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Compatibility:
Firesong (8.2.5)
Updated:11/26/22 09:02 AM
Created:08/19/18 09:58 AM
Monthly downloads:51,753
Total downloads:638,084
Favorites:294
MD5:
Categories:Bags, Bank, Inventory, Beta-version AddOns
8.2.5
PerfectPixel  Popular! (More than 5000 hits)
Version: 0.12.07
by: KLISK, Baertram
In developing!
Please write me about all the shortcomings.


Required libraries: LibAddonMenu


Addon changes the style of windows and expands the list of inventory.
See screenshots.

Slash commands:
"/pp" - Settings menu.


Attention!
For correct display, the screen resolution must be at least 1920x1080. UI scaling should be disabled.
If you are forced to use scaling, do not use a 1px thick frame in lists or hide it altogether. This will help avoid rippling when scrolling.

Known incompatibilities!
This addon is not supporting the Gamepad mode nor the accessibility mode (which uses gamepad UI) so please turn of the Gamepad mode AND the accessibility mode!
Warning: Spoiler

Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.

Your textures ingame are missing/invisible, shown wrong/still showing PP textures even if the addon is disabled?
Logout and close the game client.
Navigate to your live folder, search the file
Code:
shader_cache.cooked
and delete it (this file holds the cached textures).
Then start the launcher and client again, the file will be rebuild (1st start after deleting this file will take longer than usual!).

If you want to help or contribute:
PP at GitHub

--RU-----------------------
В процессе разработки!

Пожалуйста сообщите мне о любых недочётах.
Вы можете предложить свои идеи по функционалу.


Требуемые библиотеки: LibAddonMenu


Аддон меняет визуальный стиль и размер внутриигровых окон.


Чат-команды:
"/pp" - Окно настроек.



Внимание!
Для корректного отображения, разрешение в игре должно быть не ниже 1920x1080, функция маштабирования интерфейса должна быть отключена.
Если вы вынуждены использовать масштабирование, не используйте рамку толщиной 1px в списках или скройте ее вовсе. Это поможет избежать ряби при прокрутке.

Известные несовместимости!
Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.


GridList.
MarkPledges.
QuickEmotes.
CustomItemPreview.
0.12.06, 0.12.07
ChatWindow:
-slightly adjusted the size of the chat list.
KeybindStrip:
-[UPD] code.
-[+] Advanced settings.
--------------------------------------------------
0.12.05
Tooltips:
-restored: PopupTooltip, ZO_ProvisionerTopLevelTooltip.
ChatWindow:
-[UPD] pChat compatibility.
--------------------------------------------------
0.12.04
Tooltips:
-[UPD] code, initialization.
-[+] Advanced settings.
ChatWindow:
-[UPD] variables, initialization.
--------------------------------------------------
0.12.03
InventoryScene:
[FIX] Preview. Preview now works with camera rotation disabled.
TradingHouseScene:
[FIX] text 'SellPricePerUnit'
[FIX] UniversalDeconstructionScene.
PerformanceMeter:
[+] Advanced settings.
ChatWindow:
[UPD] Finalized.
[UPD] Enabled by default.
--------------------------------------------------
0.12.0, 0.12.01, 0.12.02
-

0.11.35 - 2022-10-03 Baertram
Compatiblity fix for Wizards Wardrobe

0.11.34 - 2022-08-22 Baertram
Updated API version and dependencies
Fixed trading house scene error message

0.11.33 - 2022-06-25 Baertram
-Added endeavours progress bars with PP style
-Fixed IIfA search box not interactable after 1st search

0.11.32 - 2022-06-25 Baertram
-Fixed crafting refine tab (items not selectable) and fixed the list
-Added new controls from the list
-Added addon controls from the list

0.11.31 - 2022-06-25 Baertram
-Fixed achievement progessBars text position
-Added more compatibility with MasterMerchant - Thanks to Troodon80!
-Added fixes for a lot of controls that are greyed out by PP's backdrops. - Many tanks to Troodon80 for collecting the controls! If you find others please add them here: https://docs.google.com/spreadsheets/d/1LRvPoK7wEgrN2GdIxybC5cRNevtTFcOV1bubH0kAdqM
-Added some own control fixes for greyed out header controls

0.11.30 - 2022-06-23 Baertram
-Fixed smithing research, background of researchable trait rows
-Added support for Arkadius Trade Tools sales view at guild store.
Should be compatible with AwesomeGuildStore

0.11.29 - 2022-06-22 Baertram
-Fixed global leaking variables
-Fixed mail scene
-Fixed player2player trade scene
-Fixed achievements scene
-Fixed journal scene
-Some other drawTier/layer/level fixes

0.11.28 - 2022-06-18 Baertram
Fixed set collections scene error (credits to quickc and the community, thanks!)

