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Updated: 01/10/19 09:29 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:01/10/19 09:29 AM
Created:12/25/17 12:40 AM
Monthly downloads:21,635
Total downloads:555,820
Favorites:489
MD5:
4.3
Map Pins  Popular! (More than 5000 hits)
Version: 1.45
by: Hoft [More]
Frequently asked questions:
>Are you planning to add eidetic memory books?
No. Just use LoreBooks add-on.
>Can you add quests?
Collecting quest data. But you can use Quest Map add-on.
>I can not see [pin name] on my map.
>How to enable pins?
>Can you add it in menu options?
Just enable it in Map>Filters (see screenshot).
>I do not see some pins on my map.
Check Add-on path.

Little add-on (400kb). It adds additional pins on your ingame map.
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vimpire, Werewolf shrines
- Fishing nodes
- Morrowind:
Vivec Lessons
Ancestral Tombs
Pilgrim's Path
- World achievements:
I like M'aiq
Lightbringer
Give to the Poor
Crime Pays
Peacemaker
- Undaunted:
This One's on Me
Undaunted rescuer
- Orsinium:
One Last Brawl
Orsinium Patron
Wrothgar Relic Hunter
- Thieves guild:
Breaking and Entering
A Cutpurse Above
- Summerset:
Summerset Relics
Time Rifts
Message in Bottle
World event
- Clockwork city:
Precursor Maker
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins is 20. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits Gear Manager
Bandits Loot Manager
Bandits User Interface

1.45
- Precursor Maker and Chronic Chronogler update events fix
- New fishing nodes

1.44
- Compass bug fix
- New fishing nodes in Eastmarth

1.43
- New Pins:
Treasure Map II in Murkmire
Additional fishing nodes in Shadowfen
Additional lore books in Gold coast
- New boss drop info system (currently is empty)

1.42
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler
Dungeon bosses
Crafting stations
Fishing nodes

1.41
- Murkmire: Added Chronic Chronogler achievement pins (thx to Runs)
- Changed: Treasure map icons

1.40
- Murkmire: Added Skyshards and Unknown POI

1.39
- Fishing nodes: zone ids fix

1.38
- "Precursor Maker" fix

1.37
- Added: "Precursor Maker" locations tooltip
- Fishing nodes are now linked to fishing achievements

1.36
- Added: Precursor Maker

1.35
- Update API for Murkmire
- Treasure map update event fix
- Added: AvA filters. Thx to Gandalf
- Added: Vimpire, Werewolf shrines
- Added: Fishing nodes

1.34
- Treasure map update event fix

1.33
- Chests flood fix
- New chests

1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins

1.31.3
- Compass pins fix

1.31.2
- Treasure maps fix

1.31
- New settings. All settings are reseted to defaults. Need to enable pins in Map>Filters.
- Added:
Undaunted Rescuer
Message in Bottle
A Book and its Cover
- Skyshards fix for some dungeons
- Bosses fix for some dungeons
- Time breaches fix
- Chests are disabled by default (they are still bugged)

1.29
- Chests/Thieves troves colors are returned back
- imperialsewershub_base skyshards fix

1.28
- New maps

1.27
- "Chests flood" final fix... failed
- Psijic Portals are removed (they randomly spawns on rune nodes)
- New maps

1.26
- Added ability to remember Psijic Portals
- Time Rifts improvement
- New maps

1.25
- New maps. Jevelry survey maps is nearly full! Thanks to all for helping me to collect it! Special thanks to GaelicCat.

1.24
- This One's on Me fix
- I like M'aiq fix
- "Chests flood" fix. Another one... failed
- New maps

1.23
- Summerset relics update fix
- Time Rifts lvl 0 fix
- New survey maps

1.22
- Summerset Skyshards and dungeon bosses update fix
- Added Time Rifts
- "Chests flood" fix. Another one... failed

1.21.1
- Summerset Skyshards fix

1.21
- "Chests flood" fix... failed
- Summerset: Skyshards, Bosses, CE Treasure Maps, Relics, Crafting stations, Unknown POI

1.20
New Vvardenfell survey maps, thanks to VvaNogert
Wrothgar relic hunter now removes pins when you have the relic in youe bag.

