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Updated: 08/25/20 01:09 PM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/25/20 01:09 PM
Created:05/26/18 02:51 AM
Monthly downloads:1,382
Total downloads:41,621
Favorites:54
MD5:
Categories:Graphic UI Mods, Bags, Bank, Inventory
6.1.5
BetterUI :: Gamepad Interface Improvements  Popular! (More than 5000 hits)
Version: 2.74
by: goobsnake [More]
LOCALIZATION'S:




REQUIREMENTS:

1. LibAddonMenu is required for this add-on to load and for the add-on's in-game settings.


GENERAL INTERFACE IMPROVEMENTS:
1. Arkadius' Trade Tools average price embedded in the item tooltip
2. Master Merchant average price embedded in the item tooltip
3. Tamriel Trade Centre average price embedded in the item tooltip
4. Display item trait and research knowledge in the item tooltip
5. Reduce font size in the item tooltips
6. Remove "delete" dialog confirmation when deleting mail
7. Ability to scroll to the next item type using trigger buttons, while in the inventory or banking screens

REVAMPED GAMEPAD INVENTORY:
1. Equipped, Junk & Stolen item categories added
2. ESO+ Craft Bag support
3. Persistent currency display while navigating the inventory (Gold, AP, Undaunted Keys, Transmute Crystals + lots more!)
4. Replace item value with average market values obtained from Arkadius' Trade Tools, Master Merchant or Tamriel Trade Centre
5. Quickslot Assignments
6. Enable quick item deletion without any prompts or safeguards **Use with caution!**
7. Increase font size in Inventory item lists
8. Warn before equipping bind-on-equip items

REVAMPED GAMEPAD BANKING:
1. Supports home chest storage
2. Retains ability to withdrawl or deposit items & currency
3. Increase font size in Banking item lists

DAILY WRIT INTEGRATION:
1. Displays the daily writ and it's progress at each crafting station

RECOMMENDED ADDONS:
1. Auto Category - May be some performance issues with very large/full banks
2. Arch's Enhanced Map - Gamepad supported map fast travel to friends/guild members + Map Pin Scaling/Customization
3. Bandits User Interface - Includes a crazy amount of UI customization and features that work while in Gamepad mode
4. Arkadius' Trade Tools - For integrated pricing info
5. Master Merchant - For integrated pricing info
6. Tamriel Trade Centre - For integrated pricing info

GITHUB PAGE:

https://github.com/goobsnake/BetterUI

* This is a continuation of Prasoc's & RockingDice's prior work! Anyone looking to contribute, feel free to message me or submit a pull request. Help is definitely wanted for this massive add-on.


DONATIONS:


Current Release - 2.74 Changes:
1. Fixed: Restored TTC item price display in BetterUI due to a change to the TTC add-on

2.73 Changes:
1. Fixed: Stolen inventory category will no longer show empty if all stolen items are moved to junk
2. Fixed: Item comparisons for backup equipped weapons should work now
3. Implemented: Updated API version for the Stornthorn dlc

2.72 Changes:
1. Implemented: Bumped API for upcoming Greymoor expansion
2. Implemented: Added JP localization files *Thanks Kuroko137
3. Implemented: Added Arkadius' Trade Tools tooltip & inventory item value average pricing
4. Implemented: Robust tooltip and various on-screen messaging
5. Fixed: Numerous issues with Craftbag stow, retrieve and use actions have been fixed to prevent LUA errors
6. Fixed: Autocategory custom category startup error
7. Changed: Junk & Stolen inventory categories are now standard/always enabled instead of configurable
8. Changed: Inventory tab category wrapping is now standard/always enabled instead of configurable
9. Changed: Inventory attribute icons are now standard/always enabled instead of configurable
10. Changed: All "core" features are enabled by default on first install (Better user experience for first time install)
11. Removed: Libstub references have been removed from code
12. Removed: Lots of code cleanup and deleted many unused image files to lower add-on package size
13. Removed: Gamepad Buddy, Alpha Gear and Gear Changer support have been removed due to either those add-ons being deprecated or time needed to fix prior support

2.71 Changes:
1. Implemented: Added new "quick destroy" feature to the Enhanced Inventory settings - New setting is disabled by default, but when enabled it'll allow you to delete any item without confirmation.
* Use caution when this setting is enabled!

