in the skill bar name field
    • Edit name as needed
  • Remove a skill or a gear item from a skill/gear set
    • Open the AlphaGear main window
    • Find the sets in the upper or lower right pane
    • Right-Click on the skill/item to remove it from the set
  • Deposit or withdraw a gear set at/from a bank or home storage
    • Open banking or home storage chest
    • Open AlphaGear main window
    • Find the gear sets in the upper pane
    • Right-Click on the gear set number to open the context menu
    • Select "deposit set" or "withdraw set" as needed
  • Sort profiles
    • Open the build editor
    • Select a profile with the profile selection
    • Open the profile properties dialog
    • Enter a sortable text in the sort key field
    • You can uses this sort key to group profiles for example
      • 100.pve
      • 200.aa
      • 200.hrc
      • 200.so
      • 300.bg
      • 300.cyrodil
  • Other tips
    • Look at the Images for further usage instructions.
    • Ask for help in the forum

Known Issues
  • Updating a version prior 6.x with minion doesn't seem to work. Workaround: Delete the .../AddOns/AlphaGear directory and reinstall AlphaGear 2. Don't delete anything from .../SavedVariables. AlphaGear 2 will reuse your already created sets.

Credit goes to...
  • Marify for Japanese translation
  • adrienmoorea for French translation
  • Hoft for Russian translation
  • Snow and many others for valuable feedback
  • UESP for the list of skill ids prior to Summerset


Found a Bug? Missing Feature?
Just post a comment. I'll add (almost) any request to the wish list.

-mesota
AlphaGear 2 Version Numbers

I use the following semantics for AlpahGear 2 version numbers:
<Major>.<Minor>.<Patch> <Qualifier>

Major: Always "6" for the branch that I maintain
Minor: Increases with every new ESO version:
  • 3.1 (Horns of the Reach) = "0"
  • 3.2 (Clockwork City) = "1"
  • 3.3 (Dragon Bones) = "2"
  • 4.0 (Summerset) = "3"
  • 4.1 (Wolfhunter) = "4"
  • 4.2 (Murkmire) = "5"
  • 4.3 (Wrathstone) = "6"
  • 5.0 (Elsweyr) = "7"
  • 5.1 (Scalebreaker) = "8"
  • 5.2 (Dragonhold) = "9"
  • 5.3 (Harrowstorm) = "10" (never made it to release)
  • 6.0 (Greymoor) = "11" (never made it to release)
  • 6.1 (Stonethorn) = "12"
  • 6.2 (Markarth) = "13" (never made it to release)
  • 6.3 (FoA) = "14" (never made it to release)
  • 7.2 (Deadlands) = "15"
  • 7.3 (Ascending Tide) = "16"
  • 8.0 (High Isle) = "17"

Patch: Increases with every fixed bug or enhancement within a minor version.
Qualifier: Arbitrary labels like "alpha", "beta" to indicate a version which is not ready for production ;).

Wishlist
  • Global UI
    • Make AlphaGear icon visible only in the inventory screen
    • Add configurable transparency for all the parts of the mod
    • Add colored icons/change icon colors individually
    • Add different icon sizes (smaller and larger than now)
    • Tooltips for settings
    • Split current-set icon into two separate icons
    • Automatically open AG window if skills/inventory window is opened
    • Show build buttons only for builds which are filled with meaningful item-/skill-sets
  • Integrations
    • Champion Point Respec or simple CP-Management
    • Strore/restore configuration of quick slots when switching build
  • Profiles/builds
    • Share profiles across characters
    • Remember the last visible build in a profile
    • Auto activate profile in region
    • Copy/Paste for builds (like copy/paste for gear and skills)
    • Add a one-button create-build-from-what-i'm-wearing function
    • Support for same character names in EU/NA servers
    • Copy Profile
    • Show/set lock-state in collapsed build view
  • Gear
    • Auto-repair armor using repair-kits
    • Auto-repair armor in bag (not only worn)
    • Default for auto-repair: off
  • Other
    • Add means to write changes to the disk without logout (trigger /reloadui)
    • Add indicator for light, medium and heavy armor to BAG_WORN
    • Better integration for gamepad mode (skill, inventory, banking)
    • Bug: Parent of set buttons is action bar. Set buttons not visible when AB is hidden

Issues
  • The skill bars are changed to those from the new set, even if the weapons of the new set weren't loaded due to the lack of bag space.

