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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:256
Total downloads:69,781
Favorites:237
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Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 04/13/14, 07:43 PM  
Lumber

Forum posts: 0
File comments: 55
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Originally Posted by Kith
The ultimate values are set based on what the stock interface reports for your current and maximum ultimate values which seems to be a max of 1000 points stored. I'm unsure if that maximum can ever change (the mod will update dynamically if it does) as i've been modding instead of playing and not really messed with ults yet.
Currently the ultimate percentage displayed is took into account relative to the total amount and not in relation to the cost necessary for the activation of the slotted ability.

This can be annoying, except for the assassination ult, that was referred below.

If you want, here is a little modification of your code :

elseif (powerType == POWERTYPE_ULTIMATE) then
cost, mechType = GetSlotAbilityCost(8)
local pct = math.floor((powerValue / cost) * 100)
Azurah.overlays.ultimatePer:SetText(pct .. "%")
Azurah.overlays.ultimate:SetText(powerValue)
The only flaw I can't seem to solve is that once reaches 100%, the "%" no longer appears behind the numbers, if you know how to fix it would be great.
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Unread 04/13/14, 07:18 PM  
Morgnes

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@ Kith

About the Ultimates:
The percentile right now is based on 1000 points which is max, regardless of the ultimate slotted, meaning you reach 100% when u are at max points and not when you can activate the slotted ulti.

I used Foundry Tactical combat for a while mainly for the buff timers. They have a read-out on which ulti is slotted and how many points it needs to be activated. Those points are set to 100%. Maybe you could talk to them to see how they've done it.

About the experience bar:
It glitches some times at veteran levels e.g. 257 000 / 1 (257000%), the glitch disappears after a while (no reloadui / loading screen necessary)
Last edited by Morgnes : 04/13/14 at 07:22 PM.
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Unread 04/13/14, 05:54 PM  
BloodEagle

Forum posts: 10
File comments: 72
Uploads: 0
Originally Posted by Kith
Originally Posted by BloodEagle
@Kith, when setting up my UI, I placed the Stam, Health and Magika close to one another. After eating a Magika increase food, I noticed the bar got larger making it overlap the health bar.

Is there something I can change in the .lua to keep the bars the same size and just show a number increase on the bar so they do not overlap?
I may be able to do this, but it will be a bit of work that i'll need to do later in the week as the bars changing size is soemthing the default UI does (which I wasn't actually aware of until people reported it here) and that means tinkering with the guts again.

I will take a look at it though and if it seems impossible (until we get full access to the stock code) i'll see if I can make a special case on positioning for the bars so they grow left|right away from the center as a last resort.
Thanks much!
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Unread 04/13/14, 04:33 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by p6kocka
OK, if I put the scale for compass to 50 and lower, the pins are very small and not readable ... is it possible to make an extra slider for scaling the pins?
I'll look into this, the current 'fix' for pin scaling was somewhat of a kludge as I was trying to get a version out before I went to bed last night. I think I know how to fix it though now i've had some time to think. Should be in 1.4 in the next day or so.
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Unread 04/13/14, 04:31 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by BloodEagle
@Kith, when setting up my UI, I placed the Stam, Health and Magika close to one another. After eating a Magika increase food, I noticed the bar got larger making it overlap the health bar.

Is there something I can change in the .lua to keep the bars the same size and just show a number increase on the bar so they do not overlap?
I may be able to do this, but it will be a bit of work that i'll need to do later in the week as the bars changing size is soemthing the default UI does (which I wasn't actually aware of until people reported it here) and that means tinkering with the guts again.

I will take a look at it though and if it seems impossible (until we get full access to the stock code) i'll see if I can make a special case on positioning for the bars so they grow left|right away from the center as a last resort.
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Unread 04/13/14, 04:28 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by Zeinder
A lot of good features coming in, but I have a question about the value shown for the ultimates. What base ultimate value is it working off of? I'm curious because my assassination ult only requires 50 and gains damage after reaching that value, but it would be nice to know where that stands in relation for max potential purposes.
The ultimate values are set based on what the stock interface reports for your current and maximum ultimate values which seems to be a max of 1000 points stored. I'm unsure if that maximum can ever change (the mod will update dynamically if it does) as i've been modding instead of playing and not really messed with ults yet.
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Unread 04/13/14, 04:26 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by b92303008
Nice work! Really looking forward to the self/target buff and debuff feature. That is the one last piece of the beautiful puzzle!

*Edit*
Additionally, it seems that there is a conflict with Wykkyd's Framework. With Wykkyd's Framework toolbar enabled, I can't move the compass and target health. Even if I disable it and move the compass and target health to the place I wish, they reset back to the default position after enabling Wykkyd's Framework again.
Could you please update to the latest Wykkyd's and see if this still happens? There was a conflict between our two mods that has been resolved in later versions. Thanks.
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Unread 04/13/14, 03:37 PM  
SwiftHunter

Forum posts: 6
File comments: 37
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Originally Posted by Nimarhie
This mod and Bazgrim's toolbar from Wykkyd's framework conflict. If you have the toolbar turned on it forces the compass to stick to the top.
I use both mods and all work great together.
I can move the compass and target bars without issues.
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Unread 04/13/14, 01:07 PM  
Nimarhie

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This mod and Bazgrim's toolbar from Wykkyd's framework conflict. If you have the toolbar turned on it forces the compass to stick to the top.
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Unread 04/13/14, 12:36 PM  
p6kocka

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OK, if I put the scale for compass to 50 and lower, the pins are very small and not readable ... is it possible to make an extra slider for scaling the pins?
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Unread 04/13/14, 11:23 AM  
SwiftHunter

Forum posts: 6
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Kith thank you.
Moving player info already. Looks much better closer together without having that info going over the bars.

Great work on this.
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Unread 04/13/14, 10:46 AM  
FreakyFreak

Forum posts: 1
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Kith,
Thanks a million!
No conflicts with several other addons and no issues to report as of 1.3

Only request is the warning messages in the top right corner.
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Unread 04/13/14, 09:54 AM  
daimon
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Forum posts: 13
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Excellent addon, thank you!
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Unread 04/13/14, 09:45 AM  
Zeinder

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A lot of good features coming in, but I have a question about the value shown for the ultimates. What base ultimate value is it working off of? I'm curious because my assassination ult only requires 50 and gains damage after reaching that value, but it would be nice to know where that stands in relation for max potential purposes.
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Unread 04/13/14, 08:34 AM  
BloodEagle

Forum posts: 10
File comments: 72
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@Kith, when setting up my UI, I placed the Stam, Health and Magika close to one another. After eating a Magika increase food, I noticed the bar got larger making it overlap the health bar.

Is there something I can change in the .lua to keep the bars the same size and just show a number increase on the bar so they do not overlap?
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