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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 10/22/23 04:35 PM |
Created: | 09/11/18 09:42 AM |
Monthly downloads: | 413 |
Total downloads: | 27,268 |
Favorites: | 55 |
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2.30.2 |
105kB |
otac0n |
08/24/23 01:04 PM |
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2.30.1 |
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otac0n |
06/19/23 05:03 PM |
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2.30.0 |
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05/07/23 09:49 AM |
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otac0n |
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otac0n |
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TaxTalis |
02/05/23 07:07 AM |
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demawi |
11/06/22 10:23 AM |
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demawi |
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2.28.1 |
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demawi |
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demawi |
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2.27.3 |
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demawi |
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2.26.2 |
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TaxTalis |
04/24/22 02:06 PM |
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demawi |
04/23/22 11:55 AM |
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2.25.0 |
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09/06/21 05:43 AM |
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08/12/21 02:49 AM |
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08/10/21 10:36 AM |
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demawi |
07/31/21 09:04 AM |
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07/30/21 04:02 PM |
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2.23.3 |
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demawi |
07/17/21 08:23 AM |
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demawi |
07/15/21 07:38 AM |
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2.22.4 |
65kB |
demawi |
07/01/21 10:46 AM |
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2.22.3 |
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demawi |
06/28/21 04:29 AM |
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2.22.2 |
65kB |
demawi |
06/26/21 12:33 PM |
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2.22.1 |
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06/26/21 09:06 AM |
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2.22.0 |
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06/24/21 04:01 AM |
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2.21.0 |
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2.20.0 |
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06/07/21 10:11 AM |
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2.19.1 |
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demawi |
06/02/21 01:33 PM |
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2.18.2 |
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05/30/21 07:31 AM |
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2.17.0 |
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demawi |
05/22/21 06:46 AM |
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2.16.1 |
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demawi |
05/14/21 03:00 PM |
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demawi |
05/13/21 09:25 AM |
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2.15.3 |
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demawi |
02/23/21 01:36 AM |
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2.15.2 |
42kB |
TaxTalis |
02/22/21 09:42 AM |
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2.15.1 |
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TaxTalis |
02/21/21 03:30 PM |
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2.10.3 |
39kB |
TaxTalis |
11/25/20 11:12 AM |
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2.10.0 |
38kB |
TaxTalis |
11/18/20 04:18 PM |
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2.9.2 |
38kB |
TaxTalis |
11/15/20 06:25 AM |
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2.8.0 |
38kB |
TaxTalis |
11/08/20 07:46 AM |
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2.7.0 |
38kB |
TaxTalis |
10/11/20 11:54 AM |
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2.6.0 |
38kB |
TaxTalis |
09/09/20 06:01 AM |
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2.5.0 |
38kB |
TaxTalis |
08/11/20 10:59 AM |
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2.4.0 |
38kB |
TaxTalis |
05/25/20 02:34 AM |
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2.3.0 |
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02/26/20 12:20 PM |
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2.2.1 |
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TaxTalis |
01/07/20 01:05 PM |
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2.2.0 |
37kB |
TaxTalis |
12/30/19 02:22 AM |
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2.1.0 |
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TaxTalis |
12/25/19 12:17 PM |
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2.0.0 |
35kB |
TaxTalis |
12/18/19 05:03 AM |
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1.6.2 |
920kB |
TaxTalis |
11/27/19 01:48 PM |
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1.6.1 |
920kB |
TaxTalis |
09/06/19 08:47 AM |
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1.6.0 |
920kB |
TaxTalis |
08/31/19 04:02 PM |
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1.5.2 |
922kB |
TaxTalis |
08/14/19 09:25 AM |
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1.5.1 |
920kB |
TaxTalis |
05/25/19 02:57 AM |
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1.5.0 |
920kB |
TaxTalis |
05/24/19 10:07 AM |
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1.4.2 |
914kB |
TaxTalis |
10/27/18 09:00 AM |
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1.4.1 |
914kB |
TaxTalis |
10/26/18 02:36 PM |
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1.2.2 |
911kB |
TaxTalis |
10/12/18 01:27 PM |
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0.10.1 |
910kB |
TaxTalis |
09/26/18 12:27 PM |
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0.8.0 |
911kB |
TaxTalis |
09/16/18 01:58 PM |
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0.6.1 |
909kB |
TaxTalis |
09/15/18 07:08 AM |
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0.4.2 |
903kB |
TaxTalis |
09/11/18 10:06 AM |
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ovinnik |
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For some reason with Scalebreaker this addon has suddenly refused to appear in the list of addons, either at character select screen or once logged into a character. I allow out of date addons, it's just nowhere in the list as if the game is blocking it. It shows up fine in Minion. I've even tried reinstalling in minion, but it still refuses to appear in game. Anyone else with this issue?
