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Updated: 10/31/20 02:24 PM
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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Updated:10/31/20 02:24 PM
Created:12/31/17 09:00 AM
Monthly downloads:224
Total downloads:60,626
Favorites:127
MD5:
Categories:Unit Mods, Casting Bars, Cooldowns, Sorcerer, Graphic UI Mods, Info, Plug-in Bars, Utility Mods
Pet Health  Popular! (More than 5000 hits)
Version: 1.12
by: goobsnake [More]
LOCALIZATION'S:




REQUIREMENTS:

If neither of the libraries listed below are installed, the add-on will continue to work but on a very limited basis.

1. LibSlashCommander library required for in-game slash commands.
2. LibAddonMenu is required for addon settings UI.


FEATURES:
* Display a permanent pet health bar window with real time pet health updates
* Choose between the default rectangular pet health frame or ZOS style (Similar to in-game character health bar frame)
* Show center screen unsummoned pet alerts when a pet has died or when you are swimming
* Display center screen low health/shield alerts based on remaining value percentage (Adjust slider to value of 1 or higher)
* Hide pet health bar window while in a group dungeon
* Only display the pet health bar window while in combat
* Movable visual pet health bar window
* Lock pet health bar window in place
* Toggle pet name & health values displayed on the pet health bar window
* Displayed Pet Health values use the whatever you have chosen in the ESO combat settings for all of your other in-game unit frames
* Account wide or per character option saving

SLASH COMMANDS:

/pethealthcombat
Toggles visibility of the health bar to show only during combat (default off)
/pethealthlabels
Toggles pet names on health bar (default on)
/pethealthvalues
Toggles numbers on health bar (default on)
Pet health window use the whatever you have chosen in the ESO combat settings for all of your other in-game unit frames
/pethealthbackground
Toggles background (default on)
/pethealthunsummonedalerts
Displays on-screen alerts when a pet has died or been unsummoned from swimming (default off)
/pethealthwarnhealth
Must enter a number (1 thru 99) after the slash command - Displays an onscreen warning once the pet's health is below the chosen number. (default 0/off)
/pethealthwarnshield
Must enter a number (1 thru 99) after the slash command - Displays an onscreen warning once the pet's shield is below the chosen number. (default 0/off)
/pethealthcombathealth
Must enter a number (0 thru 99) after the slash command and the /pethealthcombat setting must be enabled - Displays the pet health bar when the "in combat" setting is enabled and the pet's health has reached the chosen percentage number. (default 0)
/pethealthhideindungeon
Hides pet health bar window while in group dungeons (default off)
/pethealthsettings
Displays the addon settings UI screen

GITHUB PAGE:

https://github.com/goobsnake/Pet-Health

* This is a continuation of Scootworks Pet Health add-on, with his permission and transfer of author status to me.


DONATIONS:

Current Release - 1.12 Changes:
1. Implemented: Updated API version to 100033 for the upcoming Markath update
1.11 Changes:
1. Implemented: Updated API version to 100032 for the upcoming dlc update
2. Fixed: Some pet names in the Russian client had their names changed preventing the add-on from working correctly
3. Fixed: When morphing the base pet into its upgraded form would sometimes cause an error
1.10a Changes:
1. Removed: Libstub library references removed from various parts of code
2. Fixed: The pethealthbackground slash command will no longer be available if the ZOS style pet health frames are enabled
1.10 Changes:
1. Fixed: Unsummoned alerts will no longer display onscreen when logging out or manually dismissing pets
2. Fixed: Pet health showing 0 health in certain scenarios such as dismissing one of two pets
3. Implemented: Pet health window can now be automatically hidden when entering a group dungeon (Pets no longer take damage in group dungeons)
4. Updated: API version has been updated for Greymoor
1.09 Changes:
1. Fixed: The Pet Health bar was not populating the names of summoned pets due to a change in abilityId's & ability names done in today's Harrowstorm update. **Includes fixes for EN/DE/FR/RU localizations
2. Enabled: libslashcommander has been re-enabled - Make sure you download the latest libslashcommander update!
1.08 Changes:
1. Disabled: libslashcommander slash commands have been disabled due to ongoing PTS errors with that lib. I'll likely re-enable if that lib is fixed.
2. Updated: API version has been updated for Harrowstorm
1.07 Changes:
1. Implemented: The pet health window is now able to be locked or unlocked in place
2. Minor Change: Removed LibStub from being an optional dependency, this lib should be bundled in the LibSlashCommander or LibAddonMenu library files
1.06 Changes:
1. Implemented: Bumped API version to 100028 & 100029
2. Bug Fix: Believe I've fixed the Lua error occurring when a pet has leveled up.
1.05 Changes:
1. Implemented: Bumped API version to 100026
2. Bug Fix: Fixed a crash when "allow out of date addon's" is not checked and certain library's are out of date.
1.04 Changes:
1. Implemented: Account wide settings are now available via the addon menu
2. Implemented: New option to toggle Pet health bars to look like ZOS's standard Player health bars. Low health values will visually pulse the Pet health bar. - Thanks chaoticvoid!
***New feature only available in the addon menu, no slash command. There may be a few visual oddities with low Pet health & full shields that still need to be refined.***
3. Implemented: Russia locale/translation is now available - Thanks SheogorathGR!
1.03 Changes:
1. Implemented: Onscreen pet unsummoned or killed alerts via on/off toggle
2. Implemented: Pet health percentage for the only in combat setting (Configurable)
1.02 Changes:
1. Removed: Libs are now optional and a separate download for you to maintain, they are no longer included with this addon. The addon will continue to work with default settings if no libs are found, see read first section for details
2. Implemented: Addon menu settings UI is now functional thanks to Baertram - Can be accessed via the addon settings area or /pethealthsettings
3. Implemented: Numerous locale additions, changes and general code cleanup thanks to Baertram
4. Implemented: Onscreen low health alert for pets (Configurable)
5. Implemented: Onscreen low shield alert for pets (Configurable)
6. Fixed an issue: Random error caused by "updatepetstats attempt to index a nil value" should be fixed
1.01 Changes:
1. Fixed an issue: Disabled excessive chat messages until I've had more time to sort them out
1.00 Changes:
1. Updated API level to 100025 / Murkmire
2. Changed: This add-on is now simply called "Pet Health" so the saved variables file will be recreated. The in-game client will see this add-on as a new/fresh add-on, so any prior Scootworks Pet Health add-ons will need to be removed/uninstalled. All prior settings and window frame placement will get reverted to default for the first install then be saved & remembered afterwards
3. Changed: Numerous slash command chat messages were altered slightly
4. Changed: /pethealthdebug slash command is no longer available by default
5. Removed: Dependency on LibScootworksFunctions
Archived Files (16)
File Name
Version
Size
Uploader
Date
1.11
17kB
goobsnake
08/20/20 01:28 PM
1.10a
17kB
goobsnake
05/22/20 05:04 PM
1.10
17kB
goobsnake
05/10/20 01:48 PM
1.09a
16kB
goobsnake
02/25/20 12:09 PM
1.09
16kB
goobsnake
02/24/20 10:07 PM
1.08a
16kB
goobsnake
02/23/20 12:14 PM
1.08
16kB
goobsnake
02/23/20 10:51 AM
1.07
16kB
goobsnake
10/02/19 04:10 PM
1.06
16kB
goobsnake
09/25/19 05:01 PM
1.05
16kB
goobsnake
02/25/19 10:44 AM
1.04
16kB
goobsnake
11/29/18 04:57 PM
1.03
12kB
goobsnake
11/06/18 08:43 PM
1.02
11kB
goobsnake
11/05/18 07:50 PM
1.01
63kB
goobsnake
11/01/18 08:59 PM
1.00
63kB
goobsnake
10/31/18 12:49 PM
15
66kB
Scootworks
08/14/18 10:16 AM


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Unread 11/07/18, 08:12 AM  
goobsnake
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Forum posts: 1
File comments: 88
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Originally Posted by b5anon
Have you not implemented the global save option yet? You have a drop down list but only character wide is available. I prefer account wide for my settings so I was glad to see this but it still seems to only be character wide at the moment.

Thanks for reviving this, I was sad when it was pulled by the original author.
Not yet but its on the todo list, just no ETA at the moment.
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Unread 11/07/18, 02:28 AM  
b5anon

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Have you not implemented the global save option yet? You have a drop down list but only character wide is available. I prefer account wide for my settings so I was glad to see this but it still seems to only be character wide at the moment.

Thanks for reviving this, I was sad when it was pulled by the original author.
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Unread 11/06/18, 08:56 PM  
goobsnake
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Originally Posted by Alessondria
Both my sliders are at 0 and going in the water still says my pet has died. If I unsummon them on purpose says they died. If I am in combat and one gets killed after it ends it says they died. I really don't want it to tell me when they die even if it worked as intended.
This should be a toggle now and disabled by default. When enabled it now more accurately detects when you are swimming and says the pets have been unsummoned due to swimming. It also will let you know when a pet dies by the actual pets name like Clannfear, etc. The alerts are much more accurate but are on a settings toggle now and disabled by default.

