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Firesong (8.2.5)
Updated:01/05/23 07:19 AM
Created:01/24/18 02:47 AM
Monthly downloads:7,083
Total downloads:1,317,518
Favorites:626
MD5:
Daily Alchemy  Popular! (More than 5000 hits)
Version: 1.5.1
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)


Need libraries (Please download!)
 LibMarify
 LibAddonMenu-2.0
 LibCustomMenu



Future plans (not necessarily possible ...)
  • New Reagent priority [TamrielTradeCentre] ... Now Testing This Addon
  • New Reagent priority [ArkadiusTradeTools] ... Now Testing This Addon
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.5.0 to 1.5.1 ---------------
1.Update keyword.


Version: 1.4.20 ---------------
1.APIVersion Up 101036
2.Update keyword.


Version: 1.4.19 ---------------
1.APIVersion Up 101034
2.Update keyword.


Version: 1.4.18 ---------------
1.APIVersion Up 101033


Version: 1.4.15 to 1.4.17 ---------------
1.Add BR(Brazilian Portuguese) localization.


Version: 1.4.14 ---------------
1.Added warning message (don't know that ability[Laboratory Use])


2.Added Setting(Delay time).


Version: 1.4.13 ---------------
1.APIVersion Up 100034

2.Bug fix (Polish localization)
Update keyword.


Version: 1.4.12 ---------------
1.APIVersion Up 100033


Version: 1.4.11 ---------------
1.Bug fix
Fixed the display of the context menu.


Version: 1.4.10 ---------------
1.APIVersion Up 100032
1.Bug fix
Fixed a case where couldn't access the alchemy table.


Version: 1.4.5 to 1.4.9 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.4.4 ---------------
1.Add /langru


Version: 1.4.3 ---------------
1.APIVersion Up 100031


Version: 1.4.2 ---------------
1.Bug fix
Fixed a debugLog.


Version: 1.4.1 ---------------
1.Use LibCustomMenu.


Version: 1.4.0 ---------------
1.APIVersion Up 100030
2.LibMarify Outside.


Version: 1.3.10 ---------------
1.change the SavedVariables format.


Version: 1.3.9 ---------------
1.Bug fix
Fixed a bug where items could not be acquired.


Version: 1.3.8 ---------------
1.Bug fix
Fixed error when bulk creating.


Version: 1.3.7 ---------------
1.Bug fix
operator + is not supported for number + nil.


Version: 1.3.6 ---------------
1.Added link to [ConfirmMasterWrit]


Version: 1.3.3 to 1.3.5 ---------------
1.Add Witches Festival Writ.
2.Bug fix
LibMarify Update.


Version: 1.3.0 to 1.3.2 ---------------
1.APIVersion Up 100029


Version: 1.2.26 to 1.2.27 ---------------
1.APIVersion Up 100028

2.Add Polish translation.
Thank you! tomkolp


Version: 1.2.25 ---------------
1.Bug fix
LibMarify Update.

2.Bug fix
Fixed sort order when price is 0 gold.

3.Add Reagent(Dragon's Blood, Dragon's Bile)


Version: 1.2.24 ---------------
1.APIVersion Up 100027


Version: 1.2.23 ---------------
1.Bug fix
LibMarify Update.


Version: 1.2.22 ---------------
1.Added debug log.


Version: 1.2.21 ---------------
1.Change some logic


Version: 1.2.20 ---------------
1.Bug fix
Remove trash


Version: 1.2.19 ---------------
1.Bug fix
Fixed a bug that keeps creating the same item.

2.Bug fix
Crafting interface closing when no active writ.


Version: 1.2.18 ---------------
1.Bug fix
Fix name mismatch error.


Version: 1.2.17 ---------------
1.Remove system bug patch. [GetCraftingSkillLineIndices]

2.Bug fix
Some users have string.lower() disabled?


Version: 1.2.16 ---------------
1.Bug fix
Fixed recieving items from bank automatically.

2.Bug fix
Fixed sorting method by price.


Version: 1.2.15 ---------------
1.System bug patch. [GetCraftingSkillLineIndices]


Version: 1.2.14 ---------------
1.Bug fix
Modified a bit of material acquisition method.

2.APIVersion Up 100026


Version: 1.2.13 ---------------
1.Add Setting: Do not use locked items ... default ON


Version: 1.2.12 ---------------
1.Bug fix
Fixed a little bit of processing to remove material from the box.