Last edited by Balmeri : 08/14/19 at 08:08 AM.
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It turns out the issue was the files were in the root Addons folder without the RulebasedInventory folder. I'm not sure if it was like this before I deleted and reinstalled with minion, but for whatever reason Minion seems to just dump the files in the root directory, so the addon doesn't show up properly. Once I manually recreated the RulebasedInventory folder and put the files and the Localization folder inside it, the addon shows up again. But now even though the addon shows up in the list of addons in game, the settings don't show up and the addon doesn't work.
Edit: I missed the "Modules" subfolder which was still floating up in the root folder. Once I moved that in and reloaded all is fine. I'm still not sure why Minion is putting the files in the root directory though.
Last edited by Balmeri : 08/14/19 at 08:47 AM.
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Yep, I did stumble across this myself just now. Sorry, I messed up the structure of the zip file :/
Should be corrected by now. Sadly the three files in the addon directory need to be deleted manually. Minion seems to only take care of the folders. These files need to be deleted from the addon folder (if not done by minion): Modules\ Localization\ RulebasedInventory.lua RulebasedInventory.txt RulebasedInventory_Documentation.pdf
Last edited by TaxTalis : 08/14/19 at 09:46 AM.
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Hey TaxTalis,
also as ifnormation for you: Where possible please remove LiBStub dependencies as LibStub is not needed anymore due to the txt files tag ## AddOnVersion: which handles the "only load newest version" internally in ZOs code since Murkmire patch. So for your addon's "RulebasedInventory.txt" manifest file please change any ## OptionalDependsOn: LibStub or ## DependsOn: LibStub to remove the LibStub (This should btw never be in your addon's manifest txt but only in the manifest txt files of libraries which really need LibStub!). Your new line would be this: Code:
## DependsOn: LibAsync LibAddonMenu-2.0 LibCustomMenu Your libraries used, Global variable / Info about LibStub LibCustomMenu, Non needed/LibStub not needed anymore! LibAddonMenu-2.0, LibAddonMenu2 / LibStub still needed internally but will be called via LibAddonMenu-2.0.txt ## OptionalDependsOn: LibStub on it's own! LibAsync, LibAsync / LibStub not needed anymore In your file mdoules/menu.lua change this: Code:
local LAM2 = LibStub:GetLibrary("LibAddonMenu-2.0") Code:
local LAM2 = LibAddonMenu2 Code:
local async = LibStub("LibAsync") Code:
local async = LibAsync
Last edited by Baertram : 09/02/19 at 09:10 AM.
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You‘re just too kind! Thanks, Baertram, I will make these changes as soon as possible!
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TaxTalis |
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Somehow last change broke loading my existing profiles and rules.
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Balmeri |
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Since 1.6.2 (27th of November 2019) there was a message in chat at login, also it was stated in change log for both 1.6.2 and 2.0.0 and on RbI's main page here. That's all I did, sorry to hear you missed the notification and unknowingly lost your rules.
If you need any help setting up your new rules or if there are any questions left, feel free to ask! Thank you for using RbI. Would love to hear how you (all) think about the changes.
Last edited by TaxTalis : 12/19/19 at 06:11 AM.
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It's no big deal. I have the old rules in text file in Atom and can regenerate them.
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Balmeri |
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Thx! for the new version!
I already played a bit with the new version.. Insane performance improvement. Awesome!