0.11.27 - 2022-06-14 Baertram
-Fixed progress bars at set collection itembook
-Fixed some other controls at the collections scenes
-Fixed mail send background
-Fixed trading house sell background
-Fixed House purchase tabs alignment of buttons
-Fixed keybind strip not hiding after stow-away of a siege weapon
-Fixed LibCustomMenu submenu items to show like ZO_Menu in PP style
-Fixed AddonSelector non movable UI
-Moved ZO_Menu to new contextMenu.lua file
-Added PP progress bars for antiquities
-Added PP progress bars for achievements
-Added scrollbars for lore library
-Added scrollbars for achievements
-Added scrollbars for leader boards
-Added scrollbars to housing collections "unowned" list
-Added Inventory Insight from Ashes support for PP look-a-like

0.11.26 - 2022-06-13 Baertram
[Changed]Moved some data to a new constants file
[FIX]Backdrops tier/layer/level - No more blacked/greyed out controls until you click them
[FIX]Quickslots
[FIX]Scrollbar buttons
[FIX]Other anchors

0.11.25 - 2022-05-27 Baertram
[FIX]Backdrop of inventory

0.11.24 - 2022-05-26 Baertram
[FIX]Made compatible with PTS High Isle and current live
[FIX] Votans MiniMap will not disable the compass background anymore if PP compass is disabled

0.11.23 - 2022-04-17 Baertram
[ADDED] Universal deconstruction scene

0.11.22
[FIX] market scene - jumping tabs.
[FIX] champion scene - keybind strip.

0.11.21 - 2021-01-12 Baertram
Fixed keybind strip background showing as looting items


0.11.20 - 2021-01-12 Baertram
Fixed new feature "Keybind strip" to not automatically show after login (if transparency was deactivated)

0.11.19 - 2021-01-12 Baertram
Updated API version
Fixed global variable leak
Added settings:
-Latency & FPS panel
--Transparency
-Keybind strip:
--Transparency
--Height (only works in keyboard mode)

0.11.18 - 2021-08-24 Baertram
Updated API version
Updated dependency versions
fix skills headlines

0.11.17
fix Collections Scene.
fix Restyle Station.

0.11.16
do
FIX FIX FIX FIX FIX FIX FIX FIX FIX
end

0.11.15
minor fix anchors craft stations.

0.11.14
minor fix guildScene.

0.11.13
Info Bars - Icons are now used instead of labels.
Disabled the standard feature of updating inventory when switching between different scenes where inventory is present. Since now all inventory scenes are the same size, no update is required (less updates = less brakes).
minor fixes.

0.11.10
cleaned up unused functions.
minor fixes.

0.11.09
TradingHouse:
- Improved compatibility with 'MasterMerchant' and 'ArkadiusTradeTools'.
- 'ArkadiusTradeTools' only in conjunction with 'AwesomeGuildStore', there is no desire to deal with this mess.(Maybe later...)
'ShissuRoster' may cause errors, changes are required on its side.

0.11.08
[FIX] error in settings.
[FIX] scroll bar (backgrounds).
[FIX] сlaim level up rewards (backgrounds).
Removed dialogs table, now taken from the global table [ESO_Dialogs].

0.11.06
[FIX] slightly changed scene hide animation time to avoid potential bugs with some addons.

0.11.05
[FIX] window sizes and anchoring (ZO_PlayerInventory, ZO_CraftBag, ZO_QuickSlot, ZO_PlayerBank, ZO_HouseBank, ZO_GuildBank, ZO_StoreWindow, ZO_BuyBack, ZO_RepairWindow)

Removed old compatibility code from 'AwesomeGuildStore'.
There may be problems with AdvancedFilters.(incorrect anchorings)

0.11.03
[FIX] compatibility of addons cobination: PP + CraftStore + VotanMiniMap.

0.11.02
Potion Maker compatible.

0.11.0
[FIX] Inventory Scene.
[FIX] Stats Scene.
[FIX] Smithing Scene.
[FIX] Retrait Scene.
[FIX] Enchanting Scene.
[FIX] Alchemy Scene.
[FIX] Provisioner Scene.
[FIX] Store Scene.
Removed CraftStore compatibility code, no longer required.

0.10.95
[UPD] Manifest file (.txt)
[FIX] Journal Scene.
[FIX] Mail Scene (being finalized).

0.10.94 - Baertram
Added performance meter FPS/ping

0.10.93 - Baertram
Added quest journal antiquities scene

0.10.92 - Baertram
Added small security checks to controls (emptyLabel, sortheader, etc.) as house bank/banks/inventories are opened

0.10.91 - Baertram
-Fixed crafting tables missplacing of research horizontal scroll list
-Added support for set item collection UI
-Added support for reconstruct UI
-Worked on bank panel
-Research table's "Include banked items" checkbox position fix
-Guild bank & House bank inventory position fix

0.10.90 - Baertram
-Updated API version
-Fixed retrait panel and made reconstruct panel usable without backdrop
-Fixed crafting panels

0.10.89 - Baertram
-Updated API version
-Updated needed LAM version
[FIX]Removed no-spin fragment from the charactert buffs scene so the outfit dropdownbox is accessible again (ZOs change broke it somehow)

0.10.88
[FIX] tooltips edge.

0.10.87
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

0.10.86
[FIX] Status icons.

0.10.85
[FIX] WorldMapScene - LargeMap.

0.10.84
[FIX] incompatibility MasterMerchant.
[FIX] Manifest file (.txt) -> thanks Baertram.
compatibility.lua is loading on the event "EVENT_PLAYER_ACTIVATED"

0.10.83
[s] Compass settings - Hide boss bar.
[FIX] Loot Scene settings.

