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Compatibility:
Stonethorn (6.1.5)
Updated:09/28/20 07:25 AM
Created:09/12/18 11:49 AM
Monthly downloads:3,120
Total downloads:503,232
Favorites:332
MD5:
Dressing Room for Stonethorn  Popular! (More than 5000 hits)
Version: 0.10.3b
by: WhoCares [More]
Important notice for users of "Dressing Room Reborn"
Please, do NOT use "Dressing Room Reborn" (aka version 0.9.2). It is an old version that is not maintained anymore, lacks a lot of features, and doesn't work properly with the current game version. If you have any issues, please leave your feedback on this addon because the other one was abandoned by the previous maintainer.
If you are currently using "Dressing Room Reborn:
For Minion users: first uninstall Dressing Room Reborn, then install this version - you do not need to do anything special with your data files (except probably making a backup, which is always a good idea)
Manual update: simply update Dressing Room Reborn with this version, it is essentially a new version of the same addon


Equip your gear and select your skills with one click or key press. Focused on functionality and responsiveness.

Now with oft-requested features, such as:
  • ignoring the tabard slot when equipping gear sets,
  • automatically loading your desired preset as soon as you leave combat,
  • recharging your weapons (even in the middle of combat), etc.

Please report any bugs you find in the comments here, and if possible, please attach the full error message with the stack trace, and your SavedVariables/DressingRoom.lua file where applicable. I hope you find this addon useful.

Changelog
____________

This has been moved to the "Change Log" section, please check there!

