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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:04/01/24 04:35 PM
Created:12/10/18 04:52 AM
Monthly downloads:29,932
Total downloads:2,200,053
Favorites:771
MD5:
Categories:Bags, Bank, Inventory, Plug-Ins & Patches
9.3.0
Advanced Filters - Updated  Popular! (More than 5000 hits)
Version: 1.6.4.2
by: Baertram [More]
Please read the description and check screenshots at the original addon page:
Original addon: AdvancedFilters

Finally, Advanced Filters! The default inventory has type filters, but they're still WAY too broad. This add-on fixes that!

Features:
Main inventory, junk, bank, guild bank, guild store, vendors, craft bag and crafting tables support!
Subfilters to find exactly what you're looking for!
(Shift+)Right click the filter buttons/subfilter butons to show the dropdown filter context menu
Custom icon work that makes the add-on feel like it came with the game!
Empty subfilters are greyed out and inaccessible to help save you time searching! (settings to change that)
Shortens the time you need to find an item in your inventory!
German, French, Russian, and Spanish localization! (some are partial, PM me for corrections/additions)
Extensible dropdown box filtersystem for authors ("plugins") to create additional dropdown filters! (See included documentation for details)
Right click the dropdown box to show a context menu (invert filters, select all).

Idea and base code were done by ingeniousclown and Randactyl.


AdvancedFilters does not support the gamepad mode!

Removed some libraries from the addon. You need the following libraries in order to make this addon work:
LibFilters-3.0
LibCustomMenu
[Attention]New dependency 2023-10-30: LibScrollableMenu
LibAddonMenu
LibMotifCategories-1.0 -> NOT included anymore. Needs to be installed as standalone version! (buggy: Motif filters may not work!)


Compatible inventory addons
Protect your items before they get sold/deconstructed/traded + many more features: FCO ItemSaver
Only show bank/inventory/both items at crafting tables: FCO CraftFilter


Other adopted addons:
1) Fix for CraftCompare


Information
-> SavedVars were changed to Server dependent + Character ID (not name anymore).

If your icons are missing, logout, open your live/AddOns folder (described here how to find it: https://www.esoui.com/forums/showthread.php?t=8858), switch to the /live folder, delete the file "ShaderCache.cooked". This will rebuild the texture cache on next login.
Also: Delete the folder live/AddOns/AdvancedFilters and then redownload it "manually" (not using Minion) and extract all properly to live/AddOns/AdvancedFilters again. Check the assets folder is provided in there properly withall of it's *.dds files. Allow Minion in your AntiVirus and AntiMalware tools the access to the live/ folder so it will extract the files and folders of AF properly.



Information for developers
ATTENTION: Please ALWAYS add the stringsEN, stringsXX keys, and the callbackTable name keys
with your UNIQUE adon/plugin identifier!!!
-> ALL texts will be stored inside AdvancedFilters.strings table and having the same key twice will overwrite existing ones of other plugins/AdvancedFilters!


AdvancedFilters supports your "Dropdown box filter plugins":
See the "AF FCO CraftedSets" plugin as a reference how to add a submenu to the dropdown box, having a nested submenu (1 for each crafted set name's 1st letter).
Check the "Other files" section of "AdvancedFilters - Updated" to find more dropdown filter plugin files.


-Updated the filterInformation for the plugins so it can only be shown at some of the filterGroups. The tag is named "onlyGroups".
-> The possible filterGroups can be found here: AdvancedFilters/constants.lua -> table "subfilterButtonNames".
-> The table contains subtables with the filtertype as the key (e.g. ITEMFILTERTYPE_WEAPONS) and the possible subfilterGroups as entries in these subtables (e.g.
"HealStaff", "DestructionStaff", "Bow", "TwoHand", "OneHand", AF_CONST_ALL). AF_CONST_ALL is a constant for the "All" entries.
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        onlyGroups = {"Armor", "Junk"}
    },
-Updated the filterInformation for the plugins so it can exclude some of the LibFilters filterPanelIds. e.g. to hide the dropdown filter entries at the enchating panels. The tag is named "excludeFilterPanels".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeFilterPanels = {
           LF_ENCHANTING_CREATION,
           LF_ENCHANTING_EXTRACTION
        },
    },
-Updated the filterInformation for the plugins so it can exclude some of the subFilterss e.g. to hide the dropdown filter entries at the Alchemy and RefinedMaterial subfilters. The tag is named "excludeSubfilters".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeSubfilters = {"Alchemy", "Enchanting", "Provisioning",
                         "Style", "WeaponTrait", "ArmorTrait",
                         "RawMaterial", "RefinedMaterial", "Temper", "Resin", "Tannin",
                         "FurnishingMat"},
    },
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
-> Example filter plugin: AF_FCODuplicateItemsFilters

Possible parameters:
name: The unique name of your callback table entry, used for the Strings table to translate it
filterResetAtStart: Reset the filter at the current subfilterPanel to "All" before applying the new filters from this callback table entry
filterResetAtStartDelay: Delay the execution of the function filterStartCallback and filterCallback by this milliseconds. The delay will happen AFTER the filter was reset to "All" (if enabled).
filterStartCallback: This function is called before the new filters are applied. Can be used to rebuild needed internal tables e.g.
filterCallback: The normal callback function to be applied to the items
filterEndCallback: This function will be called after the filterCallback function applied the filters. Can be used to reset internal tables or do stuff with the now shown items.

Code:
local delay = 50
local FilterStartCallbackFunc = function()
 --e.g. if you only want to use the currently visible (pre-filtered) items in the inventory you can build an internal coimparison table here once which can be used in your function GetFilterCallbackForThisFilterPlugin for the comparison of items
 myAddon.prepareInternalStuff()
end
local FilterEndCallbackFunc = function()
 --Clear the internal table again so it will be build new in your FilterStartCallbackFunc 
 myAddon.clearInternalStuff()
end

--!!!Remember to use "unique" keys for the callback table's name key AND the relating stringsEN, stringsXX keys!!!
local dropdownCallback = {
    {name = "MyUniqueAddonPluginName_All",                 filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("all"),                filterEndCallback=FilterEndCallbackFunc},
    {name = "MyUniqueAddonPluginName_Name",                filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("name"),               filterEndCallback=FilterEndCallbackFunc},
end

local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
callbackTable = dropdownCallback ,
	filterType = {ITEMFILTERTYPE_ALL},
    subfilters = {"All",},
	enStrings = enStrings,
	deStrings = deStrings,
	frStrings = enStrings, },


-Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.

-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the code of FCOCraftFilter so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.

-DropdownCallback entries can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdown entry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
Example for ArmorClothier:
Code:
ArmorClothier = {
        addonDropdownCallbacks = {},
        All = {
            filterCallback = GetFilterCallback(nil),
            dropdownCallbacks = {},
        },
        LightArmor = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_LIGHT}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_LIGHT})},
                {name = "Chest", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_LIGHT})},
                {name = "Shoulders", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_LIGHT})},
                {name = "Hand", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_LIGHT})},
                {name = "Waist", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_LIGHT})},
                {name = "Legs", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_LIGHT})},
                {name = "Feet", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_LIGHT})},
            },
        },
        Medium = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_MEDIUM}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_MEDIUM})},
                {name = "Chest", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_MEDIUM})},
                {name = "Shoulders", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_MEDIUM})},
                {name = "Hand", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_MEDIUM})},
                {name = "Waist", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_MEDIUM})},
                {name = "Legs", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_MEDIUM})},
                {name = "Feet", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_MEDIUM})},
            },
        },
    },
-The plugin filterInformation accepts a table for "filterType" now! You can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "MyUniqueAddonPluginName_LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter are supported.

