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Update 43 (10.1.0)
Updated:09/08/24 12:41 AM
Created:12/11/18 04:19 PM
Monthly downloads:5,827
Total downloads:259,045
Favorites:236
MD5:
10.1.0
Bandits Gear Manager  Popular! (More than 5000 hits)
Version: 2.30
by: Hoft, secretrob
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Radial menu

- Option to mark gear items in inventory

- Option to change players inventory

- Outfit and collectible selector


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


Unequipping. Right click on blank slot to set it to unequip.


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Loot Manager
Bandits Alchemy Helper
Bandits User Interface

2.30 @secretrob
- Allow scribed abilities and bug fixes.

2.28
- API update

2.27
- API update
- Added french localization. Thx to XXXspartiateXXX!

2.26
- API update
- Controls accessibility fix

2.25
- Radial menu: added preview

2.24
- API update
- Added localization support
- Added russian localization
- Added instance switcher to the radial menu
- Added option to enable emproved ability manager (beta)

2.23.1
- Outfits fix

2.23
- Added radial menu (need to bind a key)

2.22
- Instances selector light changes
- Added current gear number for Gear icon

2.21.1
- PTS fix

2.21
- API update
- Added Mythic items support

2.20
- API update
- Added option to mark inventory set items that is not yet in collection

2.19
- Controls compatibility changes

2.18
- Gear copy function fix

2.17
- API update
- Added gear instances
- Added ability to set custom names for each gear

2.15
- Single use slot now can work as switcher
- Infinite swap animation fix

2.14
- Outfit selector fixes

2.13
- Major update (beta)
- Added outfit and collectible selector

1.12
- API update
- Gear slots are raised to 20
- Placing backup off hand weapon/shield fix
- Gear manager now checks placed weapon for compatibility with nearby weapon

1.11
- Missing gear item fix

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (7)
File Name
Version
Size
Uploader
Date
2.28
32kB
Hoft
03/15/23 08:30 PM
2.27
32kB
Hoft
01/24/23 01:56 AM
2.26.1
32kB
Hoft
06/12/22 05:22 AM
2.26
32kB
Hoft
06/11/22 09:02 PM
2.25
31kB
Hoft
08/21/21 06:59 PM
2.23.1
27kB
Hoft
06/07/21 02:34 AM
2.22.1
26kB
Hoft
06/03/21 10:28 PM


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Unread 06/30/19, 10:22 AM  
BringerOfOmens

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File comments: 67
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Originally Posted by Hoft
Originally Posted by Jadax
Ability to custom name profiles would be a nice addition.
May be.
Originally Posted by zartoons1271
BUI_Gear.lua:435
Fixed. Will be available in next update.
Any idea when we should expect the next update? I am looking forward to continuing testing the changes you recently added. Many thanks.
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Unread 06/20/19, 03:46 PM  
Darkwave76

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Originally Posted by BringerOfOmens
I will add a +1 to the ability to name the builds
This is really needed.. I'm considering coming back to AlphaGear for this reason..
On same PG I've minimum 2 PVE build (Trial/dungeons and farming - expecially with tanks) and at least 2 other for PVP, 1 for Arena, etc..

I've also 18 toons so naming the build will be very handy..
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Unread 06/19/19, 09:38 PM  
BringerOfOmens

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Originally Posted by Archamus
I had two similar setups and found that when switching from one to the other the addon would eventually stop working. Both setups have one ring from a set that they keep, but when I was creating the sets in the addon I had that one ring in a different spot in each saved set. It would sometimes swap between these setups fine, but eventually it will fail to take that one ring off and equip it again. I fixed it by just ensuring that ring is in the same spot on every setup that uses it, but thought it might be something that someone else encounters eventually.
I was gertting the same error when doing this as someone already posted so waiting for the next update to continue testing. This is such a great addon.

I will add a +1 to the ability to name the builds
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Unread 06/19/19, 12:54 PM  
Archamus

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I had two similar setups and found that when switching from one to the other the addon would eventually stop working. Both setups have one ring from a set that they keep, but when I was creating the sets in the addon I had that one ring in a different spot in each saved set. It would sometimes swap between these setups fine, but eventually it will fail to take that one ring off and equip it again. I fixed it by just ensuring that ring is in the same spot on every setup that uses it, but thought it might be something that someone else encounters eventually.
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Unread 06/16/19, 10:33 AM  
Krupps

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Originally Posted by Hoft
Originally Posted by Krupps
Assign an character outfit to a gear profile
Added.
Originally Posted by MilaanESO
If i use poison in one gear profile and then switch to a gear profile without poison the poison is not unequipted. Can this be solved somehow?
Right click on blank slot to set it to unequip.
Awesome. Thank you :-)
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Unread 06/16/19, 02:11 AM  
Hoft
 
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Originally Posted by Jadax
Ability to custom name profiles would be a nice addition.
May be.
Originally Posted by zartoons1271
BUI_Gear.lua:435
Fixed. Will be available in next update.
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Unread 06/15/19, 07:08 PM  
zartoons1271
 
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Installed this addon today... was fine for most of the day, but then started getting these errors when trying to switch gear sets...

