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Firesong (8.2.5)
Updated:11/20/22 08:55 PM
Created:08/09/18 08:45 PM
Monthly downloads:512
Total downloads:76,912
Favorites:181
MD5:
PointsofColor  Popular! (More than 5000 hits)
Version: 2.52
by: Sharlikran, Jhenox
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**Required Libraries**
LibAddonMenu

Slash Command for Menu: /poc

This addon is a recoloring/retexturing by-hand of the Points of Interest (POI) icons shown on the maps.


I am able to focus quicker and easier on colors rather than shapes. The map can become very cluttered with many black-and-white shapes that make it difficult to find what you are looking for. I really think this add-on improves the look and feel of the maps and goes beyond just coloring. Please, give this addon a try and I don't think you'll be able to go back to the normal map.

This is a recoloring and retexturing of the game's texture so there is no performance impact and will continue to work as new areas are added or moved by ZOS. Only new textures will have to be addressed in the future (new craft types, etc). This does not paste new icons at specified coordinates on the map to replace or lay over the game's icons.

Thank you!
2.52 2022-11-20: A fun quick update to the Antiquities and Build Station icons

2.51 2022-07-31: Pre PTS Version

2.50 2022-06-19: Just a fun quick update to the Tribute icon. I'm not a graphic designer so don't judge.

2.49 2022-04-19: Fix for: operator < is not supported for string < number

2.48 2022-04-18: Update to saved variables so it doesn't reset each mod update

2.47 2022-04-18: Pre PTS Version

2.46 2021-11-15: Added fargrave portal by Heynrich1976

2.45 2021-05-17: Pre PTS Version

2.44 2021-05-17: API Bump

2.43 2021-01-12: Removed any more use of LibStub.

2.42 2020-11-02: Updated API for Markarth.

2.41 2020-08-24: Updated API for Stonethorn.

2.40 2020-05-08: Updated API for Greymoor.

2.39 2020-02-16:
1. Updated API for Harrowstorm.
2. Removed libstub from dependencies.

2.38 2019-09-14: API bump for Dragonhold.

2.37 2019-08-12: API bump for Scalebreaker.

2.36 2019-06-23: Tweaked the dragons a little more. Made the area under the chin transparent, brightened the teeth and horns a little, darkened in around eyes and mouth.

2.35 2019-06-22: Added dragon map markers including the dragon and dragon/damaged textures as well as the flashing combat and combat/damaged textures. I went with and arrow and sword in the neck to indicate damaged instead of the vanilla simple cracked lines.

2.34 2019-04-15: API bump for Elsweyr.

2.33 2019-03-02: Added some textures to the player housing icon. Instead of just plain red and white it has a bit of a tile texture, a wooden door texture, and off white color.

2.32 2019-03-02:
1. Added zone story quest icon.
2. Added option to use less color saturation icons. I reduced the color saturation of all 140+ icons by about 25%. This setting is found on the options menu. The game will need to be completely reloaded for the change to take effect.

2.20 2019-02-27:
1. Added the lorebook icon for the zone completion menu.

2.19 2019-02-27:
1. Added the skyshard icon for the zone completion menu. It was still using the delve (torch) icon I had been testing with.

2.18 2019-02-25:
1. Added the new zone completion icons that I already had available. I will still redo the three icons that I haven't done yet.

2.17 2019-02-20:
1. Made some of the functions local. I wasn't very careful with scope.
2. API bump for Wrathstone.

2.16 2018-10-25:
1. Made some small changes to the complete/incomplete dock (anchor) icon. Reduced the size of the "stock" so it wasn't as wide and large as the "flukes". Thank you, Google.
2. Darkened the eyes of the Undaunted enclave monster head icon to a darker red to contrast more with the mask.

2.15 2018-10-22: API bump for Murkmire.

2.14: 2018-10-20:
Redid the Undaunted enclave icon (the monster head).

2.12 & 2.13: 2018-09-24:
A couple tiny tweaks to dock anchors.

2.11: 2018-09-24:
1. Made the dock anchors a little smaller.
2. Changed the dock anchors texture.
3. Tweaked the ships slightly.
4. Darkened the unowned house icon to be the same as all other undiscovered/incomplete icons.

2.10: 2018-09-24: Anchors aweigh!
Added sailing ships! There are actually two types of locations that were using the anchor icon; points of interest (locations you discover like docks) and service points where you take a boat to another region/zone. I made sailing ships to replace the anchors used for the service points. Shipshape and Bristol fashion!