If you want your filter addon to upodate the AdvancedFilters filtered itemCount as well you can use the following function:
Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType is the inventory type of the inventory to update.
The following inventory types can be used, or leave it empty so AdvancedFilters automatically determines the current inventoryType for you.
Code:
    [INVENTORY_BACKPACK]        = "PlayerInventory",
    [INVENTORY_BANK]            = "PlayerBank",
    [INVENTORY_GUILD_BANK]      = "GuildBank",
    [INVENTORY_CRAFT_BAG]       = "CraftBag",
    [INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
    --[LF_SMITHING_CREATION]      = "SmithingCreate",
    [LF_SMITHING_REFINE]        = "SmithingRefine",
    [LF_SMITHING_DECONSTRUCT]   = "SmithingDeconstruction",
    [LF_SMITHING_IMPROVEMENT]   = "SmithingImprovement",
    --[LF_JEWELRY_CREATION]       = "JewelryCraftingCreate",
    [LF_JEWELRY_REFINE]         = "JewelryCraftingRefine",
    [LF_JEWELRY_DECONSTRUCT]    = "JewelryCraftingDeconstruction",
    [LF_JEWELRY_IMPROVEMENT]    = "JewelryCraftingImprovement",
    [LF_ENCHANTING_CREATION]    = "EnchantingCreation",
    [LF_ENCHANTING_EXTRACTION]  = "EnchantingExtraction",
    [INVENTORY_HOUSE_BANK]      = "HouseBankWithdraw",
    [LF_RETRAIT]                = "Retrait"
Added universal deconstruction panels (filterTypes!) and groups, for the plugins:
Code:
    filterType = {ITEMFILTERTYPE_ALL,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ALL,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ARMOR,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_WEAPONS,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_JEWELRY,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_GLYPHS,
    },

Code:
local universalDeconStr = "UniversalDecon"
    onlyGroups = { "All" ..universalDeconStr, 
                           "Armor"..universalDeconStr, 
                          "Weapon"..universalDeconStr,
                          "Jewelry"..universalDeconStr,
                          "Glyphs"..universalDeconStr,
},
-> These are stored in AdvancedFilters.filterTypeNames:
Code:
AdvancedFilters.filterTypeNames = {
...
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ALL]         = "All" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_WEAPONS]     = "Weapons" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ARMOR]       = "Armor" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_JEWELRY]     = "Jewelry" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_GLYPHS]      = "Glyphs" ..universalDeconStr,
}



Known bugs:
Check the addon's comment section, first "sticky" post -> Known bugs
Renamed this addon to Advanced Filters - Updated

Changelog

Version 1.6.4.2 2024-04-01
-Harmonized some redundant code

Fixed:
-#74 Fix "Unbound & unknown set item collections" to show any companion items
-#77 Fix entries in filter dropdowns being clickable if they should only open a submenu

Added upon request:
-#75 Added nested submenu support via LibScrollableMenu to filter plugins. Currently only 1 level of depth is supported for nested submenus (Means: menu -> submenu -> submenu).
Use nestedSubmenuEntries = yourNestedSubmenuCallbackTable in your plugins filterInformation.callbackTable to add the table of nested submenus. Your filterInformation.submenuName must be specified too.
enStrings must contain each's "name" entry of the table yourNestedSubmenuCallbackTable, and the table yourNestedSubmenuCallbackTable must contain entries with name = String and filterCallback = filterFunction.
See as one example: "AF FCO CraftedSets" https://www.esoui.com/downloads/info2240.html


Version 1.6.4.1 2024-03-21
-Updated API versions
-Updated dependency versions
-Updated LibScrollableMenu to use the correct font, and do not sort submenus

Version 1.6.4.0 2023-10-30
[Attention]New dependency 2023-10-30: LibScrollableMenu
-Updated API versions
-Fixed some translations and textures
-Made compatible with combobox changes of API101040

Version 1.6.3.4 2023-09-24
Fixed filter plugin's string names: Use client language again

Version 1.6.3.3 2023-08-06
Fixed Craftbag/Material provisioner ingredient filters (thanks to Maxxermax)

Version 1.6.3.2 2023-07-18
Added support for zh language within plugins: zhStrings

Version 1.6.3.1 2023-06-13
-Fixed "FCO CraftFilter" default crafting tab related errors for "Create" or "Recipe" tabs at crafting tables, where AF does not provide any subfilter groups/bars
-Changed functions for filter stuff at universal deconstruction so that other addons can hook into teh AF function and add custom tabs at the crafting station/universal decon (IsJusta* addons e.g.)

Version 1.6.3.0 2023-05-24
-Fixed dye stamps not showing below crown store items
-Added "Crafted" to dropdown filter entries

Version 1.6.2.9 2023-02-08
Added support for FCOCompanion's new "Junk" tab at the companion equipment inventory

Version 1.6.2.8 2023-02-06
Fixed website (link at the settings menu top line) to open the correct version of the addon

Version 1.6.2.7 2023-01-08
Fixed CraftBag subfilters for provisioner ingredients

Version 1.6.2.6 2023-01-02
Important: Please update LibFiltes-3.0! And FCO CraftFilter (if you use that addon).

Updated support for the horizontal scrollBar filters at the crafting research panel.
LibFilters-3.0 was changed to support multiple addon's filters at this scrollbar.

Version 1.6.2.5 2022-10-03
-Updated API for Firesong
-Removed non needed UnievrsalDecon checks
-Fixed universal decon vanilla dropdown filter to reset to no filters once the universal decon panel is opened the first time
so that the items are not pre-filtered anymore to e.g. Enchanting and then AF tries to add other filters like "armor" on top (which obviously wont work :-) ).
-Updated LibFilters 3 compatibility

Version 1.6.2.4 2022-10-03
-Upated API
-Compatible with live "High Isle" and PTS
-Added on request: dropdown filter for Miscelaneous -> Treasure (items to sell).
Check the "coins" icon at the dropdown filter. Remember: You can right click the dropdown to invert the selection.
And the settings even provide you to enable the right click at the subfilter bar button ("Trophy" in this example).

Version 1.6.2.3 2022-06-18
-Fixed shields not showing at junk->armor subfilter
-Added support for propery "All" subfilterbars at added quickslot filter buttons of addon "merQuickslotFilters"

Version 1.6.2.2 2022-06-14
Fixed faded out filter buttons (with Perfect Pixel enabled, for example)
Fixed error message at quickslots

Version 1.6.2.1 2022-06-13
Updated API for High Isle
Updated dependencies
Fixed quickslots
Fixed inventories
Fixed crafting tables
Fixed research popup

Version 1.6.2.0 2022-03-16
Fixed proper hooks to ZO* classes instead of the objects, aligned with LibFilters 3 v3.2
Please update the lib!