0.10.82
[FIX] ProvisionerScene - hide ingredientRowsContainer in preview mode.

0.10.81
[FIX] Disable debug log.

0.10.80
[+] Loot Scene settings. (Settings → PerfectPixel → Loot Scene)
[s] Movable window. (Pull on the title.)
[s] Mouse focus by first slot.
[s] Adaptive size window. (Depending on the number of items.)

0.10.73
[FIX] Compass compatibility.
[FIX] BankScene - rowSellInfo.

0.10.72
[UPD] Manifest file (.txt)
[FIX] LootScene - rowName.
[FIX] ProvisionerScene - ingredientRowsContainer.
[FIX] WorldMapScene - LargeMap.

0.10.71
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

0.10.70 - Baertram
[FIX] Support for CraftStoreFixedAndImproved Rune changes (vanilla UI and CraftStore UI at different panels)

0.10.69
[+] scrolling settings. (Settings → PerfectPixel → Scrolling)

0.10.68
[FIX] compatibility (enchanting scene, provisioning scene).

0.10.67
[ROLLBACK] 0.10.67 = 0.10.64

0.10.66
[FIX] MailInbox.

0.10.65
[FIX] Unsafe functions.

0.10.64
[FIX] Compass compatibility.

0.10.63
[+] Trade Scene.
[+] Guild Browser Scene.

0.10.62
[FIX] LootWindow.

0.10.61
[FIX] MailInbox.

0.10.60
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[PERFORMANCE] Many optimizations throughout the code.
Blur has been added to some scenes to enhance perception.
Slightly improved appearance when scaling UI.
[!]Settings reset!

0.10.50 Baertram / KL1SK
-Changed 2 files to hopefully fix problems with the skill window (KL1SK)
-Made compatibility function at enchanting window be compatible itsself with PTS (Scalebreaker) update

0.10.49 Baertram
-Fixed incompatibility within ZO_Dialog1 "OnShow" event code
-Updated German translations

0.10.48
сode transfer to compatibility.lua
minor changes skillsScene

0.10.47
guildRecruitmentKeyboard - in the style of PP.

0.10.46
Fix marketScene.
Fix skillsScene.
## APIVersion: 100027
LibStub no longer used.

0.10.45
minor fix settings for lists.

0.10.40, 0.10.41, 0.10.42, 0.10.43, 0.10.44
Removed the table of fragments to disable animation of the disappearance. Now interception of global function is used.
I wanted to add a setting, the time of disappearance of windows. But due to the inappropriate behavior of ESO, most likely, there will be no more attempts.
Rejected functions SetInheritAlpha (false). Previously used because ESO broke the alpha channel of textures.
Added some settings for lists.
Minor compatibility fix with "MasterMerchant" in the guildRoster window.
Minor fix ZO_CrownCratesGemsCounter

0.10.35
Improved and returned code for compatibility with the "Craft Store".

0.10.34
Removed code compatibility for "MasterRecipeList" (No longer required) and "VotansImprovedProvisioner" (Some functions are duplicated.).
Provisioner scene - Added tooltip. (You can disable directly in the cooking window.)

0.10.31
[minor fix] Provisioner scene.

0.10.3
Removed code compatibility for "Craft Store" and "Inventory Grid View".
[FIX] compatibility "ESO Master Recipe List".

0.10.23
Minor improvements LootList

0.10.21 and 0.10.22
LootScene:
- Minor fix LootList.
- Added status icon "quest item".

0.10.2
The version was not specified correctly.
Minor fix CollectionsScene.
LootScene: The list is slightly modified and added item price.

0.10.1
CraftStationScenes recycled completely.
Alchemy station - only the size and background.
Notify if the background from the settings does not change somewhere.

0.10.0
Begin implementation of support for skins.
Went through all the code!
Added "Skins" section to settings.
Added setting on/off "Blur background".
If you encounter a malfunctioning PP, let me know for the quickest fix.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.9.99
fix hidden "SellPrice" from merchants with the GridList addon.

0.9.989
Fixed work: PerfectPixel + GridList + AutoCategory.
Fix WorldMap.

0.9.988
Partially done: RetraitStation.
Added compatibility: InventoryGrid.
Minor fix.

0.9.986
Added compatibility: CraftBagExtended.
Minor fix.

0.9.985
SkillsScene: Changed event for loading parameters.(The previous version caused an error when dragging the skill.)

0.9.984
WorldMapZoneStory - in the style of PP.

0.9.983
PP and AGS - In the AGS settings, you do not need to specifically include anything. - Many thanks to "@sirinsidiator".
TradingHouseScene: A lot of small fix, but there is still a lot of work!
SkillsScene: Changed event for loading parameters.

0.9.981
PP and AGS Again Together! :) - In the AGS settings, you need to enable the "Disable custom selltab filter"!

0.9.98
Code optimization.
SkillsScene - minor fix.
TradingHouseScene:
-Almost restored.
-Added to the list the name of the seller.

