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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 10/22/23 04:35 PM |
Created: | 09/11/18 09:42 AM |
Monthly downloads: | 211 |
Total downloads: | 26,629 |
Favorites: | 55 |
MD5: |
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2.30.2 |
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otac0n |
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2.23.3 |
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2.22.4 |
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2.19.1 |
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2.15.3 |
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02/23/21 01:36 AM |
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TaxTalis |
02/22/21 09:42 AM |
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02/21/21 03:30 PM |
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2.10.3 |
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TaxTalis |
11/25/20 11:12 AM |
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2.10.0 |
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11/18/20 04:18 PM |
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2.9.2 |
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11/15/20 06:25 AM |
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2.8.0 |
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10/11/20 11:54 AM |
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2.6.0 |
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2.5.0 |
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2.4.0 |
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02/26/20 12:20 PM |
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2.2.1 |
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01/07/20 01:05 PM |
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2.2.0 |
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12/30/19 02:22 AM |
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2.1.0 |
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TaxTalis |
12/25/19 12:17 PM |
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2.0.0 |
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TaxTalis |
12/18/19 05:03 AM |
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1.6.2 |
920kB |
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11/27/19 01:48 PM |
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1.6.1 |
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TaxTalis |
09/06/19 08:47 AM |
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08/31/19 04:02 PM |
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1.5.2 |
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TaxTalis |
08/14/19 09:25 AM |
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1.5.1 |
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TaxTalis |
05/25/19 02:57 AM |
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1.5.0 |
920kB |
TaxTalis |
05/24/19 10:07 AM |
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1.4.2 |
914kB |
TaxTalis |
10/27/18 09:00 AM |
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1.4.1 |
914kB |
TaxTalis |
10/26/18 02:36 PM |
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1.2.2 |
911kB |
TaxTalis |
10/12/18 01:27 PM |
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0.10.1 |
910kB |
TaxTalis |
09/26/18 12:27 PM |
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0.8.0 |
911kB |
TaxTalis |
09/16/18 01:58 PM |
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0.6.1 |
909kB |
TaxTalis |
09/15/18 07:08 AM |
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0.4.2 |
903kB |
TaxTalis |
09/11/18 10:06 AM |
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12/27/19, 08:47 AM | |
Forum posts: 2
File comments: 105
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thx for the changes with 2.1.0
Are there currently any chances to find out if a motif already known? |
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demawi |
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12/25/19, 03:53 PM | |||
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Last edited by TaxTalis : 12/25/19 at 03:53 PM.
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12/25/19, 02:27 PM | |||
--Z |
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ziggr |
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12/25/19, 12:00 PM | |
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Sorry, it seems I should have included the simplification-functions in the first place.
I thought them to be sort of obsolete because of the new rule system, but I was wrong. Thank you for your feedback, good to hear that my work is appreciated by some! What is your perceiving of the performance improvements? RbIv2.1.0 is live now!
Last edited by TaxTalis : 12/25/19 at 01:05 PM.
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12/24/19, 11:45 PM | |
Congratulations on 2.0!
I've been looking forward to this release ever since warnings about it started popping up in chat every login.
I love the new rule/ruleset builder. Never again will I have to paste into 7 alts the same long, long, chain of OR statements defining all the stuff I want stored in the bank. Heh. But I probably should have waited one more week: I see from the documentation wiki that the shorter functions like material_alchemy and material_raw are coming soon in RbIv2.1.0 That's what I get for being so excited and a little bit over-eager. Or maybe I just love RbI so much because of how it makes it possible to hold all these crafting materials without an ESO+ craft bag. Thank you for the auto-junk ability. All those ornate rewards and already-known green recipes will soon turn into gold without my ever having to even see them. That's a few more seconds of every day you've just saved me. |
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ziggr |
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12/22/19, 03:06 PM | |
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Re: Re: Re: Thx! for the new version!