I also implemented a suggestion you had previously about the only in combat health slider. When the in combat setting is enabled and the slider set to like 80, the pet frame will only show when you are in combat and a pet's health is at or below 80%. However, if you have two pets summoned if one pet is at the slider value of 80 or below, the pet bar shows for both pets even though one might be at 80% and the other at 100%. It's going to get complex to implement the heath bars independently to show up on a per pet basis on a health value so I doubt I'll implement that any time soon but hopefully this works for now.

For now I'm happy with how things are working with todays update. I'll be moving toward fixing bugs and making a list of future enhancements so there might not be another update for awhile unless something is drastically broken.

Feel free to send over more ideas and I'll put them on a future feature list (If it's possible to implement).
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Unread 11/05/18, 11:30 PM  
Alessondria

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Both my sliders are at 0 and going in the water still says my pet has died. If I unsummon them on purpose says they died. If I am in combat and one gets killed after it ends it says they died. I really don't want it to tell me when they die even if it worked as intended.
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Unread 11/05/18, 08:21 PM  
goobsnake
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File comments: 88
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Originally Posted by Alessondria
Hey, its me again!

o/~

You didn't stuff the files into the correctly named folder before you rar-ed them.

Thank you for removing that LOADED system message at login or whetever it was!

EDIT: the library ui works great now and you actually put in my suggestion!
I hate to be a party pooper but... I don't really like the giant red text alerts with it. Could you have an option to remove them? Also I jumped in a lake and it despawned my pets but the red text said they died. I knew they didn't... got out of the water and they sure enough respawned. Might wanna add a check for that. But I would like to just have an option to remove the alert text altogether. Its nice but not for me. Just wanna see their health bard above mine ^_^

EDIT x2: Ohhh that slider is for the alert messages, not what % health the pet bar shows. Okay never mind about that last comment and offering my suggestion again

EDIT x3: grrrrr.... okay so turned the sliders to 0 and that 'pet has died' still happens in the water. I really don't want it to say that anyways. Personally.
Zip file is correct now. Yeah the sliders are for a low health alert but I'll look into the health % when the bar finally shows but no guarantees. The alerts can be disabled by setting the slider back to 0. The pet has died text will be changed, there will be a check put in for when the player is swimming and I will add that as a setting that can be toggled. It's a WIP and up for feedback.

If I can't get it done by tomorrow, it'll have to wait until this weekend or next week for an update.
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Unread 11/05/18, 07:43 PM  
Alessondria

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Hey, its me again!

o/~

You didn't stuff the files into the correctly named folder before you rar-ed them.

Thank you for removing that LOADED system message at login or whetever it was!

EDIT: the library ui works great now and you actually put in my suggestion!
I hate to be a party pooper but... I don't really like the giant red text alerts with it. Could you have an option to remove them? Also I jumped in a lake and it despawned my pets but the red text said they died. I knew they didn't... got out of the water and they sure enough respawned. Might wanna add a check for that. But I would like to just have an option to remove the alert text altogether. Its nice but not for me. Just wanna see their health bard above mine ^_^

EDIT x2: Ohhh that slider is for the alert messages, not what % health the pet bar shows. Okay never mind about that last comment and offering my suggestion again

EDIT x3: grrrrr.... okay so turned the sliders to 0 and that 'pet has died' still happens in the water. I really don't want it to say that anyways. Personally.
Last edited by Alessondria : 11/05/18 at 07:59 PM.
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Unread 11/05/18, 05:09 PM  
goobsnake
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Originally Posted by hagermanj
I am still receiving this error:

user:/AddOns/PetHealth/PetHealth.lua:225: attempt to index a nil value
stack traceback:
user:/AddOns/PetHealth/PetHealth.lua:225: in function 'UpdatePetStats'
<Locals> unitTag = "playerpet2", i = 3, name = "Twilight Matriarch" </Locals>
user:/AddOns/PetHealth/PetHealth.lua:394: in function '(anonymous)'
<Locals> _ = 131120, unitTag = "playerpet2" </Locals>

I have both Sorcerer pets active.