2.Add log message


Version: 1.2.11 ---------------
1.Bug fix
Fixed sorting method by price.


Version: 1.2.9 to 1.2.10 ---------------
1.Add Setting: Reagent priority ... Low price reagent at [ArkadiusTradeTools]


Version: 1.2.8 ---------------
1.Update LibStub

2.Add Setting: Show log ... default ON

3.Add Setting: Reagent priority ... Low price reagent at [TamrielTradeCentre]


Version: 1.2.7 ---------------
1.Bug fix
Fix wording on setting screen


Version: 1.2.6 ---------------
1.APIVersion Up 100025


Version: 1.2.5 ---------------
1.Bug fix
Fixed creating the wrong item when Master Writ.


Version: 1.2.4 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.3 ---------------
1.Bug fix
Fixed a bug that caused errors when crafting with multiple characters.


Version: 1.2.2 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.1 ---------------
1.Bug fix (French localization)
Update keyword.

2.Update keyword(English localization)
Thanks daimon!


Version: 1.2.0 ---------------
1.Started to support [FCO Item Saver].
2.Bug fix (French localization)
Update keyword.


Version: 1.1.7 ---------------
1.Bug fix (French localization)
Add keyword.


Version: 1.1.6 ---------------
1.APIVersion Up 100024

2.Change logic to retrieve items from bank

3.Add functions when return home


Version: 1.1.5 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.1.4 ---------------
1.Bug fix (Russian localization)
Add keywords for item acquisition.


Version: 1.1.3 ---------------
1.Re-upload as version information is incorrect


Version: 1.1.2 ---------------
1.Using the new function GetItemLinkItemId(itemLink)

2.Integrate setting items(Retrieve items from home storage)

3.Bug fix (French localization)
Delete item acquisition keywords

4.Add information on new materials(Somerset)


Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.4.6ru1.2.1
1kB
06/06/20 11:01 AM
Patch
1.1.0
3kB
05/21/19 10:36 AM
Patch


Archived Files (37)
File Name
Version
Size
Uploader
Date
1.5.0
55kB
Marify
12/24/22 06:40 PM
1.4.20
46kB
Marify
11/25/22 04:15 AM
1.4.19
46kB
Marify
06/13/22 08:24 AM
1.4.17
45kB
Marify
04/27/21 07:13 PM
1.4.16
45kB
Marify
04/24/21 09:19 AM
1.4.15
44kB
Marify
04/21/21 08:46 AM
1.4.14
42kB
Marify
03/21/21 07:27 AM
1.4.13
40kB
Marify
03/12/21 06:42 AM
1.4.12
40kB
Marify
11/25/20 10:52 PM
1.4.11
40kB
Marify
09/30/20 12:19 AM
1.4.10
40kB
Marify
08/26/20 02:53 AM
1.4.9
39kB
Marify
06/20/20 12:02 AM
1.4.8
40kB
Marify
06/06/20 05:04 AM
1.4.7
39kB
Marify
06/05/20 08:22 AM
1.4.6
39kB
Marify
06/05/20 02:44 AM
1.4.5
39kB
Marify
06/04/20 06:59 AM
1.4.3
38kB
Marify
05/26/20 06:57 PM
1.4.2
38kB
Marify
03/30/20 07:05 AM
1.4.1
38kB
Marify
03/27/20 09:11 PM
1.4.0
38kB
Marify
03/02/20 07:06 AM
1.3.10
83kB
Marify
11/19/19 04:55 AM
1.3.8
77kB
Marify
11/12/19 05:12 AM
1.3.7
77kB
Marify
11/07/19 08:48 PM
1.3.6
77kB
Marify
11/07/19 07:51 PM
1.3.5
77kB
Marify
11/02/19 07:34 AM
1.3.4
74kB
Marify
10/31/19 06:31 PM
1.3.3
70kB
Marify
10/29/19 06:09 AM
1.3.2
63kB
Marify
10/22/19 02:39 AM
1.3.0
173kB
Marify
10/21/19 07:56 PM
1.2.27
170kB
Marify
08/20/19 01:10 AM
1.2.26
167kB
Marify
08/13/19 12:22 AM
1.2.25
165kB
Marify
05/24/19 06:40 PM
1.2.24
158kB
Marify
05/21/19 02:29 AM
1.2.0
74kB
Marify
08/30/18 07:05 PM
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9
5kB
01/24/18 02:47 AM