Version 6.15.4
  • ESO 7.2.5 (Deadlands)
  • Fixed: Handing of Mythic Items
  • New: Skip empty builds and profiles


Version 6.15.3
  • ESO 7.2.5 (Deadlands)
  • Fixed: API Changes
  • Fixed: Change-Outfit bug
  • Fixed: CPSlots integration
  • Fixed: Handing of Mythic Items


Version 6.12.0
  • ESO 6.1 (Stonethorn)
  • New: Flashing swap weapon button, if skills need an update
  • New: responsive UI

Version 6.11.0
  • ESO 6.0 (Greymoor)
  • Never released

Version 6.10.0
  • ESO 5.3 (Harrowstorm)
  • Never released

Version 6.9.1
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Champion Points Slots
    • Bind build to a CP Slots Profile
  • Fixed: Poison handling with multiple stacks
  • Fixed: Poison not withdrawn from bank
  • Fixed: Poison not marked in bag/bank


Version 6.9.0
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Alphastyle
    • Bind build to style (outfit, skin, costume, guild tabard, hat, hair style, pet, mount)
  • Fixed: Russian translation (credit goes to GJSmoker)

Version 6.8.0
  • ESO 5.1.5 (Scalebreaker)

Version 6.7.0
  • ESO 5.0.5 (Elsweyr)
  • New: Swaps twice born star set without loosing second mundus (credit goes to runespiel)
  • Fixed: Improved speed when swapping builds (credit goes to muh)
  • Fixed: Error while depositing items in ESO+ bank (credit goes to Snow)
  • Fixed: Setting "Show equipped build" bound to "Show swap message"
  • Known Issue: Message "Failed to set new skill due to a bug in ESO." when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.6.0
  • ESO 4.3 (Wrathstone)
  • New: Deposit/withdraw all gear sets of a profile
  • New: Warning message when swapping skills failed
  • New: Profile name shown on set buttons
  • Fixed: FCOIS integration bug
  • Fixed: "Unequip all" sometimes left items equipped
  • Fixed: profile got overwritten by other profile (Thanks to ChrisDrunk for feedback)
  • Known Issue: Message "secure protected functions cannot be called while in lockdown" when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.5.0
  • ESO 4.2 (Murkmire)
  • New: Profiles
    • 20 profiles with 16 builds each
    • Copy/paste of skill- and gear-sets between profiles
    • Hotkeys for toggle profiles, next and previous profile
    • Hotkeys for profile selection
    • Sort profiles by sort key. Allows custom sorting and grouping of profiles
  • New: FCO Item Saver integration (requires FCO IS 1.5.0)
  • Fixed: Items of gear set sometimes not marked in inventory


Version 6.4.0 beta2
  • ESO 4.1 (Wolfhunter)
  • Fixed: Weapons not equipped properly if moved from main to back
  • Fixed: Unequip works only partial


Version 6.3.0
  • ESO 4.0 (Summerset)
  • Changed: Updated to latest Lib-Addon-Menu
  • Fixed: Empty (white) equipped set widget
  • Fixed: skills from previous version restored
  • Fixed: massive memory consumption for skill-table

Version 6.2.1
  • New: Color-indicator for worn items, missing items and items in bank
  • New: Withdraw or deposit a complete set from or into the bank (right mouse on gear-set)
  • New: Added support for ESO+ bank or home storage.
  • New: Key binding for toggle between the last two sets
  • New: Key binding for next set/previous set
  • New: Grab items from the bank when pressing a hotkey tied to a gear set with bank open
  • New: Reset Set-Icon (from custom icon)
  • New: Ready for PTS (Summerset)
  • Fixed: problem with the summoned familiar disappearing. Might be necessary to re-apply the skill in the skill-set
  • Fixed: Animation issue if swapping sets real fast
  • Fixed: Item in bank still "not found" when moved from bank to bag.


Version 6.2.0
  • ESO 3.3 (Dragon Bones)
  • Added outfits to the set configuration
  • Added poison slot and poison icon
  • Performance improvements
  • Japanese translation, credits go to Marify
  • French translation, credits go to adrienmoorea
  • Russian translation, credits go to Hoft
  • German translation
  • Fixed: AutoRepair crashes if not enough or zero gold in bag
  • Fixed: Typo Auto repair Weapons instead of gear
  • Fixed: Texture-Bug
  • Fixed: Missing weapon when swapping the weapon from one slot to another


Version 6.1.3
  • Show item level for items below CP160
  • Bugfix: Mouse-Cursor Problem
  • Bugfix: Set-Display corrupted if no set is selected

Version 6.1.2
  • Bugfix: Auto-Repair Option not saved
  • Bugfix: Show UI-Button Option not saved