It seems only to happen when I first summon the pets. But it does not seem to affect anything.
Just thought you would want to know.
Hopefully have this fixed in the latest update from today.
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Unread 11/02/18, 08:43 AM  
hagermanj

Forum posts: 2
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I am still receiving this error:

user:/AddOns/PetHealth/PetHealth.lua:225: attempt to index a nil value
stack traceback:
user:/AddOns/PetHealth/PetHealth.lua:225: in function 'UpdatePetStats'
<Locals> unitTag = "playerpet2", i = 3, name = "Twilight Matriarch" </Locals>
user:/AddOns/PetHealth/PetHealth.lua:394: in function '(anonymous)'
<Locals> _ = 131120, unitTag = "playerpet2" </Locals>

I have both Sorcerer pets active.

It seems only to happen when I first summon the pets. But it does not seem to affect anything.
Just thought you would want to know.
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Unread 11/02/18, 07:30 AM  
Alessondria

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I have a request. Would it be possible to have the 'in combat only' option also only display when wounded? I'd like them to be hidden if they are at full health. Maybe even shown at a % or under would be good.
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Unread 11/02/18, 07:24 AM  
Alessondria

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I ran a dolmen with pets out. After that went in a pond to swim and then got on my guar for a ride. There were none of those system messages so that's great!

I do want to ask that you remove the intial 'loaded' system message on a login or UI reload that occurs. I disabled this add-on and reloaded; sure enough this mod does that. Being a perfectionist and liking things set up a certain way this does bother me. I hope you have the time and willingness to do this.

Thanks for bringing this GREAT mod back to life. When I get some more gold I shall send you some.
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Unread 11/02/18, 02:34 AM  
Baertram
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No problem, will check the git later and fork it for a lam patch then.
Will build it optionally so ppl can use the chat commands or lam.

Good idea with the death and threshold hint. Should be easily doable with the health values given.

Originally Posted by goobsnake
Originally Posted by Baertram
Thanks for maintaining this addon.
Any interest into adding LibAddonMenu as "non-obgilatory" settings menu library?
Could work on a patch and provide you the data if you like to.
Chat commands are nice but most addons use the visual UI settings (the library shouldn't be included in your addon: most other addons or stand alone installation of the library got it already).
And one can make this addon work even without it, like today with the chat commands, and as a plus use LAM settings menu if library is installed.
That would be awesome if you have the time, otherwise a settings UI was on my to-do list. The project git url is listed on the bottom of the add-ons page. I also have plans for an onscreen alert for a pets death or even an onscreen alert based on a health threshold, either settings based. The other add-on I maintain is BetterUI and have similar on screen alerts implemented for various things, find them handy.
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Unread 11/01/18, 02:13 PM  
goobsnake
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Originally Posted by Baertram
Thanks for maintaining this addon.
Any interest into adding LibAddonMenu as "non-obgilatory" settings menu library?
Could work on a patch and provide you the data if you like to.
Chat commands are nice but most addons use the visual UI settings (the library shouldn't be included in your addon: most other addons or stand alone installation of the library got it already).
And one can make this addon work even without it, like today with the chat commands, and as a plus use LAM settings menu if library is installed.
That would be awesome if you have the time, otherwise a settings UI was on my to-do list. The project git url is listed on the bottom of the add-ons page. I also have plans for an onscreen alert for a pets death or even an onscreen alert based on a health threshold, either settings based. The other add-on I maintain is BetterUI and have similar on screen alerts implemented for various things, find them handy.
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Unread 11/01/18, 12:35 PM  
Baertram
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Thanks for maintaining this addon.
Any interest into adding LibAddonMenu as "non-obgilatory" settings menu library?
Could work on a patch and provide you the data if you like to.
Chat commands are nice but most addons use the visual UI settings (the library shouldn't be included in your addon: most other addons or stand alone installation of the library got it already).
And one can make this addon work even without it, like today with the chat commands, and as a plus use LAM settings menu if library is installed.
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Unread 11/01/18, 10:16 AM  
goobsnake
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Originally Posted by Alessondria
it seemed to happen on my pet bar too when I switched. Persists after a relog. I didn't overwrite the addon or have the old one. Seems to happen when I mount or swim. The add-on is fine but I just need those system messages from this mod suppressed.
Yeah they will be, its not supposed to spam like that so it's a bug. I will try to push out a fix after work later this evening after more testing.
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Unread 11/01/18, 10:09 AM  
Alessondria

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it seemed to happen on my pet bar too when I switched. Persists after a relog. I didn't overwrite the addon or have the old one. Seems to happen when I mount or swim. The add-on is fine but I just need those system messages from this mod suppressed.
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