user:/AddOns/BanditsGearManager/BUI_Gear.lua:435: operator - is not supported for nil - number
stack traceback:
user:/AddOns/BanditsGearManager/BUI_Gear.lua:435: in function 'EquipGearItem'
|caaaaaa<Locals> gear = 1, slot = 103, uid = 775, id = 775 </Locals>|r
user:/AddOns/BanditsGearManager/BUI_Gear.lua:492: in function 'EquipTable'
|caaaaaa<Locals> slot = 103 </Locals>|r
EsoUI/Libraries/Globals/globalapi.lua:207: in function '(anonymous)'

UPDATE: When I clear the "Outfit" option... it works again. When re-add the outfit - the errors return.
Last edited by zartoons1271 : 06/15/19 at 07:11 PM.
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Unread 06/14/19, 10:15 AM  
Jadax

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Ability to custom name profiles would be a nice addition.
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Unread 06/12/19, 05:08 PM  
BringerOfOmens

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Feedback/Testing

The equip/unequip/do nothing all seem to be working as intended. This is awesome, thank you!!

The costume/collectible portion (Havent tested every option yet but here are the ones I have tested so far):
1. Mounts: Seems to be equipping/swapping as intended
2. Costumes: Seems to be equipping/swapping/unequipping as intended
3. Personalities: Only the first change occurs. For instance, Build 1 contains Treasure Hunter personality and Build 2 contains the Thief personality. I started on Build 1 with everything in place manually. When I swapped to build 2 it changed to Thief personality. Swapping back to Build 1 DID NOT change personality to Treasure Hunter, it left it as Thief.
4. Skin: same results as personality issue.

An error occurs on screen when swapping "This collectible is not ready yet" - perhaps more of a delay is required to change those out?
Last edited by BringerOfOmens : 06/12/19 at 05:09 PM.
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Unread 06/12/19, 11:10 AM  
Hoft
 
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Uploads: 12
Originally Posted by Krupps
Assign an character outfit to a gear profile
Added.
Originally Posted by countdownical
one thing I've noticed, is that the order of the sets are coming in a wierd order.
A-a-and?
Originally Posted by MilaanESO
If i use poison in one gear profile and then switch to a gear profile without poison the poison is not unequipted. Can this be solved somehow?
Right click on blank slot to set it to unequip.
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Unread 06/09/19, 05:59 AM  
Krupps

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Maybe a bug: If i use poison in one gear profile and then switch to a gear profile without poison the poison is not unequipted. Can this be solved somehow?
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Unread 06/08/19, 06:52 PM  
countdownical
 
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Amazing addon, works perfectly so far. Using Bandit UI too. You are an amazing coder, keep it going! Been testing Gear Manager for a week on different characters but one thing I've noticed, is that the order of the sets are coming in a wierd order. For example: https://imgur.com/2TZ0KYG

First setup, the monster set is first. 2nd setup, it's the same. 3rd however it's not. Any reason for that?

kind regards from @countdownical

EDIT: I also agree with the comment below me, that adding outfit selection and headlines would be very much appreciated.
Last edited by countdownical : 06/08/19 at 06:54 PM.
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Unread 06/08/19, 07:09 AM  
Krupps

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Very, very nice addon. Im a long time AlphaGear 2 User and i am currently testing your addon and will probably stick with it.

My wishlist:

1. Assign an character outfit to a gear profile (just like in Alphagear 2). For example when i switch to my sneak gear i want to look like a thief and therefor i have created a fitting outfit.

2. Let us assign a name to gear profiles. It just more descriptive than showing which sets are in the gear profile. Even more when you have lots of characters. Sometimes the gear differences are very subtle.

3. Show that gear profile name from wish 2 in the on-screen message when the gear profile is changed.

Thank you for your awesome work.

EDIT: A very good example why profile names are useful is right here beginning at minute 2:02...
https://youtu.be/nRapS_lHH9Y?t=122
Last edited by Krupps : 06/08/19 at 01:36 PM.
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Unread 06/06/19, 11:36 PM  
Hoft
 
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Forum posts: 17
File comments: 1713
Uploads: 12
Re: Addition of outfit slot

Originally Posted by XTremeZ
Love that you have tabards apart of this mod, could you also add an outfit slot selection.
I have no idea where to place it in interface.
Added: Got idea!
Originally Posted by Jerkling
for some reason GearManager does not save my keybindings, it always reverts back to "Not Bound"
It is not GearManager problem. You reached keybinds limit. Unbind some from old add-ons.
Originally Posted by Lodz
Is it possible without much difficulty to make the Bandit Gear Manager retain the state on all Appearance modifiers from collectibles
ALL Appearance modifiers? It wil not de a GearManager, it will be AppearanceManager with huge appearance management options. You have collectibles menu for this.
Added: Got idea!
Originally Posted by Valliecane
I am having trouble getting it to use the costumes I want, however just useing "Insert current gear" seems to work quite well.
Yep. ZoS collectibles menu does not supports drag and drop.
Originally Posted by Valliecane
having the costume blank does not take it off
Any blank GearManager slots means "do nothig with this slot".
Last edited by Hoft : 06/06/19 at 11:40 PM.
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Unread 06/05/19, 07:59 PM  
Valliecane

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Costume

First of all I want to say I love this addon.
I am having trouble getting it to use the costumes I want, however just useing "Insert current gear" seems to work quite well. My problem is however, that while it will put on the costume without a problem, having the costume blank does not take it off, is there some way I can do this?
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