1.19
New chests
Achivements compass pins

1.18
"I like M'aiq" achievment fix
New chests

1.17
Changed chest icon
Added new pins:
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker

1.16.4
- Levels of important pins are rised

1.16
- Compass pins fix
- New pins

1.15
- Trials chests fix
- Events are now disables for disabled pins

1.14
- Public dungeons bosses fix
- Added new survey maps in Vvardenfel

1.13
- Update API for Dragon Bones
- Chests fix
- Added new survey maps in Vvardenfel

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Archived Files (39)
File Name
Version
Size
Uploader
Date
1.44
128kB
Hoft
01/01/19 03:51 PM
1.43
128kB
Hoft
12/24/18 04:28 PM
1.42
127kB
Hoft
12/03/18 08:30 AM
1.41.1
127kB
Hoft
11/20/18 02:27 PM
1.40
126kB
Hoft
11/15/18 09:05 PM
1.39
126kB
Hoft
10/30/18 01:34 AM
1.38
126kB
Hoft
10/12/18 11:08 PM
1.37
126kB
Hoft
10/07/18 12:57 PM
1.36
125kB
Hoft
10/06/18 06:16 AM
1.35
124kB
Hoft
10/01/18 02:12 PM
1.34
114kB
Hoft
09/05/18 04:53 AM
1.33
114kB
Hoft
08/25/18 01:15 AM
1.32
112kB
Hoft
08/14/18 01:10 AM
1.31.3
112kB
Hoft
07/27/18 05:54 AM
1.31
112kB
Hoft
07/23/18 01:53 AM
1.29
112kB
Hoft
06/22/18 12:28 AM
1.28
112kB
Hoft
06/13/18 06:42 PM
1.27
111kB
Hoft
06/04/18 01:54 AM
1.26
111kB
Hoft
06/01/18 04:06 AM
1.25
111kB
Hoft
05/29/18 04:56 AM
1.24
111kB
Hoft
05/27/18 08:28 AM
1.23
110kB
Hoft
05/25/18 07:49 AM
1.22
111kB
Hoft
05/24/18 09:24 AM
1.21.1
109kB
Hoft
05/21/18 10:05 PM
1.21
110kB
Hoft
05/18/18 12:43 PM
1.20
108kB
Hoft
04/07/18 07:37 PM
1.19
108kB
Hoft
03/27/18 04:08 AM
1.18
111kB
Hoft
03/24/18 08:28 PM
1.17
79kB
Hoft
03/24/18 09:52 AM
1.16.4
76kB
Hoft
03/05/18 11:18 PM
1.16.3
76kB
Hoft
03/05/18 05:13 AM
1.16.2
76kB
Hoft
03/04/18 07:07 AM
1.16.1
76kB
Hoft
03/03/18 10:02 PM
1.16
76kB
Hoft
03/02/18 04:09 PM
1.15
76kB
Hoft
02/26/18 01:47 PM
1.14
76kB
Hoft
01/29/18 09:49 PM
1.13
76kB
Hoft
01/27/18 01:04 AM
1.12
76kB
Hoft
01/16/18 06:36 AM
1.11
75kB
Hoft
01/09/18 05:24 AM


Post A Reply Comment Options
Unread 01/09/18, 02:58 PM  
Tagonius

Forum posts: 2
File comments: 8
Uploads: 0
Originally Posted by Hoft
The Map have limitation to min pin size. But I'l think what can be done with chests icons.
Actually, the original size for chests and treasures is ok, but I prefer the unknown POI and skyshards icon in size 30. If there was a console command to set a different size for each icon, that would be enough.

It could be part of the /pinsize command, something like:

/pinsize c 20 (change only chest icon sizes to 20)
/pinsize 20 (change everything to 20)

Thanks!
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Unread 01/09/18, 12:07 PM  
Baertram
 
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Forum posts: 2067
File comments: 2209
Uploads: 55
Originally Posted by Hoft
Baertram was not right. Links to anddons that inspire me to tis work is removed.
Why that?

Congratulations. Even if you mined the data all yourself, which was somehow proofed isn't correct (and even if your guildmates helped they seem to have copied the exact data then somehow and provided it to you) you should at least give credit to the ideas and other addons which you have copied.

If you wouldn't know they exist, alright. But you even reject to give credit on purpose which makes me sad.

The users who use your work can be glad they have something working (and as I read they don't care where it comes from as long as it somehow works....). Sad but true, and thanks to MasterLenman who seems to be different.

But they will run into errors with other addons, pretty sure. Because your addon isn't compatible due to the lack of libraries which assure this and where build in years of coproduction of addon devs and users.