Version 1.6.1.9 2022-03-13
Removed left over debug messages

Version 1.6.1.8 2022-03-13
Removed the optional dependency to AwesomeGuildStore to remove a circular dependency with AGS and LibFilters and CraftBagExtended

Version 1.6.1.7 2022-03-12
Re-uploaded the correct file for live & PTS (1.6.1.6 was for PTS only)

Version 1.6.1.6 2022-03-12
-APIversion update
-Added Unievrsal Deconstruction subfilter bars
-Fixed several bugs (automatic disable of subfilter buttons, wrong order of subfilter buttons, etc.)

Version 1.6.1.5 2022-01-18
-Restructured and renamed the files and folders
-Created own API file
-Fixed #66 Bank junk filter did not enable subfilter buttons properly
-Fixed #72 Treasure itemType was shown below Consumables at the Junk tab
-Worked on junk item filters showing items at misc, consumables properly
-Updated French translations, thanks to Jakez31

Version 1.6.1.4 2021-11-17
Updated API version
Removed ZOs fix for the text search box after stack split: Was fixed in the vanilla game meanwhile

Version 1.6.1.3 2021-08-07
Updated API version
Added
--#67 Added support for LibCustomMenu's itemType (main menu or submenu) to filter plugins
--#69: Added setting: Right click a subfilter button to show the dropdown filters menu. SHIFT + right click the subfilter
--button to show the "Select all" / "Invert selection" dropdown filter plugin context menu
--#72: SHIFT + left click the dropdown filter plugin box to select the "Select all" entry

Changed
--#70: Dropdown filter box tooltip only shows for selected entries which got truncated

Fixed
--#65: Bank deposit shows subfilters enabled for normal weapons/armor if they are belonging to companion
--#68: Companion shields filter below weapons instead of armor
--#71: ZOs BUG! Using the text search and splitting a stack does not update the inventories afterwards. AF will now try
--to circumvent this and run a text search update, if pending searches are given, after the stack split dialog closes.


Version 1.6.1.2 2021-06-28
-Added companion traits to jewelry filters

Version 1.6.1.1 2021-06-15
--#63: House bank companion item filter shows error message
--#64: Bank companion item filter always greys out even if items are banked

Version 1.6.1.0
Uploaded the correct file with the removed debug messages

Version 1.6.0.9
Fixed:
--#60: AwesomeGuildStore's CraftBag -> Switch from buy to sell inventory (with selected CraftBag) tab -> Error
--#61: Crafting inventory shows subfilter buttons enabled for companion items
--#62: Crafting inventory shows subfilter buttons enabled for items at the bank (if the "include banked items" checkbox is disabled)
Changed:
--FCOCraftFilter integration was improved to use it for the crafting panels: Disable subfilter buttons (e.g. if no banked items should be shown)

Version 1.6.0.8
Fixed guild bank withdraw tab to support companion gear filters

Version 1.6.0.7
Fixed bank withdraw tab to support companion gear filters

Version 1.6.0.6
Updated API number
Added companion inventory support

Fixes:
Pat1487 for the info and fix)
--#58 Inventory shows subfilter buttons enabled for companion items (where there are no player items below)
--#59 Un-equipping an item to the companion/normal inventory does not update the subfilter bars of AF to hide/show subfilters enabled now

Version 1.6.0.5
Updated API number

Added on demand:
--#54 If PerfectPixel is enabled the search box won't be shown off-place in the main menu anymore (thanks to Pat1487 for the info and fix)

Fixed:
--Mail send subfilter buttons will disable if only bound items e.g. are below that subfilter (and are thus not shown)
--#50 Opening the bank withdraw tab directly after reloadui/login will not hide the searchDivider control line
--#56: AwesomeGuildStore's CraftBag sell / List tab does not filter the subfilters properly anymore -> Was fixed within AGS after informing the dev -> Thanks sirinsidiator

Version 1.6.0.4
--#53: Layouts of crafting tables deconstruction and improvement were fixed
--Removed debug messages
--Changed dropdown filter's "Level filters" to split cp150 and cp160 (new entries were added. Most bottom is CP160 now and not cp10-160 anymore!)

Version 1.6.0.3
--#51: Layouts of e.g. quickslot, guild store fixed (only was wrong after you had interacted with a crafting table e.g.)
--#52: Fence / Launder will not show an error anymore if you had the quest tab last opened in your invenory as you talk to the fence

Version 1.6.0.2
-Fixed Y offset layout of inventories
-Fixed crafting table layouts
-Fixed remembering of last opened inventory filter (workaround provided by code65536, thanks)

Version 1.6.0.1
-Fixed votans search box support
-Added icons for quickslot collectible filters

Version 1.6.0.0
--Updated API version and depenencies. Please update LibFilters3 !
--Removed libCommonInventoryFilters! You should delete it if no other addon uses it anymore. AwesomeGuildStore will also strip it soon.

Additions:
-- -Quest tab got a sub filter bar now (like the vanilla UI only showing "All" as button), but enables the dropdown box for filter plugins for the panel "Quest".
-- -Quickslots got subfilter bar and dropdown filters now. Collectible group names are dynamically generated Strings starting with
-- QS (for quickslot) and then 3 numbers seperated by _: QS<CategoryId>_<CategoryIndex>_<categorySpecialization>. If you want to add dropdown filters you can spy
-- the generated strings of the quickslot subfilterbuttons in the table AdvancedFilters.subfilterGroups[27][0] via e.g. merTorchbug or zgoo
-- -Added several more subfilterBar buttons for the quickslot usable items
-- -Added several more subfilterBar buttons for the quickslot collectibles

Fixes:
--#34 Make AF compatible with ZOs PTS 100033 changes: Inventory filters were added to the vanilla UI.
-- Unfortunately Vendor Buy is currently not supported as ZOs did not change the menu bar buttons to use their new
-- constants yet, and the valus would not fit in the exisitng AF tables (would overwrite given ones of the normal
-- inventories). Building 2 tables and using them would be too much effort and error causing, so this is disabled
-- until ZOs updates the vendor buy panelt o their new constants as well.
--#35 Support the crafting table filters again and reanchor the needed controls
--#36 The subfilter bar buttons get disabled even if there are items in the subfilter's ALL tab
--#37 Enchanting panel, create: Move the "Quests only" checkbox up
--#38 Bank withdraw filters are not working, always shows all items
--#39 At crafting panels: Use checkbox "Include banked items" will not update the currently filtered counters
--#40 Quest inventory rows are hidden after opening the junk filter and going back to quests
--#41 CraftBag -> Provisioner: subfilter buttons of materials (food, drink, none) are disabled even if items are given + changed the filters from old itemIds to specialized_item_types
--#42 Switching from CraftBag/Mail/Player trade to inventory/the other way around (where the quest tab was the last active one) will show the quest subfilterbar / not show the quest subfilterbar
--#43 (Guild)Bank panel: Deposit panel, if opened after last inventory filter was the "quest" button, will throw an error as there is no quest filter at banks
--#44 Inverting the dropdown filters sometimes left the normal filters in the dropdown boxes unfunctional behind
--#46 Dropdown filter callback functions working at quickslot's collectible category buttons (e.g. helpers, animals, etc.)
--#47 Fix searchDivider line control showing if you directly open the mail/player2player trade panel before opening the normal inventory before
--#48 Fix subfilter bars at guild shop "sell" with and w/o LibCommonInventoryFilters (e.g. AwesomeGuildStore)
--#49 Fixed trading house sell panel trying to open a quest subfilterBar if the last active inventory bar was quests and AwesomeGuildStore is active and setup to automatically open the sell tab at the trading house