Coloring unused entities, renaming and overview
This is the part which I won't tackle for now. Coloring unused entities is hindered by the characters having their own set of "local" profile, which I cannot access from another character (at least this is my understanding of the character-bound savedVariables). And for example marking only rules which are used in saved RuleSets/Profiles wouldn't do the trick then. So until I figured that out, I won't implement this, but I did a proof of concept, coloring text in the dropdowns is possible! Renaming an entity is far from critical, a typo or mismatching name will not stop the addon from executing and, with some work and dedication, can be corrected by the user. This said, I too think, renaming would be nice to have. The Overview on the other hand - sorry, I have no idea how I would to that. My only advice would be to take MS Visio or something similar and draw a graph yourself to visualize your settings. Thank you for your understanding. context menu Not yet begun, shouldn't be too hard, will try to make it happen in 2.1.0, lower priority, though. name and namematch I am happy to inform you, that with the upcoming version 2.1.0 the name-, setName- and creator-function should exclude the suffixes (^f, ^m, ...) as well as support the extended syntax of LibTextFilter (which is required for it to work of cause, but is not mandatory to install, if this functionality is not needed). Convenience item categories Your favorite functions from version 1.6.2 will be back in 2.1.0! Please check the Wiki: Functions without input for the list of functions reintroduced. Craftbag trigger Well, this one is a bit tricky. I got it working, but I am not quite happy with it, I don't think many will ever use it, but here's whats happening so far (and possibly within 2.1.0): There is a new Task "CraftToBag", called on opening the bank, no control to change that as of yet. Calling manually from menu is also possible. On bank-interaction however it could lead to items being transferred from CraftBag to Backpack and immediately to Bank, except the items could possibly have not yet arrived in the backpack and thus are not transferred to Bank at all (and further RbI then would think the slot is again free, which it is not, and try to send another item there, ... (repeating chain of actually full slots being filled leaving other slots full while RbI thinks they're not), but that's all that could happen, I think). This is due to the fact that I never intended to have more than two full blown tasks running in the same event, but as long as the fetched items from CraftBag are not included in your rules sending them to the bank this should be fine. I'll see to make this work, but maybe this will just stay as it is. I'll need some time off from coding and who knows when the urge to redo this addon returns. Have no fear though, I'm still around fixing the addon and helping its users! Thank you for using RbI! ETA for 2.1.0 is some time in the upcoming week, after some further testing on my main account, depending on how many and what type of errors I encounter.
Last edited by TaxTalis : 12/22/19 at 03:11 PM.
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12/22/19, 05:51 AM | |
Forum posts: 2
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Re: Re: Thx! for the new version!
Thx for your "late" answer
name and namematch I have looked into my old rules where I used "itemnamematch". Mostly I haven't specified the full name. Here are the words I have used: "gold" (to identify calendar poison and potions), "kronen" (to identify calendar drink or food), "reparatur" (to accumulate all gear-repairmaterial), "Essenz" (to identify default magicka, life, potions), "Ahorn" (acorn and lots of other materialnames to itdentify raw and refined version of it) Function "Itemname" I also used some times but in german always have to add ^f, ^m or ^n which I only found out later. Convenience item categories Jep, that's right as long as you don't want to combine it with some counts, than you have to copy it. Currently I use the long "material" in 3 rules. "material_raw" 2 times. In one rule are both together. Reading those rules are not so clear as type("material") and not type("material_raw"). Craftbag trigger Currently I would prefer on bank visit. But I don't know how much performance it needs to scan always the craftbag additionally. Perhaps as option in the settings so the user can decide. Renaming and overview The problem is when I have a rule or ruleset linked directly to all my character-profiles and I want to "rename" it. So the simple "make a new one, delete the old" isn't that simple because I have to go to all the profiles/tasks/rulesets and have to re-add the new rule. And that brings us also to the other "overview" problem. Perhaps I have so much rules or haven't worked on it for a long time, so I don't know where my rule is used. Currently I rename my entities via the SavedVariables and look where my entities are used. But currently I also don't know how to represent that entity-relationship-model well on the UI. |
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demawi |
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12/21/19, 08:57 PM | |
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Re: Thx! for the new version!
it's late and I am tired, so just a short answer.
