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Craglorn (1.1)
Updated:09/14/14 04:17 PM
Created:11/12/13 01:03 PM
Monthly downloads:258
Total downloads:210,659
Favorites:420
MD5:
Esohead  Popular! (More than 5000 hits)
Version: 0.1.13b
by: Dolby [More]


Help the ESO Community and install the Esohead AddOn!

The Esohead Addon is a lightweight addon you install in game that helps us keep the website up to date! You can then submit this data to Esohead using these instructions.

We will use this collected data to keep our database accurate for The Elder Scrolls Online. The more data we get the better our database becomes for you!

Slash Commands
Code:
/esohead reset Completely resets all gathered data.

/esohead debug on|off Toggles verbose addon debugging.

/esohead datalog Displays the total number of each data type the addon has gathered.

/rl & /reload Aliases of the reloadui command
##0.1.13

(changes made by Seerah)

Bugfixes
- You cannot get position information for the reticleover unit any longer,
can only collect information of npcs that you interact with, and use the player position.
Moved the NPC logging code to the EH.OnChatterBegin function.

Changes
- Removed residual provisioning tracking code

##0.1.12

Minor Update
- Sharlikran PR: Updated TOC

##0.1.11

Bugfixes
- Sharlikran PR: Fixed checking for duplicate data entries

##0.1.10

Bugfixes
- Data logged with double quotes in the name are now escaped properly, this addresses many lua errors users were experiencing.
- Sharlikran PR#4: Various fixes with harvest loot accuracy
- Fixed vendor tracking
- Removed debug message for harvesting Nodes that do not exist in EsoheadConstants.lua, it is no longer needed.

Changes
- Removed logging of provisioning data

Features
- User can reset specified data type (/esohead reset npc)

Credits:
- Code snippets borrowed from HarvestMap by Shinni

##0.1.9

Bugfixes
- Sharlikran PR#4: Added "Heavy Sack" and changed "Kresh Weed" and "Silver Weed" to "Kreshweed" and "Silverweed"

Features
- Added localization for German and French. While German only needs a few translations, the French localization needs many updates. Any help would be appreciated.
- Added debug message for harvesting Nodes that do not exist in EsoheadConstants.lua. It should only fire when you are harvesting.

Credits:
- German Localization: KinqxsYrox, and Rathputin
- French Localization: Deadlock, jillorval, Kalmeth, and wookiefrag

##0.1.8

Bugfixes
- Sharlikran's pull request changed Node Name Case and Added "Kresh Weed", "Pure Water", "Silver Weed"

##0.1.7

Bugfixes
- Map callbacks were being fired way more than necessary from a fix in 0.1.6, causing FPS drops whenever a reticle hovers over a loggable object. This has been addressed to fire only when it should.

##0.1.6

Bugfixes
- Fixed a bug where a coordinates would be recorded on the wrong map if the player navigates away from the current map. Bug #23 by Shinni, ref: http://www.esoui.com/portal.php?id=1&a=viewbug&bugid=23
- Increased API version to 100003 to resolve out of date issues.

##0.1.5

Bugfixes
- Harvest/Provisioning data is now being collected when the player has Auto Loot enabled.

Features
- ``EH.lastTarget`` has been added to provide the name of the last NPC/Object the player had their reticle over _before_ any interaction commands are fired. This is useful, for example, in having the name of the harvest node available immediately after the harvest is complete (when EVENT_LOOT_RECEIVED is fired on auto-loot), even if the player's reticle wanders around and targets other things while they're harvesting.
- A new function ``EH.IsValidNode`` has been added to support an additional table of game data generated in our EsoheadConstants.lua file. This function can be used to pass the name of an interactable object and determine if it's a valid harvesting node (includes provisioning nodes).

##0.1.4

Bugfixes
- Added an additional check to ensure a material is a provisioning-type before logging it
- Unexpectedly empty fields should no longer be stored

Features
- Improved the reliability of the ``EH.currentTarget`` variable
- Narrowed the distance a player needs to be from a previously logged data point in order to log a nearby point from 1% map size to 0.5%

##0.1.3

Bugfixes
- Fixed a bug where looting a tradeskill material from an enemy counted as a harvest node

Features
- The addon is now called "Esohead" rather than "Esohead Looter"
- Saved variables for each data type are now independently versioned from eachother. This allows us to change the format data is collected and force the client to clear out the old version's obsolete data.
- Provisioning materials are now logged differently from materials of other tradeskills.

