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Updated: 06/08/21 02:35 PM
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Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/08/21 02:35 PM
Created:11/20/18 08:54 PM
Monthly downloads:85
Total downloads:11,681
Favorites:35
MD5:
Style and Elegance ( Outfit, Idle Animation, Title, Mount, Etc. Loadouts )  Popular! (More than 5000 hits)
Version: 2.03
by: Jodynn [More]
Description
Save your idle animation, mount, outfit, title and appearance collectibles in easily loadable, nameable sets.

To delete an item from the idle animations list right click it in a spot that is not editable
To play an item from the idle animations list left click, note you can't do this if the collections UI is open it must be closed.
Everything else should have tooltips on what to do if not let me know! ( soon so will those )

Settings
Auto Hide/Show : Whenever you open Collections Book or Outfit scene automatically show, and when you close automatically hide.

Show Icon : This will show an icon button you can use to open/hide the UI as well as tell you the keybinding
Keybindings : The keybinding name will update with what you name the outfit loadout, if you haven't made one yet it will do nothing.

Specials thanks to a special kitty who asked me to make this for them :3.



Donation Link


https://www.paypal.com/pools/c/8a80aoQpa4
v2.03 Update for new api

v2.02 Wrap it in a folder so it shows up when downloaded through minion

v2.01 fix nil on initial login to do with titles

v2.0 Added Idle Animations, you can change it globally or per outfit
Fix : Title ids would change whenever ZOS would update your title list, now it respects the string over the id.

v1.5 Fix: Fix some UI sizing

v1.4 Fix: Keep UI button position after moved

v1.3 Add stamina, speed, and inventory mount hiding options.
- Fix various errors.

v1.1 Fix ui elements
Random, rename and title selection were conflicting.

v1.0 Titles and official release
- Also fixed bug with outfits being unable to select no outfit, now you can :)

v0.3 Random
- Random button
- Ctrl-Click random current icon
- Shift-Click to clear icon

v0.2 Keybindings
The keybinding name will update with what you name the outfit loadout, if you haven't made one yet it will do nothing.

v0.1.1
Fix nil exception because silly reasons
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Uploader
Date
2.02
17kB
Jodynn
12/22/20 03:46 PM
2.01
17kB
Jodynn
12/19/20 12:02 AM
2.0
17kB
Jodynn
12/18/20 03:29 PM
2.0
9kB
Jodynn
05/24/20 06:03 PM
1.4
9kB
Jodynn
05/16/20 06:05 AM
1.3
253kB
Jodynn
02/02/20 06:55 PM
1.1
211kB
Jodynn
02/25/19 09:40 AM
1.1
211kB
Jodynn
12/12/18 08:22 PM
1.0
208kB
Jodynn
12/09/18 12:19 AM
0.3
189kB
Jodynn
11/23/18 03:32 PM
0.2
169kB
Jodynn
11/23/18 01:52 PM
0.2
152kB
Jodynn
11/20/18 09:05 PM
0.1
145kB
Jodynn
11/20/18 08:54 PM


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Unread 03/10/21, 04:48 PM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Originally Posted by Jodynn

No reason to be sorry! I'm sorry for not knowing why it failed, I'll debug it a bit and try to reproduce.

Did you manually edit the save file at all or was it purely through my UI?

I'm so sorry for the issue!
I only bugged your addon through it, I must have done something wrong somewhere, in game, but I can't remember what.

To put everything back in order I recovered SandE.lua from a previous backup and everything worked as it should then.
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Unread 03/08/21, 12:17 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by Mael Thagg
Hi,

I love your addon too, and it worked perfectly until today. I tried playing around with the emotes a bit, did I do something wrong I don't know but now I get this error message on login:

---
user:/AddOns/SandE/SandEmoteList.lua:277: number expected for loop variables
stack traceback:
user:/AddOns/SandE/SandEmoteList.lua:277: in function 'SandEmoteList:NewTable'

|caaaaaa<Locals> self = [table:1]{specialActionsLength = 1, IDLE = "SandEmoteIDLE", busy = F, index = 1, playableEmotesLength = 250, isRandom = F, DATA_TYPE = 1, stop = F}, scrollData = [table:2]{} </Locals>|r
user:/AddOns/SandE/SandE.lua:996: in function 'EmoteConfigCallback'
|caaaaaa<Locals> comboBox = [table:3]{m_font = "ZoFontGame", m_spacing = 0, m_isDropdownVisible = F, m_sortOrder = T, m_sortsItems = T, m_height = 250, m_name = "SandEWindowEmotesContainerDrop..."}, itemName = "Current", item = [table:4]{name = "Current"}, selectionChanged = T </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:216: in function 'ZO_ComboBox_Base:ItemSelectedClickHelper'
|caaaaaa<Locals> self = [table:3], item = [table:4], selectionChanged = T </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:227: in function 'ZO_ComboBox_Base:SelectItem'
|caaaaaa<Locals> self = [table:3], item = [table:4] </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:232: in function 'ZO_ComboBox_Base:SelectItemByIndex'
|caaaaaa<Locals> self = [table:3], index = 1 </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:236: in function 'ZO_ComboBox_Base:SelectFirstItem'
|caaaaaa<Locals> self = [table:3] </Locals>|r
user:/AddOns/SandE/SandE.lua:1033: in function 'SandE:CreateWindow'
|caaaaaa<Locals> self = [table:5]{CURRENT = "Current", USER = "User", NOCOPY = "x - No Copy - x", NEW = "+ - New - +", bindingStartingIndex = 11360, displayName = "|cffffffS|r|ccccccct|r|caaaaaa...", NOTHING = "x - No Idle Anim - x", currentEmoteIndex = -1, currentEmoteType = "Current", NO_TITLE = "No Title", currentIndex = -1, currentType = "Current", version = 2.01, name = "SandE", disableUpdates = F}, o_comboBox = ud, o_comboBox2 = ud, o_emoteComboBox = ud, o_emoteComboBox2 = ud, o_actionComboBox = ud, o_copyComboBox = ud </Locals>|r
user:/AddOns/SandE/SandE.lua:1297: in function 'SandE:Initialize'
|caaaaaa<Locals> self = [table:5] </Locals>|r
user:/AddOns/SandE/SandE.lua:1515: in function '(anonymous)'
|caaaaaa<Locals> event = 65536, addonName = "SandE" </Locals>|r
---


The window no longer comes automatically if I open the collections, and if I manually open the addon, the buttons have no text and are therefore inactive

Thank you in advance for your help


[EDIT]


I solved my problem by recovering the SavedVariables\SandE.lua file from the day before saved (yes I do backups and even backups of backups, I'm a little paranoid ). So it came from me who must have made a false manipulation, sorry.
No reason to be sorry! I'm sorry for not knowing why it failed, I'll debug it a bit and try to reproduce.

Did you manually edit the save file at all or was it purely through my UI?

I'm so sorry for the issue!
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Unread 03/08/21, 12:16 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by serize
Hello! I love this addon and it works perfectly for me. But is it possible to add mementos in the future? Now i use Personality Designer for it and i'd like to have it in one place
I shall look into it
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Unread 03/04/21, 09:10 AM  
Radiance

Forum posts: 0
File comments: 8
Uploads: 0
Re: Re: Title Lock!

Originally Posted by Jodynn
Originally Posted by Radiance
Hi! I love your Add-On but I have just one issue when I get a new Title the title number changes on the list and I have to go through each outfit to reset the title! So would it be possible to make specific titles lock to an outfit rather than being a number on the list! I hope you understand, IDK if I am explaining this correctly! Thanks
Try out 2.0 and let me know what you think!

It will select whatever id title you had beforehand, but check and make sure those are correct based on the updates when you get a new title, for now on it should stay static with what you pick!
Hello again! Sorry it's been so long! Just wanted to drop by and let you know the Title Lock works now and the Idle animations settings are a dream! I tell all my friends about your Add-on when they ask "How you do that!?!" LOL

Thank You!
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Unread 02/06/21, 10:51 AM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Hi,

I love your addon too, and it worked perfectly until today. I tried playing around with the emotes a bit, did I do something wrong I don't know but now I get this error message on login:

---
user:/AddOns/SandE/SandEmoteList.lua:277: number expected for loop variables
stack traceback:
user:/AddOns/SandE/SandEmoteList.lua:277: in function 'SandEmoteList:NewTable'

|caaaaaa<Locals> self = [table:1]{specialActionsLength = 1, IDLE = "SandEmoteIDLE", busy = F, index = 1, playableEmotesLength = 250, isRandom = F, DATA_TYPE = 1, stop = F}, scrollData = [table:2]{} </Locals>|r
user:/AddOns/SandE/SandE.lua:996: in function 'EmoteConfigCallback'
|caaaaaa<Locals> comboBox = [table:3]{m_font = "ZoFontGame", m_spacing = 0, m_isDropdownVisible = F, m_sortOrder = T, m_sortsItems = T, m_height = 250, m_name = "SandEWindowEmotesContainerDrop..."}, itemName = "Current", item = [table:4]{name = "Current"}, selectionChanged = T </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:216: in function 'ZO_ComboBox_Base:ItemSelectedClickHelper'
|caaaaaa<Locals> self = [table:3], item = [table:4], selectionChanged = T </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:227: in function 'ZO_ComboBox_Base:SelectItem'
|caaaaaa<Locals> self = [table:3], item = [table:4] </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:232: in function 'ZO_ComboBox_Base:SelectItemByIndex'
|caaaaaa<Locals> self = [table:3], index = 1 </Locals>|r
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:236: in function 'ZO_ComboBox_Base:SelectFirstItem'
|caaaaaa<Locals> self = [table:3] </Locals>|r
user:/AddOns/SandE/SandE.lua:1033: in function 'SandE:CreateWindow'
|caaaaaa<Locals> self = [table:5]{CURRENT = "Current", USER = "User", NOCOPY = "x - No Copy - x", NEW = "+ - New - +", bindingStartingIndex = 11360, displayName = "|cffffffS|r|ccccccct|r|caaaaaa...", NOTHING = "x - No Idle Anim - x", currentEmoteIndex = -1, currentEmoteType = "Current", NO_TITLE = "No Title", currentIndex = -1, currentType = "Current", version = 2.01, name = "SandE", disableUpdates = F}, o_comboBox = ud, o_comboBox2 = ud, o_emoteComboBox = ud, o_emoteComboBox2 = ud, o_actionComboBox = ud, o_copyComboBox = ud </Locals>|r
user:/AddOns/SandE/SandE.lua:1297: in function 'SandE:Initialize'
|caaaaaa<Locals> self = [table:5] </Locals>|r
user:/AddOns/SandE/SandE.lua:1515: in function '(anonymous)'
|caaaaaa<Locals> event = 65536, addonName = "SandE" </Locals>|r
---


The window no longer comes automatically if I open the collections, and if I manually open the addon, the buttons have no text and are therefore inactive

Thank you in advance for your help


[EDIT]


I solved my problem by recovering the SavedVariables\SandE.lua file from the day before saved (yes I do backups and even backups of backups, I'm a little paranoid ). So it came from me who must have made a false manipulation, sorry.
Last edited by Mael Thagg : 02/06/21 at 02:53 PM.
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Unread 02/05/21, 02:15 PM  
serize

Forum posts: 0
File comments: 9
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Hello! I love this addon and it works perfectly for me. But is it possible to add mementos in the future? Now i use Personality Designer for it and i'd like to have it in one place
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Unread 12/23/20, 12:54 AM  
MagicalRetz

Forum posts: 0
File comments: 19
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Re: Re: Addon not showing in game

Originally Posted by Jodynn
Originally Posted by MagicalRetz
First of all, I love this addon
I have an old version of this addon, as I use Minions to update my addons and thought this one was able to be updated via Minions, but found out that it is not. I then downloaded the newest version and added it to my addon folder, but it does not show up in game under addons, so it is as if it's not installed at all. For now I had to delete the newest version and add the old version to my addons folder again, which makes it work.
How can I get the newest version to work?
Also thank you so much for the support!