2. Changed: To circumvent the new insecure dialog errors when destroying items, I've made all items be required to be marked as junk before they can be destroyed.
* You can always enable the new quick destroy feature if this change becomes an annoyance but be cautioned the new quick destroy feature will not give a confirmation prompt, so accidental destroys "could" happen.

2.70 Changes:
1. Implemented: Added "Link to Chat" back as the default "X" button for any inventory item not associated with "Equip", "Use", "Assign", etc.
2. Changed: When Enhanced Inventory is enabled, retrieving items from the Craftbag will now retrieve the full stack count up to the max inventory stack count (200).
* You can split these stacks in your inventory once retrieved and you can also stow these items back to the Craftbag if needed.

2.69 Changes:
1. Implemented: API bump to 100029
2. Implemented: Added more tooltip & item list font size options - Thanks for contributing SSyl
3. Implemented: Added option to suppress error messages when accessing the Guildstore if MasterMerchant is installed
4. Implemented: Added Witches Festival provisioning writ's to the writ module
5. Changed: Removed bundled libs - Addon now requires a seperate download of LibAddonMenu to work
6. Changed: When Enhanced Inventory is enabled, the Quickslot assignments are now done within the inventory screen.
*The add-on will now search for any free Quickslot assignment slots and assign it to that slot first. If no slots are free and you hit the assign button, it will assign the item to the top Quickslot slot, overwriting whatever was there. If you hit the assign button on any Quickslot item that is currently assigned, it will remove that Quickslot assignment. If you have any collectibles assigned to the Quickslots, you will have to remove or change them via the collections area.
code).

2.68 Changes:
1. Implemented: API bump to 100028
2. Implemented: Added more currency options to the Inventory footer screen - Includes new Undaunted Key currency

2.67 Changes:
1. Implemented: Added equipped items and stolen items inventory tabs

2.66 Changes:
1. Implemented: Bumped API and lib versions to latest and greatest
2. Changed: MasterMerchant and Tamriel Trade Centre prices are now near the top of the tooltip for easier view of prices. Stack Counts and their total price recommendations are now shown on the tooltips for all inventory/banking/guildstore/store screens.

2.65 Changes:
1. Fixed: Lib files will now be referenced correctly to the ones bundled with BetterUI, preventing load up LUA errors - Issue was occurring if the user had no other addons installed that were bundled with the libs BetterUI needs (Somewhat rare since most addons share these common libs)

2.64 Changes:
1. Implemented: The BetterUI add-on is now compatible with Bandits User Interface (or vice versa)
2 Fixed: Tabbing through craft bag categories would display an interface error. *Thanks virtus753 for reporting
3. Fixed: In some instances the ReloadUI button display would not show in the BetterUI settings. I've added a permanent button.

2.63 Changes:
1. Revamped: The add-on settings screen has gone through a significant revamp to make the settings easier to find and toggle on/off. I felt the add-on settings area was too busy and made features difficult to find or understand.
2. Removed: Broken or redundant features/settings along with a fair amount of unused code have been removed. If I've removed a setting/feature that you feel is a must have, I'll explore adding it back in.
3. Fixed: Removing the last item in an inventory category will no longer display an error and cause the add-on UI glitch out to the point where a /reloadui or logout was required.
*Thanks Tyrobius for pointing out with steps to replicate!
4. Fixed: "Bank is full" or "Inventory is full" messages will no longer occur if the item being moved can stack with an existing item inside the full bank or bag. (Fix isn't perfect but works)
*Thanks OP88 for pointing it out.
5. Fixed: Item stack count graphic will no longer get stuck if exiting the bank or inventory screens using a hotkey other then the "B" button. This could sometimes cause weird behavior when returning those UI screens or with character movements.

2.62 Changes:
1. Fixed: Master Merchant and TTC integration were inadvertently disabled - Options are now located in the "General Interface" section of the addon settings.