first, thank you for the feedback, really appreciate it! RuleSets can make it easier to split the "one rule" (which was set per task in the previous version) to multiple ones for better overview and modularity, at least so I thought it to be. But of cause you don't need to save them as one if you save the profile and use this to spread around except you have exactly the case you mentioned: a task which is the same across profiles. My junk-task is such a task and I am happy I have to introduce changes just once for a single RuleSet to have it present on all characters. I haven't used name much, setName functions as is with the full name only, I thought name to be the same, but yes, there is this parameters in string, I will see to bring back the itemNameMatch-like function or at least filter the /n and so on from the string first. Sorry, you're right, in the previous version I replaced "material" with all these types you listed, this is not the case anymore and I was not planning to bring it back due to the fact that rules can now be much smaller as they can be stacked together and used in multiple places, so one can make a rule "material" and fill it as you did and use it, I thought. In general it would be possible to have a task taking things from craftbag and placing them in the backpack, yes. Just for brainstorming, this task would only be triggered manually? Or on bank visit? Renaming of rules is a simple "make a new one, delete the old". On creating a new Entity, the current settings are saved for it immediately (except for rules, which's content is empty on creation). Hm I wanted to get rid of this context menu thing as I never used it, but okey, I will see to bring it back optionally. The marking of unused entities is a good idea, I'll note this down. What do you mean by "(entities) linked by whom" and could you specify the overview more?
Last edited by TaxTalis : 12/22/19 at 02:36 PM.
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12/21/19, 06:03 PM | |
Forum posts: 2
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Thx! for the new version!
I already played a bit with the new version.. Insane performance improvement. Awesome!
Beside my main character I have additional store twinks (I do not have esoplus regularily). I really like that rules, rulesets, profiles are saved as references now. So you have the ability to change rules across characters. But of curse you have to pay attention where you're using references and where not. That could be a bit hard to track yourself. Currently I don't use RuleSets, because it's only 1:1 to profiles. Perhaps I will use it for those tasks which are identical across all characters (like sell where I only sell "junked()"). A profile I have for each character. So I can adjust rules from all characters, without relogging. "name" and "setName" - functions seem to work only with full qualified equality like name("seelenstein^m"). With itemnamematch in the previous version it worked much better. Questions: Before we had "material", "material_refined" or "material_raw" is there something similar now? Currently my all "material" looks like Code:
type("material_armortrait", "material_furnishing", "material_raw_blacksmithing", "material_raw_clothier", "material_raw_jewelry", "material_raw_jewelrytrait", "material_raw_style", "material_raw_woodworking", "material_refined_blacksmithing", "material_refined_clothier", "material_refined_jewelry", "material_refined_jewelrytrait", "material_refined_style", "material_refined_woodworking", "material_weapontrait", "reagent", "aspect", "essence", "potency", "ingredient", "booster_blacksmithing", "booster_clothier", "booster_enchantment", "booster_raw_jewelry", "booster_refined_jewelry", "booster_weapon", "booster_woodworking", "poison_base") Things that also would be nice: - Renaming Rules, RuleSets, Profiles - Item context menu in the inventory to show/dump metaInfo's (like in the previous version) - Mark for unused rules, rulesets, profiles (perhaps just with a different color) - An info which rules, rulesets, profiles where linked from whom -- Perhaps an overview/dump how the references are set (character -> profile -> task -> ruleset -> rule)
Last edited by demawi : 12/21/19 at 06:49 PM.
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12/19/19, 01:29 PM | ||
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TaxTalis |
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12/19/19, 12:16 PM | |
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It's no big deal. I have the old rules in text file in Atom and can regenerate them.
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Balmeri |
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12/19/19, 05:48 AM | ||||
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Since 1.6.2 (27th of November 2019) there was a message in chat at login, also it was stated in change log for both 1.6.2 and 2.0.0 and on RbI's main page here. That's all I did, sorry to hear you missed the notification and unknowingly lost your rules.
If you need any help setting up your new rules or if there are any questions left, feel free to ask! Thank you for using RbI. Would love to hear how you (all) think about the changes.
Last edited by TaxTalis : 12/19/19 at 06:11 AM.
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12/19/19, 03:42 AM | |||
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Balmeri |
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12/19/19, 02:25 AM | |||
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demawi |
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