Beside my main character I have additional store twinks (I do not have esoplus regularily). I really like that rules, rulesets, profiles are saved as references now. So you have the ability to change rules across characters. But of curse you have to pay attention where you're using references and where not. That could be a bit hard to track yourself. Currently I don't use RuleSets, because it's only 1:1 to profiles. Perhaps I will use it for those tasks which are identical across all characters (like sell where I only sell "junked()"). A profile I have for each character. So I can adjust rules from all characters, without relogging. "name" and "setName" - functions seem to work only with full qualified equality like name("seelenstein^m"). With itemnamematch in the previous version it worked much better. Questions: Before we had "material", "material_refined" or "material_raw" is there something similar now? Currently my all "material" looks like Code:
type("material_armortrait", "material_furnishing", "material_raw_blacksmithing", "material_raw_clothier", "material_raw_jewelry", "material_raw_jewelrytrait", "material_raw_style", "material_raw_woodworking", "material_refined_blacksmithing", "material_refined_clothier", "material_refined_jewelry", "material_refined_jewelrytrait", "material_refined_style", "material_refined_woodworking", "material_weapontrait", "reagent", "aspect", "essence", "potency", "ingredient", "booster_blacksmithing", "booster_clothier", "booster_enchantment", "booster_raw_jewelry", "booster_refined_jewelry", "booster_weapon", "booster_woodworking", "poison_base") Things that also would be nice: - Renaming Rules, RuleSets, Profiles - Item context menu in the inventory to show/dump metaInfo's (like in the previous version) - Mark for unused rules, rulesets, profiles (perhaps just with a different color) - An info which rules, rulesets, profiles where linked from whom -- Perhaps an overview/dump how the references are set (character -> profile -> task -> ruleset -> rule)
Last edited by demawi : 12/21/19 at 06:49 PM.
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Re: Thx! for the new version!
it's late and I am tired, so just a short answer.
first, thank you for the feedback, really appreciate it! RuleSets can make it easier to split the "one rule" (which was set per task in the previous version) to multiple ones for better overview and modularity, at least so I thought it to be. But of cause you don't need to save them as one if you save the profile and use this to spread around except you have exactly the case you mentioned: a task which is the same across profiles. My junk-task is such a task and I am happy I have to introduce changes just once for a single RuleSet to have it present on all characters. I haven't used name much, setName functions as is with the full name only, I thought name to be the same, but yes, there is this parameters in string, I will see to bring back the itemNameMatch-like function or at least filter the /n and so on from the string first. Sorry, you're right, in the previous version I replaced "material" with all these types you listed, this is not the case anymore and I was not planning to bring it back due to the fact that rules can now be much smaller as they can be stacked together and used in multiple places, so one can make a rule "material" and fill it as you did and use it, I thought. In general it would be possible to have a task taking things from craftbag and placing them in the backpack, yes. Just for brainstorming, this task would only be triggered manually? Or on bank visit? Renaming of rules is a simple "make a new one, delete the old". On creating a new Entity, the current settings are saved for it immediately (except for rules, which's content is empty on creation). Hm I wanted to get rid of this context menu thing as I never used it, but okey, I will see to bring it back optionally. The marking of unused entities is a good idea, I'll note this down. What do you mean by "(entities) linked by whom" and could you specify the overview more?
Last edited by TaxTalis : 12/22/19 at 02:36 PM.
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TaxTalis |
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Re: Re: Thx! for the new version!
Thx for your "late" answer
![]() name and namematch I have looked into my old rules where I used "itemnamematch". Mostly I haven't specified the full name. Here are the words I have used: "gold" (to identify calendar poison and potions), "kronen" (to identify calendar drink or food), "reparatur" (to accumulate all gear-repairmaterial), "Essenz" (to identify default magicka, life, potions), "Ahorn" (acorn and lots of other materialnames to itdentify raw and refined version of it) Function "Itemname" I also used some times but in german always have to add ^f, ^m or ^n which I only found out later. Convenience item categories Jep, that's right as long as you don't want to combine it with some counts, than you have to copy it. Currently I use the long "material" in 3 rules. "material_raw" 2 times. In one rule are both together. Reading those rules are not so clear as type("material") and not type("material_raw"). Craftbag trigger Currently I would prefer on bank visit. But I don't know how much performance it needs to scan always the craftbag additionally. Perhaps as option in the settings so the user can decide. Renaming and overview The problem is when I have a rule or ruleset linked directly to all my character-profiles and I want to "rename" it. So the simple "make a new one, delete the old" isn't that simple because I have to go to all the profiles/tasks/rulesets and have to re-add the new rule. And that brings us also to the other "overview" problem. Perhaps I have so much rules or haven't worked on it for a long time, so I don't know where my rule is used. Currently I rename my entities via the SavedVariables and look where my entities are used. But currently I also don't know how to represent that entity-relationship-model well on the UI. |
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demawi |
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