Please report any possible bugs you might find in the comments section. Thank you!
Version 0.10.3 (2020/08/26)
* Fixed the Update 27 AvA skill mapping
* Added an undo function to the preset editor - you are now required to confirm your changes in order to keep them
* Added an option to save all your changes automatically when closing the main window
╰ * Default: On (emulate old behaviour)
* Added a potential workaround for the issue when the player becomes unable to swap weapons after loading a preset in some cases
* Fixed an issue with gear markers not appearing with certain default roles
Version 0.10.2 (2020/06/17)
* Restored the old behaviour of remembering the last selected page through relogging / reloading UI
* Added the ability to change a character's default role without exchanging all of the pages between the two roles
* Added support for outfits—they will now be saved and loaded with gear presets if the "save/load outfits" option is enabled
╰ * Default: Off (keep old behaviour)
* Added an icon displaying the currently selected role to the notification area, mainly to prevent confusion in case of role switching via keybind
* Added the ability to import all presets from another character of the same class, optionally without overwriting your current ones (use with caution)
* Added special handling of mythic items when loading gear presets
Version 0.10.1 (2020/05/12)
* Fixed a fatal error when upgrading from the previous version in some cases
Version 0.10.0 (2020/05/11)
* Slightly updated the SavedVars data format to accomodate new functionality
* Added an option to use different versions of each profile depending on the group role (tank, healer, damage)
╰ * Default: On
* Fixed automatically charging weapons even if the feature was disabled
* Replaced manual gear marker post-hook with SecurePostHook
* Added a setup dialog when running the current version of Dressing Room for the first time on a character
* Added an option to use account-wide settings
╰ * Default: Off
* Changed the way how the preset data is accessed and handled, in order to compactify the data file
* Minor UI improvements
* Updated German translation (thank you @D4v3Alm1ghty)
* Added Chinese translation (thank you damifan)
Version 0.9.9c (2020/03/12)
* Updated Russian localisation (thank you again @GJSmoker)
* Made some quality-of-life improvements to the main UI
* Reimplemented the page selection system as a drop-down list (with an option to continue using the old one if desired)
Version 0.9.9b (2020/02/29)
* Added an option to completely disable loading presets while in combat, effectively emulating the old behaviour
╰ * Default: Off (i.e. use new behaviour)
* Added website and feedback links to the settings window
Version 0.9.9a (2020/02/29)
* Added a key binding to cancel loading the selected preset
* Fixed some minor bugs
Version 0.9.9 (2020/02/26)
* Added an option to ignore the disguise / tabard slot when loading presets
╰ * Default: Off
* Implemented automatic loading of the selected preset after ending combat
* Removed bundled LibStub (not required anymore) and LibAddonMenu (install it separately)
Version 0.9.8d (2020/02/25)
* Added a save (reload UI) button on top of the main window
* Added a slash command to toggle the main window ( /dr )
* Added a toggleable label displaying the currently equipped preset
╰ * Default: On
* Fixed the way how key bindings for selecting presets are displayed in the main window
Version 0.9.8c (2020/02/25)
* Updated APIVersion for 5.3 (Harrowstorm)
Version 0.9.8b (2019/09/22)
* Fixed some bogus compatibility checks
* Added an option to purge all data for the current character
* Added Russian translation (thanks to vseyapognal and GJSmoker)
Version 0.9.8a (2019/05/26)
* Added an option to recharge your weapons automatically during combat
* Improved the check for equivalent skills when loading skill bars
Version 0.9.8 (2019/04/20)
* Added a new (experimental) feature: importing setups from AlphaGear
* Added an option to automatically close the addon window upon movement
Version 0.9.7d (2019/02/25)
* Updated APIVersion for 4.3 (Wrathstone)
Version 0.9.7c (2019/01/16)
* Added key bindings for navigating between pages
Version 0.9.7b (2019/01/04)
* Fixed mouse cursor disappearing upon closing the window while in a menu
* Fixed a minor bug that was causing an error message if using one-bar presets
Version 0.9.7a (2018/12/26)
* Fixed an issue where switching pages before loading the second bar in a set
with two bars would cause Dressing Room to load bars from different pages
Version 0.9.7 (2018/12/21)
* Fixed gear markers and added tooltips to them, to show you which gear piece
is being used by which set (and on which page)
Version 0.9.6a (2018/12/20)
* Added an option to lock the position of the window on the screen
Version 0.9.6 (2018/12/18)
* Added an option to disable the paging feature entirely
* Added a button and a key binding for quickly unequipping all worn gear
Version 0.9.5a (2018/10/23)
* Updated APIVersion for 4.2.5 (Murkmire)
* Added a check to prevent slotting skills that are already slotted where they
belong, to reduce the amount of server messages being sent
Version 0.9.5 (2018/09/15)
* Added support for alchemical poisons
- When loading a preset with poisons, the add-on will try to equip all
poisons of the same level and type from your inventory, combining any
existing separate stacks in the process.
- With the "Unequip empty poison slots" option (default: enabled), the
add-on will unequip poisons only from those bars that contain a weapon
but no poison. This is intended so you can still make presets that only
change armour pieces, or weapons on one bar, without touching the other
bar in any way. If you want to explicitely unequip poisons in a certain
preset, simply assign a weapon (or shield) to that bar.
- Presets created prior to version 0.9.5 will not touch your poison slots.
Archived Files (19)
File Name
Version
Size
Uploader
Date
0.10.2
45kB
WhoCares
06/17/20 10:39 AM
0.10.1
43kB
WhoCares
05/11/20 10:25 PM
0.9.9c
34kB
WhoCares
03/14/20 12:16 PM
0.9.9b
33kB
WhoCares
02/29/20 06:42 AM
0.9.9a
32kB
WhoCares
02/28/20 07:13 PM
0.9.8c
73kB
WhoCares
02/25/20 07:27 AM
0.9.8b
73kB
WhoCares
09/22/19 04:46 AM
0.9.8a
69kB
WhoCares
05/25/19 08:23 PM
0.9.8
68kB
WhoCares
04/22/19 02:35 AM
0.9.7d
64kB
WhoCares
02/25/19 12:28 PM
0.9.7c
64kB
WhoCares
01/18/19 05:06 PM
0.9.7b
64kB
WhoCares
01/04/19 05:50 AM
0.9.7a
64kB
WhoCares
12/26/18 06:36 AM
0.9.7
64kB
WhoCares
12/21/18 11:44 AM
0.9.6a
63kB
WhoCares
12/20/18 01:53 PM
0.9.6
63kB
WhoCares
12/18/18 07:26 AM
0.9.5a
62kB
WhoCares
10/23/18 09:51 AM
0.9.5
62kB
WhoCares
09/15/18 02:06 PM
0.9.4
61kB
WhoCares
09/12/18 11:49 AM


Post A Reply Comment Options
Unread 02/16/20, 08:03 AM  
Antisenil
 
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Forum posts: 7
File comments: 47
Uploads: 0
Hi, yesterday after saving setups for a new char, i couldn't see the saved gear while hovering over the name of the saved set. It is still showing the items on my other chars.

