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Compatibility: | Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 07/17/20 04:58 AM |
Created: | 08/17/18 09:15 AM |
Monthly downloads: | 146 |
Total downloads: | 67,997 |
Favorites: | 168 |
MD5: | |
Categories: | Discontinued & Outdated, Bags, Bank, Inventory, Combat Mods, Map, Coords, Compasses, PvP |
File Name |
Version |
Size |
Uploader |
Date |
10.0.2 |
296kB |
Eldrni |
07/15/20 04:35 AM |
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10.0.1 |
296kB |
Eldrni |
07/14/20 09:42 AM |
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10.0.0 |
294kB |
Eldrni |
07/14/20 08:38 AM |
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9.3.1 |
303kB |
Eldrni |
05/02/20 04:27 AM |
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9.3.0 |
303kB |
Eldrni |
04/27/20 06:37 PM |
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9.2.0 |
347kB |
Noromdrol |
10/16/19 08:49 AM |
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9.1.0 |
344kB |
Noromdrol |
10/03/19 08:41 AM |
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9.0.5 |
515kB |
Eldrni |
02/26/19 07:58 AM |
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9.0.4 |
519kB |
Eldrni |
02/15/19 05:43 AM |
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9.0.3 |
519kB |
Eldrni |
02/13/19 05:42 PM |
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9.0.2 |
519kB |
Eldrni |
02/13/19 02:21 PM |
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9.0.1 |
519kB |
Eldrni |
02/08/19 05:40 AM |
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9.0.0 |
519kB |
Eldrni |
02/06/19 07:36 AM |
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8.1.0 |
492kB |
Eldrni |
01/17/19 02:44 PM |
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8.0.3 |
492kB |
Eldrni |
01/11/19 08:52 AM |
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8.0.2 |
491kB |
Eldrni |
01/05/19 05:19 AM |
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8.0.1 |
491kB |
Eldrni |
01/04/19 05:50 AM |
|
8.0.0 |
491kB |
Eldrni |
12/31/18 09:06 PM |
|
7.6.1 |
464kB |
Eldrni |
12/14/18 06:31 AM |
|
7.6.0 |
464kB |
Eldrni |
12/01/18 04:36 AM |
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7.5.0 |
463kB |
Eldrni |
11/24/18 07:52 PM |
|
r7.4 |
105kB |
Eldrni |
11/02/18 03:34 AM |
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r7.3 |
105kB |
Eldrni |
11/01/18 02:15 PM |
|
r7.2 |
104kB |
Eldrni |
11/01/18 04:09 AM |
|
r7.1 |
104kB |
Eldrni |
10/28/18 01:57 PM |
|
r7 |
104kB |
Eldrni |
10/28/18 04:16 AM |
|
r6 |
97kB |
Eldrni |
10/05/18 06:24 AM |
|
r5 |
93kB |
Eldrni |
09/25/18 09:55 AM |
|
r4.1 |
87kB |
Eldrni |
09/14/18 07:41 PM |
|
r4a |
88kB |
Eldrni |
09/14/18 04:47 AM |
|
1.15 |
153kB |
Eldrni |
08/31/18 06:30 AM |
|
1.14 |
153kB |
Eldrni |
08/30/18 03:34 AM |
|
1.13 |
153kB |
Eldrni |
08/28/18 10:13 AM |
|
1.07 |
148kB |
Eldrni |
08/22/18 10:09 AM |
|
1.00 |
143kB |
Eldrni |
08/17/18 09:18 AM |
Comment Options |
Oliviander |
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12/28/18, 06:35 AM | ||
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Eldrni |
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12/28/18, 06:29 AM | ||
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Re: FPS digit numbers
I think the simplest solution would be to give you the ability to control the width of the FPS gadget in settings. The next major version of TEB is being tested right now, so I don't want to add anything else to it until it is released in a few days. Once it's released, I'll work on adding a fixed width setting. As for the bars, you said that they all do almost everything you want. What else are you looking for? Perhaps I can add some things.
Last edited by Eldrni : 12/28/18 at 06:32 AM.
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Eldrni |
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12/27/18, 11:01 AM | |
FPS digit numbers
Hi Eldrni,
thx for your great Addon, I just installed The Elder bar in addition to the wykkyd and the raetia info bar. With all 3 bars installed I now nearly can do anything I want. But I have one isssue I can't solve , as it is the same problem with all 3 bars: The width of the bar is dynamic, which is not a problem in general but I usually have an FPS rating that is constantly changing between a 3 and a 2 digit number. (often every second) so the bar is constantly flickering in its size. It would be great if it would be possible to fix this by giving the FPS gadget a fixed size. Alternativly my problem would be solved if I could put in a fixed space in front of a left aligned bar. Then I could move the FPS gadget to the right end, and move the bar to end in the right corner. So only the FPS gadget itself would change its size. But the first solution I would like more. THX for considering
Last edited by Oliviander : 12/27/18 at 11:02 AM.
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Oliviander |
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12/27/18, 12:50 AM | ||||
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Settings = lam?
Then check my addon FCOStarveStop. File src/FCOSS_settingsmenu.lua Inside the bottom of function Fcoss.BuilAddonMenu you'll find the code which is used to display and hide the top level control if the own lam panel of your addon is shown and hidden. Lam uses callback functions for OnHide and OnShow events of your registered addon panel for this. In the top of the function the panel gets defined so you are able to check which panel is currently shown.
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Baertram |
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12/24/18, 06:32 AM | |||
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Eldrni |
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12/24/18, 06:27 AM | ||
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Eldrni |
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12/22/18, 10:38 AM | |
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Hey Eldrni,
you do not need to listen to any events! Just use the scene and fragment methods of the game to register your own fragment to teh GUI's scene and if the GUI's scene gets hidden your fragment will be hidden as well then. The GUIs scene are HUD_SCENE and HUI_UI_SCENE. Example: Lua Code:
You can even register a callback function to the scene's state change method in order to do some special code if you need to: Lua Code:
Last edited by Baertram : 12/22/18 at 02:32 PM.
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Baertram |
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12/19/18, 11:39 AM | ||||
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Re: Re: Re: about Auto Hide
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Eldrni |
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12/19/18, 05:50 AM | |||
Forum posts: 15
File comments: 75
Uploads: 0
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Re: Re: about Auto Hide
Even if you do not respond quickly to event tickets, wait slowly as soon as possible. I appreciate being able to respond to requests.
Last edited by Siegtime : 12/19/18 at 05:54 AM.
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Siegtime |
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12/18/18, 08:58 PM | ||
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Re: about Auto Hide
I can add event tickets, but I probably won't have a new release out until after the New Life Festival event is over. Got too much on my plate currently. |
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Eldrni |
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12/18/18, 06:20 AM | |
Forum posts: 15
File comments: 75
Uploads: 0
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about Auto Hide
First of all, I appreciate the wonderful add-on. When I press the key of I to display the menu screen, the toolbar may not be hidden well. Can not you fix this? If you try again, the problem will be solved.
I want you to be able to display information on event tickets..
Last edited by Siegtime : 12/18/18 at 06:35 AM.
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Siegtime |
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12/10/18, 06:38 AM | ||||
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Eldrni |
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12/07/18, 02:13 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
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drunkdoter |
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12/05/18, 03:32 PM | ||
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Eldrni |
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