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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 10/22/23 04:35 PM |
Created: | 09/11/18 09:42 AM |
Monthly downloads: | 443 |
Total downloads: | 28,523 |
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2.30.2 |
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otac0n |
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11/25/20 11:12 AM |
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05/25/19 02:57 AM |
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10/27/18 09:00 AM |
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1.2.2 |
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10/12/18 01:27 PM |
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0.10.1 |
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0.8.0 |
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09/16/18 01:58 PM |
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09/15/18 07:08 AM |
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0.4.2 |
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TaxTalis |
09/11/18 10:06 AM |
Comment Options |
02/27/20, 02:13 AM | ||
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The functions you are using have not been touched by the last update, but maybe something changed at ZOS?...
Selling involves another rule in background, the 'safety rule', please read more here. Check if the items somehow apply to this, maybe someone sold it in a guild store for a tremendous amount or something. You could use the context menu to print the data of the specific item to compare it. (Requires LibCustomMenu) Your rule looks fine, I think. Do sets only drop above normal and fine quality? Otherwise you would sell a divines necropotence set piece, if it was to be of this quality. Be careful about that. Looking forward to hearing from you and thank you for using RbI!
Last edited by TaxTalis : 02/27/20 at 10:03 AM.
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TaxTalis |
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02/27/20, 03:15 PM | ||
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Thanks for the reply.. I do have LibCustomMenu, so I'll try to use that to get the data on a similar set today.
I also did pick up an additional piece of information that may moot the issue for me, but I'm curious to solve what's happening anyway. When I remove the FCOIS selling tag the items sell just fine. I thought at first it might be that sell was also applying lock, but I'd removed that from the criteria. The safety rule may have grabbed a bad "lock" though. I noticed Baertram updated FCOIS while I slept, so maybe that fixes it too. At any rate, worst case once mystery solved is that over time I remove the FCOIS selling tags, which I don't really haven't needed for a while since RBI. Oh, and for the selling a valuable green set item, the sanity check is hopefully on the 1001g in the first checks. It's possible that a 952g green BOE set item that was undervalued could be a "hidden" purple 15000g piece, but if I miss one of those in favor of dumping most of the cheap green Diagna or Vampire Lord or Twin Sisters hats without clicking I'll be ahead in the long run. Too lazy to edit, but got in game and found some similar items today, and they sell, so the FCOIS update fixed it. My hunch is that something not mentioned in the update somehow resolved it. I might try reverting to see if it reproduces and what the context menu dump will say. Thanks again.
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Balmeri |
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02/28/20, 06:04 AM | |||
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Last FCOIS update fixed the API functions in total. e.g. FCOIS:IsVendorSellLocked etc.
They are all using the FCOIS:CallItemSelectionHandler function internally and there was an error in the parameters which made the function not use the bagId and slotIndex of items properly. So could be this was your problem here. But: the items marked for sell can only be sold if you have enabled this in the FCOIS settings! All marker icons "protect" the marked items if no exclusions are set (via dynamic icon settings if it's an dynamic icon, or via the normal anti-protection settings for general marker icons).
Last edited by Baertram : 02/28/20 at 06:07 AM.
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Baertram |
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02/28/20, 07:34 AM | |
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@Balmeri, your problem is solved then?
@Baertram, thanks for clarifying! (Are you watching over all addon's comments or do you somehow get notified when "FCOIS" is typed? ) |
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TaxTalis |
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Balmeri |
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03/07/20, 05:18 AM | |
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This might have already been notified to you, but just to be sure: it seems that the types ITEMTYPE_CROWN_ITEM and ITEMTYPE_CROWN_REPAIR are misspelled as "corwnitem" and "corwnrepair" on the page https://gitlab.com/taxtalis/rulebase.../Manual/Inputs
It seems that this is the case also in the code, because if you use type("corwnitem") it works, while if you use type("crownitem") it does not. |
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LeinadOrarogep |
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03/07/20, 05:47 AM | |
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No, i was unaware of this typo, will fix this in the next update, thanks!
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TaxTalis |
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03/07/20, 06:02 AM | |
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Is there a way to have a rule applied only to a specific character? I'm thinking of a function that would be like charactername().