2.61 Changes:
1. Implemented : Bumped API version to 100026
2. Fixed: Fixed inventory & craft bag tab scrolling due to API 100026 (Wrathstone) changes
3. Fixed an issue: Fixed banking items not displaying correctly and various UI elements being out of place due to API 100026 (Wrathstone) changes
4. Removed: BetterUI's prior guild store functionality & UI have been removed in favor of ZOS's newly revamped & implemented gamepad guildstore UI
*Too much work would have been needed to get BetterUI's guildstore funcitonality working correctly and honestly the revamped gamepad guildstore UI is pretty good.

2.60 Changes:
1. Implemented: Tamriel Trade Center data (Suggested Price and AVG/MIN/MAX price) will now display on all item tooltips as long as the Enhanced Guild Store feature is enabled. **You must have the Tamriel Trade Center addon installed
2. Fixed: The quickslots keybind will now show up properly for any applicable items

2.59 Changes:
1. Implemented: Updated API level to 100025 / Murkmire
2. Implemented : Event Tickets now show up on the Inventory currency footer
3. Implemented : On screen message is now displayed when you attempt to mark a locked item as junk
4. Implemented : On screen message is now displayed when you attempt to mark a craft bag item as junk
5. Implemented : On screen and chat message is now displayed when you attempt to delete a protected item (Items from the crown store, crown crates or daily rewards) - A work around, for now, to the previous LUA error. You'll need to mark these items as junk and then delete
6. Removed: Crown and Gem currencies no longer show up on the Inventory currency footer
7. Changed: The mark as junk feature is now enabled by default when using the Enhanced Inventory feature
8. Fixed: Linking items to chat when Enhanced Banking or Enhanced Inventory are not enabled should no longer cause an error
9. Fixed: Linking items to chat from the craft bag works again
10. Fixed: Linking items to chat while they are marked as junk should no longer cause an error
11. Fixed: When an inventory category (ie armor, materials, etc.) no longer has any items in it, an error will no longer occur

2.58 Changes:
1. Implemented: Updated API level to 100024 / Wolfhunter
2. Fixed : Guild Store item lists are now using the new API and are no longer causing a LUA error

2.57 Changes:
1. Improved: Inventory footer bar view now shows more currency options like Transmute Crystals, Crowns, Crown Gems and Writs
2. Improved: Added a furnishings tab on the inventory screen
3. Changed: Split up style materials and trait gems into their own categories for the Craft Bag
4. Fixed: Using and selecting the action button, while in the banking screen, will no longer cause an error when the action was done on the withdraw or deposit currencies section
5. Fixed: The junk item category tab icon will now display or be removed in real time without needing to re-enter the inventory screen

2.56 Changes:
1. Changed: Researchable crafting traits will now display if you already own an tem with that trait in your Inventory, Bank, House Bank or is Equipped (in that order) instead of displaying "Duplicate"
2. Fixed: Jewelry crafting traits now correctly display on the item tooltip if they are researchable or not
3. Fixed: Top tooltip equipped status text has been adjusted so it is no longer cutoff when an outfit or costume is enabled.
4. Fixed: Item traits like ornate or intricate will no longer show up as a known researchable trait.

2.55 Changes:
1. Fixed: Jewelry Writ info was not showing up. *Thanks saccarius
2. Fixed: Occasional error happening during NPC banking interaction dialogue

2.54 Changes:
1. Fixed: ZO_GamepadInventory.lua:1362: end expected. *Thanks Khaelgor/Azzuryon
2. Fixed: Updated most localization files with the "Jewelry" inventory label so that the inventory label displays correctly in-game
3. Fixed: Switching from the Bank to the House bank or vice-versa and withdrawing items too quickly would cause an error
4. General Improvements: Cleaned up Banking code logic in some areas

