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Updated: 02/01/21 09:22 AM
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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:02/01/21 09:22 AM
Created:09/02/18 07:05 AM
Monthly downloads:452
Total downloads:128,456
Favorites:101
MD5:
SuperStar - Summerset Update  Popular! (More than 5000 hits)
Version: 4.3.3
by: Sigo Dest [More]
This is a patch to bring SuperStar in line with the Summerset/Wolfhunter (#100024) patches. I have continued to maintain it beyond that, and it currently supports all the way up to Markarth. (#100033)
Please visit the actual add-on site >> here << for the description, and a 25 minute demonstration video by the author, Ayantir.

Important information
Starting with SuperStar 4.2.2, I have removed the LibMainMenu library from the install. You must install this as a standalone library. The link to download it is right below in the "Required libraries" section. This change was made to play nice with other addons that use the library.

Required libraries:
LibMainMenu [Download]
LibSkillsFactory [Download] (will always be included for now)

Major Changes:
Added skill world lines "Excavation" and "Scrying".
Added new class "Necromancer".
Added new guild skill line "Psijic Order".
Added new tradeskill skill line "Jewelry Crafting".

Notes:
I play on an "en" client and do my best to translate for the other languages, but if you see anything that could be improved, please let me know.
v4.3.3
=======
- Fix for skill morphs on default character templates

v4.3.2
=======
- Fixed default character templates not working in different clients
- Fixed dialog when loading new builds -- It should no longer change skills until you confirm
- Adjusted Import UI to prevent text wrapping over the hash text box on the German client

I tested on various clients and it looked good, but as always, please let me know if you see any issues.

v4.3.0
=======
- Added world skill lines "Excavation" and "Scrying".

NOTE: Builds will need to be updated, and possibly re-entered from scratch.

These skill lines were added to the game in Greymoor, but I just heard about them this week. I apologize for not catching them sooner. I do not own Greymoor, and I do not play ESO. You should see the option to update your builds at the bottom, same as when we updated for the Psijic lines, etc.

I've done limited testing, so please let me know if you encounter any issues.

v4.2.3
=======
- Migrated included libs to use the built-in versioning system and removed dependence on the deprecated LibStub.
- Changed some libs to be optional dependencies. These may be removed in a future update as they are not required for SuperStar to function.
- Fixed a few minor spelling issues in filenames

v4.2.2
=======
- Removed LibMainMenu library from the install. You MUST install the standalone version in order for SuperStar to work.

v4.2.1
=======
- Updated to address some library issues with other addons (thanks Baertram)
- Initial preparation to move some libraries to standalone dependencies (read update on the description page)
- Updated to current API version (#100029)

v4.2.0
=======
- Updated for Elsweyr (Patch 22 - 5.0.5 / #100027)
- Added support for the new Necromancer class
- Updated the ability Ids for racial passives (should now show the correct skill)
- Updated API version
- Added screenshots for Necromancer class

v4.1.4
=======
- Added a fix for the in-game SKILLS_DATA_MANAGER error for crafting skill lines
- Updated API version for Wrathstone

v4.1.3
=======
- Fixed hashes not building properly for class and racial skills
- Corrected tooltips showing the wrong class and racial skills when loading saved builds
- Added the ability to view builds that require more skill points than the character has
- Minor internal updates to skill points and UI controls
- Corrected some default race names (Looking at you, Hight-Elf!)
- Updated API version for Murkmire

v4.1.2a
=======
- Corrected tooltips for skill morphs.
- Corrected auto-granted skills counting incorrectly.

v4.1.1a
=======
- Corrected a tooltip issue for class and racial skills different from the player.

Please let me know if the issue persists. Thank you for all the feedback, and my apologies for the rocky start.

Known Issue: The tooltips for classes/races different from the player will show red text due to the player not meeting the proper rank to unlock the skill. I will try to address this in a future patch.

v4.1.1
=======
- German clients should be working now (if problems persist, please send feedback)
- Auto-granted skills should now display their names when loading a favorite

v4.1
=======
- Updated handling of skills to start using new ZO system (more to be done)
- Added new guild skill line "Psijic Order".
- Added new tradeskill skill line "Jewelry Crafting".
- Bumped skill revision due to addition of new skill lines, and previous lines switching places.
- Added support to update previous skill profiles (not 100% successful yet)
Archived Files (12)
File Name
Version
Size
Uploader
Date
4.3.2
107kB
Sigo Dest
01/25/21 01:20 AM
4.3.0
105kB
Sigo Dest
01/15/21 03:50 PM
4.2.3
83kB
Sigo Dest
11/13/20 12:17 PM
4.2.2
82kB
Sigo Dest
12/08/19 06:02 PM
4.2.1
86kB
Sigo Dest
12/07/19 05:53 PM
4.2.0
86kB
Sigo Dest
05/23/19 04:10 PM
4.1.4
84kB
Sigo Dest
03/11/19 04:55 PM
4.1.3
324kB
Sigo Dest
02/09/19 10:02 PM
4.1.2a
83kB
Sigo Dest
10/09/18 08:05 PM
4.1.1a
83kB
Sigo Dest
09/02/18 04:52 PM
4.1.1
82kB
Sigo Dest
09/02/18 11:23 AM
4.1
82kB
09/02/18 07:05 AM


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Unread 07/20/19, 01:32 PM  
radarcg

Forum posts: 1
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Startup error for necro

I get this error every time I start the game with my necromancer (doesn't happen with my sorc)

https://pasteboard.co/IoTx4G8.png
Last edited by radarcg : 07/20/19 at 01:36 PM.
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Unread 07/02/19, 07:23 PM  
Sigo Dest
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Originally Posted by iMilazzo
Hi!

