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Compatibility: | Murkmire (4.2) |
Updated: | 11/15/18 09:27 PM |
Created: | 10/19/18 01:52 PM |
Monthly downloads: | 134 |
Total downloads: | 11,353 |
Favorites: | 23 |
MD5: |
/et - Hides/Reveals the window of the addon.
File Name |
Version |
Size |
Uploader |
Date |
1.4 |
4kB |
kafeijao |
10/27/18 07:45 PM |
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1.3 |
4kB |
kafeijao |
10/27/18 04:40 AM |
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1.2 |
4kB |
kafeijao |
10/25/18 04:17 PM |
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1.1 |
4kB |
kafeijao |
10/24/18 06:14 AM |
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1.0 |
4kB |
kafeijao |
10/23/18 10:24 AM |
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0.1 |
3kB |
kafeijao |
10/19/18 01:52 PM |
Comment Options |
10/23/18, 05:19 PM | ||
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Last edited by kafeijao : 10/23/18 at 05:19 PM.
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kafeijao |
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SlippyCheeze |
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10/24/18, 06:01 AM | |||
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Edit: Nevermind, found a way.
Last edited by kafeijao : 10/24/18 at 06:10 AM.
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kafeijao |
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10/24/18, 11:22 AM | |
Forum posts: 1
File comments: 30
Uploads: 0
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Hi,
I guess I found a bug in german client. Total time until new skull does not start to countdown upon first skull receipt, but single skull types are recognized well.
Last edited by RealReeth : 10/24/18 at 11:26 AM.
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RealReeth |
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10/24/18, 02:15 PM | |
Forum posts: 0
File comments: 15
Uploads: 0
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Gamepad Mode issues with 1.1
When going to use the menu on gamepad mode the ui ends up disappearing, and then you end up stuck only able to move a couple feet with a hazy background and eventually the whole game locks down needing a control alt delete. Reverting to 1.0 removes the issue.
These are the messages...
Warning: Spoiler
EsoUI/Ingame/Inventory/InventorySlot.lua:1086: function expected instead of nil
stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1086: in function 'TryUseItem' <Locals> inventorySlot = tbl, bag = 1, index = 90, usable = true, onlyFromActionSlot = false </Locals> EsoUI/Ingame/Inventory/InventorySlot.lua:1284: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction' <Locals> self = tbl, primaryAction = tbl, success = true </Locals> EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' <Locals> self = tbl, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = tbl </Locals> (tail call): ? (tail call): ?
Warning: Spoiler
EsoUI/Ingame/Inventory/InventorySlot.lua:1086: Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 3 stack frame(s) from the top.
stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1086: in function 'TryUseItem' <Locals> inventorySlot = tbl, bag = 1, index = 26, usable = true, onlyFromActionSlot = false </Locals> EsoUI/Ingame/Inventory/InventorySlot.lua:1284: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction' <Locals> self = tbl, primaryAction = tbl, success = true </Locals> EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' <Locals> self = tbl, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = tbl </Locals> (tail call): ? (tail call): ? |
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Runs |
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10/24/18, 06:49 PM | ||
Forum posts: 0
File comments: 143
Uploads: 0
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Re: Gamepad Mode issues with 1.1
#1 - When I attempt to drag&drop any skill from a skill tree:
Warning: Spoiler
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1251: Attempt to access a private function 'PickupAbilityBySkillLine' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback: EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1251: in function 'ZO_Skills_AbilitySlot_OnDragStart' |caaaaaa<Locals> control = ud, skillData = tbl </Locals>|r ZO_SkillsSkillList1Row1Slot_DragStart:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1 </Locals> I can close the error window afterward, and the game or UI is not frozen #2 - When I press F3 for Crown Crates, I get the following, and after this error, most functions including ESC are frozen. I can type chat commands however, to reloadui or logout, so CTL-ALT-DEL or tabbing out to kill the process are not necessary. I haven't found any other Function keys that cause the same issue.
Warning: Spoiler
EsoUI/Ingame/CrownCrates/CrownCrates.lua:553: Attempt to access a private function 'GetPlayerCrownGems' from insecure code. The callstack became untrusted 18 stack frame(s) from the top.
stack traceback: EsoUI/Ingame/CrownCrates/CrownCrates.lua:553: in function 'ZO_CrownCrates:UpdateCrownGemsQuantity' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/CrownCrates/CrownCrates.lua:85: in function 'SharedStateChangeCallback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r EsoUI/Ingame/CrownCrates/CrownCrates.lua:109: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/CrownCrates/CrownCrates.lua:107, deleted = false </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:273: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:525: in function 'ZO_RemoteScene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 15 </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:365: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = tbl, scene = tbl, currentNextScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:235: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:312: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:338: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:417: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:412: in function 'ZO_SceneetermineIfTransitionIsComplete' |caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:334: in function 'ZO_Scene:OnSceneFragmentStateChange' |caaaaaa<Locals> self = tbl, fragment = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding", currentScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |caaaaaa<Locals> _ = ud, completedPlaying = true </Locals> This is of course with absolutely no other addons loaded. I wasn't certain if you were calling any Lib* files, so I tried it both with and without, and I got the same result. I'll also try rolling back to version 1.0. |
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fgoron2000 |
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10/25/18, 07:12 AM | |
Forum posts: 6
File comments: 53
Uploads: 0
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PC eng. Somehow your addon prevents skills from skill window (K) to be draged to the skill bar by mouse.
Last edited by Molleggiato : 10/25/18 at 07:16 AM.
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Molleggiato |
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10/25/18, 12:37 PM | ||
Forum posts: 0
File comments: 143
Uploads: 0
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fgoron2000 |
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10/25/18, 01:35 PM | |||
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Dingodan |
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10/25/18, 02:01 PM | |
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Change line 78 from this:
Code:
local fragment = ZO_FadeSceneFragment:New(EventTicketsWindow) Code:
local fragment = ZO_HUDFadeSceneFragment:New(EventTicketsWindow) |
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Kyoma |
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10/25/18, 04:18 PM | ||
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Also tried gamepad mode and seems to work, if anyone is still having issues please do tell. |
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kafeijao |
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10/25/18, 04:40 PM | |||
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Kyoma |
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10/25/18, 07:41 PM | ||||
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SlippyCheeze |
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10/25/18, 07:56 PM | |||
Forum posts: 0
File comments: 143
Uploads: 0
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fgoron2000 |
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10/26/18, 07:01 PM | |
Forum posts: 0
File comments: 8
Uploads: 0
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English client does this for the 'master' event ticket counter. The countdown updates if you log out, then back in, but remains static at that point. All of the counters in the collapsible window (bosses by category) count down normally.
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srmalloy |
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