Version 6.1.1
  • ESO 3.2 (Clockwork City)
  • Name changed to AlphaGear 2
  • Settings rework using LibAddonMenu-2.0
  • Internationalization (Russian, Chinese, Japanese)
  • Enhancements
    • Make Gear/Weapon Icon movable
    • Auto-repair gear in stores

Version 6.1.0
  • ESO 3.2 (Clockwork City)
  • New slash-command: /alphagear to toggle the main dialog
  • Minor performance optimizations

Version 6.0.1
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • Fixed a bug, where automatic recharging of weapons sometimes didn't work
  • Fixed a rounding error where a weapon was shown with "0%"

Version 6.0.0
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • No functional changes since 5.0

Version 5.0
  • ESO 2.6 (One Tamriel)
  • Adopted by Lohengramm82
  • Code commented
  • No functional changes since 4.08

Version 4.08
  • ESO 2.4
  • Poison error fixed
  • Some minor problems fixed

Older versions see the original AlphaGear by AlphaLemming
Archived Files (30)
File Name
Version
Size
Uploader
Date
6.15.4
119kB
mesota
01/13/22 11:30 AM
6.15.3
118kB
mesota
01/06/22 01:53 AM
6.15.2
117kB
mesota
01/03/22 04:22 PM
6.15.1
117kB
mesota
01/02/22 04:57 PM
6.15.0
117kB
mesota
01/01/22 06:57 PM
6.12.0
116kB
mesota
10/04/20 05:38 PM
6.9.1
121kB
mesota
01/10/20 05:51 PM
6.9.0
116kB
mesota
12/08/19 06:57 AM
6.8.0
108kB
mesota
09/17/19 12:44 PM
6.7.0
152kB
mesota
06/02/19 03:44 PM
6.6.0 beta2
151kB
mesota
05/01/19 02:32 PM
6.6.0 beta1
149kB
mesota
02/26/19 05:09 PM
6.5.0 beta2
149kB
mesota
02/24/19 04:42 AM
6.5.0 beta1
149kB
mesota
01/19/19 06:11 PM
6.4.0 beta2
176kB
mesota
10/08/18 03:42 PM
6.4.0 beta1
176kB
mesota
08/15/18 03:42 PM
6.3.0
176kB
mesota
06/03/18 02:49 AM
6.3.0 beta 2
175kB
mesota
05/26/18 03:33 PM
6.3.0 beta 1
219kB
mesota
05/25/18 04:01 PM
6.2.1 beta 4
167kB
mesota
05/05/18 04:36 PM
6.2.1 beta 3
166kB
mesota
04/09/18 04:03 PM
6.2.1 beta 2
166kB
mesota
04/06/18 05:19 PM
6.2.1 beta1
165kB
mesota
04/05/18 04:34 PM
6.2.0
162kB
mesota
03/17/18 04:56 AM
6.1.3
157kB
mesota
11/24/17 05:05 PM
6.1.2
155kB
mesota
11/12/17 05:03 AM
6.1.1
155kB
mesota
11/11/17 10:52 AM
6.1.0
104kB
mesota
10/24/17 03:26 PM
6.0.1
104kB
mesota
10/15/17 04:28 PM
6.0.0
103kB
mesota
10/03/17 12:50 PM


Post A Reply Comment Options
Unread 09/29/19, 01:05 PM  
mairwen

Forum posts: 0
File comments: 4
Uploads: 0
The only thing I feel is missing on this great addon is the ability to assign CP based on the selected build as per:
https://www.esoui.com/downloads/info...intRespec.html

Is there a possibility of seeing such functionality in the future?
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Unread 09/19/19, 03:02 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Scale the interface

Originally Posted by Darkwave76
Is it possible to reduce the size of the window/font/icons so that the whole interface is smaller?
The best would be a scale option.

Thanks
I don't think that the API provides means to scale a window. And doing it manually (by reducing the size of fonts, icons and the like) would require a complete rewrite of the UI.
What is the root cause of this question? What display resolution do you use so that the UI is too big?

-mesota
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Unread 09/19/19, 12:29 PM  
Darkwave76

Forum posts: 0
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Scale the interface

Is it possible to reduce the size of the window/font/icons so that the whole interface is smaller?
The best would be a scale option.