0.9.975
Disabling code section associated with SerchBox.

0.9.974
Tooltips now disappear in 50ms to avoid blinking.
DialogsMenu: added BANKCurrencyTransferDialog, GUILD_BANKCurrencyTransferDialog
"Large map" - redesigned code. Many thanks to "Votan" for the help.

0.9.972
minor fix InfoBar.

0.9.971
fix anchor AwesomeGuildStoreFilterAreaScrollBar

0.9.969 0.9.970
"Unwrapped skills tree" and "Large quest list" - optimized code
- Improvement compatibility SpentSkillPoints.

0.9.968
"Unwrapped skills tree" and "Large quest list" - Now objects do not jump like mad when scrolling.

0.9.967
minor fix.

0.9.966
"Comparative Tooltips - show onHold" - You can again assign a key.
Improvement - "Unwrapped skills tree" and "Large quest list"
collectionsSceneGroup lists - in the style of PP.

0.9.964
"Comparative Tooltips - show onHold" - Key to display "Shift". you can not change ... for now.

0.9.963
- Improvement compatibility SpentSkillPoints.
- Fix highlight width in DropDownMenu.
- Comparative Tooltips:
Added toggle - "Comparative Tooltips - show onHold". Comparative Tooltips will be shown only when you hold the assigned button. Assign a button in the control menu!
The default is disabled.
This can significantly improve the performance of the game in the inventory, especially when viewing sets!

At the moment only in the inventory.

0.9.961
Code optimization - DialogsMenu, ScrollBar.

0.9.96
Improvement - "Unwrapped skills tree"

0.9.958
Large quest list:
Improvement.
Added highlighting lines when you hover.
Code optimization.

0.9.957
temporary fix skillList.

0.9.956
- Added compatibility SpentSkillPoints.
- SkillsScene:
Revision.
Added toggle - "Unwrapped skills tree".
Added toggle - "Skills tree background".
Added toggle - "Skills list background".
- DialogsMenu - disabled debug log.

0.9.954
- DialogsMenu: Added all that found. Confirmation of sending mail - can not be changed.
- GuildSceneGroup - disabled debug log.

0.9.953
- Added compatibility ShissuRoster.
- Added Restyle_Station_Keyboard_Scene.
- small fix provisionerScene, collectionsSceneGroup.

0.9.95
fix Large quest list.
Added EN, DE, RU translation - Many thanks to "Baertram".

0.9.948
Added compatibility AddonSelector, LibVotansAddonList

0.9.947
fix compatibility MailLooter
gameMenuInGameScene:
ZO_AddOns - in the style of PP.
Added toggle - "AddOns activate".
Added toggle - "AddOns list background".

0.9.945
fix size Tabs
Journal Scene:
Added toggle - "Large quest list".
Added toggle - "Quest list background".

0.9.94
small fix mailSceneGroup
fix compatibility InventoryGridView
added compatibility MailLooter

0.9.933
ZO_SkillsUpgradeDialog - in the style of PP.
DropDownMenu: ZO_Menu - in the style of PP.
Revision of the guildSceneGroup.

0.9.93
fix inventoryScene
Added toggle - "No Spin" (inventoryScene) disable if you experience problems with the preview menu.

0.9.921
Revision fix "0.9.92 InventoryScene: fix hidden dyeStampConfirmation."

0.9.92
GuildScene: ZO_GuildSelector fix anchor.
InventoryScene: fix hidden dyeStampConfirmation. I hope nothing breaks :)

0.9.91
Cleaned code.

0.9.9
ZO_Dialogs: simplifying code.
ZO_Dialogs: ZO_SkillsConfirmDialog, ZO_TutorialDialog, ZO_TradingHousePurchaseItemDialog - in the style of PP.
ZO_Dialogs: Returned a slight blackout when calling, to shift attention.
Tooltips: simplifying code.
Tooltips: ZO_SmithingTopLevelCreationPanelResultTooltip, ZO_ProvisionerTopLevelTooltip, ZO_AlchemyTopLevelTooltip - in the style of PP.
Added: StablesScene, FenceScene.
Small fixes and improvements: ProvisionerScene, EnchantingScene, animation: Tabs, MenuBar.

0.9.896
ZO_QuitDialog_Keyboard, ZO_LogoutDialog_Keyboard - in the style of PP.
Now the scene switches without delay.
ZO_Dialogs: simplifying code.

0.9.893
small fix Crowns Store.

0.9.892
minor improvements.

0.9.891
disabling debug log.

0.9.89
When the ScrollBar is hidden, the list shifts to fill the void.

0.9.882
Added toggle - "Do not interrupt interactive activities" example harvesting.
Added toggle - "Hide Stealth Text".
others small fixes.

0.9.88
Added HelpSceneGroup - Not finished.
Added NotificationsScene - Not finished.

0.9.871
Added toggle - "Hide Menu Bar Label" and "Hide Top Bar Background".

0.9.87
Tooltips: simplifying code.
Tooltips: GameTooltip, AchievementTooltip, ZO_MapQuestDetailsTooltip, HarvensSkillTooltipMorph1, HarvensSkillTooltipMorph2 - in the style of PP.
Compatible: HarvensImprovedSkillsWindow.