Post A Reply Comment Options
Unread 04/24/18, 06:19 AM  
Anceane
 
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Forum posts: 306
File comments: 1017
Uploads: 1
opening banker (thithis) after getting the 3 quests (alchemy, enchant, prov) give this error (food was in bank but no potion ready) --- update the error happens even if i have the good potion in bank and complete the quest---


Code:
operator < is not supported for table < table
stack traceback:
	[C]: in function 'table.sort'
	user:/AddOns/DailyAlchemy/DailyAlchemy.lua:443: in function 'DailyAlchemy:CreateParameter'
	(tail call): ?
	user:/AddOns/DailyAlchemy/Bank.lua:72: in function 'DailyAlchemy:Acquire'
	user:/AddOns/DailyAlchemy/DailyAlchemy.lua:95: in function '(anonymous)'

Then at the station, addon did not craft the potion (option selected is max quantities) and i had to do it manually

This on a lv 50 Master alchemy who knows every combinations possible

(no worry btw i know this is quite a beta test as you try to do what everyone want as usual)

Thank you

--A little observation---
computer take a slight freeze since the 2 last version of the addon, when i open the bank to check for alchemy and prov.
Not very important but still 4 secondes when all the game is on pause.

--I also use dolgubon addon and never happened even with your addon at is first versions
Last edited by Anceane : 04/24/18 at 07:02 AM.
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Unread 04/24/18, 06:03 AM  
Elvoc

Forum posts: 0
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New Error

Just started getting these errors this morning since last change..

operator < is not supported for table < table
stack traceback:
[C]: in function 'table.sort'
user:/AddOns/DailyAlchemy/DailyAlchemy.lua:443: in function 'DailyAlchemy:CreateParameter'
user:/AddOns/DailyAlchemy/DailyAlchemy.lua:314: in function 'DailyAlchemy:Crafting'
user:/AddOns/DailyAlchemy/DailyAlchemy.lua:895: in function 'DailyAlchemy:StationInteract'
user:/AddOns/DailyAlchemy/DailyAlchemy.lua:93: in function '(anonymous)'
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Unread 04/23/18, 10:20 PM  
Marify
 
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Uploads: 10
Re: It's complicated!

Originally Posted by Daxxie
If you want to go there, then you also have to look at what quality of potion is pulled from the bank or not pulled because I already have a purple version in inventory so the writ is "complete".

Excuse me.
I think that it is an important topic, but I do not understand the issue... 
· What is a purple potion?
· Topics that purple potion should be excluded?
· Topics that ON / OFF of exclusion should be changeable?
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Unread 04/20/18, 11:31 PM  
Dolgubon
 
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Re: It's complicated!

Originally Posted by Daxxie
you also have to look at what quality of potion is pulled from the bank or not pulled because I already have a purple version in inventory so the writ is "complete".
I'm.rehards to just that bit, there's going to be a new function DoesItemLinkFulfillJournalQuestCondition which might be able to.wotk.around that.
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Unread 04/20/18, 11:19 PM  
Anceane
 
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Re: It's complicated!

You are right, and i personally do not need any changes from the actual version, but the changes bringing the MM version bother me reason why i would prefer it as an option.


Originally Posted by Daxxie
Which ingredients to use; quantity, price, user choice, etc. If you want to go there, then you also have to look at what quality of potion is pulled from the bank or not pulled because I already have a purple version in inventory so the writ is "complete". These are issues that influenced Dolgubon's decision not to do Alchemy. I can understand that, it's complicated.

Frankly, I don't care! For one thing, I often get some of those high value mats just for doing writs. If I'm running short I go run around for a while and harvest more. (I'm a hoarder and a compulsive harvester, I never run short, lol) I do the surveys and get more mats. And, what I make for doing writs, from mats to surveys to other items to gold, far outweighs what I might have to pay if I had no desire to harvest & actually bought mats.

Simple, low overhead, works for me, just my opinion.

On the other side of the fence, I think it's great that Marify is considering options for those who do have concerns. I have found all of the addon writers I've dealt with here to be very considerate and helpful.

Daxxie
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Unread 04/20/18, 06:34 PM  
Daxxie

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It's complicated!

Which ingredients to use; quantity, price, user choice, etc. If you want to go there, then you also have to look at what quality of potion is pulled from the bank or not pulled because I already have a purple version in inventory so the writ is "complete". These are issues that influenced Dolgubon's decision not to do Alchemy. I can understand that, it's complicated.