What I tried so far:
- reinstalling the addon
- deleting the saved vars
- removing any other addon
- restarting eso

I haven't tried to save a new setup on a freshly created char or an other old char after deleting the saved vars, but on any older chars (where I already have some saved sets before) newly saved sets still show their items when hovering over it. This error occured only on one char so far, will test more when i'm back home at the evening.
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Unread 11/07/19, 07:28 AM  
Found

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confused...

Im confused... is this like a plugin or update for the Dressing Room Reborn? I did notice the updates here are after the last version on the other one...

Do I need both installed or just this one?

Thanks in advanced...
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Unread 11/06/19, 11:40 AM  
Diall

Forum posts: 0
File comments: 1
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Hey,

first, thanks for this amazing addon, one of the staples of this game in my opinion

I've been encountering an issue with my necromancer characters (it only happens on necros).

When I try to save a loadout with my necros, sometimes the skills saved will not be correct, I even end up with passives skills in the saved slots as you can see in the picture.

https://imgur.com/a/tCFfwYH

I have the passive Timely escape equipped instead of Energy orb
Also, I have drain essence equipped instead of Soul Trap in my offbar.

Maybe it has something to do with the fact that I am not a vampire (the fact that drain essence is in the loadout saved when I'm not even vampire doesn't make sense)

Thanks in advance for the help
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Unread 09/24/19, 07:19 AM  
WhoCares
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 59
Uploads: 1
Re: why are you adding again Libstub ?

Originally Posted by Anceane
Just wondering as Libstub was not part of the precedent version.

Also because there is almost in every post a section asking to authors to remove Libstub as it will be of no use very soon.

Just wondering, no critics intended
My bad, I should have removed it several versions ago. It just sneaked its way into this one, and I'll remove it from the next. Thank you!
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Unread 09/24/19, 07:18 AM  
WhoCares
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 59
Uploads: 1
Originally Posted by Phuein
Originally Posted by WhoCares
Hello! Thank you for the appreciation.

About poisons, there is no good way of managing having the same type of poisons equipped on both bars, because the moment you unequip both of them, they will stack in your inventory as much as they can, as they've got the same item ID. The only way to deal with this would be something like Dressing Room keeping track of how many you've got on each bar, and then automatically re-creating the stacks when you try equipping a preset, but that presents the following questions: what if the number of saved poisons doesn't match the number in your actual inventory? How to split the two stacks in that case? What to do if there isn't enough to equip it in both bars? And so on... So currently, if you've got the same poison equipped on both bars, the poison slot on offbar simply gets ignored when saving a preset, to avoid mass confusion and undefined behaviour. Also from the gameplay perspective, having the same poisons equipped on both bars doesn't make much sense; indeed, even having different poisons equipped on both bars is somewhat questionable in most cases (although Dressing Room will still handle it as intended), because then you're kind of missing the berserker (or some other) enchant, and the poisons share the cooldown anyway so you won't get a lot more poison uptime on your target in any realistic scenario.

If you still really want to do this anyway, in my opinion, your best bet is to make 2 different poisons which are nearly the same, but have a slightly different duration (maybe make a vr15 one and a vr10 one) or do it in any other way that makes them have a different item ID so they can't stack in your inventory. I hope this makes sense / helps.
That's wrong. The same poisons don't stack when removed from being equipped. I just tried it again, to make sure. This should be fixed, as another similar addon - Bandits Gear Manager - handles this correctly.

Having the same poison on both bars makes sense in Cyrodiil. The goal is to proc' its effects regularly, whether I use my front or backbar more. I often stick to one bar over the other depending on the assault scenario (ranged vs ulti drop.) Poisons are alleged to be more effective than glyphs, and so far I tend to agree. It makes sense when considering their refill cost. In quick dps drop group fights, other effects from glyphs just don't matter enough. (And then poison buff CP.)