0.9.862
added LAM menu Reticle settings.
small fix WorldMap.

0.9.861
added LAM menu "requires Reload".
others small fixes.

0.9.86
Added FriendsListGroup. - Not finished.
Added GuildSceneGroup. - Not finished.
JournalSceneGroup: added cadwellsAlmanac.
small fix CollectionsSceneGroup.
InventoryGridView compatibility: "ButtonStackCount" - Temporary.
Compass: ZO_BossBar in the style of PP.

0.9.8
- Added settings menu based on "LibAddonMenu-2.0"
- All settings require restarting the interface. "/reloadui"
- If you used PP up to version 0.9.8, delete the settings file "...\Documents\Elder Scrolls Online\live\SavedVariables\PerfectPixel.lua" - not necessary.

0.9.797
Highlighting area quests a little brighter.
Added a combat indicator to the compass.

0.9.795
Added slash command:
"/ppc" - on/off restyle compass.
Tooltips: ChargesBar and ConditionBar in the style of PP.
CollectionsSceneGroup: left windows reduced.

0.9.791
fix EnchantingScene

0.9.79
The color palette in the lists has been slightly changed, everything is reduced to one type.
Added PopupTooltip, AbilityTooltip, SkillTooltip, ZO_MapLocationTooltip.
Fix layers of tooltips.
Fix ZO_LootAlphaContainerList.
The duration of the animation "MenuBar" and "Tabs" is reduced by one third.
ZO_MailInboxList in the style of PP.

0.9.77
small fix CollectionsSceneGroup

0.9.76
fix LargeMap
fix background ZO_SkillsAdvisor
APIVersion: 100025

0.9.75
Added CollectionsSceneGroup
Added JournalSceneGroup
SkillsScene - ZO_SkillsAdvisor in the style of PP.

0.9.71
LargeMap fix

0.9.7
Added slash command:
"/ppt" - on/off restyle tooltips.
Restyle tooltips - At the moment, not all.
Increase lists: Inventory, Bank, HouseBank, GuildBank.
TradingHouse fix background.

0.9.692
fix HouseBank
small fix WorldMap

0.9.691
Completely changed the way to increase the world map.

0.9.69
Slightly changed the way the map is enlarged.
Added slash commands:
"/pp" - status settings. - For the future.

0.9.68
Added slash commands:
"/ppm" - on/off large map.

0.9.66
Added statsScene
The map returned the native size.
ZO_WorldMap in the style of PP.

0.9.62
I returned the enlarged map.

0.9.61
So far, disabled the zoomed map.

0.9.6
Added ProvisionerWindow
Added WorldMap
Others small fixes.

0.9.51
fix SkillsWindow
fix compatible with CraftStore
KeybindStrip decreased fonts

0.9.5
Added GroupMenuWindow
Added MailWindow

0.9.41
Fix tabs GuildStore.

0.9.4
At not ready windows, the top menu has returned on a place.
Returned the background of the bottom panel.
The windows are cleaned of unnecessary elements.
Changed the way to create backgrounds.
Added CharacterWindows
Added ListDialog

0.9.33
GuildStore small fixes.

0.9.3
When using CraftStore enchantingScene is disabled.
Now the GuildStore window is displayed correctly when there is no AwesomeGuildStore.


0.9.2
Fix ScrollList: bank, store, houseBank. (Notify me if you find windows in which lists are not updated when opened.)

0.9.1
Corrected the background and selection in the TradingHouse list.

0.9
Added TradingHouse. I recommend to use it in conjunction with AwesomeGuildStore.(not necessary)
Now ScrollBar has become much more convenient, visually has not changed.
Reduced windows transparency by 10%.

0.8
Almost completely rewritten code.

0.6
Most of the Windows changed.
If you use the "AwesomeGuildStore", go to its settings and select (Disable custom selltab filter = ON)

0.5
Added window:
loot
enchantDialog
Smithing, Woodworking, Сlothier, Enchanting.
Archived Files (21)
File Name
Version
Size
Uploader
Date
0.12.05
285kB
KLISK
11/22/22 10:51 AM
0.12.04
285kB
KLISK
11/20/22 11:00 AM
0.12.03
287kB
KLISK
11/19/22 02:12 PM
0.12.02
285kB
KLISK
11/15/22 02:45 AM
0.12.01
285kB
KLISK
11/14/22 02:12 AM
0.12.0
285kB
KLISK
11/13/22 11:49 AM
0.11.35
88kB
Baertram
10/02/22 06:43 PM
0.11.34
88kB
Baertram
08/22/22 09:44 AM
0.11.33
88kB
KLISK
06/25/22 01:39 PM
0.11.32
88kB
Baertram
06/25/22 10:00 AM
0.11.31
88kB
Baertram
06/25/22 07:44 AM
0.11.30
86kB
Baertram
06/23/22 03:34 PM
0.11.29
85kB
Baertram
06/22/22 07:46 AM
0.11.28
84kB
Baertram
06/18/22 06:51 AM
0.11.27
84kB
Baertram
06/14/22 04:10 PM
0.11.26
82kB
Baertram
06/13/22 02:59 PM
0.11.25
81kB
Baertram
05/27/22 02:06 PM
0.11.24
81kB
Baertram
05/26/22 12:47 PM
0.11.23
79kB
Baertram
04/16/22 04:12 PM
0.11.22
394kB
KLISK
03/15/22 06:54 AM
0.11.21
79kB
Baertram
01/13/22 12:26 PM


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Unread 06/22/22, 09:33 AM  
Baertram
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Edit:
For all of you - List to add the controls to: here.
It's fairly straightforward, just enter in the name of the object, the expected tier and layer, then you can copy the output. If you leave current blank, output will take both expected. If you fill in current and expected and they're both the same, those items will be blank.