2.9: 2018-09-23:
Completely redid dock/anchor icon. The default one was pretty poorly made. Hopefully this new one isn't too dark. I was going for cast iron so it's purposely dark but, please, let me know if this affects visibility.

2.8: 2018-09-23:
1. Redid the battlefield icon (crossed swords). Steel blades, gold cross bar and pommel, and leather grip textures.
2. Redid cemetery icons (coffins). Wood textures.
3. Redid mine icons (crossed pick axe and axe). Steel heads and wooden handle textures.
4. There were a handful of 32x32 icons. I've made these 64x64 since the game if/when these are used displays them as 64x64 anyway.
5. Corrected the mine icons. I accidentally named the 32x32 version as the 64x64 version so the game was loading the 32x32 and blowing it up so it looked especially bad.

2.7: 2018-09-22: Playing for Keeps!
1. Added rock wall textures to towers/keeps for normal and group versions.
2. Added rock wall textures to tower/keep ruins for normal and group versions.
3. API bump for Murkmire.
4. Tiny imperceptible tweaks to wayshrines.
Please, let me know if I broke something or made it worse! ;)

2.6: 2018-09-15
1. Improved the ayleid ruins icons. I was going for ivy/moss covered ruins.
2. Made some minor tweaks to the wayshrine icons. I shifted some of the runes slightly to curve a little with the shape of icon.
3. Removed an errant pixel on the dolmen/geyser icons. There was a blue pixel outside the outline.

2.5: 2018-09-15
Improved the dwemer ruins, respec shrines, and vendor scales with brass/gold textures. I left the dwemer ruins a little bit darker and brightened up the shrines and scales to look more golden. Added color to the ropes on the scales and transparency between the ropes.

2.4: 2018-09-03
Changed the stable horse icon to more of a chestnut instead of a palomino to help with visibility. Gave the eye a tiny (almost invisible) amount of color. Darkened the edge between the mane and the coat.

2.3: 2018-09-03
1. Some tweaks to the inn icon. Centered the bands better, darkened lines, increased the band size at the base, made inside of handles transparent.
2. Improved/redid the bank icon.
As always, please let me know if there are problems or if something else needs help sooner than others. I keep coming up with ideas, doing them, then being unhappy with what it looks like in game. I'm my own worst critic. ;)

2.2: 2018-08-25
Some small tweaks to the inn icon. Darkened the lines a bit around the wooden tankard body and brightened the foam a bit.

2.1: 2018-08-25
A small update with a makeover for the inn service pin using ideas from fgoron2000. Thank you!
I was going for a 'right proper' wooden tankard. I used a cherry wood texture for the body then toned it down to a brown. The bands, base, and handle were silver but I toned it to a pewter. The beer foam I sampled from, well, beer foam.

2.0: 2018-08-22
1. Added in the beginnings of an options menu. This is intended to be a starting point for adding additional features. Use '/poc' as a shortcut to get to it.
2. Enable/disable the glow background on wayshrines and dungeons. Default: off.
3. View/browse through all of the current icons. I was intending this to be where individual PoC icons could be disabled if people preferred the default icons. That functionality hasn't been added but, for critiquing or curiosity, you can view all of the icons.
4. I set the tooltip for the images to be the filenames so when/if you see things that need work then you can refer to it by name.
There are a lot of icons I still want to improve. Thank you for using PoC!

1.9: 2018-08-16
1. Removed the glow effect around a number of icons; delves, dungeons, group delves, group instances, houses, public dungeons, trials, wayshrines, etc. This was barely noticeable but, in my opinion, made the PoC icons seem more smudged around the edges. I think they look a lot sharper now.
2. Sharpened up the runes on wayshrines so they appear more like runes and not just some weird texture.
As always, feedback and ideas are welcome.

1.8: 2018-08-14
1. Painted fence/outlaw's refuge service icon to uniform gray steel color.
2. Painted Thieve's Guild icon to steel color on blood (red) background.
3. Painted trasmutation icon. I sampled the in-game colors for stamina, health, and magicka.
4. Painted happy little trees. The grove icons, hopefully, look better.
5. Painted the enchanting icon. I sampled from a screenshot of a soul gem in the game.
I'll post some examples in the Comments.

1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I was going to use Ayleid but I couldn't find a rune for W. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.
4. Yes, i'm crazy.