I'm looking for an addon to use with https://en.uesp.net/wiki/Special:EsoBuildEditor to import/export builds.

This addon looks promissing.

Can I ask to try to integrate your addion with their site?

Thanks
Ivan
Hi iMilazzo! I'm not sure if you're asking me to do something, or if you're asking if it is okay for you to do something?

-sigo
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Unread 07/02/19, 11:05 AM  
iMilazzo

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Hi!

I'm looking for an addon to use with https://en.uesp.net/wiki/Special:EsoBuildEditor to import/export builds.

This addon looks promissing.

Can I ask to try to integrate your addion with their site?

Thanks
Ivan
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Unread 06/16/19, 01:39 AM  
Sigo Dest
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Originally Posted by izgoose
https://imgur.com/a/Nq0MNAO

So. This pops up every time I log in, and the add-on is 100% non-functional.

I imagine my mod collection will be needed if this isn't a known and solved issue, so just in case anyone needs it and I forget to check back later, here it is.

https://imgur.com/a/YgRQJzm

send help x.x
@izgoose
Hi, sorry for the delay... I've tested it and everything works from my end.

It sounds like a library dependency was deleted from your SuperStar folder. You'll have to reinstall the addon to get it back (if you can't find where it went).

If you'd like to verify yourself that it is missing, look in your SuperStar folder for a sub-folder named "lib", and inside "lib", should be "LibMainMenu", with one file, "LibMainMenu.lua" sizing in at about 17k. If it isn't there, check the root AddOns folder.

Also... your screenshot shows SuperStar as out of date, which should not be the case. Please verify you installed version 4.2.0.

-sigo
Last edited by Sigo Dest : 06/16/19 at 01:42 AM.
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Unread 06/13/19, 10:11 PM  
izgoose

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https://imgur.com/a/Nq0MNAO

So. This pops up every time I log in, and the add-on is 100% non-functional.

I imagine my mod collection will be needed if this isn't a known and solved issue, so just in case anyone needs it and I forget to check back later, here it is.

https://imgur.com/a/YgRQJzm

send help x.x
Last edited by izgoose : 06/13/19 at 10:12 PM.
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Unread 05/23/19, 04:13 PM  
Sigo Dest
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Patch release for Elsweyr

Hi all,
I've just released an update to add support for the Necromancer class, and update some of the racial abilities to show their proper skill/tooltip.

I tested it as well as I could, but please let me know if anything breaks as a result.

New version should be 4.2.0. I left it as "SuperStar - Summerset Update" for now.

Thank you!
-Sigo
Last edited by Sigo Dest : 05/23/19 at 04:14 PM.
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Unread 05/23/19, 03:14 PM  
PhnxZ
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Originally Posted by Sigo Dest
Originally Posted by Marazota
elsweyr error

Hi Marazota, where are you receiving this error? At login?
I have not purchased Elsweyr yet. I'll try to pick it up tomorrow and start working on adding the new class.

-- Edited because I realized you mentioned Elsweyr.
I get this error too, when I log in with a necromancer
Last edited by PhnxZ : 05/23/19 at 03:15 PM.
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Unread 05/21/19, 08:49 PM  
Sigo Dest
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Originally Posted by Marazota
elsweyr error

Hi Marazota, where are you receiving this error? At login?
I have not purchased Elsweyr yet. I'll try to pick it up tomorrow and start working on adding the new class.

-- Edited because I realized you mentioned Elsweyr.
Last edited by Sigo Dest : 05/21/19 at 08:52 PM.
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Unread 05/20/19, 03:31 PM  
Marazota
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elsweyr error
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Unread 03/16/19, 04:20 PM  
SammiSakura
 
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Originally Posted by Sigo Dest
Originally Posted by SammiSakura
Yes its still happening, it occurs on all of my characters, regardless of race or class. im playing on pc/eu

this is the error im currently getting
Code:
user:/AddOns/SuperStar/SuperStar.lua:707: number expected for loop variables
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:707: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
|caaaaaa<Locals> self = tbl, skillType = 1, skillLineIndex = 4 </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:198: in function 'SuperStarSkills:New'
|caaaaaa<Locals> self = tbl, container = ud, manager = tbl </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:1547: in function 'InitSkills'
|caaaaaa<Locals> control = ud </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:4805: in function 'OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, addonName = "SuperStar" </Locals>|r
@SammiSakura Sorry Sammi, but I am unable to reproduce this at the moment. I saw another person post it on the main SuperStar forums, but the line numbers in both of your errors seem off from where they should be. The only suggestion I have for now is please try re-installing the SuperStar - Summerset 4.1.4 patch.