I appreciate your detailed reply, and will always reconsider my build But this issue should be properly tested and fixed. (Bandits makes good addons generally, but he tends to dismiss or even ignore questions, so very unfriendly.)
I suppose that's a good enough reason. I really appreciate you taking your time to explain your use case as well. My goal is to provide what users want (as long as it fits the purpose of the addon), so, I'll implement this in the next version. Cheers.
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Unread 09/23/19, 10:37 AM  
Anceane
 
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Forum posts: 306
File comments: 1018
Uploads: 1
Smile why are you adding again Libstub ?

Just wondering as Libstub was not part of the precedent version.

Also because there is almost in every post a section asking to authors to remove Libstub as it will be of no use very soon.

Just wondering, no critics intended
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Unread 09/23/19, 10:08 AM  
Phuein
 
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Forum posts: 132
File comments: 270
Uploads: 16
Originally Posted by WhoCares
Hello! Thank you for the appreciation.

About poisons, there is no good way of managing having the same type of poisons equipped on both bars, because the moment you unequip both of them, they will stack in your inventory as much as they can, as they've got the same item ID. The only way to deal with this would be something like Dressing Room keeping track of how many you've got on each bar, and then automatically re-creating the stacks when you try equipping a preset, but that presents the following questions: what if the number of saved poisons doesn't match the number in your actual inventory? How to split the two stacks in that case? What to do if there isn't enough to equip it in both bars? And so on... So currently, if you've got the same poison equipped on both bars, the poison slot on offbar simply gets ignored when saving a preset, to avoid mass confusion and undefined behaviour. Also from the gameplay perspective, having the same poisons equipped on both bars doesn't make much sense; indeed, even having different poisons equipped on both bars is somewhat questionable in most cases (although Dressing Room will still handle it as intended), because then you're kind of missing the berserker (or some other) enchant, and the poisons share the cooldown anyway so you won't get a lot more poison uptime on your target in any realistic scenario.

If you still really want to do this anyway, in my opinion, your best bet is to make 2 different poisons which are nearly the same, but have a slightly different duration (maybe make a vr15 one and a vr10 one) or do it in any other way that makes them have a different item ID so they can't stack in your inventory. I hope this makes sense / helps.
That's wrong. The same poisons don't stack when removed from being equipped. I just tried it again, to make sure. This should be fixed, as another similar addon - Bandits Gear Manager - handles this correctly.

Having the same poison on both bars makes sense in Cyrodiil. The goal is to proc' its effects regularly, whether I use my front or backbar more. I often stick to one bar over the other depending on the assault scenario (ranged vs ulti drop.) Poisons are alleged to be more effective than glyphs, and so far I tend to agree. It makes sense when considering their refill cost. In quick dps drop group fights, other effects from glyphs just don't matter enough. (And then poison buff CP.)

I appreciate your detailed reply, and will always reconsider my build But this issue should be properly tested and fixed. (Bandits makes good addons generally, but he tends to dismiss or even ignore questions, so very unfriendly.)
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Unread 09/22/19, 04:56 AM  
WhoCares
AddOn Author - Click to view AddOns

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File comments: 59
Uploads: 1
Originally Posted by AngyW
Bonjours,


Aurons-nous une interface différente bientôt pour le changement de page, actuellement on possède une des icônes "<" et ">" pour passer de l'un à l'autre mais ce n'est pas pratique quand on possède plus de 6 pages.

Pourrons-avoir une possible d’amélioration, comme tout bêtement une page déroulante avec les noms des différentes pages nommé que nous avons crées ?

Cela serait vraiment très pratique et super cool !

Cordialement
Hello. Yes, this is just the first solution and I agree it is not very practical. I've wanted to make a drop-down menu for selecting pages, I just haven't had the time to do it yet. You can expect this feature probably in the next update. Thank you for your interest!
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Unread 09/22/19, 04:47 AM  
WhoCares
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Forum posts: 0
File comments: 59
Uploads: 1
Originally Posted by vseyapognal
Hello I've made the Russian version of this addon. How can i post this here?
Google drive ru.lua file
Hello! I have added your translation. Thank you.
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Unread 09/21/19, 03:10 PM  
WhoCares
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Re: Re: Addon Error ?