Version 1.5.4.7
-Updated API
-Updated needed library versions
-Fixed new checkbox "Include banked items" at deconstruction/research crafting panels: Moved to the top and repositioned anchored controls.
Hint: If FCOCraftFilter will be used the checkbox will be hidden in total as FCOCraftFilter provides even more flexibility and options than this ZOs checkbox
-Fixed spanish translations (thnaks to Inval1d)

Version 1.5.4.6
-Show an light blue animated rectangle around the filter dropdown box if the selected entry in the box is ~= "All", so users more easily recognize a filter is still enabled, if the setting to remember the last used dropdown filter at each filter panel is enabled.
Also added a setting to enable/disable the animated rectangle (standard setting: On)
-Updated ES translations (Thanks to Inval1d)


Version 1.5.4.5
Fixed:
--#28 Vendor buy panels behave properly again if you change between vendors who got different filter buttons (e.g. 1st got furniture, 2nd didn't. All items were hidden)

Added:
--#31 Vendor buy panel uses subfilter buttons now for existing inventory subfilters (e.g. armor, weapons, furniture, misc., consumables)
--#32 Vendor buy panel subfilter buttons will grey out if there ar enot items to buy at this vendor (and the grey out setting is enabled)

Added upon request:
--#30 AvA keep recall stones were added to Consumables -> Trophies (ITEMTYPE_RECALL_STONE)

Version 1.5.4.4
Fixed zip file contents

Version 1.5.4.3
Updated extra filter translations Spanish (thanks to Inval1d and sorry I forgot about them!) and French

Version 1.5.4.2
-Added Impressaria event group repair kit and itemId of it to repair tools

Version 1.5.4.1
-Fixed wrong version of LibMotifCategories (3- > 2)
-Removed debug message

Version 1.5.4.0
-Updated API
-Added support for dropdown subMenu filters within AF stnadrd filters
-Added support for icons in the subMenus of dropdown entries. Use the tag showIcon=true. The texture must be known in the table "textures" in the file textures.lua of AF!
-Fixed jewelry trait filters at retrait station
-Moved jewelry neck/ring trait filters to submenus to split them
-Several other small fixes and improvements

Version 1.5.3.9
-Corrected typo in library error translation variable
-Added error causing Spanish translations and fixed others -> Many thanks to Inval1d

Version 1.5.3.8
-Added new dropdown filters for some fragments and collectible items, and (rare)fish at miscellaneous/consumables

Version 1.5.3.7
Fixed:
-Version in settings
-#26: Bows not only showing bows at woodworking station

Version 1.5.3.6
-Fixed problem that filter plugins of dropdownboxes did not reapply properly sometimes
-Added API functions for other addons to get the active filterbar, button, dropdown filter box, reapply the dropdown's filter etc.

Version 1.5.3.5
Updated:
API to Harrowstorm

Fixed:
-Made compatiblw with live and Harrowstorm
-Fixed error at vendor buy (subfilterbar for furnishing items)
-Fixed non-sellable items not enabling the subfilter bar buttons

Version 1.5.3.4
Fixed:
-#22: Error messages multi language support
-#23: User kebabman: Bank closing raised an error "user:/AddOns/AdvancedFilters/main.lua:304: attempt to index a nil value"
-#24: Compatibility with CraftStoreFixedAndImproved rune chanes to show subfilter bars properly if vanilla UI and CS UI is mixed
-#25: Unsupported filterBar recipes at enchanting table will not show an error message to the chat anymore

Version 1.5.3.3
Added on request:
--#18 User MadDragon: Added level filters for "1-49" (for toon levelling) and "CP10-160" to the level filter dropdown box entries

Fixed:
--#13 Changed PostHook overwrite to Smithing/Enchanting to use SecurePostHook ZOs functions!
--#15 User Durnik: Golden vendor "Adhazabi Aba-daro" at Cyrodiil threw error to chat if jewelry was selected
--#16 User Marazota: Impressario assistance vendor threw error ion chat with collectibles
--#17 User Maelynn: lua error at crafting station after deconstructing items (related to the item count filtered)
--#20 User Illutian: Opening JewelryCrafting station and then another crafting station's research tab showed the JC icons there overlayed
--#21 Bank withdraw panel does not show subfilterbar anymore (only "All" items shown) after chosing one, change to deposit tab, close and re-open bank.


Version 1.5.3.2
Updated API for Dragonhold.
Changed crafting table PreHooks to SecurePostHook.

Version 1.5.3.1
Removed debug message

Version 1.5.3.0
-Fixed refine panels chat error message
-Fixed bank auto close chat error message (last try)

Version 1.5.2.9
Fixed filtered item count showing at bank, guild bank etc. again

Version 1.5.2.8
-Some more changes to the bank auto-close checks
-Added support for NtakLootAndSteal custom addon added inventory tab "Stolen items"

Version 1.5.2.7
-Fixed bank auto-close
-Fixed Harven's Stolen Filter error message for subfilterbar
-Prepared for other addons adding menuBar buttons
-Fixed dropdown box filter functions

Version 1.5.2.6
Fixed typo...

Version 1.5.2.5
-Removed chat debug message
-Fixed lua error message after create of crafted items

Version 1.5.2.4
-Fixed error at bank withdraw, if bank get's closed again before AdvancedFilters can apply the subfilter bar properly
-Added research/jewelry research at crafting station filters:
-show a subfilter bar containing the same buttons like e.g. deconstruction or improvement panel at the same crafting station
-change the amount of items resaerchable in the lists if you filter something
-react on the dropdown box filters as well
e.g. the dropdown box filter chooses "Level 1-10" the item count researchable should only reflect the items with that level
-If you click the subfilterbar button e.g. "Armor" and then choose "Head" from the dropdown filters the horizontal list only should show the head entry selected (e.g. light or medium)
-If you click on the all subfilterbar button and then choose "Head" from the drodpwon filters the horizontal list only should show the head entry (e.g. light or medium)
-If you click the subfilterbar button e.g. "Ring" and then choose e.g. "Arcane" from the dropdown filters and afterwards select the "All" entry from the dropdown box (or right click the dropdown box and choose "Select all") the horizontal scroll list recognizes the currently active subfilterBar button ("Ring") and ONLY show the items of this type (rings) then (and not ring AND neck items like clicking the "All" subfilter bar button).
-Works in combination with FCOCraftFilter (only bank items, only bag items, both)
-Fixed fence sell & launder subfilter bars to only show the button if there are stolen items
-Fixed some subfilter bar buttons to show proper items below at teh junk tab

Version 1.5.2.3
-Fixed consumables->containers subfilters to show all types of containers again + junk->containers (dropdown box filter) as well.
Bug was introduced by adding the provisioning containers for recipe.
-Updated description and API for filterPlugins.
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
Check the descriotion for further details

Version 1.5.2.2
-Drodpown filter can now reset the filters to "All" before the chosen dropdown filter gets called, via the parameter "filterResetAtStart".
If you are using e.g the filterStartCallback function this can come in handy to reset the visible inventory list rows to all before you apply the filter of the dropdownbox.
The parameter "filterResetAtStartDelay" defines how many milliseconds the chosen dropdown filter will wait until it gets applied after the reste to "All". The standrd value is 25ms.