2.53 Changes:
1. Fixed: The withdraw keybinds for the House Bank were removed by accident
2.52 Changes:
1. Implemented: Support for Home Bank/Storage!
2. Implemented: Support for a new Inventory filter for Jewelry
3. Implemented: Support for viewing Jewelry Crafting materials in the Craft Bag
4. Implemented: Bumped API to 100023/Summerset
5. A few misc bug fixes
Archived Files (22)
File Name
Version
Size
Uploader
Date
2.73
83kB
goobsnake
08/20/20 10:32 AM
2.72
83kB
goobsnake
05/22/20 09:45 PM
2.71
106kB
goobsnake
11/27/19 12:14 PM
2.70
106kB
goobsnake
10/30/19 08:48 PM
2.69
106kB
goobsnake
10/28/19 05:44 PM
2.68
147kB
goobsnake
08/12/19 08:49 AM
2.67
147kB
goobsnake
06/18/19 05:27 PM
2.66
147kB
goobsnake
05/20/19 03:16 PM
2.65
147kB
goobsnake
03/18/19 09:14 AM
2.64
152kB
goobsnake
03/09/19 08:55 PM
2.63
151kB
goobsnake
03/07/19 11:28 AM
2.62
170kB
goobsnake
03/02/19 12:08 AM
2.61
168kB
goobsnake
02/25/19 11:09 AM
2.60
206kB
goobsnake
10/30/18 11:37 PM
2.59
206kB
goobsnake
10/26/18 11:11 AM
2.58
206kB
goobsnake
08/13/18 09:53 PM
2.57
206kB
goobsnake
07/06/18 12:10 PM
2.56
205kB
goobsnake
07/03/18 06:17 PM
2.55
205kB
goobsnake
06/11/18 09:48 AM
2.54
205kB
goobsnake
05/28/18 11:14 PM
2.53
205kB
goobsnake
05/26/18 10:50 AM
2.52
205kB
05/26/18 02:51 AM


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Unread 06/15/20, 10:03 AM  
deljason
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Forum posts: 9
File comments: 69
Uploads: 1
Feature request:
The feature in CraftStore that tells you if one of your other characters knows a particular motif/style/recipe etc on the tooltip of the page would be a great addition to the gamepad UI. Right now I have to toggle off gamepad mode to see if one of my alts has looted an unkown page.
Last edited by deljason : 06/15/20 at 10:22 AM.
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Unread 05/25/20, 11:34 AM  
goobsnake
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Forum posts: 1
File comments: 85
Uploads: 1
Originally Posted by Tyrobius
Thanks for the update!

There is an error in the new version that is preventing me from equipping weapons, shields, or poisons. It looks like there is a problem with the equip dialog that is supposed to pop up
Ugh, I didn't add a compatibility check for that change but it'll correct itself tomorrow when the new expansion goes live. In the game API version live right now prior to Greymoor the function GetItemLinkFunctionalQuality doesn't exist yet. This is the new/recommended API call moving forward to get item quality (adds support for the new mythic/orange items). Thanks for posting a quick work around though.

To anyone experiencing the issue, see Tyrobius's fix for today, otherwise wait until the expansion goes live tomorrow and you should be fine.
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Unread 05/24/20, 11:37 PM  
Tyrobius

Forum posts: 0
File comments: 11
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Thanks for the update!

There is an error in the new version that is preventing me from equipping weapons, shields, or poisons. It looks like there is a problem with the equip dialog that is supposed to pop up:

user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:1339: function expected instead of nil
stack traceback:
user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:1339: in function 'GetDialogMainText'
|caaaaaa<Locals> dialog = ud, equipType = 15, itemName = "Damage Health Poison IX", itemLink = "|H0:item:76827:308:50:0:0:0:0:..." </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:143: in function 'GetFormattedText'
|caaaaaa<Locals> dialog = ud, textTable = [table:1]{}, params = [table:2]{1 = "Main"}, textOrCallback = user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:1379 </Locals>|r
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:278: in function 'RefreshMainText'
|caaaaaa<Locals> dialog = ud, dialogInfo = [table:3]{blockDialogReleaseOnPress = T}, textParams = [table:4]{}, isGamepadDialog = 1, title = "Equipping item..." </Locals>|r
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:569: in function 'ZO_Dialogs_ShowDialog'
|caaaaaa<Locals> name = "BETTERUI_EQUIP_SLOT_PROMPT", data = [table:5]{2 = T}, textParams = [table:4], isGamepad = T, dialogInfo = [table:3], dialog = ud, isGamepadDialog = 1, isGenericGamepadDialog = T, title = [table:6]{text = "Equipping item..."}, buttonInfos = [table:7]{}, numButtonInfos = 4 </Locals>|r
(tail call): ?
user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:270: in function 'showEquipSingleSlotItemDialog'
user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:276: in function 'equipItemCallback'
|caaaaaa<Locals> showEquipSingleSlotItemDialog = user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:268 </Locals>|r
user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:295: in function 'BETTERUI.Inventory.Class:TryEquipItem'
|caaaaaa<Locals> self = [table:8]{dirty = T, callLaterLeftToolTip = "CallLaterFunction81", clearNewStatusBagId = 1, selectedItemFilterType = 3, populatedCraftPos = F, clearNewStatusSlotIndex = 43, currentListType = "itemList", populatedCategoryPos = T, initialized = T, clearNewStatusCallId = 82, selectedItemUniqueId = 64585184.009037, updateCooldownMS = 0, switchInfo = F, previousListType = "categoryList", isPrimaryWeapon = T, clearNewStatusUniqueId = 64585184.009037, actionMode = 2, addListTriggerKeybinds = T, activateOnShow = F}, inventorySlot = [table:9]{bestItemCategoryName = "Poison", cooldownIcon = "/esoui/art/icons/crafting_pois...", alphaChangeOnSelection = F, fontScaleOnSelection = F, showBarEvenWhenUnselected = T, subLabelTemplate = "ZO_GamepadMenuEntrySubLabelTem...", bestGamepadItemCategoryName = "Poison", numIcons = 1, enabled = T, text = "Damage Health Poison IX", isJunk = F, uniqueId = 64585184.009037}, isCallingFromActionDialog = F, equipType = 15, bound = F, equipItemLink = "|H0:item:76827:308:50:0:0:0:0:...", bindType = 0, isBindCheckItem = F, equipItemCallback = user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:267, armorType = 0 </Locals>|r
user:/AddOns/BetterUI/Modules/Inventory/InventorySlot.lua:217: in function 'INDEX_ACTION_CALLBACK'
EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction'
|caaaaaa<Locals> self = [table:10]{m_contextMenuMode = F, m_numContextMenuActions = 0, m_hasActions = T}, primaryAction = [table:11]{1 = "Equip"}, success = T </Locals>|r
user:/AddOns/BetterUI/Modules/Inventory/InventorySlot.lua:145: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
|caaaaaa<Locals> self = [table:12]{insertionId = 22, batchUpdating = F, allowDefaultExit = T}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:13]{addedForSceneName = "gamepad_inventory_root", order = 500, keybind = "UI_SHORTCUT_PRIMARY", alignment = 1} </Locals>|r
(tail call): ?
(tail call): ?
To fix it, I changed line 1339 of Inventory.lua from:

local itemQuality = GetItemLinkFunctionalQuality(itemLink)
to

local itemQuality = GetItemLinkQuality(itemLink)
This appears to have solved the problem.
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Unread 04/25/20, 11:22 AM  
goobsnake
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Forum posts: 1
File comments: 85
Uploads: 1
Re: ATT

Originally Posted by NettleCarrier
Hey there, long-term fan here. I love the added functionality of seeing TTC and MM prices when looking at items in Gamepad mode, but with the almost necessary performance improvements that ATT (Arkadius's Trade Tools) is giving over MM, I'm leaning towards uninstalling MM. The single thing that is keeping this from happening is that MM is the only one that will work with BetterUI's item view. Any chance of a future update including support for ATT since it is very commonly used now?