I have a farmer toon which should gather all the surveys/maps from the bank, while all the other toons must deposit them in the bank. I don't know how could i achieve this currently. Thanks for you wonderful addon, by the way! edit: i know i could have different profiles, but i would like to keep the same profile for all toons, so that it's easier to update the rules globally!
Last edited by LeinadOrarogep : 03/07/20 at 06:02 AM.
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03/07/20, 06:12 AM | ||
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hm yea this would be possible, but the way to do this for now is the "different profile" approach.
the rules forming the profile will update on other profiles too, same is for rulesets, so you can still "globally" update even across different profiles.
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TaxTalis |
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03/07/20, 08:01 AM | |
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Yes, it seems to be working: i loaded the profile on the farmer toon, then added a new rule. It seems that this rules is applied only to the toon, and not "saved back" to the profile.
The other toons only use the profile. Everything seems to be working out - thanks a bunch! |
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LeinadOrarogep |
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03/07/20, 10:19 AM | ||
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correct, the profile is only updated if and only if you save it again.
the char where you added the rule to a task now has no named profile.
Last edited by TaxTalis : 03/07/20 at 10:20 AM.
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TaxTalis |
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03/25/20, 03:08 PM | |
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Hey TaxTalis,
Please read this and change your context menu on the inventory rows to use LibCustomMenu properly instead to assure all addons can work properly together and to benefit from LibCustomMenu's code (assures there won#t be any insecure error messages due to inventory context menu "hooks"): https://www.esoui.com/forums/showthread.php?t=9052 Many thanks! |
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Baertram |
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04/15/20, 08:24 AM | |
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I have BagToBankAlt and BankToBagCrafter RuleSets setup as follows:
Code:
["BankToBag"] = { ["ruleSetName"] = "BankToBagCrafter", ["ruleSet"] = { ["StockItems"] = 2, ["Surveyer"] = 2, ["Sell"] = 2, ["!FCOIS"] = 2, }, }, ["BagToBank"] = { ["ruleSetName"] = "BagToBankAlt", ["ruleSet"] = { ["BagToBank"] = 2, ["FCOIS"] = 1, }, }, Code:
["rules"] = { ["StockItems"] = "countbackpack(\"<\", 50) AND ( name(\"Lockpick\") or (type(\"soulgem\") and quality(\"fine\")) or (type(\"soulgem\") and quality(\"normal\")) or (type(\"tool\") and level() == 50) ) ", ["BankToBagCrafter"] = "(type(\"masterwrit\", \"armor\", \"weapon\") OR item_enchanting() OR equipType(\"neck\", \"ring\") OR (traitInfo(\"intricate\") and cp() >= 150))", ["BagToBank"] = "(\r\n Type(\"tool\",\"soulgem\",\"masterwrit\",\"recipe\",\"motif\")\r\n OR (\r\n (\r\n Type(\"armor\",\"weapon\",\"glyph_armor\",\"glyph_jewelry\",\"glyph_weapon\")\r\n OR equipType(\"neck\",\"ring\")\r\n )\r\n AND NOT Crafted()\r\n )\r\n OR SType(\"treasuremap\",\"survey\")\r\n OR TraitInfo(\"intricate\")\r\n OR Name(\"Key Fragment\")\r\n OR (Type(\"potion\", \"poison\", \"drink\", \"food\") and not (crafted() and quality(\"epic\",\"legendary\")))\r\n)", ["!FCOIS"] = "fcoismarker(\"SELLING\")", ["NoCraft"] = "NOT Crafted()", ["Sell"] = "junked() OR fcoismarker(\"SELLING\")", ["NoCrown"] = "NOT CrownStore() AND NOT CrownCrate()", ["FCOIS"] = "NOT fcoismarker(\"LOCK\", \"WRIT\",\"SELLING\")", ["Surveyer"] = "stype(\"survey\")", }, However, when I got to my bank I get the following error Code:
bad argument #1 to 'pairs' (table/struct expected, got nil) stack traceback: [C]: in function 'pairs' user:/AddOns/RulebasedInventory/Modules/Task.lua:85: in function 'GetSlotFromDatas' |caaaaaa<Locals> slotDatas = [table:1]{}, bagToCount = 0, slotFromDatas = [table:2]{}, bagCount = [table:3]{} </Locals>|r user:/AddOns/RulebasedInventory/Modules/Task.lua:290: in function 'CheckByItemLink' |caaaaaa<Locals> singleItemLink = "|H0:item:43549:2:41:0:0:0:0:0:...", status = T, finished = T, actionCount = 0, bagFrom = 1, lookupBagFrom = [table:4]{}, bagFromOccupied = [table:5]{}, bagToOccupied = [table:6]{}, itemLinkForSorting = "|H0:item:43549:2:41:0:0:0:0:0:...", slotDatas = [table:1], bagToCount = 0 </Locals>|r user:/AddOns/RulebasedInventory/Modules/Task.lua:465: in function 'Interleave' |caaaaaa<Locals> ExecuteTask = [table:7]{}, executeTaskArguments = [table:8]{1 = "|H0:item:43549:2:41:0:0:0:0:0:..."}, executeTaskLastResults = [table:9]{status = T, totalActionCount = 0, finished = F}, InterleaveTask = [table:10]{}, interleaveTaskArguments = [table:11]{1 = "|H0:item:43549:2:41:0:0:0:0:0:..."}, interleaveTaskLastResults = [table:12]{status = T, totalActionCount = 0, finished = F} </Locals>|r user:/AddOns/RulebasedInventory/Modules/Task.lua:508: in function 'RbI.TaskStarter' |caaaaaa<Locals> ExecuteTask = [table:7], ExecuteTaskItemLink = "|H0:item:43549:2:41:0:0:0:0:0:...", InterleaveTask = [table:10], InterleaveTaskItemLink = "|H0:item:43549:2:41:0:0:0:0:0:...", executeTaskArguments = [table:8], interleaveTaskArguments = [table:11], executeTaskLastResults = [table:9], interleaveTaskLastResults = [table:12] </Locals>|r user:/AddOns/RulebasedInventory/Modules/Event.lua:29: in function 'Pop' |caaaaaa<Locals> itemLink = "|H0:item:43549:2:41:0:0:0:0:0:..." </Locals>|r EsoUI/Libraries/Globals/globalapi.lua:207: in function '(anonymous)' Is there any way to fix this? I can't see what's wrong here. EDIT: This only occurs when items are taken from the Bank by RbI. If I manually move the item from the Bank to Bag, this never occurs.
Last edited by ShiroiKuma : 04/15/20 at 08:27 AM.
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ShiroiKuma |
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04/15/20, 09:12 AM | |
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Hi there and thank you for using RbI!
First, this is the same bow which is stored and then received, is that correct? That should not be possible by design, by the way, so I am very confused. Second, just as a wilde guess, do you have ESO+? Third, can you somewhat tell me about the timing, the tasks seem to run fine, at least they're posting end results and everything, so I am even more confused, when does the error appear? Does the error occur even when no items are transferred or does it need at least one, or a very special one like this bow? Last for now, would you be so kind to provide me with your full savedVariable, so I can check if other rules somehow interfere with something there?
Last edited by TaxTalis : 04/15/20 at 09:14 AM.
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TaxTalis |
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04/15/20, 10:14 AM | |
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Been using RbI for awhile now, but this is the first time I started including FCOIS rules.
It's the exact same bow, I can see it vanish from the bank to appear again a few seconds later. I do have ESO+ on this account. The error only happens when atleast a single is transferred. It happened with 21 items and with 1 item, I did those tests early myself too. (Also to speed up the debugging/screenshots from being too long). It's so far happened with multiple green/white bows, but ONLY with FCOIS Marked for Selling items. One interesting fact that might be useful (and only just occurred while doing my writs) was that adding Lua Code:
Lua Code:
The above new information might be the cause of the initial error, it's moving the item and FCOIS Marks don't yet exist and so it's moving it back? I've just put !FCOIS back in BankToBagCrafter for my MasterCrafter Profile ad uploaded here https://pastebin.com/Paf5QUQm (24 hrs before it auto deletes) |
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ShiroiKuma |
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