You need to register the parameters in the dropdownCallbackTable with the following names:
filterResetAtStart= Boolean (true/false)
filterResetAtStartDelay= number (milliseconds to delay)


Version 1.5.2.1
Fixed:
Changed debugMessage to not show for a subfilterGroup which wasn't missing

Changed:
Dropdown filters will remember the last active filter for each filterPanel (Inventory, mail send, player trade, etc.) differently now.

Added:
-Setting to remember the last chosen dropdown filter for each filter panel
-Drodpown filter can now run a function before the filters start and after the filters finished as well.
You need to register the functions in the dropdownCallbackTable with the following names:
filterStartCallback = function() end -- runs before filters are applied
filterEndCallback = function() end --runs after filters got applied

Version 1.5.2.0
Changed:
-If you are using the addon "MultiCraft" AdvancedFilters will now stop to work. It will show an onscreen message about the chat and show the information to disable MultiCraft into the chat.
-Chat error messages will be shown if a translation text is missing. PLease report the error message !and the information given in them! to me via the addon comments.
-An on screen message will be shown now if an AdvancedFilters related error message was written to the chat

Fixed:
-Containers for events and stylepages wil lbe shown below consumables->containers again
-Added error messages if some of the translation strings related lua error messages occur. The addon will continue to work but texts wil lbe shown as "ERROR: n/a" then. Please check the chat message then and provide me the information.

Version 1.5.1.9
Added a quick and dirty nil check to suppress error message in line 38 of AF_FilterBar.lua

Version 1.5.1.8
Made compatible with Scalebreaker patch.

Added
-Dropdown filter context menu shows tooltip if text inside is to long to show completely
-Dropdown filter context menu right click menu will show the name of the active filter inside the "Invert" option now
-Dropdown filter invert option will show a "≠" sign in front of the filter name if the inverted filter is currently active

Fixed
Several bugs:
#3. Error message upon loading of the game on live (User: darkedone02)
#5. Error upon opening vendor BUY panel
#6. Guild store sell tab shows subcategories enabled where there are no items in there to sell (maybe bound items exist, or stolen ones)
#7. Junk in inventory: "jewelry" will show as armor AND jewelry, but should only be shown below jewelry
#8. Dropdown filter will re-apply the inverted filter properly if you reopen this subfilter group

Tried to fix:
#1. Error message on PTS if opening the Enchanting table: Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!

#4 new summerset master furnisher's documents are hidden: Not reproducable as achievement/writ vouchers are missing. Added a new function to add itemfiltertype_provisioning and specializedfiltertype_container to the consumables->container items

#2. Error message upon doing something at crafting station (User: Phuein)
Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!


Version 1.5.1.7
-Fixed update function for itemCount from external addons.
This function will update the itemCount label at the freeSlots inventory label if you filter your inventory.
It's currently used within addons FCOCraftFilter and FCOItemSaver.

Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType can be left empty and will be filled in automatically.
If not left empty it needs to be the inventoryType which AdvancedFilters should update.

You can use the following inventory types for the inventories (left= inventory variable to use, right=description what inventory it relates to)
[INVENTORY_BACKPACK] = "PlayerInventory",
[INVENTORY_BANK] = "PlayerBank",
[INVENTORY_GUILD_BANK] = "GuildBank",
[INVENTORY_CRAFT_BAG] = "CraftBag",
[INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
--[LF_SMITHING_CREATION] = "SmithingCreate",
[LF_SMITHING_REFINE] = "SmithingRefine",
[LF_SMITHING_DECONSTRUCT] = "SmithingDeconstruction",
[LF_SMITHING_IMPROVEMENT] = "SmithingImprovement",
--[LF_JEWELRY_CREATION] = "JewelryCraftingCreate",
[LF_JEWELRY_REFINE] = "JewelryCraftingRefine",
[LF_JEWELRY_DECONSTRUCT] = "JewelryCraftingDeconstruction",
[LF_JEWELRY_IMPROVEMENT] = "JewelryCraftingImprovement",
[LF_ENCHANTING_CREATION] = "EnchantingCreation",
[LF_ENCHANTING_EXTRACTION] = "EnchantingExtraction",
[INVENTORY_HOUSE_BANK] = "HouseBankWithdraw",
[LF_RETRAIT] = "Retrait"


Version 1.5.1.6
-Removed bundled/included library libCommonInventoryFilters.
-> Please download and install as standalone version: libCommonInventoryFilters
-Removed bundled/included library LibMotifCategories.
-> Please download and install as standalone version: LibMotifCategories


Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters

Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (35)
File Name
Version
Size
Author
Date
Type
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6kB
04/01/24 05:40 PM
Addon
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3kB
04/01/24 05:04 PM
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5kB
04/01/24 04:37 PM
Addon
1.25
4kB
03/30/24 04:44 PM
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03/06/24 12:51 PM
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5kB
07/17/23 12:18 PM
Addon
1.1.1
6kB
06/03/23 11:51 PM
Addon
1.1.1
6kB
06/03/23 11:50 PM
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06/03/23 11:49 PM
Addon
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2kB
06/05/22 05:37 PM
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05/17/22 08:15 AM
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11/01/21 06:29 PM
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05/22/21 04:40 PM
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1kB
09/28/20 08:23 AM
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06/30/20 10:38 AM
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03/15/20 02:43 PM
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3kB
07/22/19 08:32 AM
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1kB
01/24/19 08:00 AM
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3kB
12/10/18 11:28 AM
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2kB
09/09/18 07:52 AM
Addon
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2kB
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3kB
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2kB
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4kB
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3kB
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Addon
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4kB
04/21/17 03:27 AM
Addon
2.0.1
4kB
04/21/17 12:19 AM
Addon