1.6: 2018-08-12
1. All incomplete/undiscovered icons have been toned down to a standard gray color.
2. Using a basic palette of colors for material types to keep the colors from being overwhelming; blood, bone, brass, fighter's guild red, fire, fire secondary, gold, horse coat, horse mane, house side, incomplete/undiscovered, light wood, mage's guild blue, plus icon, red roof, sky blue (gems), stone/steel, stucco, water, wood.
3. Dwemer ruins now colored as brass.
4. Stone structures (caves, towers, crypts, gates) now have a standard gray color.
5. Steel items (swords, sewer grates, tools, etc) now have a standard gray color. This is the same as stone.
6. Colored some service POIs.
7. I kept the trophy vault icons in Imperial City a single color but unique from each other for visibility.

Some remaining structures I don't know what to do with are wayshrines, points of interest (the eye icon), dolmens, and ayleid ruins. For now these are just a unique color for visibility.

Some service pins still need attention.

1.5: 2018-08-12
Colored more POIs.

1.4: 2018-08-11
Colored more POIs.

1.3: 2018-08-11
Added more multicolor POIs; delves, raid dungeons, crafting locations, blacksmiths, etc. This is still an ongoing process.

1.2: 2018-08-11
1. Colored the housing icon. This was the first texture that I used multiple colors on. It looks good, imo.
2. Fixed the mine texture. ZOS uses a misspelled texture (compete instead of complete) so I needed to use the misspelled name.
3. Updated the mine texture to use multiple colors.

1.1: 2018-08-10 Colored the service Points of Interest. I still need to color player housing.

1.0: 2018-08-09 Initial release.
Optional Files (0)


Archived Files (49)
File Name
Version
Size
Uploader
Date
2.51
756kB
Sharlikran
07/31/22 11:49 AM
2.50
756kB
Sharlikran
06/19/22 11:08 AM
2.49
755kB
Sharlikran
04/19/22 07:54 PM
2.48
755kB
Sharlikran
04/18/22 07:42 PM
2.47
755kB
Sharlikran
04/18/22 10:43 AM
2.46
755kB
Sharlikran
11/15/21 09:30 PM
2.45
752kB
Sharlikran
10/05/21 09:38 PM
2.44
752kB
Sharlikran
05/17/21 10:23 PM
2.43
752kB
Jhenox
01/12/21 06:40 PM
2.42
752kB
Jhenox
11/02/20 12:11 PM
2.41
752kB
Jhenox
08/24/20 09:55 AM
2.40
752kB
Jhenox
05/08/20 11:07 AM
2.39
752kB
Jhenox
02/16/20 07:12 PM
2.38
752kB
Jhenox
09/14/19 01:27 PM
2.37
752kB
Jhenox
08/12/19 08:40 PM
2.36
752kB
Jhenox
06/23/19 12:34 PM
2.35
749kB
Jhenox
06/22/19 06:18 PM
2.34
672kB
Jhenox
04/15/19 07:07 PM
2.33
672kB
Jhenox
03/17/19 09:49 PM
2.32
670kB
Jhenox
03/02/19 04:29 PM
2.31
667kB
Jhenox
03/02/19 01:19 PM
2.20
328kB
Jhenox
02/27/19 07:48 PM
2.19
323kB
Jhenox
02/27/19 05:17 PM
2.18
320kB
Jhenox
02/25/19 09:13 PM
2.17
320kB
Jhenox
02/20/19 07:19 PM
2.16
366kB
Jhenox
10/25/18 07:56 PM
2.15
366kB
Jhenox
10/22/18 06:31 PM
2.14
366kB
Jhenox
10/20/18 12:00 PM
2.13
363kB
Jhenox
09/24/18 08:53 PM
2.10
364kB
Jhenox
09/24/18 06:22 PM
2.9
365kB
Jhenox
09/23/18 05:38 PM
2.8
362kB
Jhenox
09/23/18 03:20 PM
2.7
348kB
Jhenox
09/22/18 07:50 PM
2.6
346kB
Jhenox
09/15/18 09:36 PM
2.5
342kB
Jhenox
09/15/18 11:46 AM
2.4
333kB
Jhenox
09/03/18 03:45 PM
2.3
333kB
Jhenox
09/03/18 03:24 PM
2.2
333kB
Jhenox
08/25/18 05:17 PM
2.0
330kB
Jhenox
08/22/18 07:58 PM
1.9
282kB
Jhenox
08/16/18 08:38 PM
1.8
282kB
Jhenox
08/14/18 08:20 PM
1.7
279kB
Jhenox
08/13/18 08:15 PM
1.6
277kB
Jhenox
08/12/18 02:39 PM
1.5
278kB
Jhenox
08/12/18 12:59 AM
1.4
276kB
Jhenox
08/11/18 05:16 PM
1.3
275kB
Jhenox
08/11/18 01:22 PM
1.2
274kB
Jhenox
08/11/18 09:58 AM
1.1
268kB
Jhenox
08/10/18 07:17 PM
1.0
204kB
Jhenox
08/09/18 08:45 PM


