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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 10/15/23 12:56 PM |
Created: | 08/07/18 07:17 PM |
Monthly downloads: | 528 |
Total downloads: | 54,951 |
Favorites: | 65 |
MD5: | |
Categories: | Group, Guild & Friends, Chat Mods, PvP, Raid Mods, Miscellaneous, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
4.3.0 |
28kB |
code65536 |
10/05/23 02:33 PM |
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4.2.5 |
29kB |
code65536 |
03/27/23 09:51 PM |
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4.2.4 |
29kB |
code65536 |
08/31/22 10:52 AM |
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4.2.3 |
29kB |
code65536 |
05/23/22 05:58 AM |
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4.2.2 |
29kB |
code65536 |
04/26/22 08:29 AM |
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4.2.1 |
29kB |
Drummerx04 |
05/09/20 08:00 PM |
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Drummerx04 |
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02/10/19, 11:07 PM | |
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Hi there! In my addon AutoInviteWholeWord, I developed a better way of accurately matching "whole words" of the input strings. Basically, this way can handle punctuation as well. Feel free to adapt it into LGM - which seems on the whole to be better, UI-wise, than AutoInvite, so I would otherwise want to upgrade from AutoInvite to LGM.
Code:
local function ai_startsWith(str, start) return str:sub(1, #start) == start end -- From https://stackoverflow.com/questions/54510033/match-repeatable-string-as-a-whole-word-in-lua-5-1 -- I am ever grateful to the people who worked hard on that problem, especially Egor Skriptunoff! function ai_containsWholeWord(input, word) return (" "..input:gsub(word:gsub("%%", "%%%%"), "\0").." "):find"%s%p*%z+%p*%s" ~= nil end function ai_matches(pattern, message) message = string.lower(message) if ai_startsWith(pattern, "\\!") then return message == string.sub(pattern, 2) end if ai_startsWith(pattern, "!") then local tmpWatchStr = string.sub(pattern, 2) return message == tmpWatchStr or ai_containsWholeWord(message, tmpWatchStr) else return message == pattern end end |
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Coorbin |
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01/19/19, 04:56 PM | |
Forum posts: 0
File comments: 24
Uploads: 0
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Thank you for your quick reply!
Figured it has something to do with 'in range'.... I really love the special raid group invites. That saves us so much time! |
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varousis |
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01/08/19, 04:30 PM | ||
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Re: unkown cause - death
I set LGM up so that if the last recorded source of damage happened within ~1.5 seconds of the time the game reports a death (which works on all group members regardless of zone) the death recap is displayed, and otherwise it's an "unknown cause". You pretty much guessed what's going on. The game only reports damage events within a certain range, so while in backroom vMoL (or possible just across the room), LGM no longer receives data necessary to update the recap list. There is one other case I have noticed that results in unknown cause. If the bug happens where you lose all of your resources but can still run around for a little bit before dropping dead, that will also count as an "unknown cause" even on yourself. The bug is rare enough that it didn't seem worth trying to code around it. I hope that clears some things up for you! I'll probably work on an update within the next month to spruce a few things up. |
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Drummerx04 |
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01/08/19, 03:44 PM | |
Forum posts: 0
File comments: 24
Uploads: 0
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unkown cause - death
Hi,
First of all, this addon is really awesome! autoinvite/groupinvites/death recaps. whoohoo! I notice that in the death recaps of people 'unknown cause' is listed regularly. Is this due to 'in range' problems or something else? This happend in vmol and vhof. |
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varousis |
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12/25/18, 03:49 PM | ||
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Re: Refresh Group
At some point I'll get in there and update it when I have a decent list of things I'm unhappy with. |
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Drummerx04 |
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12/23/18, 10:39 AM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Refresh Group
Thanks for the great addon.
If i right click the "Invite/Refresh Group" button everyone in the list except current group members should be removed, right? Mouse 2 means RMB, right? Rightclicking doesnt seem to do anything right now. Or am I doing something wrong?
Last edited by playstyle : 12/23/18 at 10:59 AM.
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playstyle |
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10/17/18, 09:24 PM | ||
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Drummerx04 |
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10/17/18, 05:05 PM | |
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This addon is a godsend to anyone running a dolmen group! Thank you for making and maintaining it. The one feature I'd really like to have is the ability to automatically turn off chat scanning when you leave a group (or, if not that, then when you log out of a character). I keep sending out invites to people looking for groups by accident because I forget to turn it off.
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YudaiNao |
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09/23/18, 12:04 PM | ||
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Re: Plz Japanese transration?
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Drummerx04 |
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09/23/18, 12:00 PM | ||
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Last edited by Drummerx04 : 09/23/18 at 12:02 PM.
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Drummerx04 |
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09/22/18, 06:27 PM | |
Forum posts: 15
File comments: 75
Uploads: 0
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Plz Japanese transration?
I think it's a nice add-on, but if possible Japanese could you translate it?
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Siegtime |
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09/22/18, 09:13 AM | |
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Not sure whether I missed it, but is there a way to ez regroup?
As in some group out of friends, queue not working, click 1 button to disband and reinvite. |
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wambo |
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09/14/18, 06:40 AM | ||
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I was actually pretty surprised to find there wasn't really another public Addon that breaks down group deaths in a more insightful way. Of course finding all the instances where the game doesn't bother to send combat events made me appreciate the trouble you must experience parsing the data for Combat Metrics lol |
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Drummerx04 |
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09/13/18, 04:37 PM | |
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Looks interesting especially the death recap part. I actually head the idea for something in that direction (But of course no time to do that yet ).
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Solinur |
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