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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:256
Total downloads:69,775
Favorites:237
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Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 05/24/14, 03:19 AM  
Namiel

Forum posts: 0
File comments: 12
Uploads: 0
Target range Indicator

Hi there!
I still use your UI even if "Out of date" because it's simply amazing and keeps my interface ultra clean. I love to have everything under my control but in a non clunky way, and your addon works exactly as I like: i play from a notebook, with a small screen, and even the feature to adjust UI scale is awesome.
Anyway I noticed the target range indicator cannot be edited anymore: i get used to have it enabled but almost invisible to the eye. Can you please re-add the option to change color and opacity, please? Thanks
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Unread 05/24/14, 04:00 AM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Re: Target range Indicator

Originally Posted by Namiel
Hi there!
I still use your UI even if "Out of date" because it's simply amazing and keeps my interface ultra clean. I love to have everything under my control but in a non clunky way, and your addon works exactly as I like: i play from a notebook, with a small screen, and even the feature to adjust UI scale is awesome.
Anyway I noticed the target range indicator cannot be edited anymore: i get used to have it enabled but almost invisible to the eye. Can you please re-add the option to change color and opacity, please? Thanks
Have you updated to the latest version (2.03)? It should no longer be Out of Data as of this update. Additionally, to fade the range indicator, open the option for colour and you can set the "Opacity" level there which will fade it as its decreased.
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Unread 05/25/14, 09:37 AM  
Namiel

Forum posts: 0
File comments: 12
Uploads: 0
Re: Re: Target range Indicator

Originally Posted by Kith
Originally Posted by Namiel
Hi there!
I still use your UI even if "Out of date" because it's simply amazing and keeps my interface ultra clean. I love to have everything under my control but in a non clunky way, and your addon works exactly as I like: i play from a notebook, with a small screen, and even the feature to adjust UI scale is awesome.
Anyway I noticed the target range indicator cannot be edited anymore: i get used to have it enabled but almost invisible to the eye. Can you please re-add the option to change color and opacity, please? Thanks
Have you updated to the latest version (2.03)? It should no longer be Out of Data as of this update. Additionally, to fade the range indicator, open the option for colour and you can set the "Opacity" level there which will fade it as its decreased.
Thanks for your reply!
I downloaded 2.03 just minutes ago, but that option won't show up. Under the Range Finder tab i see only two options: the first asks me to activate the range finder, the second if i want to use it only for hostile/neutral mobs.
And nothing else.
Anyway, when i click on one of the tab of the Azurah's settings, the "too many anchors processed" error shows up! I use FTC in addiction to your mod (previous versions worked fine toghether, don't know if something has changed).
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Unread 05/25/14, 06:03 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Re: Re: Re: Target range Indicator

Originally Posted by Namiel
Originally Posted by Kith
Originally Posted by Namiel
Hi there!
I still use your UI even if "Out of date" because it's simply amazing and keeps my interface ultra clean. I love to have everything under my control but in a non clunky way, and your addon works exactly as I like: i play from a notebook, with a small screen, and even the feature to adjust UI scale is awesome.
Anyway I noticed the target range indicator cannot be edited anymore: i get used to have it enabled but almost invisible to the eye. Can you please re-add the option to change color and opacity, please? Thanks
Have you updated to the latest version (2.03)? It should no longer be Out of Data as of this update. Additionally, to fade the range indicator, open the option for colour and you can set the "Opacity" level there which will fade it as its decreased.
Thanks for your reply!
I downloaded 2.03 just minutes ago, but that option won't show up. Under the Range Finder tab i see only two options: the first asks me to activate the range finder, the second if i want to use it only for hostile/neutral mobs.
And nothing else.
Anyway, when i click on one of the tab of the Azurah's settings, the "too many anchors processed" error shows up! I use FTC in addiction to your mod (previous versions worked fine toghether, don't know if something has changed).
Ah, the problem is the 'too many anchors processed' message. Its a glitch with the default UI (presumably) that happens when you have to many UI elements being made at once... like in an options menu. There is an addon here:

http://www.esoui.com/downloads/info4...chorsAway.html

... that suppresses that message so it will go back to working. can you install that and then check under Range Finder again and you should have the full set of options now.
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Unread 05/26/14, 04:39 AM  
Namiel

Forum posts: 0
File comments: 12
Uploads: 0
Re: Re: Re: Re: Target range Indicator

Originally Posted by Kith
Ah, the problem is the 'too many anchors processed' message. Its a glitch with the default UI (presumably) that happens when you have to many UI elements being made at once... like in an options menu. There is an addon here:

http://www.esoui.com/downloads/info4...chorsAway.html

... that suppresses that message so it will go back to working. can you install that and then check under Range Finder again and you should have the full set of options now.
Yay! Thanks! Works perfectly now, and i see all the options for colors and fonts!
A big thanks you're so kind
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Unread 05/26/14, 04:27 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
Any idea what this orange glowy thing is? It's been showing up since Craglorn update and only appears briefly after I log in.

