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Updated: 11/06/20 02:18 PM
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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:11/06/20 02:18 PM
Created:10/19/18 04:08 PM
Monthly downloads:298
Total downloads:43,883
Favorites:68
MD5:
Categories:TradeSkill Mods, Auction House & Vendors, Utility Mods
AutoRefine  Popular! (More than 5000 hits)
Version: 0.9.1
by: ihause [More]
Addon refines raw materials (jewelrycrafting dust, blacksmithing, clothier and woodworking) automatically.
It calculates and saves between sessions the amount and probabilities of refined materials.

How to use:

Open craft station, press button "Auto Refine". Result wiil be printed in chat.

Results of several attempts sum up.

Addon can print raw materials prices suggestions according prices of refined mats, boosters and traits from Master Merchant, Tamriel Trade Center and Arkadius Trade Tools addons.

All price suggestions can be printed to chat by one key press (You need bind this in Binding menu)

Extra refining options: style materials, refine jewelry traits, refine jewelry boosters

Slash command /arstats for saved statistics and price suggestions were added, special thanks to Zed.

Key Bind was supported, special thanks to Baertram.


This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibSlashCommander
-LibPrice

In new version:

1) Option "Start To Refining Automatically" was added. By default is false.


My plans:

1) UI for statistics.

Some words about Raw materials prices suggestions formula.

If you aren't friends with Math, just believe (or ignore) .

Suggestions are based on next assumptions:

- Probabilities don't depend on level of raw mats
- Probabilities have normal distribution
- Probability for refined materials equals 85%

For blacksmithing, clothier and woodworking prices are calculated for high level mats by formula:
K * SUM(TemperPrice * TemperProbability) + K * MatPrice * 0.85+ TK * SUM(TraitPrice * TraitProbability)

For other levels using general formula, because I usually sell this kind of mats to NPC. Let me know, if you need expanded print for low level mats.
K * SUM(TemperPrice * TemperProbability) + 4 (NPC price) * 0.85+ TK * SUM(TraitPrice * TraitProbability)

K = 0.78 = 1 - 0.08 (guild fee) - 0.1(margin) - 0.04(market instability) - you can change it in settings
TK = 0.7 = 1 - 0.08 (guild fee) - 0.1(margin) - 0.04(market instability) - 0.08 (discount for not popular item) you can change it in settings

For jewelrycrafting prices are calculated for all levels.

For Addon Authors

You can use
function AutoRefine:GetMMPrice(itemLink, itemType)
function AutoRefine:GetTTCPrice(itemLink, itemType)
function AutoRefine:GetATTPrice(itemLink, itemType)
in your code


P.S. Pardon my bad English
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
0.9.0
9kB
ihause
06/03/20 02:45 PM
0.8.1
9kB
ihause
02/28/20 03:28 PM
0.8.0
9kB
ihause
09/20/19 03:38 PM


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Unread 10/21/18, 08:08 AM  
aodminc

Forum posts: 0
File comments: 6
Uploads: 0
possibilities?

hi, would it be possible to add options to refine only certain mats and not all of them? Also be able to show all items from refine not just the tempers etc? Would like to be able to track what all i actually get from refining not just the tempers. As I sell it all eventually and would love to know the cost/profit from total refining. Thanks
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Unread 10/21/18, 06:12 AM  
Tonyleila
 
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EDIT: Looks like its not working for jewellery crafting (e.g. not selecting blue corns)

I can't belive you are the first one to create an addon for this! Awesome!

Woud it be possible to do the same with normal items, like deconstruct all that are not locked with a button press? Not realy the name of the addon but I'm looking for something like that since forever too. (Maybe even advanced options like ignore self crafted items for writs or ignore set items etc. but that woud not be needed in all cases since on my low level toons I deconstruct everything anyway and a basic addon doing that woud already save a lot of time!)
Last edited by Tonyleila : 10/21/18 at 07:25 AM.
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Unread 10/21/18, 01:13 AM  
ihause
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bug with chat print was fixed in 0.1.1
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Unread 10/20/18, 11:47 PM  
MartinL

Forum posts: 5
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Originally Posted by ihause
Thks for comments. I will try fix bugs, if there is any more information about issues ( reproducing rate , may be conflict with another addons or localization ) ?

about prices )) It is next step.

Originally Posted by MartinL
Thx a ton for the addon, really hate to sit and spam REFINE 2000 x so often i dont do it

But i saw that there was a few error in the chat.

....

And another advantage, when you Refine a large number, you actually can see how many % chance you got on getting the different materials, and can then calculate what price you want to buy raw materials from the marked for.

Thx again
Hey again, localization i just use English.

Reproduce rate, well every time i Refine and get a Green, Blue, Purple or Gold, and stop the refine, i get the chat Glitch.

I did some testing, and even with your addon as the only one enabled, i still had the chat glitch.
I will later on, try to do it with the default settings of the game (renaming the folders), and see if there may be some other stuff that may interfere.
Last edited by MartinL : 10/20/18 at 11:53 PM.
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Unread 10/20/18, 10:14 AM  
ihause
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Originally Posted by SlippyCheeze
Any chance of just automatically refining everything when you open the crafting station?
ok. good feature request. It will be option in addon settings.
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Unread 10/20/18, 10:11 AM  
ihause
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File comments: 18
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Thks for comments. I will try fix bugs, if there is any more information about issues ( reproducing rate , may be conflict with another addons or localization ) ?

about prices )) It is next step.

Originally Posted by MartinL
Thx a ton for the addon, really hate to sit and spam REFINE 2000 x so often i dont do it

But i saw that there was a few error in the chat.

....

And another advantage, when you Refine a large number, you actually can see how many % chance you got on getting the different materials, and can then calculate what price you want to buy raw materials from the marked for.

Thx again
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Unread 10/20/18, 07:37 AM  
SlippyCheeze
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Originally Posted by MartinL
Originally Posted by SlippyCheeze
Any chance of just automatically refining everything when you open the crafting station?
That needs to be an optional thing, i do not want it to start refining on a toon that barely got any skills.
And / or, check if you got max Extraction skills, if so then auto extract if not, then dont..
Yeah, OK, that is entirely legit. I'd completely agree with that being opt-in, or just "has maxed the relevant extraction", or whatever.

Meanwhile, another wish, while I'm dreaming of the moons: doing the same thing for deconstruction, and tracking how many materials come from, eg, white, green, etc items.
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Unread 10/19/18, 09:31 PM  
MartinL

Forum posts: 5
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Originally Posted by SlippyCheeze
Any chance of just automatically refining everything when you open the crafting station?
That needs to be an optional thing, i do not want it to start refining on a toon that barely got any skills.
And / or, check if you got max Extraction skills, if so then auto extract if not, then dont..
Last edited by MartinL : 10/19/18 at 09:34 PM.
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Unread 10/19/18, 05:55 PM  
SlippyCheeze
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Forum posts: 53
File comments: 272
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Any chance of just automatically refining everything when you open the crafting station?
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Unread 10/19/18, 05:03 PM  
MartinL

Forum posts: 5
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Thx a ton for the addon, really hate to sit and spam REFINE 2000 x so often i dont do it

But i saw that there was a few error in the chat.

Cloth:


Wood:


BS:


And another advantage, when you Refine a large number, you actually can see how many % chance you got on getting the different materials, and can then calculate what price you want to buy raw materials from the marked for.

Thx again
Last edited by MartinL : 10/19/18 at 05:17 PM.
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