Originally Posted by Troodon80
Heya, I know you said you weren't going to bother trying to fix every one of these controls (it would be tedious at best). Don't know if you picked up on these, or care. Found some controls.


Code:
ZO_LeaderboardsFilter:SetDrawTier(DT_MEDIUM)
ZO_CampaignBrowserHeaders:SetDrawTier(DT_MEDIUM)
ZO_PlayerInventorySortBy:SetDrawTier(DT_MEDIUM)
ZO_StatsPanelTitleSection:SetDrawTier(DT_MEDIUM)
ZO_KeyboardFriendsListHeaders:SetDrawTier(DT_MEDIUM)
And Inventory Insight:
Code:
IIFA_GUI_Header:SetDrawTier(DT_MEDIUM)
If you don't particularly care, I won't bother reporting any further items (I do realise it's a lot to do and the layering typically isn't changing anything hugely important, for the most part it's cosmetic).
Last edited by Baertram : 06/22/22 at 10:31 AM.
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Unread 06/22/22, 09:26 AM  
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Heya, I know you said you weren't going to bother trying to fix every one of these controls (it would be tedious at best). Don't know if you picked up on these, or care. Found some controls.

Code:
ZO_LeaderboardsFilter:SetDrawTier(DT_MEDIUM)
ZO_CampaignBrowserHeaders:SetDrawTier(DT_MEDIUM)
ZO_PlayerInventorySortBy:SetDrawTier(DT_MEDIUM)
ZO_StatsPanelTitleSection:SetDrawTier(DT_MEDIUM)
ZO_KeyboardFriendsListHeaders:SetDrawTier(DT_MEDIUM)
And Inventory Insight:
Code:
IIFA_GUI_Header:SetDrawTier(DT_MEDIUM)
If you don't particularly care, I won't bother reporting any further items (I do realise it's a lot to do and the layering typically isn't changing anything hugely important, for the most part it's cosmetic).
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Unread 06/22/22, 05:24 AM  
Baertram
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Originally Posted by Alkorri
Thank you so much for the replies! By any chance could you kindly coach me on what to fix? I do indeed use ATT and TTC

Originally Posted by DakJaniels
Originally Posted by Baertram
Oh nice, it will finally use the lib (some day). Thats good news
I've been using it for a couple months now with the changes, and it preforms very well.
No sorry, it's too complicated to explain without having investigated it myself. Please inform the dev of ATT, or whatever addon adds these extra columns of prices there, about what I wrote before (anchor controls, instead of using offsets) and they should know what to do/check.
If not they can reach out to me via PM and we can fix this but I'm currently not able to explain you how controls and anchors in esoui lua work.

If you want to learn that please read here:
https://www.esoui.com/forums/showthread.php?t=9867
https://wiki.esoui.com/How_to..._do_...29_of_controls

Then check what controls there are that needs to be re-anchored by using tools like "zgoo" or "merTorchbug", using the commands /zgoo mouse or /tbm above the columns to get the controls and then try to <control>:ClearAnchors() and <control>:SetAnchor.... to fix them being anchored properly with it's left edge to the left column and with it's right edge to the row's right edge.
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Unread 06/22/22, 03:58 AM  
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Thank you so much for the replies! By any chance could you kindly coach me on what to fix? I do indeed use ATT and TTC

Originally Posted by DakJaniels
Originally Posted by Baertram
Oh nice, it will finally use the lib (some day). Thats good news
I've been using it for a couple months now with the changes, and it preforms very well.
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Unread 06/22/22, 03:09 AM  
DakJaniels

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Originally Posted by Baertram
Oh nice, it will finally use the lib (some day). Thats good news
I've been using it for a couple months now with the changes, and it preforms very well.
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Unread 06/22/22, 02:49 AM  
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Oh nice, it will finally use the lib (some day). Thats good news
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Unread 06/22/22, 02:30 AM  
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Re: Re: Cannot see Guild Trader price

Originally Posted by Baertram
Turn off your other addons and see if this fixes it. If this is the case find out which of your enabled addons is causing this. Start with guild, guild trader related addons.
It might be ATT for example.

Tell that other addon dev to please add new controls properly with anchors to the list wide and their left control, and not with fixed offsets! That should auto move these new controls if PP is enabled, as PP changes the width of the parent control.
If they say they already did then please tell them to contact me here so we can find a fix.
But I'm not going to hack in fixes for other addons again and again where there should not be the need to if their controls get added properly.

Originally Posted by Alkorri
Hi there! I'm very sorry if this has been brought up before, but does anyone know why I can't see the prices in the Guild Trader? Like the last column is always smudged with other numbers.