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Unread 02/28/19, 12:25 PM  
Jhenox
 
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Uploads: 6
Re: Re: Re: Re: Re: the addon just makes my map blank and idk

Originally Posted by themightyhook
i think patch 21 might have broken texster changes or something cus even when i look in the addon menu it shows all the texters as blank with .dpps if i mange to hover over where one could be. and i know it not my other addons they just skysheards and lore book locations
Completely uninstall PointsofColor and delete the SavedVariables then reload the game without it. Confirm all of the map icons are back and working but as normal black-and-white. Download and install a new copy of PointsofColor. I'm not an expert but the game seems to cache things with the textures so when they don't load they keep not working.
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Unread 02/28/19, 10:03 AM  
themightyhook

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Re: Re: Re: Re: the addon just makes my map blank and idk

i think patch 21 might have broken texster changes or something cus even when i look in the addon menu it shows all the texters as blank with .dpps if i mange to hover over where one could be. and i know it not my other addons they just skysheards and lore book locations

Originally Posted by Jhenox
You're saying even with PoC disabled and you reload the game then none of the map icons appear? Try deleting PoC from Minion or deleting ths PointsofColor folder and starting ESO from the desktop. If it still doesn't work then I don't think PoC can be causing the problem.

Originally Posted by themightyhook
nope it didn't work it still blank even when it disabled it still blanks the map and the olny way to fix it is to delete it in the addons and i disable my other three addons noting works even when in the addon menu it all blank

Originally Posted by Jhenox
Try disabling PointsofColor completely then reloading the game and see if the map works. Then enable PoC again and reload the game completely. If it's the icons that aren't appearing then this should fix it. Also, you can try downloading PoC again. If you still have a problem I would recommend trying to disable some other addons to see how that affects it.

Originally Posted by themightyhook
can i get some help cus i just love the look of this addon but it just blanks the map and i know i got everything up today so idk whats making error like this
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Unread 02/27/19, 10:54 PM  
Jhenox
 
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Uploads: 6
Re: Re: Re: the addon just makes my map blank and idk

You're saying even with PoC disabled and you reload the game then none of the map icons appear? Try deleting PoC from Minion or deleting ths PointsofColor folder and starting ESO from the desktop. If it still doesn't work then I don't think PoC can be causing the problem.

Originally Posted by themightyhook
nope it didn't work it still blank even when it disabled it still blanks the map and the olny way to fix it is to delete it in the addons and i disable my other three addons noting works even when in the addon menu it all blank

Originally Posted by Jhenox
Try disabling PointsofColor completely then reloading the game and see if the map works. Then enable PoC again and reload the game completely. If it's the icons that aren't appearing then this should fix it. Also, you can try downloading PoC again. If you still have a problem I would recommend trying to disable some other addons to see how that affects it.

Originally Posted by themightyhook
can i get some help cus i just love the look of this addon but it just blanks the map and i know i got everything up today so idk whats making error like this
Last edited by Jhenox : 02/27/19 at 11:17 PM.
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Unread 02/27/19, 08:49 PM  
themightyhook

Forum posts: 1
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Re: Re: the addon just makes my map blank and idk

nope it didn't work it still blank even when it disabled it still blanks the map and the olny way to fix it is to delete it in the addons and i disable my other three addons noting works even when in the addon menu it all blank

Originally Posted by Jhenox
Try disabling PointsofColor completely then reloading the game and see if the map works. Then enable PoC again and reload the game completely. If it's the icons that aren't appearing then this should fix it. Also, you can try downloading PoC again. If you still have a problem I would recommend trying to disable some other addons to see how that affects it.

