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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 05/12/24 09:40 AM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 21,571 |
Total downloads: | 918,911 |
Favorites: | 385 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
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0.12.15 |
82kB |
Baertram |
03/12/24 11:56 AM |
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0.12.14 |
81kB |
Baertram |
03/11/24 07:56 AM |
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0.12.13 |
81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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0.12.05 |
285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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0.12.03 |
287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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0.11.31 |
88kB |
Baertram |
06/25/22 07:44 AM |
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0.11.30 |
86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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0.11.28 |
84kB |
Baertram |
06/18/22 06:51 AM |
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0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
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0.11.26 |
82kB |
Baertram |
06/13/22 02:59 PM |
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0.11.25 |
81kB |
Baertram |
05/27/22 02:06 PM |
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0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
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0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
fgoron2000 |
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11/19/18, 03:55 PM | |
Thanks for the fast fix, can't say how much I love this addon. If I wasn't old, disabled, and on strict budget I would be donating. Next month I will try to throw something your way.
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BigM |
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11/19/18, 03:22 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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Could you add the option to make the interact prompt larger (or turn it off and use the default). When I look at NPCs or interactable objects Id like the press E prompt to be large enough that I can't possibly miss seeing it and its just a bit too small for me as is.
Thanks |
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Pat1487 |
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11/19/18, 03:20 PM | |
@fgoron2000
At the moment, this is the maximum, it cannot be higher, since the tooltips begin to overlap the buttons. Maybe later I will add the ability to make the lines thinner but the names of the objects will be truncated. 1920x1080 is not a mandatory minimum, if you just have a lower resolution and the game starts to scale the interface = all becomes ugly. In higher resolution you will get a large window. Sorry for my horrible English. |
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KLISK |
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11/19/18, 02:45 PM | |||||
Forum posts: 0
File comments: 143
Uploads: 0
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However, this very brief and resolved issue made me notice the scrollbar on the right side of that window for the various player specs. At first, I thought that there wasn't a scrollbar on the vanilla window, because I couldn't have played this for over two years without noticing it (think again). I reloaded without the addon, and sure enough, there was the scrollbar. Then I thought that perhaps earlier versions of this addon may have expanded the size of the window and eliminated the need for the scrollbar, but I don't know the addon well enough to speak to that for certain. But even if it wasn't, would it be possible to do that? On my screen there's actually a healthy amount of space above that window. I know that the minimum res to use this addon is 1920x1080 and that's what I'm using, so others using even higher res should also see the open space above the window. Is it possible to either enlarge or elongate that window so that the scrollbar is no longer needed? It should be a one-time change because those specs don't change like inventory does, for example. I'd appreciate it if you would consider that possible enhancement. Thanks once again for a great addon. |
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fgoron2000 |
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11/19/18, 11:32 AM | ||||
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KLISK |
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11/19/18, 10:59 AM | |||
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Seems as if ZOs function ZO_SavedVars: is managing it internally then. I didn't know that.
Last edited by Baertram : 11/19/18 at 10:59 AM.
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Baertram |
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11/19/18, 10:56 AM | ||
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KLISK |
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11/19/18, 10:56 AM | ||
Forum posts: 0
File comments: 143
Uploads: 0
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fgoron2000 |
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11/19/18, 10:29 AM | |
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Code:
## SavedVariables: PerfectPixel It will create a global variable PerfectPixle this way and overwrite your addon global variable PerfectPixle (if you use it) + your local variable too! Even as your addon's global variable is named "PP" it is somehow not clear that your SavedVariables are behind the variable "PerfectPixle" . I'd therefor recommand to rename the SavedVariables global variable to e.g. PerfectPixel_SV or you'll get in trouble most likely one day. Code:
## SavedVariables: PerfectPixel_SV For your LAM settings controls like buttons or checkboxes, which require a reloadui, add the following entry to the controls: Code:
requiresReload = true, Lua Code:
This will show a "reload UI" button within the LAM panel if you change such a setting, giving the users a visual indicator "Oh I need to do a reloadui now" and the possibility to click this button to do the reloadui now. Another question: You always use PP.VAR.SV to store the savedvariables. But you'll overwrite them inside your code each time you load the compass, worldmap or tooltips data by using: Lua Code:
Maybe I'm wrong but this way your variable VAR.SV references ONLY the data of EITHER PerfectPixle["Default"][GetDisplayName()] ["Compass"], ["WorldMap"], or ["Tooltips"] but not all three at the same time? Not tested but from my understanding: Reloading the UI will only save changes to the actual VAR.SV then, and not to the 2 others. -> This prevents users from changing the SavedVariables for the Compass if VAR.SV only contains e.g. the WorldMap data?! Another approach Wouldn't it be much easier to just load the SV data ONCE as the addon loads in your EVENT_ADDON_LOADED callback function like this: Lua Code:
And then access the "Worldmap", "Compass" or "Tooltips" data via VAR.SV["Compass"] VAR.SV["WorldMap"] VAR.SV["Tooltips"] Just a question as I did not test it, but that's the way it usually works perfectly.
Last edited by Baertram : 11/19/18 at 10:43 AM.
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Baertram |
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11/19/18, 08:45 AM | |
In inventory, want to switch out ring I get these errors,
user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:68: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:68: in function 'hookFunction' |caaaaaa<Locals> inventorySlot = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_InventorySlot_OnMouseExit' ZO_StackSplitSource_MouseExit:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:64: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:64: in function 'hookFunction' |caaaaaa<Locals> inventorySlot = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_InventorySlot_OnMouseEnter' ZO_StackSplitSource_MouseEnter:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r Going to revert to older file. |
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BigM |
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11/13/18, 04:49 PM | |
Forum posts: 0
File comments: 1
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I will 100% use this addon if/when a few options are added
I really like the style of this addon and what it is doing. There are a few of things I would like to see implemented to it before I start using it full time.
1. Better 21:9 support would be nice. As of now the only issue I saw was a strange 1 item offset on the stack indicator. (For example I had a stack of pots but the number showing how many I had was on the icon for a bow in my inventory, as if I had a stack of 178 ruby ash bows haha) 2. I would love the option to to enable the camera turn around when opening your inventory. I like the effect it gives and I think it would be a nice touch. 3. You probably noticed already but fixing the outfit station would be nice Beyond those two things, I think you made something really special here. Ill be keeping a close eye on this addon.
Last edited by Wash_113 : 11/13/18 at 04:50 PM.
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Wash_113 |
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11/07/18, 05:26 AM | |
Forum posts: 0
File comments: 98
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0.9.8
I have been changing the compass preferences (colour), and I noticed you must do a /reloadui to changes taken effect. |
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santialonso |
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11/05/18, 10:01 AM | |
Forum posts: 0
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0.9.797
Awesome update. 2 little things: Highlighting area quests a little brighter. It isn't well visible in dark moments like the night. In Journal, you forgot to change Cadwell's almanac to PP look like. |
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santialonso |
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11/05/18, 09:30 AM | ||
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If you add such things like the combat indicator at the compass PLEASE add a setting to disable it as well!
There are other addons already doing such things. I like your addon very much and don't get me wrong, but: Not everyone likes to have "features" like this in an addon which was made "to change the visuals of the UI". Edit: Found a chat command /ppc which seems to change the total style of the compass. Maybe name these chat commends in the changelog again then.
Last edited by Baertram : 11/05/18 at 09:34 AM.
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Baertram |
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