Thanks!
This will be implemented in the next update coming soonish along with some bug fixes. I have average price working now, I'll see if I can squeeze more information on the tooltip for ATT but I wouldn't count on the graph showing like it does on mouse & keyboard mode.
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Unread 04/22/20, 10:53 AM  
NettleCarrier

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Lightbulb ATT

Hey there, long-term fan here. I love the added functionality of seeing TTC and MM prices when looking at items in Gamepad mode, but with the almost necessary performance improvements that ATT (Arkadius's Trade Tools) is giving over MM, I'm leaning towards uninstalling MM. The single thing that is keeping this from happening is that MM is the only one that will work with BetterUI's item view. Any chance of a future update including support for ATT since it is very commonly used now?

Thanks!
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Unread 02/15/20, 03:34 PM  
sindradottir

Forum posts: 3
File comments: 20
Uploads: 0
UI error keybind strip?

Help? I'm having an issue, it's become more prolific lately, but every time I try to select a wayshrine from the map while in gamepad mode, I can smash that A button as much as I want but it does nothing. When I go investigate the error code data, this is what I get.

EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:102: attempt to index a nil value
stack traceback:
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:102: in function 'GetDialog'
<Locals> isGamepad = T, dialogBaseName = "ZO_DialogGamepad", i = 1 </Locals>
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:431: in function 'ZO_Dialogs_ShowDialog'
<Locals> name = "RECALL_CONFIRM", data = [table:1]{nodeIndex = 38}, textParams = [table:2]{}, isGamepad = T, dialogInfo = [table:3]{} </Locals>
(tail call): ?
(tail call): ?
(tail call): ?
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:328: in function 'ZO_Dialogs_ShowGamepadDialog'
<Locals> name = "RECALL_CONFIRM", data = [table:1], textParams = [table:2], IS_GAMEPAD = T, currentScene = [table:4]{fireCallbackDepth = 0, state = "shown", wasShownInGamepadPreferredMode = T, name = "gamepad_worldMap", wasRequestedToShowInGamepadPreferredMode = T, disallowEvaluateTransitionCompleteCount = 0, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, dialog = [table:3] </Locals>
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:265: in function 'ZO_Dialogs_ShowPlatformDialog'
<Locals> dialogFn = EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:323 </Locals>
EsoUI/Ingame/Map/WorldMap.lua:2319: in function 'callback'
<Locals> pin = [table:5]{normalizedY = 0.76026844978333, m_PinType = 198, normalizedX = 0.31369283795357}, nodeIndex = 38, name = "Hallin's Stand Wayshrine", _ = 0, premiumTimeLeft = 0 </Locals>
EsoUI/Ingame/Map/WorldMap.lua:2667: in function 'ZO_WorldMap_HandlePinClicked'
<Locals> mouseButton = 1, pinDatas = [table:6]{} </Locals>
EsoUI/Ingame/Map/WorldMap.lua:7365: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
<Locals> self = [table:7]{batchUpdating = F, allowDefaultExit = T, insertionId = 385}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = [table:8]{name = "Gamepad World Map Select Pin", addedForSceneName = "gamepad_worldMap", ethereal = T, keybind = "UI_SHORTCUT_PRIMARY"}, keybindButtonDescriptor = [table:8], enabled = T </Locals>
(tail call): ?
(tail call): ?
Normally I can decipher my error codes and figure out if it's a conflicting addon causing a problem, but here, it looks like its all just basegame UI libraries popping up.

Help?
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Unread 02/05/20, 09:27 AM  
spinningplates

Forum posts: 0
File comments: 2
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This addon's use and harrowstorm viability

Hi

I currently use "Advanced Disable Controller" I love it!
It hasn't been updated for quite a few patches now... just wondering if this does the same thing?
Apologies I couldn't tell from the description.

Also they are making the the gamepad UI unable to scale in Harrowstorm, will this still work despite this change?

Many thanks
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Unread 01/04/20, 08:44 AM  
DameQuixotic

Forum posts: 0
File comments: 5
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AutoCategory

So I am trying to get autocategory working with this mod.

It looks like this mod has a bunch of predefined categories and does not recognize categories you implement yourself within autocategory, is that correct?