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File Name
Version
Size
Uploader
Date
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345kB
Baertram
03/21/24 03:15 PM
1.6.4.0
345kB
Baertram
10/30/23 04:10 AM
1.6.3.4
339kB
Baertram
09/24/23 11:10 AM
1.6.3.3
339kB
Baertram
08/06/23 06:59 AM
1.6.3.2
339kB
Baertram
07/17/23 04:25 PM
1.6.3.1
338kB
Baertram
06/13/23 10:37 AM
1.6.3.0
338kB
Baertram
05/24/23 12:34 PM
1.6.2.9
338kB
Baertram
02/08/23 03:17 PM
1.6.2.8
337kB
Baertram
02/06/23 06:58 AM
1.6.2.7
336kB
Baertram
01/08/23 02:46 PM
1.6.2.6
336kB
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01/02/23 11:59 AM
1.6.2.5
335kB
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11/01/22 07:27 AM
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335kB
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10/03/22 01:27 PM
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335kB
Baertram
06/18/22 03:57 PM
1.6.2.2
335kB
Baertram
06/13/22 09:09 PM
1.6.2.1
335kB
Baertram
06/13/22 08:08 AM
1.6.2.0
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03/16/22 11:08 AM
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335kB
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03/13/22 04:24 PM
1.6.1.8
335kB
Baertram
03/12/22 07:36 PM
1.6.1.7
335kB
Baertram
03/12/22 02:33 PM
1.6.1.6
335kB
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1.6.1.5
328kB
Baertram
01/18/22 02:18 PM
1.6.1.4
325kB
Baertram
11/17/21 03:43 PM
1.6.1.3
325kB
Baertram
08/06/21 08:36 PM
1.6.1.2
322kB
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06/28/21 11:04 AM
1.6.1.1
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06/15/21 04:04 AM
1.6.1.0
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06/13/21 07:45 AM
1.6.0.9
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321kB
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06/02/21 11:02 AM
1.6.0.7
321kB
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06/02/21 08:51 AM
1.6.0.6
321kB
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06/01/21 06:16 AM
1.6.0.5
318kB
Baertram
03/30/21 01:22 AM
1.6.0.4
316kB
Baertram
11/29/20 12:29 PM
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315kB
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1.6.0.2
315kB
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11/23/20 11:16 AM
1.6.0.1
315kB
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1.6.0.0
299kB
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11/02/20 09:24 AM
1.5.4.7
288kB
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08/24/20 07:21 PM
1.5.4.6
287kB
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07/19/20 01:13 PM
1.5.4.5
283kB
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1.5.4.4
282kB
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05/31/20 10:23 AM
1.5.4.3
282kB
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05/31/20 10:21 AM
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05/27/20 02:13 PM
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1.5.3.9
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03/21/20 12:09 PM
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10/21/19 08:26 AM
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Baertram
09/13/19 09:05 AM
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09/13/19 06:51 AM
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271kB
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09/12/19 04:44 AM
1.5.2.7
271kB
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09/09/19 09:15 AM
1.5.2.6
267kB
Baertram
09/06/19 05:05 PM
1.5.2.5
267kB
Baertram
09/06/19 04:01 PM
1.5.2.5
267kB
Baertram
09/06/19 01:36 PM
1.5.2.3
259kB
Baertram
08/23/19 08:46 AM
1.5.2.2
259kB
Baertram
08/18/19 08:22 PM
1.5.2.1
258kB
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08/16/19 04:18 PM
1.5.2.0
257kB
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08/15/19 11:31 AM
1.5.1.9
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Baertram
08/13/19 10:21 AM
1.5.1.8
257kB
Baertram
08/11/19 06:38 PM
1.5.1.7
261kB
Baertram
07/01/19 03:28 PM
1.5.1.6
261kB
Baertram
07/01/19 12:40 PM
1.5.1.5
264kB
Baertram
05/26/19 05:31 PM
1.5.1.4
263kB
Baertram
05/26/19 12:39 PM
1.5.1.3
263kB
Baertram
05/20/19 01:06 PM
1.5.1.2
258kB
Baertram
02/27/19 03:17 AM
1.5.1.1
259kB
Baertram
02/25/19 09:54 AM
1.5.1.0
278kB
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01/26/19 03:46 PM
1.5.0.9
262kB
Baertram
01/25/19 12:07 PM
1.5.0.8
257kB
Baertram
01/14/19 04:13 AM
1.5.0.7
259kB
Baertram
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1.5.0.6
289kB
Baertram
12/10/18 11:12 AM


Post A Reply Comment Options
Unread 04/07/19, 02:38 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4989
File comments: 6042
Uploads: 78
Re: Re: Re: Advanced Filters UI Error (in Library it uses, evidently)

Glad it works for you now.
Not sure what automatic search features you talk about HERE. If it's ags related I'm not going to comment it.

One more thing:
If you have problems using addons disable them! Simple.
If you do not want to help finding errors by disabling all other addons and do test on your local setup, your choice. But stop complaining then here please.
Noone forces you to use addons. Most users just help and try. And it works, errors will be found.
Not sure what the error here was for you as I basically did not change anything in AF BETA 1.5.1.3 WHICH WAS RELATED TO YOUR ERROR description. It was a placebo :-)
So you just proofed its not related to AF or LibCIF
Thanks.

But go on with hunting and tell us what you are not going to do to help and find the errors... (you have reported)

Originally Posted by Shadowshire
Originally Posted by Baertram
Please try if the error happens with ONLY this addon version here enabled (+ the needed libraries of course...):
AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes

About disabling all "ADDONS"
If I tell the users to disable all other ADDONS I'm not talking about the neccessary libraries which the addons themselves need to be repsonsible for enabling/disabling, by using ##DependsOn: in their txt file.
ADDON <> LIBRARY.

So if you want to test if any error message is caused by an addon you need to disable other addons to be sure it wil lbe raised by this particular addon itsself.
....
You can even use "Votans Addon List" to help you to automatically enable the needed libraries, as said several times before in about 100 threads and posts, addon comments, addon descriptions, etc.

I'll look into libCommonInventoryFilters but my change simply added a right click mouse function, and nothing else. No other code was affected which would have to do with AdvancedFilters at all. The lib is only about fixing ZOs search boxes in the inventories. And there is only one other addon using this lib afaik: AweseomGuildStore.

I got no error messages ingame if I enable AGS, AF and this lib. I do not even get this error message if I play with these addons and about 200 others.
So it might be a problem in combination with other addons you were using as the error message happend.
I'll try to see where it might come from by help of your lua error message lines.

Originally Posted by Shadowshire
....
.... The error is shown each time that my character accesses the Bank UI or a Guild Store. The only folders that changed were updates for LibLibraryEncode 1.16 and libCommonInventoryFilters 1.31, an install for LibRunebox 1.0, and updates for Master Merchant 2.0.6, for Daily Alchemy 2.1.19, and for Pet Dismiss 1.2.7, respectively:

user:/AddOns/AdvancedFilters/main.lua:188: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:188: in function 'ShowSubfilterBar'
|caaaaaa<Locals> currentFilter = 0, craftingType = 0, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:146, doDebugOutput = false, subfilterGroup = tbl </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:696: in function 'Update'


....
On a hunch, I re-installed libCommonInventoryFilters 1.30 (replacing the update) after logging-out of the character which I played first. Then the UI Error message was not displayed while playing either of the two characters which I played subsequently. I also have a fourth character, which I have not played (yet) since the updates and installs that I listed in the OP were effected.

....
FWIW, I use so many add-ons -- and all are not the same ones for each of my 4 characters -- that disabling all of them to find out whether a UI Error is shown with the native UI, then start re-enabling each add-on whlie re-disabling the most recent to search for which one (if any) is "causing" the UI Error, is the last thing that I want to do. BTW, I began using Votan's Addon List when it was released.

That said, I installed AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes. It has been used with each of the 4 characters without the UI Error displayed. It has also been used with both versions 1.30 and 1.31 of libCommonInventoryFilters without the UI Error displayed. So it seems to occur only with AF v1.5.1.2 beta while libCommonInventoryFilters 1.31 is installed regardless of whether the error is in either AF, the library file, or another add-on such as Awesome Guild Store.