Frankly, I don't care! For one thing, I often get some of those high value mats just for doing writs. If I'm running short I go run around for a while and harvest more. (I'm a hoarder and a compulsive harvester, I never run short, lol) I do the surveys and get more mats. And, what I make for doing writs, from mats to surveys to other items to gold, far outweighs what I might have to pay if I had no desire to harvest & actually bought mats.

Simple, low overhead, works for me, just my opinion.

On the other side of the fence, I think it's great that Marify is considering options for those who do have concerns. I have found all of the addon writers I've dealt with here to be very considerate and helpful.

Daxxie
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Unread 04/20/18, 08:43 AM  
crafty35a
 
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Originally Posted by Marify
I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
Sounds perfect, thanks. Just the MM part is fine for me, I know the manual priority will be a lot more work to code.
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Unread 04/20/18, 08:25 AM  
VulcanTourist
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If you do add manual value priorities, have you seen how AutoResearch handles trait research priorities? It has a number of fields equal to the number of traits, with a drop-down list attached to each field, from which you can select one of the traits. The result is that the priority is ordered visually from top to bottom (and left to right). Visual ordering would probably be crucial with 26 reagents to consider all at once.
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Unread 04/20/18, 08:11 AM  
Anceane
 
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Originally Posted by Marify
Originally Posted by Anceane
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.

I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
That would really be grat that way, choices please everyone
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Unread 04/20/18, 07:56 AM  
Marify
 
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Originally Posted by Anceane
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.

I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
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Unread 04/20/18, 07:48 AM  
Marify
 
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Originally Posted by VulcanTourist
As much as I hate subjective valuations, I think using data from Master Merchant or Tamriel Trade Center while also looking at quantities would be a good idea... as long as it doesn't introduce too much overhead in the process.

Even better, or in addition, would be a means for each player to adjust relative values specific to his own needs. Different players who engage in selling potions will probably try to specialize in selling certain ones, which would result in certain ingredients being more highly valued by that player than other players. Any one-size-fits-all valuation is likely to frustrate such specialists.
Hi !
The first schedule,
I'm thinking about adding manual settings or investigating [Master Merchant].
[Tamriel Trade Center] is difficult to deal with....


[Manual]
・Manual setting of priority on the add-on setting (26 kinds of Reagent)

[Price from MasterMerchant]
・Yet to be investigated

[Price from TamrielTradeCenter]
・Yet to be investigated
・Because it is not supported in Japanese, I am not confident of testing and bug correspondence...
・I cooperate a little bit with translation, but it still takes time.

[Other]
・will consider it when a request comes out
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Unread 04/20/18, 07:03 AM  
Anceane
 
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Originally Posted by crafty35a
Originally Posted by Marify
I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Yes, this would be very useful! Personally, I will continue crafting my potions manually for now since I don't like to use my valuable ingredients unless necessary. But I will definitely use this add-on if this function is added. Thanks for your consideration!
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.
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Unread 04/20/18, 06:56 AM  
crafty35a
 
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Originally Posted by Marify
I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Yes, this would be very useful! Personally, I will continue crafting my potions manually for now since I don't like to use my valuable ingredients unless necessary. But I will definitely use this add-on if this function is added. Thanks for your consideration!
Last edited by crafty35a : 04/20/18 at 06:59 AM.
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Unread 04/20/18, 02:38 AM  
VulcanTourist
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While quantity on hand might seem an acceptable gauge of value at first - presumably the valued ones are harder to obtain - it won't always be true. If someone has recently crafted a big batch of a potion using valuable ingredients, then the quantity of those will be low relative to others. If that is then used as the criteria for deciding what to use in crafting writ potions, then those more valued ingredients will be wasted.

As much as I hate subjective valuations, I think using data from Master Merchant or Tamriel Trade Center while also looking at quantities would be a good idea... as long as it doesn't introduce too much overhead in the process.

Even better, or in addition, would be a means for each player to adjust relative values specific to his own needs. Different players who engage in selling potions will probably try to specialize in selling certain ones, which would result in certain ingredients being more highly valued by that player than other players. Any one-size-fits-all valuation is likely to frustrate such specialists.
Last edited by VulcanTourist : 04/20/18 at 02:43 AM.
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Unread 04/20/18, 02:28 AM  
Marify
 
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Originally Posted by crafty35a
This sounds great. One question: how does this add-on decide which ingredients to use to make the potion/poison? Is it random? It would be great if it was smart enough to use the cheapest ingredients (via MM price).
Hi !
There are some exceptions, but now judging by quantity.
Will use materials with many quantities first.

I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
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