The most annoying fact is that your behaviour destroys the energy and fun that some really good addons devs, who worked for years to make this game and community better, invested here, and they get slapped in their face by your attitude.
Many users might get angry if these devs abandon their addons completely because of such ignorance of single persons.
I hope you'll fix and take over all these addons then and keep them updated. I bet your user fanbase here will use tons of these addons to and you'll see how the users react then
Last edited by Baertram : 01/09/18 at 12:08 PM.
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Unread 01/09/18, 11:11 AM  
Hoft
 
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Forum posts: 16
File comments: 580
Uploads: 9
Originally Posted by Tagonius
I'm having a problem with unknown POI, it marks known set crafting stations as unknown (faded icon appears under the white standard one).
This dummy icon placed to give set tooltips. But it must be hidden under original icon. I'l check it!

Also, it would be great to have a chat command to select the size of the different icons separately. I like the unknown POI as big as they appear in-game, but I'd prefer the chests a little smallers so they don't clutter the map.
The Map have limitation to min pin size. But I'l think what can be done with chests icons.
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Unread 01/09/18, 07:48 AM  
Tagonius

Forum posts: 2
File comments: 8
Uploads: 0
Hi, nice addon, it works great and I appreciate that you update it regularly. Thanks for your work.

I'm having a problem with unknown POI, it marks known set crafting stations as unknown (faded icon appears under the white standard one).

Also, it would be great to have a chat command to select the size of the different icons separately. I like the unknown POI as big as they appear in-game, but I'd prefer the chests a little smallers so they don't clutter the map.
Last edited by Tagonius : 01/09/18 at 07:49 AM.
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Unread 01/07/18, 10:42 PM  
Hoft
 
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Forum posts: 16
File comments: 580
Uploads: 9
Originally Posted by MasterLenman
So you took the data from your guildmates in good faith. Well, it turns out they just gave you a copy-pasta of other addons' data. So now you should think about how to deal with this.
Used different source that contains Vvardenfell

Originally Posted by Lagos
Я, наверное, зажрался, но можно пины сундуков сделать поменьше и прозрачности добавить.
Разумно. Сделано.
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Unread 01/07/18, 07:34 AM  
MasterLenman

Forum posts: 2
File comments: 61
Uploads: 1
Originally Posted by Hoft
Originally Posted by Lagos
Все, честмастер сношу? Теперь он сам будет запоминать?
Будет ))

Originally Posted by MasterLenman
How come your coordinates for world bosses are exactly the same...
I can not say - I did not compare. Just used bosses coordinates from guildmates. My own bosses are from Clockwork City.

Originally Posted by MasterLenman
And why are the Morrowind open dungeon bosses missing?
Not all at once ))
So you took the data from your guildmates in good faith. Well, it turns out they just gave you a copy-pasta of other addons' data. So now you should think about how to deal with this.
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Unread 01/07/18, 06:40 AM  
Lagos

Forum posts: 0
File comments: 6
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Сундуки

Я, наверное, зажрался, но можно пины сундуков сделать поменьше и прозрачности добавить. Вся карта белая. В идеале - иконки из честмастера взять, там они идеальны были.
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Unread 01/06/18, 11:31 PM  
Hoft
 
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Forum posts: 16
File comments: 580
Uploads: 9
Originally Posted by Lagos
Все, честмастер сношу? Теперь он сам будет запоминать?
Будет ))

Originally Posted by MasterLenman
How come your coordinates for world bosses are exactly the same...
I can not say - I did not compare. Just used bosses coordinates from guildmates. My own bosses are from Clockwork City.

Originally Posted by MasterLenman
And why are the Morrowind open dungeon bosses missing?
Not all at once ))
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Unread 01/06/18, 05:32 PM  
MasterLenman

Forum posts: 2
File comments: 61
Uploads: 1
Originally Posted by Hoft
Originally Posted by Ayantir
First I never said yes for the data.
Some time ago I asked you to use data from your add-on. No answear. So no permission. And I accept this.

>So you stole SkyShards, LoreBooks, LostTreasure, ChestMaster9000 data... did 99% of your addon.
You did nothing for my add-on. All data was collected from open sources (forums, specialized sites), in game sources and by my guildmates.
Even custom icons was maded by my self. Not stealed...
I've read your code. And nothing taken from it even methods. All was made from scratch.