Speaking of which, IMX its new automatic search feature is causing a lot of problems, far more than the benefit it has. The developer needs to at least enable the player to toggle the search on/off (for several good reasons) but it seems unlikely that the developer will do that. Only God knows why. From reading the AGS comments, there is some undocumented way to search simultaneously for multiple specific items, too, and, if there is, that quite likely only compounds the problems.
Last edited by Baertram : 04/07/19 at 04:25 AM.
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Unread 04/05/19, 08:33 PM  
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Exclamation Re: Re: Advanced Filters UI Error (in Library it uses, evidently)

Originally Posted by Baertram
Please try if the error happens with ONLY this addon version here enabled (+ the needed libraries of course...):
AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes

About disabling all "ADDONS"
If I tell the users to disable all other ADDONS I'm not talking about the neccessary libraries which the addons themselves need to be repsonsible for enabling/disabling, by using ##DependsOn: in their txt file.
ADDON <> LIBRARY.

So if you want to test if any error message is caused by an addon you need to disable other addons to be sure it wil lbe raised by this particular addon itsself.
....
You can even use "Votans Addon List" to help you to automatically enable the needed libraries, as said several times before in about 100 threads and posts, addon comments, addon descriptions, etc.

I'll look into libCommonInventoryFilters but my change simply added a right click mouse function, and nothing else. No other code was affected which would have to do with AdvancedFilters at all. The lib is only about fixing ZOs search boxes in the inventories. And there is only one other addon using this lib afaik: AweseomGuildStore.

I got no error messages ingame if I enable AGS, AF and this lib. I do not even get this error message if I play with these addons and about 200 others.
So it might be a problem in combination with other addons you were using as the error message happend.
I'll try to see where it might come from by help of your lua error message lines.

Originally Posted by Shadowshire
....
.... The error is shown each time that my character accesses the Bank UI or a Guild Store. The only folders that changed were updates for LibLibraryEncode 1.16 and libCommonInventoryFilters 1.31, an install for LibRunebox 1.0, and updates for Master Merchant 2.0.6, for Daily Alchemy 2.1.19, and for Pet Dismiss 1.2.7, respectively:

user:/AddOns/AdvancedFilters/main.lua:188: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:188: in function 'ShowSubfilterBar'
|caaaaaa<Locals> currentFilter = 0, craftingType = 0, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:146, doDebugOutput = false, subfilterGroup = tbl </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:696: in function 'Update'


....
On a hunch, I re-installed libCommonInventoryFilters 1.30 (replacing the update) after logging-out of the character which I played first. Then the UI Error message was not displayed while playing either of the two characters which I played subsequently. I also have a fourth character, which I have not played (yet) since the updates and installs that I listed in the OP were effected.

....
FWIW, I use so many add-ons -- and all are not the same ones for each of my 4 characters -- that disabling all of them to find out whether a UI Error is shown with the native UI, then start re-enabling each add-on whlie re-disabling the most recent to search for which one (if any) is "causing" the UI Error, is the last thing that I want to do. BTW, I began using Votan's Addon List when it was released.

That said, I installed AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes. It has been used with each of the 4 characters without the UI Error displayed. It has also been used with both versions 1.30 and 1.31 of libCommonInventoryFilters without the UI Error displayed. So it seems to occur only with AF v1.5.1.2 beta while libCommonInventoryFilters 1.31 is installed regardless of whether the error is in either AF, the library file, or another add-on such as Awesome Guild Store.

Speaking of which, IMX its new automatic search feature is causing a lot of problems, far more than the benefit it has. The developer needs to at least enable the player to toggle the search on/off (for several good reasons) but it seems unlikely that the developer will do that. Only God knows why. From reading the AGS comments, there is some undocumented way to search simultaneously for multiple specific items, too, and, if there is, that quite likely only compounds the problems.
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Unread 04/05/19, 04:56 PM  
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Originally Posted by Marazota
i need only monster sets
i can provide a list of them from another monster set plugin addon, it works fine for me before but got errors with current AF beta
The list from the other addon is not using the setIds, right?
It's using itemIds isn't it?
I need the setIds.
You can check the SavedVars file LibSets.lua. In there are the setIds and the names of the sets. Just build a list of setId + name and you are done.
But itemIds are no help here, sorry.
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Unread 04/05/19, 03:39 PM  
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i need only monster sets
i can provide a list of them from another monster set plugin addon, it works fine for me before but got errors with current AF beta
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Unread 04/03/19, 10:41 PM  
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Originally Posted by Marazota
Originally Posted by Baertram
Have to check it @deconstruction. Monster sets does not only show the undaunted Monster sets. It is intended to Show the non craftable ones, so Necropotence is correct.
Maybe the Name is missleading here.

Is craftable Sets or the others.
its misleading filter then
All monster sets
can you add filter to see only real monster sets pls?
Nope, as said multiple times now:
There is no API to detect them
I'd have to manually create a list of setids. Feel free to provide me this List + Update it each Patch. All setids are in LibSets.lua Saved Variables file.

But I'm not going to maintain this. Takes too much time.

Edt:
Someone had the idea to check for BOP set items as most of them come from a group dungeon. And for raids maybe check for special set bonus like +% dmg/-% dmg against/from NPCs. Even these bonus are only available as text and one would need to et the text for these bonus in several languages and adopt it each time it changes. Or if new set parts from raids appear which do not got this bonus they would need to be added as well.

And the BOP stuff cann only be checked via functions which check agaisnt bagId and slotIndex in your curerntly logged in character. So this will only work if LibSets would scan THE WHOLE inventory on login + scan new items as they get added like this:
-Is it an armor, weapon or jewelry items
-Is it a set item
-Is it BOP (and this will only work as long as the time to trade is still active I think, maybe it also works afterwards).
-> Then assume this is a set item of dungeons and add the setId to a list "isDungeonSetItem" if it is not already in there.

This would need the scans, lag the inventory, update the list of setIds locally for each user only! Or users need to tell me their SavedVars after some days/weeks and one would need to combine these.

Sorry, no way I'm going to take this effort over weeks or years!

Easiest way is, as described above:
Check the SavedVariables file of LibSets and provide me an excel list where you have marked each set id what it is, like craftable, found overland & delves, found in dungeon, found in raid dungeons, monster set only

We could put this list on a google spreadsheet and one could update it and maybe build some easy method to transfer the spreadsheed data into the SavedVariables file of LibSets in order to provide easy updates for the future.
Last edited by Baertram : 04/04/19 at 05:35 AM.
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Unread 04/03/19, 01:04 PM  
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Originally Posted by Baertram
Have to check it @deconstruction. Monster sets does not only show the undaunted Monster sets. It is intended to Show the non craftable ones, so Necropotence is correct.
Maybe the Name is missleading here.

Is craftable Sets or the others.
its misleading filter then
All monster sets
can you add filter to see only real monster sets pls?
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Unread 04/03/19, 12:59 PM  
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Have to check it @deconstruction. Monster sets does not only show the undaunted Monster sets. It is intended to Show the non craftable ones, so Necropotence is correct.
Maybe the Name is missleading here.