It is now fixed as of 2.02! ( Just tested with minion myself )
Thank you so much!
yes, updated it via Minion this morning and it works perfectly
Keep up the good work. This addon is very much appreciated!
Last edited by MagicalRetz : 12/23/20 at 01:30 AM.
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Unread 12/23/20, 12:53 AM  
MagicalRetz

Forum posts: 0
File comments: 19
Uploads: 0
Re: Re: Addon not showing in game

Originally Posted by ZeaTES
Originally Posted by MagicalRetz
First of all, I love this addon
I have an old version of this addon, as I use Minions to update my addons and thought this one was able to be updated via Minions, but found out that it is not. I then downloaded the newest version and added it to my addon folder, but it does not show up in game under addons, so it is as if it's not installed at all. For now I had to delete the newest version and add the old version to my addons folder again, which makes it work.
How can I get the newest version to work?
Hi ! I've never used this addon before (I've just downloaded it for the first time) and encountered this issue too. Putting the files in a folder called exactly SandE made it appear in the in-game addon list. Hope this helps
Thank you very much!
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Unread 12/22/20, 03:55 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Re: Addon not showing in game

Originally Posted by MagicalRetz
First of all, I love this addon
I have an old version of this addon, as I use Minions to update my addons and thought this one was able to be updated via Minions, but found out that it is not. I then downloaded the newest version and added it to my addon folder, but it does not show up in game under addons, so it is as if it's not installed at all. For now I had to delete the newest version and add the old version to my addons folder again, which makes it work.
How can I get the newest version to work?
Also thank you so much for the support!

It is now fixed as of 2.02! ( Just tested with minion myself )
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Unread 12/22/20, 03:44 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Re: Addon not showing in game

Originally Posted by MagicalRetz
First of all, I love this addon
I have an old version of this addon, as I use Minions to update my addons and thought this one was able to be updated via Minions, but found out that it is not. I then downloaded the newest version and added it to my addon folder, but it does not show up in game under addons, so it is as if it's not installed at all. For now I had to delete the newest version and add the old version to my addons folder again, which makes it work.
How can I get the newest version to work?
Oh I forgot to wrap it in a folder! oops
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Unread 12/22/20, 01:48 PM  
ZeaTES

Forum posts: 0
File comments: 1
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Re: Addon not showing in game

Originally Posted by MagicalRetz
First of all, I love this addon
I have an old version of this addon, as I use Minions to update my addons and thought this one was able to be updated via Minions, but found out that it is not. I then downloaded the newest version and added it to my addon folder, but it does not show up in game under addons, so it is as if it's not installed at all. For now I had to delete the newest version and add the old version to my addons folder again, which makes it work.
How can I get the newest version to work?
Hi ! I've never used this addon before (I've just downloaded it for the first time) and encountered this issue too. Putting the files in a folder called exactly SandE made it appear in the in-game addon list. Hope this helps
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Unread 12/21/20, 01:51 AM  
MagicalRetz

Forum posts: 0
File comments: 19
Uploads: 0
Addon not showing in game

First of all, I love this addon
I have an old version of this addon, as I use Minions to update my addons and thought this one was able to be updated via Minions, but found out that it is not. I then downloaded the newest version and added it to my addon folder, but it does not show up in game under addons, so it is as if it's not installed at all. For now I had to delete the newest version and add the old version to my addons folder again, which makes it work.
How can I get the newest version to work?
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Unread 12/18/20, 03:32 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Re: Title Lock!

Originally Posted by Radiance
Hi! I love your Add-On but I have just one issue when I get a new Title the title number changes on the list and I have to go through each outfit to reset the title! So would it be possible to make specific titles lock to an outfit rather than being a number on the list! I hope you understand, IDK if I am explaining this correctly! Thanks
Try out 2.0 and let me know what you think!

It will select whatever id title you had beforehand, but check and make sure those are correct based on the updates when you get a new title, for now on it should stay static with what you pick!
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Unread 12/18/20, 02:57 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Re: Title Lock!

Originally Posted by Radiance
Hi! I love your Add-On but I have just one issue when I get a new Title the title number changes on the list and I have to go through each outfit to reset the title! So would it be possible to make specific titles lock to an outfit rather than being a number on the list! I hope you understand, IDK if I am explaining this correctly! Thanks
I have looked more into it and have discovered ZOS will add the titles you get in the order that they want; I have a few ideas on how to fix this though.
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Unread 12/11/20, 06:56 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Re: Title Lock!

Originally Posted by Radiance
Hi! I love your Add-On but I have just one issue when I get a new Title the title number changes on the list and I have to go through each outfit to reset the title! So would it be possible to make specific titles lock to an outfit rather than being a number on the list! I hope you understand, IDK if I am explaining this correctly! Thanks
Oh wow that sounds super annoying!

I actually have a huge update coming with idle animations you can equip to each outfit, I shall look into the title issue as well; thank you for letting me know!
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