Just don't want to keep banging my head trying to get rid of the defaults and use my own if its not possible. Switching back to kb/m ui I see my custom ones, just not in the BetterUI inventory.
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Unread 01/01/20, 07:17 PM  
goobsnake
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 1
Originally Posted by trowieuk
user:/AddOns/BetterUI/BetterUI.lua:269: function expected instead of nil
stack traceback:
user:/AddOns/BetterUI/BetterUI.lua:269: in function '(anonymous)'

BetterUI not showing in Addon Settings.
You are using a very out dated version of this add-on and need to update. The BetterUI.lua file hasn't had 269 lines of code in it for awhile (BetterUI.lua:269 as indicated in your stack traceback, the number 269 indicates which line it failed on). The latest v2.71 version only has 205 lines of code so 269 is impossible if you were using the most updated version.
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Unread 01/01/20, 09:57 AM  
trowieuk

Forum posts: 1
File comments: 30
Uploads: 0
user:/AddOns/BetterUI/BetterUI.lua:269: function expected instead of nil
stack traceback:
user:/AddOns/BetterUI/BetterUI.lua:269: in function '(anonymous)'

BetterUI not showing in Addon Settings.
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Unread 11/27/19, 10:46 AM  
goobsnake
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 1
Re: Stolen Items

Originally Posted by Rod_61
Just to let you know
With the new update you can no longer destroy stolen items from the list, you now have to mark them as junk; then destroy them from the junk list. When trying from stolen list the option comes up, but nothing happens and you have to escape out.
I'll take a look and see if I can get fixed soonish...

So I took a look and added a new feature "quick destroy" to the update I just uploaded. Details are in the release notes/changelog.

Unfortunately a lot of these inventory changes ZOS has made for Dragonhold and these latest patches may require a major or complete rewrite of the inventory portions of BetterUI. I would doubt this will happen anytime soon since we're expecting our second son in January, so I'll continue making band-aid type changes when I can.
Last edited by goobsnake : 11/27/19 at 12:20 PM.
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Unread 11/27/19, 10:45 AM  
goobsnake
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Originally Posted by phen00
I just can't get this addon to run. Tried deleting the lua file, reinstalling betterui, reinstalling the libs addon, nothing works. No errors appear either, it just doesn't work.

Here's my addon list.

https://i.gyazo.com/acbcc249f56e1543...3dc2fa95a6.png


edit: it also says it's finished loading when the game starts but nothing happens.
https://i.gyazo.com/5efc54f06149600b...b676d55ec0.png
Sorry for the late response but just checking that you've gone into the addon settings to actually enable all of the features? Nothing comes enabled by default and you do have to be in gamepad mode.
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Unread 11/26/19, 08:33 PM  
Rod_61

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Stolen Items

Just to let you know
With the new update you can no longer destroy stolen items from the list, you now have to mark them as junk; then destroy them from the junk list. When trying from stolen list the option comes up, but nothing happens and you have to escape out.
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Unread 11/18/19, 06:47 AM  
phen00

Forum posts: 0
File comments: 1
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I just can't get this addon to run. Tried deleting the lua file, reinstalling betterui, reinstalling the libs addon, nothing works. No errors appear either, it just doesn't work.

Here's my addon list.

https://i.gyazo.com/acbcc249f56e1543...3dc2fa95a6.png


edit: it also says it's finished loading when the game starts but nothing happens.
https://i.gyazo.com/5efc54f06149600beeb593b676d55ec0.png
Last edited by phen00 : 11/18/19 at 02:44 PM.
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Unread 11/04/19, 10:57 AM  
goobsnake
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Re: master recipe list

Originally Posted by RiverBrian
first off, love the addon. thank you. now down to business. is it possible to make master recipe list work with this? me personally, all id like to see is if one of my toons know the recipe/design. thank you in advance for your time and hard work. we appreciate it.
Thanks and I'll check to see if I can make the ESO Master Recipe List hook easily into the tooltips we use but can't make any guarantees. Some add-ons are easy and some take a fair amount of effort to add support into BetterUI. The ones that seem to take a fair amount of work, I typically don't pursue right now since I have family, work and occasional ESO playtime obligations.
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