##0.1.2

Bugfixes
- Harvest data is no longer collected when a player opens a container in their inventory with tradeskill materials (such as from a hireling).

##0.1.1

Features
- Complete refactor of the addon, it is no longer a ZO_CallbackObject
- ``EH.ItemLinkParse`` has been added to parse in-game item links for ingesting key parts of the string.
- Harvesting data is now supported by ``EsoheadConstants.lua``, which helps associate a material gathered with a parent tradeskill as the in-game API does not provide that relationship.
- An additional ``/reload`` alias has been added to support the current alias of ``/rl`` for the in-game command ``/reloadui``
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.1.10
13kB
Dolby
05/22/14 07:08 PM
0.1.8
10kB
Dolby
04/17/14 03:23 PM
0.1.7
9kB
Dolby
04/02/14 03:51 PM
0.1.6
10kB
Dolby
03/30/14 02:13 PM
0.1.5
12kB
Dolby
02/18/14 09:55 AM
0.1.3
10kB
Cairenn
02/14/14 10:12 PM


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Unread 04/06/14, 04:02 PM  
Tillints

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File comments: 3
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Just in case anyone needs to know or runs into the problem of the icons not showing up, you also need to install t he addon of the ESOheaders and the ESOhead markers.
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Unread 04/05/14, 11:13 AM  
PhenixAsh
 
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Forum posts: 3
File comments: 6
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File not found error

When I try to upload my ESOhead.lua file I get a File not found error on the page. I know the file is there as I can see it in the folder when using Windows Explorer and when I browse to it using the upload tool on the page. Is there any suggestions on how to correct this as I would like to continue to contribute to ESOhead as I explore the world.
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Unread 04/05/14, 04:48 AM  
Rathputin

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File comments: 4
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German translation

For all those who play in german. EsoHead won't collect Data for the german Client. So I translate the Array (OK, there are some Words, i don't translated, cause I don't know them). The Array is located in the file 'EsoheadConstants.lua' in the AddOn-Folder. The Name of the Array: 'EH.validNodes'. I put the Translation in the same order, so get the english one in one column of a spreadsheet and the following german in the next column to translate the lost one or to translate to french. Here are the german list (maybe there are some false, I post corrections if I find them):
"Eschenholz",
"Aspektrune",
"Rucksack",
"Fass",
"Fass (versengt)",
"Fässer",
"Fässer (versengt)",
"Korb",
"Buchenholz",
"Birkenholz",
"Benediktenkraut",
"Buch",
"Bücherstapel",
"Bücher",
"Bücherregal",
"Flasche",
"Flaschen",
"Brot",
"Wolfsauge",
"Schrank",
"Kalziniumerz",
"Möhren",
"Käse",
"Akelei",
"Kornblume",
"Baumwolle",
"Kiste",
"Kiste (versengt)",
"Kisten",
"Kisten (versengt)",
"Tasse",
"",
"Tassen",
"Tisch",
"Drachendorn",
"",
"",
"Dwemererz",
"Ebenfaden",
"Ebenerz",
"Speitäubling",
"Blauer Glöckling",
"Essenzrune",
"Famin",
"Fisch",
"Flachs",
"Essen",
"Galatiterz",
"Becher",
"Getreide",
"Weintrauben",
"Hickoryholz",
"Feineisenerz",
"Koboldschemel",
"Eisenerz",
"Eisenkraut",
"Glas",
"Krug",
"Jute",
"Wiesenschaumkraut",
"Leuchttäubling",
"Mahagonyholz",
"Ahornholz",
"Flinksilbererz",
"Bergblume",
"Becher",
"Namiras Fäulnis",
"Nachttisch",
"Nachtholz",
"Nirnwurz",
"Eichenholz",
"Oreichalkoserz",
"Topf",
"Machtrune",
"",
"",
"",
"",
"Radischen",
"Sack",
"",
"Spinnenseide",
"Stinkmorchel",
"",
"Stamm",
"Urne",
"Vase",
"Violetter Tintling",
"Leerfaden",
"Leersteinerz",
"Kleiderschrank",
"Wasserhyazinthe",
"",
"Weißkappe",
"Weinregal",
"Wermut",
"Eibenholz",
Last edited by Rathputin : 04/05/14 at 07:24 PM.
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Unread 04/04/14, 10:21 PM  
Xuxa