I'll keep trying to reproduce it. Are you on an English ("en") client, or is it "fr", "de", "jp"?

Sorry I can't get it working sooner for you!

-sigo
Yeah im using the English client. Its no worries, no rush Apparently reinstalling it seems to have stopped the error for now, but I will let you know if anything changes
Last edited by SammiSakura : 03/16/19 at 04:41 PM.
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Unread 03/15/19, 05:18 PM  
Sigo Dest
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Originally Posted by SammiSakura
Yes its still happening, it occurs on all of my characters, regardless of race or class. im playing on pc/eu

this is the error im currently getting
Code:
user:/AddOns/SuperStar/SuperStar.lua:707: number expected for loop variables
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:707: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
|caaaaaa<Locals> self = tbl, skillType = 1, skillLineIndex = 4 </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:198: in function 'SuperStarSkills:New'
|caaaaaa<Locals> self = tbl, container = ud, manager = tbl </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:1547: in function 'InitSkills'
|caaaaaa<Locals> control = ud </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:4805: in function 'OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, addonName = "SuperStar" </Locals>|r
@SammiSakura Sorry Sammi, but I am unable to reproduce this at the moment. I saw another person post it on the main SuperStar forums, but the line numbers in both of your errors seem off from where they should be. The only suggestion I have for now is please try re-installing the SuperStar - Summerset 4.1.4 patch.

I'll keep trying to reproduce it. Are you on an English ("en") client, or is it "fr", "de", "jp"?

Sorry I can't get it working sooner for you!

-sigo
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Unread 03/15/19, 12:37 PM  
SammiSakura
 
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Originally Posted by Sigo Dest
@SammiSakura
You are still experiencing the issue after installing the 4.1.4 patch I submitted yesterday?
Please confirm you applied the latest patch and if you still have problems, could you please provide the client you're on, and the class/race you logged in on? Thanks.

-sigo
Yes its still happening, it occurs on all of my characters, regardless of race or class. im playing on pc/eu

this is the error im currently getting
Code:
user:/AddOns/SuperStar/SuperStar.lua:707: number expected for loop variables
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:707: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
|caaaaaa<Locals> self = tbl, skillType = 1, skillLineIndex = 4 </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:198: in function 'SuperStarSkills:New'
|caaaaaa<Locals> self = tbl, container = ud, manager = tbl </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:1547: in function 'InitSkills'
|caaaaaa<Locals> control = ud </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:4805: in function 'OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, addonName = "SuperStar" </Locals>|r
Last edited by SammiSakura : 03/15/19 at 12:43 PM.
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Unread 03/12/19, 03:00 PM  
Sigo Dest
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@SammiSakura
You are still experiencing the issue after installing the 4.1.4 patch I submitted yesterday?
Please confirm you applied the latest patch and if you still have problems, could you please provide the client you're on, and the class/race you logged in on? Thanks.

-sigo
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Unread 03/12/19, 08:55 AM  
SammiSakura
 
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I also have this issue "/

Originally Posted by Nudel
This error appears upon login starting with today's update:

Code:
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: in function 'ZO_SkillsDataManager:GetSkillTypeData'
EsoUI/Ingame/Skills/SkillsDataManager.lua:1247: in function 'ZO_SkillsDataManager:GetCraftingSkillLineData'
EsoUI/Ingame/AddonCompatibilityAliases/AddonCompatibilityAliases.lua:697: in function 'GetCraftingSkillLineIndices'
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:334: in function 'GetCraftingMode'
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:424: in function 'LibSkillsFactory:Initialize'
user:/AddOns/SuperStar/SuperStar.lua:249: in function 'SuperStarSkills:New'
user:/AddOns/SuperStar/SuperStar.lua:1728: in function 'InitSkills'
user:/AddOns/SuperStar/SuperStar.lua:5224: in function 'OnAddonLoaded'
The interface seems to display still, however barswapping to reveal both skillbars no longer functions. It simply changes the only bar displayed to be whichever one you have out (front or back) rather than showing both.

Selecting the Import tab causes this error to pop up:

Code:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:494: attempt to index a nil value
stack traceback:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:494: in function 'LibSkillsFactory:GetSkillLineInfo'
user:/AddOns/SuperStar/SuperStar.lua:1840: in function 'BuildLegitSkillsHash'
(tail call): ?
user:/AddOns/SuperStar/SuperStar.lua:2035: in function 'BuildHashs'
user:/AddOns/SuperStar/SuperStar.lua:2049: in function 'RefreshImport'
user:/AddOns/SuperStar/SuperStar.lua:5047: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:197: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:287: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:370: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:271: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:317: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:338: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:275: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
This then breaks the whole interface resulting in empty windows for every tab until a reloadui is performed.
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Unread 03/11/19, 05:32 PM  
Nudel

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Everything is working now. Thanks for the speedy update!
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