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Unread 05/26/14, 06:08 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by pinstripesc
Any idea what this orange glowy thing is? It's been showing up since Craglorn update and only appears briefly after I log in.

Not a clue, its actually part of the default ReticleTarget window. I've always wondered what its meant to be for. Its not anything my mod touches though, its just part of that window and controlled by the game.
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Unread 05/27/14, 08:55 PM  
BornDownUnder
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Forum posts: 59
File comments: 200
Uploads: 1
Raid Frame health text?

As subject title states, are you planning at any stage on implementing health text overlays to the raid frames? As a healer I found it quite frustrating with the default party frame not having any text to determine which player had to take priority in terms of healing when in magicka intensive situations.

While I haven't reached the heights for raiding yet, I can foresee the issue arising again for me, Particularly if I am too play my usual role in raids for mmo games, which is off-healer/off-tank.
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Unread 05/29/14, 03:41 AM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
My font keeps being displayed as terminal or something for all overlays when I open the game. I have to manually switch the font back and forward for it to work properly. The saved variable file looks normal with the correct font.
Last edited by SektaNZ : 05/29/14 at 03:41 AM.
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Unread 05/29/14, 07:19 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by SektaNZ
My font keeps being displayed as terminal or something for all overlays when I open the game. I have to manually switch the font back and forward for it to work properly. The saved variable file looks normal with the correct font.
Hrm. If the settings are still saying the correct font, did you change/add/remove any other mods lately? Azurah uses LibMediaProvider to get fonts (from any other mod installed) and perhaps the one whose font you were using (Azurah has none but stock by default) has changed their setup or is loading 'after' Azurah so its not available when the overlays are created.

As its fixed when manually changing i'm assuming the later and if that is the case, then i'll try and think of a way to delay creation of the overlays until after any other addons are loaded. Probably in the same way I delay 'movement' for a second on load to prevent a semi-related issue.
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Unread 05/30/14, 12:22 AM  
Arnovich

Forum posts: 0
File comments: 67
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Can you add ultimate power display without the current value overshooting, as here?
http://www.esoui.com/downloads/info4...overshoot.html
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Unread 06/04/14, 08:05 PM  
SektaNZ

Forum posts: 10
File comments: 118
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Originally Posted by Kith
Originally Posted by SektaNZ
My font keeps being displayed as terminal or something for all overlays when I open the game. I have to manually switch the font back and forward for it to work properly. The saved variable file looks normal with the correct font.
Hrm. If the settings are still saying the correct font, did you change/add/remove any other mods lately? Azurah uses LibMediaProvider to get fonts (from any other mod installed) and perhaps the one whose font you were using (Azurah has none but stock by default) has changed their setup or is loading 'after' Azurah so its not available when the overlays are created.

As its fixed when manually changing i'm assuming the later and if that is the case, then i'll try and think of a way to delay creation of the overlays until after any other addons are loaded. Probably in the same way I delay 'movement' for a second on load to prevent a semi-related issue.
I fixed it by making my own addon load the fonts. I found that the Player Prompt will still move to a different position if set to default. You can check this by resetting to default, then reloading ui, and it will drop to a lower position. Log in and it's where it's suppose to be, reloadui and it drops. It stays if you make a change to it though which is good.
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Unread 06/20/14, 03:18 PM  
Phinix
 
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EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem.

Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
Last edited by Phinix : 06/24/14 at 07:47 PM.
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Unread 06/23/14, 08:19 PM  
babylon

Forum posts: 14
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Not sure what's going on, but since today can't get the xp bar to "always show" on screen (only shows when in a menu like my bag or character screen). And also when I go into Azurah settings my fps drops from 78-99 down to like 7-20 when I hover my cursor over any of the tabs in Azurah settings (like Experience or Target or even if I hover my cursor over any of the words in Azurah settings menu). Not seeing the same thing occur if I look in other addon settings menus, just seems to be Azurah.

For reference my specs are i7 2600k @4.6GHz and 780gtx sc acx + 8 gigs 1600 RAM etc so it's not a computer thing, and again it was all fine yesterday, just started today.
Last edited by babylon : 06/23/14 at 08:20 PM.
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Unread 06/24/14, 06:45 PM  
Nyxx

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Will you be updating this addon to work with the new patch? Logged in today to see it's not working or appearing in the settings anymore. Really disappointed and dreading having to play without it
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