Thanks
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Unread 09/09/19, 02:32 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Originally Posted by Valoril
I just found out that my older Aplphagear had a new version 6.7 which Minion was not detecting .
So I deleted the old one and made Minion install the new one (6.7) .
When I log in the game I get an UI Error starting with "Alphagear.lua:86:attempt to index a nil value"

No way to get rid of the UI Error window so I had to delete Alphagear (6.7) .
What is this problem and how to make Alphagear run properly (the previous old version was running OK) ?
Strange.
The only thing in this line that could cause this error is a language file.
In which language do you run your client?

-mesota
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Unread 09/09/19, 09:01 AM  
Valoril

Forum posts: 2
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I just found out that my older Aplphagear had a new version 6.7 which Minion was not detecting .
So I deleted the old one and made Minion install the new one (6.7) .
When I log in the game I get an UI Error starting with "Alphagear.lua:86:attempt to index a nil value"

No way to get rid of the UI Error window so I had to delete Alphagear (6.7) .
What is this problem and how to make Alphagear run properly (the previous old version was running OK) ?
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Unread 08/26/19, 06:53 PM  
Noxifer

Forum posts: 1
File comments: 43
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Re: Re: Re: Re: Missing UI icon

Originally Posted by mesota
Thank you for the analysis.
I'll look into it. Meanwhile you could uninstall AG2 and try to reinstall it manually.

-mesota
Actually... When I started up the game this morning, the icons were there. I did put copies of the dds files in the base AddOn folder, as well as in an additionally layered AlphaGear/assets folder inside the AlphaGear folder (just in case the game interpreted the path as relative to the AlphaGear folder instead of to the AddOn folder or some part of it still wanted the file system the way it was in the old AlphaGear AddOn), but even when I removed them and rebooted the game again the icons were still there. So I suppose a full reboot of game+launcher (after that first initialising of it on all characters) was all that was needed =) Hopefully it'll do the same for anyone else coming across the missing-images issue.
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Unread 08/26/19, 03:26 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Re: Re: Missing UI icon

Thank you for the analysis.
I'll look into it. Meanwhile you could uninstall AG2 and try to reinstall it manually.

-mesota


Originally Posted by Noxifer
Originally Posted by mesota
Originally Posted by Mlekar
cannot get the AG icon on screen in-game visible
Hi!

First of all there is a option in the settings. Make sure that you've enabled "Show AG Icon".
Can you open AG with the slash command: "/alphagear" ?

-mesota
I had the same issue. Setting was enabled, and both hotkey and slash command worked to open it up.
Discovered the reason by accident just now: The actual icon for the on-screen button is blank, so you only see the button (as a red square) when hovering over it. Which doesn't help at all if you don't know where it is xD For now, I moved it to somewhere I can actually find it (if I remember where it is), but I mostly use the hotkey anyway since unlocking mouse cursor and clicking takes much longer ^^

All other icons etc seem to be missing as well, which made it tricky to figure out how to do things the tooltip which I assume is supposed to show images for left-click and right-click looks more like a menu, which meant I tried to move the mouse there to click on it, only to have it vanish. Quite frustrating xD Good thing you had instructions on the AddOn page :3
Last edited by mesota : 08/26/19 at 03:27 PM.
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Unread 08/25/19, 06:55 PM  
Noxifer

Forum posts: 1
File comments: 43
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Re: Re: Missing UI icon

Originally Posted by mesota
Originally Posted by Mlekar
cannot get the AG icon on screen in-game visible
Hi!

First of all there is a option in the settings. Make sure that you've enabled "Show AG Icon".
Can you open AG with the slash command: "/alphagear" ?

-mesota
I had the same issue. Setting was enabled, and both hotkey and slash command worked to open it up.
Discovered the reason by accident just now: The actual icon for the on-screen button is blank, so you only see the button (as a red square) when hovering over it. Which doesn't help at all if you don't know where it is xD For now, I moved it to somewhere I can actually find it (if I remember where it is), but I mostly use the hotkey anyway since unlocking mouse cursor and clicking takes much longer ^^


What it looks like when you hover over it:

What it looks like when you don't:


All other icons etc seem to be missing as well, which made it tricky to figure out how to do things :p the tooltip which I assume is supposed to show images for left-click and right-click looks more like a menu, which meant I tried to move the mouse there to click on it, only to have it vanish. Quite frustrating xD Good thing you had instructions on the AddOn page :3
Last edited by Noxifer : 08/26/19 at 06:52 PM.
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Unread 08/19/19, 02:56 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Missing UI icon

Originally Posted by Mlekar
Good morning,

I am new to ESO and trying to set up some basic addons for a better quality of life gameplay and I wanted to give a try to AG2. However, I cannot get the AG icon on screen in-game visible. Even disabled all other addons, allowed just libs and still no on screen icon for AG.