So. You. did. nothing. Even simple answear for my request.

Skyshards, Lore books, Treasure maps. Example sources:
tamrieljournal.com
esohead.com
elderscrollsguides.com

ChestMaster9000 have no own data. All data was collected by my guildmates.

Baertram was not right. Links to anddons that inspire me to tis work is removed.
That is very hard to believe. How come your coordinates for world bosses are exactly the same as in the Destinations addon? It happened by accident that exactly the same have longer coordinates (like 0.5693813562, 0.2841663659) or shorter coordinates (like 0.62, 0.61)?

If you take other people's work, have the decency to give credit to them. And don't blatantly lie about it.
Next time try changing every coordinate by 0.00001 or something to cover it up at least.

I agree with Ungrave that the long hiatus on updates left a void, but this isn't the solution.

EDIT: And why are the Morrowind open dungeon bosses missing? Why didn't you datamine them as well? Of course, it has nothing to do with the fact that they aren't in Destinations right now. But fear not, they will be added soon, so you can copy them as well.
Last edited by MasterLenman : 01/06/18 at 06:21 PM.
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Unread 01/06/18, 04:57 PM  
Lagos

Forum posts: 0
File comments: 6
Uploads: 0
Chest

- Chests (known base and ability to add new)

Все, честмастер сношу? Теперь он сам будет запоминать?
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Unread 01/06/18, 02:28 PM  
Hoft
 
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Forum posts: 16
File comments: 580
Uploads: 9
Originally Posted by Ayantir
First I never said yes for the data.
Some time ago I asked you to use data from your add-on. No answear. So no permission. And I accept this.

>So you stole SkyShards, LoreBooks, LostTreasure, ChestMaster9000 data... did 99% of your addon.
You did nothing for my add-on. All data was collected from open sources (forums, specialized sites), in game sources and by my guildmates.
Even custom icons was maded by my self. Not stealed...
I've read your code. And nothing taken from it even methods. All was made from scratch.

So. You. did. nothing. Even simple answear for my request.

Skyshards, Lore books, Treasure maps. Example sources:
tamrieljournal.com
esohead.com
elderscrollsguides.com

ChestMaster9000 have no own data. All data was collected by my guildmates.

Baertram was not right. Links to anddons that inspire me to tis work is removed.
Last edited by Hoft : 01/06/18 at 02:55 PM.
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Unread 01/06/18, 01:31 PM  
Ayantir
 
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Forum posts: 1022
File comments: 1561
Uploads: 31
I don't know what to think about this addon.

First I never said yes for the data.

I agree that I let it on an free licence, but since I'm here, please have the decency to have a yes. And ask. You asked if you could use skyshard data on your minimap addon. I didn't answered because a smart dev would not need to add pin data in its map addon but grab pins the others addos create.

So you stole SkyShards, LoreBooks, LostTreasure, ChestMaster9000 data.

I personnaly spent years to build some of those addons and I'm really disapointed to see my work used without my agreement.

Then you're not using LMP. Another thing which I don't like and will treat like the addons creators like you who doesn't give a **** about compatibility between everyone work.

I've personnaly speculated on few things.

Change all the data to a format that you'll not be able to use.
Minify the code and the data.
And other things.

--

One of the basterd who did 99% of your addon.
__________________
Obsessive Compulsive Coder

My little french Guild: Cercle de l'Eveil
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Unread 01/05/18, 06:33 PM  
iksaa

Forum posts: 17
File comments: 28
Uploads: 0
Re: Re: Opaque Undiscovered Pins

Originally Posted by Hoft
Originally Posted by iksaa
can you make the undiscovered pins/places a bit opaque?
Added
I love you.

Thank you! Hoft.
Last edited by iksaa : 01/05/18 at 06:34 PM.
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Unread 01/05/18, 05:55 PM  
Hoft
 
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Forum posts: 16
File comments: 580
Uploads: 9
Re: Opaque Undiscovered Pins

Originally Posted by iksaa
can you make the undiscovered pins/places a bit opaque?
Added
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Unread 01/03/18, 04:30 PM  
iksaa

Forum posts: 17
File comments: 28
Uploads: 0
Opaque Undiscovered Pins

Hellow, first of all, your mod is amazing, thank you!

now the request.

can you make the undiscovered pins/places a bit opaque? like the image below.

Last edited by iksaa : 01/03/18 at 04:31 PM.
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