Forum posts: 0
File comments: 4
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Skyshards

I love this addon, but one of the biggest reasons I want it isn't working correctly. A lot of the skyshards I have already collected still show up on the map as "uncollected skyshard".

Please fix this!
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Unread 04/04/14, 05:34 PM  
Tillints

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File comments: 3
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Has anyone heard of my issue?

I posted yesterday, the AddOn itself doesnt even work on the game.
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Unread 04/04/14, 04:18 PM  
h3llz0r1

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All gathered info disappearing

Guys.. Can I get more information of why all gathered information is disappearing everytime I close game and open up
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Unread 04/04/14, 01:31 PM  
Anceane
 
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AddOn Author - Click to view AddOns

Forum posts: 309
File comments: 1007
Uploads: 1
Bug in Cyrodill

Here the error i have each time i enter cyrodill

Derniere version used, NA server, english langage



Thank you
Last edited by Anceane : 04/04/14 at 01:32 PM.
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Unread 04/03/14, 07:13 PM  
RandomMonkey

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File comments: 1
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I have been using esohead along with markers so I can map out what I harvest.
However my data keeps being reset, this has happened 3 times so far, in fact according to esohead /datalog, I have not harvested anything.

Any ideas?
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Unread 04/03/14, 05:15 PM  
Tillints

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File comments: 3
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I just downloaded the AddOn and it doesnt seem to be working inside the game. I've updated and it and going to the AddOns section, it only gives me a sideways triangle to drop down the EsoheadMarkers option, which then only says Required Add-Ons: but with nothing following.

I got to my map and my filters and dont see any filters there.

Any ideas?
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Unread 04/02/14, 05:36 PM  
Syber01

Forum posts: 6
File comments: 23
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Yep, seems better now, thanks!
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Unread 04/02/14, 05:18 PM  
SkolVikings94

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Originally Posted by Dolby
Esohead just updated the AddOn (Esohead-0.1.7) to address this issue. Please update it when you get a chance and let us know.

Thanks
This has fixed it for me! Thank you. (Note: The update hasn't been pushed on Minion yet.)
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Unread 04/02/14, 04:57 PM  
wmrojer

Forum posts: 2
File comments: 51
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Massive SaveVariable file

In an attempt to cure the lag this addon is causing me I cleared out NPC, Provisioning and Fishing Hole data from my SavedVariables\Esohead.lua and it went from 1511 KB to 330 KB. I know from earlier (in my WoW days) that lua tends to bog down on large arrays.

I could probably have left Fishing Hole date since that wasn't much. But both the NPC and Provisioning data is massive.

There seems to be a problem with moving NPC's and Summoned pets being logged in a lot of positions making the data extremely large.

Tracking provisioning materials is just plain stupid since they are EVERYWHERE.

There also seems to be some trouble with vendor logging. I had none in my file, and I have bought and sold from several vendors.
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Unread 04/02/14, 04:35 PM  
Dolby
Every day I'm shuffling
 
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ESOUI Admin

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Esohead just updated the AddOn (Esohead-0.1.7) to address this issue. Please update it when you get a chance and let us know.

Thanks
Last edited by Dolby : 04/02/14 at 04:35 PM.
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Unread 04/02/14, 04:12 PM  
BL!NK

Forum posts: 7
File comments: 20
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Yea Stuttering issue, Not sure the FPS actually drops but that's how it appears in game when ever your cursor goes over a target it stutters.

Only starting experiencing this issue after the latest NA patch.
Last edited by BL!NK : 04/02/14 at 04:13 PM.
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Unread 04/02/14, 03:59 PM  
SkolVikings94

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Yeah, same thing happening to me. Massive FPS drops when this is enabled.

Thank you for the update, Dolby.
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