Does anybody knows where the problem might be?

Thanks a lot,

Mlekar
Hi!

First of all there is a option in the settings. Make sure that you've enabled "Show AG Icon".
Can you open AG with the slash command: "/alphagear" ?

-mesota
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Unread 08/19/19, 01:44 AM  
Mlekar

Forum posts: 0
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Missing UI icon

Good morning,

I am new to ESO and trying to set up some basic addons for a better quality of life gameplay and I wanted to give a try to AG2. However, I cannot get the AG icon on screen in-game visible. Even disabled all other addons, allowed just libs and still no on screen icon for AG.

Does anybody knows where the problem might be?

Thanks a lot,

Mlekar
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Unread 08/01/19, 10:37 PM  
Dolgubon
 
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Re: Re: UI circles

Another way to have this change is to change the line 2072 to:
if bag ~= BAG_WORN or slot == EQUIP_SLOT_COSTUME or true then


For Mesota, if you change the true to a saved variable, and add the option to the settings menu it'll probably work as a general option/new feature.


Originally Posted by mesota
Originally Posted by nin9a4
Hi, I love the mod but I was wondering how to get rid of the circles around the bottem of the equiped item and also remove that bright white thing that shows up when I hover over them? I want the game to be as defult as possible as far as looks go.

Thanks
Those are currently hard coded and there is no option to disable them. But if you dare, you might change the textures which are used to create the effect.
MouseOver: /assets/mo.dds
Bottom: /assets/holde.dds

You can try to replace those with "empty" images. I didn't try this. No Warranties!

Please report your experience!

-mesota
Last edited by Dolgubon : 08/01/19 at 11:46 PM.
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Unread 07/23/19, 05:10 AM  
Duke of Url

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Re: Re: Twice Born set, second Mundus

Originally Posted by mesota
Originally Posted by Duke of Url
Hi, my second Mundus is removed when I change between sets, but your write up says it will remain ? I've updated from 6.4.0 to 6.7.0 and have twice born star on 3 clothes, 2 swords and 2 shields... I can live with it, but if there's something I can do, plz let me know :-)
Strange. From what I see in the code this shouldn't happen. TBS items are swapped first so that there should be at least 5 TBS items equipped. Do you move the same weapon/shield from Main to Backup hand?

-mesota
Hi thnx for responding, I am swapping from a set with TBS, to a different set without TBS, and back again..... are you saying that if I have sets that each include the TBS, changing those would keep the second Mundus.... if so' that's a compromise worth making :-)

Yo... I just tested it by keeping the TBS on both sets.... and voila it works..... thnx again, I'm a happy chappie :-))))
Last edited by Duke of Url : 07/23/19 at 05:44 AM.
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Unread 07/22/19, 01:59 PM  
mesota
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Originally Posted by countdownical
About the build buttons - any possiblity you can allow them to change depending on profile? So let's say I have made a build profile for Blackrose Prison - with 5 different builds for each stage. Then there will be 5 build buttons. But later, when I start doing Sunspire (3 bosses+mob pulls) It will change to 4 buttons. Atm it will stay solid depending on your settings. You get what i'm trying to ask for?

Not sure if this feature is even possible, but if it is, I would be very happy if you could do it!
The problem behind this request is to identify those builds which are filled with meaningful item-/skill-sets. Then show only buttons for those sets (not necessarily the first 4 or 5). Good suggestion not easy to implement. I'll add it to the wish list.

-mesota
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Unread 07/22/19, 01:56 PM  
mesota
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Re: Twice Born set, second Mundus

Originally Posted by Duke of Url
Hi, my second Mundus is removed when I change between sets, but your write up says it will remain ? I've updated from 6.4.0 to 6.7.0 and have twice born star on 3 clothes, 2 swords and 2 shields... I can live with it, but if there's something I can do, plz let me know :-)
Strange. From what I see in the code this shouldn't happen. TBS items are swapped first so that there should be at least 5 TBS items equipped. Do you move the same weapon/shield from Main to Backup hand?

-mesota
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Unread 07/09/19, 12:57 AM  
Duke of Url

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Twice Born set, second Mundus

Hi, my second Mundus is removed when I change between sets, but your write up says it will remain ? I've updated from 6.4.0 to 6.7.0 and have twice born star on 3 clothes, 2 swords and 2 shields... I can live with it, but if there's something I can do, plz let me know :-)
Last edited by Duke of Url : 07/09/19 at 01:14 AM.
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