I made sure to turn off Custom UI scaling, that it is the right resolution. And I don't use Inventory Insight. I love this addon so much that I cannot play ESO without it XD

https://imgur.com/a/jLZSXlh

ATT was fixed it just wasn't merged with master. Probably due to adding LibHistoire support, just speculation though. https://github.com/ArkadiusTradeTool...re/libhistoire
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Unread 06/22/22, 01:31 AM  
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Re: Cannot see Guild Trader price

Turn off your other addons and see if this fixes it. If this is the case find out which of your enabled addons is causing this. Start with guild, guild trader related addons.
It might be ATT for example.

Tell that other addon dev to please add new controls properly with anchors to the list wide and their left control, and not with fixed offsets! That should auto move these new controls if PP is enabled, as PP changes the width of the parent control.
If they say they already did then please tell them to contact me here so we can find a fix.
But I'm not going to hack in fixes for other addons again and again where there should not be the need to if their controls get added properly.

Originally Posted by Alkorri
Hi there! I'm very sorry if this has been brought up before, but does anyone know why I can't see the prices in the Guild Trader? Like the last column is always smudged with other numbers.

I made sure to turn off Custom UI scaling, that it is the right resolution. And I don't use Inventory Insight. I love this addon so much that I cannot play ESO without it XD

https://imgur.com/a/jLZSXlh

Last edited by Baertram : 06/22/22 at 01:36 AM.
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Unread 06/21/22, 04:34 PM  
Alkorri

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Cannot see Guild Trader price

Hi there! I'm very sorry if this has been brought up before, but does anyone know why I can't see the prices in the Guild Trader? Like the last column is always smudged with other numbers.

I made sure to turn off Custom UI scaling, that it is the right resolution. And I don't use Inventory Insight. I love this addon so much that I cannot play ESO without it XD

https://imgur.com/a/jLZSXlh

Last edited by Alkorri : 06/21/22 at 09:18 PM.
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Unread 06/19/22, 11:56 AM  
Baertram
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Thanks Troodon80, I'll gladly add this.
If anything is miss-anchored or incorrect, as I do not use WW, I'll forward the info to you
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Unread 06/19/22, 09:27 AM  
Troodon80

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Perfect Pixel / Wizard's Wardrobe

I don't know if anyone else cares, but I added this to my compatibility.lua file because I wanted Wizard's Wardrobe to be PP-ified. Thought I'd share it here as well if anyone else would like to use it.
Code:
		--==WizardsWardrobe==--
		if WizardsWardrobe ~= nil then
			PP:CreateBackground(WizardsWardrobeWindow,		--[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6)
			PP:CreateBackground(WizardsWardrobeCodeDialog,		--[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6)
			PP:CreateBackground(WizardsWardrobeTransferDialog,	--[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6)
			PP:CreateBackground(WizardsWardrobeArrangeDialog,	--[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6)
			PP:CreateBackground(WizardsWardrobePrebuff,		--[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6)
			PP:CreateBackground(WizardsWardrobePreviewPreview,		--[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6)

			PP.ScrollBar(WizardsWardrobeArrangeDialogListScrollBar,	--[[sb_c]] 180, 180, 180, .7, --[[bd_c]] 20, 20, 20, .7, false)
			ZO_Scroll_SetMaxFadeDistance(WizardsWardrobeArrangeDialogList, 10)
			PP.ScrollBar(WizardsWardrobeWindowSetupListScrollBar,	--[[sb_c]] 180, 180, 180, .7, --[[bd_c]] 20, 20, 20, .7, false)
			ZO_Scroll_SetMaxFadeDistance(WizardsWardrobeWindowSetupList, 10)

			WizardsWardrobeCodeDialogBG:SetHidden(true)
			WizardsWardrobeWindowBG:SetHidden(true)
			WizardsWardrobePrebuffBG:SetHidden(true)
			WizardsWardrobeTransferDialogBG:SetHidden(true)
			WizardsWardrobeArrangeDialogBG:SetHidden(true)
			WizardsWardrobePreviewPreviewBG:SetHidden(true)
			
			-- Blotchy grunge texture; I've set to hidden here because it doesn't mesh well with the clean look I have for Perfect Pixel - feel free to remove these three lines if you want to keep it:
			WizardsWardrobeTransferBGMungeOverlay:SetHidden(true)
			WizardsWardrobeArrangeBGMungeOverlay:SetHidden(true)
			WizardsWardrobeCodeBGMungeOverlay:SetHidden(true)
			
			-- Fix for objects appearing under the background layer
			WizardsWardrobeWindowSelection:SetDrawTier(1)
			WizardsWardrobeWindowTitleIcon:SetDrawTier(1)
			WizardsWardrobeWindowTopDivider:SetDrawTier(1)
			WizardsWardrobeWindowBottomDivider:SetDrawTier(1)

			WizardsWardrobePrebuff:SetDrawTier(1)
			WizardsWardrobePrebuffBox1:SetDrawTier(1)
			WizardsWardrobePrebuffBox2:SetDrawTier(1)
			WizardsWardrobePrebuffBox3:SetDrawTier(1)
			WizardsWardrobePrebuffBox4:SetDrawTier(1)
			WizardsWardrobePrebuffBox5:SetDrawTier(1)

			WizardsWardrobePreview:SetDrawTier(1)
			WizardsWardrobePreviewGear:SetDrawTier(1)
			WizardsWardrobePreviewSkills:SetDrawTier(1)
			WizardsWardrobePreviewFood:SetDrawTier(1)
			WizardsWardrobePreviewCP:SetDrawTier(1)
			WizardsWardrobePreviewIcon:SetDrawTier(1)
		end
Wizard's Wardrobe alongside Inventory Insight:

Thank you KLISK for the addon and thank you Baertram for maintaining it.