Is craftable Sets or the others.
Last edited by Baertram : 04/03/19 at 12:59 PM.
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Unread 04/03/19, 11:59 AM  
Marazota
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Originally Posted by Baertram
Originally Posted by Marazota
Originally Posted by Baertram
New filter plugin to filter duplicate items by their name + quality, level, trait:
https://www.esoui.com/downloads/info...terplugin.html
nice thanks!
just tested All monster set filter doesnt work at all
last version of addons

also cant see monster set filter at Deconstrustion or improvement
Are you sure you have tested MY MonsterSet filters?
And what does "doesn't work at all" mean? The filters are not shown in normal inventory at weapons and/or armor?
I definately tested them at the crafting stations and just used them yesterday ingame at the jewelry station deconstruction.
Did you enable LibSets? Did LibSets load properly at least once and you saw in the chat, that the sets were loaded in packages ([LibSets]Sets found ... )?
If not: Logout, delete the SavedVariables of LibSets.lua and login again, wait for the LibSets caht messages to be finished and do a reloadui afterwards to save the sets to the SavedVars again.
addons last version
where is filters for monster sets?
and inventory doesnt filter it







P.S. yes i redo SV files of LibSets
Last edited by Marazota : 04/03/19 at 12:07 PM.
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Unread 04/03/19, 07:05 AM  
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Originally Posted by Marazota
Originally Posted by Baertram
New filter plugin to filter duplicate items by their name + quality, level, trait:
https://www.esoui.com/downloads/info...terplugin.html
nice thanks!
just tested All monster set filter doesnt work at all
last version of addons

also cant see monster set filter at Deconstrustion or improvement
Are you sure you have tested MY MonsterSet filters?
And what does "doesn't work at all" mean? The filters are not shown in normal inventory at weapons and/or armor?
I definately tested them at the crafting stations and just used them yesterday ingame at the jewelry station deconstruction.
Did you enable LibSets? Did LibSets load properly at least once and you saw in the chat, that the sets were loaded in packages ([LibSets]Sets found ... )?
If not: Logout, delete the SavedVariables of LibSets.lua and login again, wait for the LibSets caht messages to be finished and do a reloadui afterwards to save the sets to the SavedVars again.
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Unread 04/03/19, 06:59 AM  
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Sorry, I don't get what you are asking for?
You are talking about Fyrakins Minimap and CraftStore and now you talk about filters. What filters and where?
Within AdvancedFilters?

I geuss it's a translation issue from your languageto English

Maybe add a screenshot of your problem and try to describe it with the help of screenshots and marked items or filters or whatever you are asking for.

Originally Posted by vecny.samotar
Originally Posted by Baertram
Hey,

what does this have to do with AdvancedFilters addon?
Maybe write me such stuff as private message next time or as forum thread

Sorry I cannot help here but I can tell you what is working fine:
Switch from Fyrakins Minimap to Votans Minimap and it will be automtically hidden at crafting stations.

Originally Posted by vecny.samotar
I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
I'm sorry I should have written it as a private message
but only I was thinking of what is meant by not doing some of the filters while I use them a lot and most of them are from you
I can send screen filters that I use
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Unread 04/03/19, 05:57 AM  
Marazota
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Originally Posted by Baertram
New filter plugin to filter duplicate items by their name + quality, level, trait:
https://www.esoui.com/downloads/info...terplugin.html
nice thanks!
just tested All monster set filter doesnt work at all
last version of addons

also cant see monster set filter at Deconstrustion or improvement
Last edited by Marazota : 04/03/19 at 06:04 AM.
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Unread 04/03/19, 02:48 AM  
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Originally Posted by Baertram
Hey,

what does this have to do with AdvancedFilters addon?
Maybe write me such stuff as private message next time or as forum thread

Sorry I cannot help here but I can tell you what is working fine:
Switch from Fyrakins Minimap to Votans Minimap and it will be automtically hidden at crafting stations.

Originally Posted by vecny.samotar
I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
I'm sorry I should have written it as a private message
but only I was thinking of what is meant by not doing some of the filters while I use them a lot and most of them are from you
I can send screen filters that I use
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Unread 04/03/19, 02:31 AM  
Baertram
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Hey,

what does this have to do with AdvancedFilters addon?
Maybe write me such stuff as private message next time or as forum thread

Sorry I cannot help here but I can tell you what is working fine:
Switch from Fyrakins Minimap to Votans Minimap and it will be automtically hidden at crafting stations.

Originally Posted by vecny.samotar
I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
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Unread 04/02/19, 09:51 PM  
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I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
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Unread 04/01/19, 09:13 AM  
Baertram
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Re: Advanced Filters UI Error (in Library it uses, evidently)

Please try if the error happens with ONLY this addon version here enabled (+ the needed libraries of course...):
AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes


About disabling all "ADDONS"
If I tell the users to disable all other ADDONS I'm not talking about the neccessary libraries which the addons themselves need to be repsonsible for enabling/disabling, by using ##DependsOn: in their txt file.
ADDON <> LIBRARY.

So if you want to test if any error message is caused by an addon you need to disable other addons to be sure it wil lbe raised by this particular addon itsself.
Depending libraries won't be disabled or this addon (AdvancedFilters) is not working at all ingame. YOu simply are not able to enable it.
You can even use "Votans Addon List" to help you to automatically enable the needed libraries, as said several times before in about 100 threads and posts, addon comments, addon descriptions, etc.

I'll look into libCommonInventoryFilters but my change simply added a right click mouse function, and nothing else. No other code was affected which would have to do with AdvancedFilters at all. The lib is only about fixing ZOs search boxes in the inventories. And there is only one other addon using this lib afaik: AweseomGuildStore.

I got no error messages ingame if I enable AGS, AF and this lib. I do not even get this error message if I play with these addons and about 200 others.
So it might be a problem in combination with other addons you were using as the error message happend.
I'll try to see where it might come from by help of your lua error message lines.


Originally Posted by Shadowshire
Originally Posted by Kyoma
Originally Posted by Shadowshire
....
.... The error is shown each time that my character accesses the Bank UI or a Guild Store. The only folders that changed were updates for LibLibraryEncode 1.16 and libCommonInventoryFilters 1.31, an install for LibRunebox 1.0, and updates for Master Merchant 2.0.6, for Daily Alchemy 2.1.19, and for Pet Dismiss 1.2.7, respectively:

user:/AddOns/AdvancedFilters/main.lua:188: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:188: in function 'ShowSubfilterBar'
|caaaaaa<Locals> currentFilter = 0, craftingType = 0, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:146, doDebugOutput = false, subfilterGroup = tbl </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:696: in function 'Update'

Just disable all addons and then enable AF, it should automatically enable the required libraries. As for the bug being with them and not AF itself, sure it is possible but atleast it won't be due to another addon also using that particular library.
On a hunch, I re-installed libCommonInventoryFilters 1.30 (replacing the update) after logging-out of the character which I played first. Then the UI Error message was not displayed while playing either of the two characters which I played subsequently. I also have a fourth character, which I have not played (yet) since the updates and installs that I listed in the OP were effected.

Note: any other add-on which is using that library will almost certainly also be affected by any bug in the library source code. However, I cannot conceive of any situation in which a program that uses a library will -- by simply doing that -- have any effect whatsoever on another program that uses the same library. Provided, of course that the respective programs are running as independent executables that do not interact with one another.
Last edited by Baertram : 04/01/19 at 09:38 AM.
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