Originally Posted by themightyhook
can i get some help cus i just love the look of this addon but it just blanks the map and i know i got everything up today so idk whats making error like this
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Unread 02/27/19, 10:05 AM  
Jhenox
 
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Forum posts: 42
File comments: 392
Uploads: 6
Re: the addon just makes my map blank and idk

Try disabling PointsofColor completely then reloading the game and see if the map works. Then enable PoC again and reload the game completely. If it's the icons that aren't appearing then this should fix it. Also, you can try downloading PoC again. If you still have a problem I would recommend trying to disable some other addons to see how that affects it.

Originally Posted by themightyhook
can i get some help cus i just love the look of this addon but it just blanks the map and i know i got everything up today so idk whats making error like this
Last edited by Jhenox : 02/27/19 at 10:07 AM.
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Unread 02/27/19, 01:30 AM  
themightyhook

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Question the addon just makes my map blank and idk

can i get some help cus i just love the look of this addon but it just blanks the map and i know i got everything up today so idk whats making error like this
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Unread 02/26/19, 03:27 AM  
Kane

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Originally Posted by Jhenox
Is that new today? I haven't been in yet to see what that is, but absolutely.

Originally Posted by Kane
Will you be upating the new map completion icons to colored ones?

Thanks for the addon
Looks like you found out Thanks for the update. Thanks for bring more color to ESO.
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Unread 02/26/19, 12:46 AM  
fgoron2000

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Originally Posted by Jhenox
Is that new today? I haven't been in yet to see what that is, but absolutely.

Originally Posted by Kane
Will you be upating the new map completion icons to colored ones?

Thanks for the addon
i wonder if it'd be at all possible for you to make the distinction in the zone guide map completion icons between incomplete and complete? this would also be different from the map icons because for those, a POI is discovered or not, a skyshard is taken or not, a mundus stone is discovered or not. With the zone guild icons there could be no progress, or partial progress or complete progress. Even if you did consider this, I'm not sure what you might do with that. My first thought was black icon, gray icon, color icon...but not sure how that'd look on that window...
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Unread 02/25/19, 05:28 PM  
Jhenox
 
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Is that new today? I haven't been in yet to see what that is, but absolutely.

Originally Posted by Kane
Will you be upating the new map completion icons to colored ones?

Thanks for the addon
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Unread 02/25/19, 01:28 PM  
Kane

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Will you be upating the new map completion icons to colored ones?

Thanks for the addon
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Unread 10/25/18, 01:03 PM  
fgoron2000

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Originally Posted by Jhenox
Originally Posted by fgoron2000
Originally Posted by Jhenox
2.14: 2018-10-20:
Redid the Undaunted enclave icon (the monster head).
i like this icon better...as always, great stuff
Thank you. As always, please let me know if something looks off or if other colors would look better, etc. I try to interpret what I think the original icon is supposed to be.

became
hehehe...well, to tell the truth, i never did know before this, what that particular icon was supposed to be...i mean i knew it was undaunted, but i had no idea it was supposed to be a monster's head. it just looked like an odd acorn, or similar to me...so just the fact that you identified it helped me, and the way you colorized it is great...only one suggestion i'd make for this one, is the eyes...when the icons are rather smallish on the in-game map, smaller than here of course, the eyes get a bit lost...maybe you could make them a reddish shade?
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Unread 10/20/18, 11:20 PM  
Jhenox
 
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Originally Posted by fgoron2000
Originally Posted by Jhenox
2.14: 2018-10-20:
Redid the Undaunted enclave icon (the monster head).
i like this icon better...as always, great stuff
Thank you. As always, please let me know if something looks off or if other colors would look better, etc. I try to interpret what I think the original icon is supposed to be.

became
Last edited by Jhenox : 10/20/18 at 11:26 PM.
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Unread 10/20/18, 05:10 PM  
fgoron2000

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Originally Posted by Jhenox
2.14: 2018-10-20:
Redid the Undaunted enclave icon (the monster head).
i like this icon better...as always, great stuff
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Unread 10/20/18, 12:01 PM  
Jhenox
 
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2.14: 2018-10-20:
Redid the Undaunted enclave icon (the monster head).
Last edited by Jhenox : 10/20/18 at 01:04 PM.
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Unread 09/25/18, 12:51 AM  
Fistandantiilus

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Great idea.
Thanks for your efforts with this addon it is true gamer thinking to produce detailed work such as this.
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