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Compatibility: | Murkmire (4.2) |
Updated: | 11/15/18 09:27 PM |
Created: | 10/19/18 01:52 PM |
Monthly downloads: | 215 |
Total downloads: | 10,834 |
Favorites: | 23 |
MD5: |
/et - Hides/Reveals the window of the addon.
File Name |
Version |
Size |
Uploader |
Date |
1.4 |
4kB |
kafeijao |
10/27/18 07:45 PM |
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1.3 |
4kB |
kafeijao |
10/27/18 04:40 AM |
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1.2 |
4kB |
kafeijao |
10/25/18 04:17 PM |
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1.1 |
4kB |
kafeijao |
10/24/18 06:14 AM |
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1.0 |
4kB |
kafeijao |
10/23/18 10:24 AM |
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0.1 |
3kB |
kafeijao |
10/19/18 01:52 PM |
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srmalloy |
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fgoron2000 |
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10/25/18, 07:41 PM | ||||
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SlippyCheeze |
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10/25/18, 04:40 PM | |||
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Kyoma |
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10/25/18, 04:18 PM | ||
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Also tried gamepad mode and seems to work, if anyone is still having issues please do tell. |
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kafeijao |
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10/25/18, 02:01 PM | |
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Change line 78 from this:
Code:
local fragment = ZO_FadeSceneFragment:New(EventTicketsWindow) Code:
local fragment = ZO_HUDFadeSceneFragment:New(EventTicketsWindow) |
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Kyoma |
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10/25/18, 01:35 PM | |||
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Dingodan |
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10/25/18, 12:37 PM | ||
Forum posts: 0
File comments: 143
Uploads: 0
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fgoron2000 |
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10/25/18, 07:12 AM | |
Forum posts: 6
File comments: 53
Uploads: 0
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PC eng. Somehow your addon prevents skills from skill window (K) to be draged to the skill bar by mouse.
Last edited by Molleggiato : 10/25/18 at 07:16 AM.
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Molleggiato |
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10/24/18, 06:49 PM | ||
Forum posts: 0
File comments: 143
Uploads: 0
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Re: Gamepad Mode issues with 1.1
#1 - When I attempt to drag&drop any skill from a skill tree:
Warning: Spoiler
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1251: Attempt to access a private function 'PickupAbilityBySkillLine' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback: EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1251: in function 'ZO_Skills_AbilitySlot_OnDragStart' |caaaaaa<Locals> control = ud, skillData = tbl </Locals>|r ZO_SkillsSkillList1Row1Slot_DragStart:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1 </Locals> I can close the error window afterward, and the game or UI is not frozen #2 - When I press F3 for Crown Crates, I get the following, and after this error, most functions including ESC are frozen. I can type chat commands however, to reloadui or logout, so CTL-ALT-DEL or tabbing out to kill the process are not necessary. I haven't found any other Function keys that cause the same issue.
Warning: Spoiler
EsoUI/Ingame/CrownCrates/CrownCrates.lua:553: Attempt to access a private function 'GetPlayerCrownGems' from insecure code. The callstack became untrusted 18 stack frame(s) from the top.
stack traceback: EsoUI/Ingame/CrownCrates/CrownCrates.lua:553: in function 'ZO_CrownCrates:UpdateCrownGemsQuantity' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/CrownCrates/CrownCrates.lua:85: in function 'SharedStateChangeCallback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r EsoUI/Ingame/CrownCrates/CrownCrates.lua:109: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/CrownCrates/CrownCrates.lua:107, deleted = false </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:273: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:525: in function 'ZO_RemoteScene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 15 </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:365: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = tbl, scene = tbl, currentNextScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:235: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:312: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:338: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:417: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:412: in function 'ZO_SceneetermineIfTransitionIsComplete' |caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:334: in function 'ZO_Scene:OnSceneFragmentStateChange' |caaaaaa<Locals> self = tbl, fragment = tbl, oldState = "hiding", newState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding", currentScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |caaaaaa<Locals> _ = ud, completedPlaying = true </Locals> This is of course with absolutely no other addons loaded. I wasn't certain if you were calling any Lib* files, so I tried it both with and without, and I got the same result. I'll also try rolling back to version 1.0. |
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fgoron2000 |
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10/24/18, 02:15 PM | |
Forum posts: 0
File comments: 15
Uploads: 0
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Gamepad Mode issues with 1.1
When going to use the menu on gamepad mode the ui ends up disappearing, and then you end up stuck only able to move a couple feet with a hazy background and eventually the whole game locks down needing a control alt delete. Reverting to 1.0 removes the issue.
These are the messages...
Warning: Spoiler
EsoUI/Ingame/Inventory/InventorySlot.lua:1086: function expected instead of nil
stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1086: in function 'TryUseItem' <Locals> inventorySlot = tbl, bag = 1, index = 90, usable = true, onlyFromActionSlot = false </Locals> EsoUI/Ingame/Inventory/InventorySlot.lua:1284: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction' <Locals> self = tbl, primaryAction = tbl, success = true </Locals> EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' <Locals> self = tbl, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = tbl </Locals> (tail call): ? (tail call): ?
Warning: Spoiler
EsoUI/Ingame/Inventory/InventorySlot.lua:1086: Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 3 stack frame(s) from the top.
stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1086: in function 'TryUseItem' <Locals> inventorySlot = tbl, bag = 1, index = 26, usable = true, onlyFromActionSlot = false </Locals> EsoUI/Ingame/Inventory/InventorySlot.lua:1284: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction' <Locals> self = tbl, primaryAction = tbl, success = true </Locals> EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' <Locals> self = tbl, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = tbl </Locals> (tail call): ? (tail call): ? |
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Runs |
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10/24/18, 11:22 AM | |
Forum posts: 1
File comments: 30
Uploads: 0
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Hi,
I guess I found a bug in german client. Total time until new skull does not start to countdown upon first skull receipt, but single skull types are recognized well.
Last edited by RealReeth : 10/24/18 at 11:26 AM.
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RealReeth |
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10/24/18, 06:01 AM | |||
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Edit: Nevermind, found a way.
Last edited by kafeijao : 10/24/18 at 06:10 AM.
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kafeijao |
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10/23/18, 06:13 PM | ||
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FWIW, I ended up putting it in myself: Lua Code:
Added just after your other EventTicketsWindow code in the InitUI() method.
Last edited by SlippyCheeze : 10/23/18 at 06:14 PM.
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SlippyCheeze |
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10/23/18, 05:19 PM | ||
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Last edited by kafeijao : 10/23/18 at 05:19 PM.
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kafeijao |
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