Originally Posted by Sirce
Same here. I can't use it at all on my necromancer. I've tried disabling every single addon except Dressing Room but still can't use it. It only happens on my necromancer. Every other class is fine.


Originally Posted by Andrea
Hello, i am receiving this error, but no idea to what is related.

It always happens when i log my necro.

https://imgur.com/a/1p40iUA
Hello, I can't see that screenshot anymore, so if you could post it again, I would be very grateful. Or, it would be even better if you could paste the error message here in text format. Thank you!
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Unread 09/21/19, 03:06 PM  
WhoCares
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Forum posts: 0
File comments: 59
Uploads: 1
Originally Posted by Phuein
Thanks for continuing this awesome addon!

I tried outfitting 500 of the same poison onto each of my weapons. But it's only identified as one stack for one weapon. Can this be added? I assume it'd work if I had two different poison stacks, instead of one split into half.
Hello! Thank you for the appreciation.

About poisons, there is no good way of managing having the same type of poisons equipped on both bars, because the moment you unequip both of them, they will stack in your inventory as much as they can, as they've got the same item ID. The only way to deal with this would be something like Dressing Room keeping track of how many you've got on each bar, and then automatically re-creating the stacks when you try equipping a preset, but that presents the following questions: what if the number of saved poisons doesn't match the number in your actual inventory? How to split the two stacks in that case? What to do if there isn't enough to equip it in both bars? And so on... So currently, if you've got the same poison equipped on both bars, the poison slot on offbar simply gets ignored when saving a preset, to avoid mass confusion and undefined behaviour. Also from the gameplay perspective, having the same poisons equipped on both bars doesn't make much sense; indeed, even having different poisons equipped on both bars is somewhat questionable in most cases (although Dressing Room will still handle it as intended), because then you're kind of missing the berserker (or some other) enchant, and the poisons share the cooldown anyway so you won't get a lot more poison uptime on your target in any realistic scenario.

If you still really want to do this anyway, in my opinion, your best bet is to make 2 different poisons which are nearly the same, but have a slightly different duration (maybe make a vr15 one and a vr10 one) or do it in any other way that makes them have a different item ID so they can't stack in your inventory. I hope this makes sense / helps.
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Unread 09/21/19, 02:50 PM  
WhoCares
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 59
Uploads: 1
Re: Addon Error ?

Originally Posted by Andrea
Hello, i am receiving this error, but no idea to what is related.

It always happens when i log my necro.

https://imgur.com/a/1p40iUA
Hello! Could you upload another screenshot? This one doesn't seem to exist anymore. Thanks!
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Unread 09/14/19, 07:12 PM  
AngyW

Forum posts: 0
File comments: 1
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Bonjours,


Aurons-nous une interface différente bientôt pour le changement de page, actuellement on possède une des icônes "<" et ">" pour passer de l'un à l'autre mais ce n'est pas pratique quand on possède plus de 6 pages.

Pourrons-avoir une possible d’amélioration, comme tout bêtement une page déroulante avec les noms des différentes pages nommé que nous avons crées ?

Cela serait vraiment très pratique et super cool !

Cordialement
Last edited by AngyW : 09/14/19 at 07:28 PM.
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Unread 08/31/19, 07:01 AM  
vseyapognal

Forum posts: 0
File comments: 1
Uploads: 0
Hello I've made the Russian version of this addon. How can i post this here?
Google drive ru.lua file
Last edited by vseyapognal : 08/31/19 at 07:20 AM.
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Unread 08/07/19, 04:51 PM  
Sirce
 
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File comments: 18
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Re: Addon Error ?

Same here. I can't use it at all on my necromancer. I've tried disabling every single addon except Dressing Room but still can't use it. It only happens on my necromancer. Every other class is fine.


Originally Posted by Andrea
Hello, i am receiving this error, but no idea to what is related.

It always happens when i log my necro.

https://imgur.com/a/1p40iUA
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