(I tried to catch all the draw tiers, but some may have slipped through)
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Unread 06/19/22, 08:10 AM  
Baertram
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Re: Greyed out icons

Originally Posted by Zenivo
Hey, first off, thanks a lot for keeping this addon updated! I've noticed a couple of cases of greyed out icons still left over since the High Isle update. I've checked with PerfectPixel disabled, and the icons are no longer greyed out.

Guild interface: trader location icon is greyed out.

Expected behaviour:


Mail interface: the little mail icon is greyed out.

Expected behaviour:


Achievement interface: the achievement icons are greyed out, and the text inside the progress bars is not vertically aligned for me.

Expected behaviour:

Yeah I know and there are hundreds more.
I refuse to try to manually fix those all as it will be a manual mess to get the names and fix their drawTier/layer/level properly.
As long as the icons show their tooltips properly and are clickable I'm fine for the moment.

The problem here is:
PP adds a background image that replaces the original one. The black background is the thing that "overlays" these controls now somehow. But why does that happen?
The backdrop control is added as a background tier/layer/level so it should never overlay controls at the font?
Reason: The controls at the front (the icons, buttons of ZOs vanilla UI) did not explicitly set their own tier/layer/level properly to be something "more on top" like tier "medium", layer "controls", level = "1", but they were created without any explicit info and thus are "at the same" as the background control...
That works good with ZOs code as the controls get created "in a row" with the other ZOS vanilla controls and thus do not suffer from the wrong order (e.g. backdrop first, than buttons with same tier/layer/level -> show on top of already exsiting backdrop).

But as you add new controls "afterwards" (via PP now e.g. the backdrop), with the same tier/layer/level (which is only the same as the buttons/textrues at the vanilla UI did not get a proper "I'm no background control info"), the new controls will always overlay the older with same tier/layer/level. This was something that Zos changed with High Isle.
And thus all those "blacked out" (due to the background overlaying now) controls appear.

I cannot fix this by moving the background control 1 level more to the back as it already IS at minimum level and trier and layer, so these other controls need to, after the PP backdrop was created:
- either get the same draw tier/layer/leel they curerntly have again to make it pop above the backgrop again -> very much manual search and work to do I refuse to actually do!
- or get a higher draw tier/layer/leel they curerntly have again to make it pop above the backgrop again -> very much manual search and work to do I refuse to actually do!

I hope I was able to explain a bit what is happening here. Imho ZOs needs to fix the tiers/layers/levels of these controls on their side, but as their vanilla UI is working fine for them I guess they won't.

Thanks for your understanding.


Originally Posted by Inspirer
From what I've noticed recent achievements icons and trade menu still suffer from that dark tint bug, just FYI.
I'll look at the achievment icons and the player2player trade inventory, guess these need a fix at least *sigh*
Last edited by Baertram : 06/19/22 at 08:15 AM.
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Unread 06/19/22, 05:49 AM  
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From what I've noticed recent achievements icons and trade menu still suffer from that dark tint bug, just FYI.


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Unread 06/19/22, 02:37 AM  
Zenivo

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Greyed out icons

Hey, first off, thanks a lot for keeping this addon updated! I've noticed a couple of cases of greyed out icons still left over since the High Isle update. I've checked with PerfectPixel disabled, and the icons are no longer greyed out.

Guild interface: trader location icon is greyed out.

Expected behaviour:


Mail interface: the little mail icon is greyed out.

Expected behaviour:


Achievement interface: the achievement icons are greyed out, and the text inside the progress bars is not vertically aligned for me.

Expected behaviour:
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Unread 06/18/22, 06:47 AM  
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Re: fix

omfg, it was too obvious...
I was wondering why this stupid error popups and it worked fine with my testing. Must have removed that last char by accident before release, somehow and was searching and searching...

Thank you very very much quickc and to all other helping too, for sure. I appreciate the comunity.
I'll release an update soon.

Originally Posted by quickc
@Baertram this seems to be a typo as "summaryScrollChil" does not exist in the API

replace:

Code:
local function itemSetCollectionsProgressBars()
	PP.Bars(ITEM_SET_COLLECTIONS_BOOK_KEYBOARD.summaryScrollChil, true)
end
with:

Code:
local function itemSetCollectionsProgressBars()
	PP.Bars(ITEM_SET_COLLECTIONS_BOOK_KEYBOARD.summaryScrollChild, true)
end
and crash is fixed
Last edited by Baertram : 06/18/22 at 06:49 AM.
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