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Updated: 03/15/23 08:30 PM
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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/15/23 08:30 PM
Created:12/11/18 04:19 PM
Monthly downloads:1,542
Total downloads:247,674
Favorites:232
MD5:
Bandits Gear Manager  Popular! (More than 5000 hits)
Version: 2.28
by: Hoft [More]
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Radial menu

- Option to mark gear items in inventory

- Option to change players inventory

- Outfit and collectible selector


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


Unequipping. Right click on blank slot to set it to unequip.


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Loot Manager
Bandits Alchemy Helper
Bandits User Interface

2.28
- API update

2.27
- API update
- Added french localization. Thx to XXXspartiateXXX!

2.26
- API update
- Controls accessibility fix

2.25
- Radial menu: added preview

2.24
- API update
- Added localization support
- Added russian localization
- Added instance switcher to the radial menu
- Added option to enable emproved ability manager (beta)

2.23.1
- Outfits fix

2.23
- Added radial menu (need to bind a key)

2.22
- Instances selector light changes
- Added current gear number for Gear icon

2.21.1
- PTS fix

2.21
- API update
- Added Mythic items support

2.20
- API update
- Added option to mark inventory set items that is not yet in collection

2.19
- Controls compatibility changes

2.18
- Gear copy function fix

2.17
- API update
- Added gear instances
- Added ability to set custom names for each gear

2.15
- Single use slot now can work as switcher
- Infinite swap animation fix

2.14
- Outfit selector fixes

2.13
- Major update (beta)
- Added outfit and collectible selector

1.12
- API update
- Gear slots are raised to 20
- Placing backup off hand weapon/shield fix
- Gear manager now checks placed weapon for compatibility with nearby weapon

1.11
- Missing gear item fix

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (6)
File Name
Version
Size
Uploader
Date
2.27
32kB
Hoft
01/24/23 01:56 AM
2.26.1
32kB
Hoft
06/12/22 05:22 AM
2.26
32kB
Hoft
06/11/22 09:02 PM
2.25
31kB
Hoft
08/21/21 06:59 PM
2.23.1
27kB
Hoft
06/07/21 02:34 AM
2.22.1
26kB
Hoft
06/03/21 10:28 PM


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Unread 04/19/22, 10:58 AM  
AgisVakarian

Forum posts: 0
File comments: 5
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Hi, thank's for ur work!

A little request/question: can u possible add a mundus stone change on next patch (8.0 current pts) if ZOS adds that feature to armory?
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Unread 04/18/22, 02:21 AM  
Hoft
 
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Forum posts: 17
File comments: 1713
Uploads: 12
Originally Posted by adonyk
would it be possible to queue gear/skill changes in combat, so that as soon as we leave combat the gear/skills gets automatically equipped?
Sure. It can be added. But:
Do you know games that moves camera/takes control of your character?
It is bad idea for RPG, especially for online games where a situation can be changed at any second.
So: Absolutely no.
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Unread 04/17/22, 05:12 PM  
adonyk

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Thanks for the effort put in the addon.
A request: would it be possible to queue gear/skill changes in combat, so that as soon as we leave combat the gear/skills gets automatically equipped?
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Unread 03/02/22, 02:33 AM  
Hoft
 
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File comments: 1713
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Originally Posted by jinncrazey
But is there an option to switch to the next or previous 'tab'/'instance' w/o having used the wheel to get to it?
Sure: Using interface.
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Unread 03/01/22, 08:45 AM  
jinncrazey

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I really like this now. It can save more and I can see the diff id savedvars methodology and hoe lightweight it is compared to what am using which was dressign room.

But is there an option to switch to the next or previous 'tab'/'instance' w/o having used the wheel to get to it?
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Unread 02/28/22, 11:16 AM  
Hoft
 
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Uploads: 12
Re: Question: Link build to chat

Originally Posted by AlbertVonMoosseedorf
Sometimes i get asked what build i have. Is there a possibility with the gear manager or any other addon to post links for all items and skills in the chat with one command ?
No
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Unread 02/28/22, 07:06 AM  
AlbertVonMoosseedorf

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Question: Link build to chat

Sometimes i get asked what build i have. Is there a possibility with the gear manager or any other addon to post links for all items and skills in the chat with one command ?
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Unread 02/12/22, 04:22 PM  
BrezzaTM

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File comments: 42
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Originally Posted by Hoft
Originally Posted by BrezzaTM
Is there a plan to add the slots for companion and non-combat pet in the outfit section of the build?
No plans about companion and non-combat pets. And it is intentionally.

Originally Posted by BrezzaTM
there's a minimal delay (more or less 4 seconds) that seems to make the character wear the whole equip and slot the skills 1 by 1
Nope. All gear equipping functions are instant. There is delays only when equipping outfits and collectibles.
Thanks for your answers
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Unread 02/12/22, 03:05 PM  
Hoft
 
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Forum posts: 17
File comments: 1713
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Originally Posted by BrezzaTM
Is there a plan to add the slots for companion and non-combat pet in the outfit section of the build?
No plans about companion and non-combat pets. And it is intentionally.

Originally Posted by BrezzaTM
there's a minimal delay (more or less 4 seconds) that seems to make the character wear the whole equip and slot the skills 1 by 1
Nope. All gear equipping functions are instant. There is delays only when equipping outfits and collectibles.
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Unread 02/10/22, 03:16 AM  
BrezzaTM

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Hi Hoft,

I'm using BGM and I like it, there are 2 things I'd like to ask, a feature request and a clarification:

1st - Request
Is there a plan to add the slots for companion and non-combat pet in the outfit section of the build?

2nd - Clarification
I've installed another gear manager addon to make a comparison and found out a weird thing that maybe depends on my old system capabilities. In other words when I change build with the other addon everything is done almost instantly, with BGM there's a minimal delay (more or less 4 seconds) that seems to make the character wear the whole equip and slot the skills 1 by 1.
Is this intentional?

Thanks for your attention.

Keep up the great work!!!
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Unread 02/08/22, 03:13 PM  
Simon Belmont
 
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Thumbs up Re: Does this add a button to the Bank interface?

Originally Posted by Poingg
Feature request for future: the ability to name our own sets, e.g. Solo, Group, PVP, AOE etc.
You can do this. Click the far-right side of the bar atop each set, and type in a new name. I think it says "Set 1" or something, by default. I labeled all of mine.
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Unread 01/10/22, 09:44 PM  
Poingg

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Does this add a button to the Bank interface?

Feature request for future: the ability to name our own sets, e.g. Solo, Group, PVP, AOE etc.
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Unread 11/21/21, 07:12 AM  
Warstory

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Originally Posted by Hoft
Originally Posted by Warstory
I'm not sure if this is normal or not, but BGM won't save anymore keybinds
It is not a Gear Manager.
You are reached keybindings limit.
You can install an old addons and unbind its keys to free up the limit.
Oh ok, I didn't know there was a limit. I will just make a new instance, thank you.
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Unread 11/21/21, 02:50 AM  
Hoft
 
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Uploads: 12
Originally Posted by Warstory
I'm not sure if this is normal or not, but BGM won't save anymore keybinds
It is not a Gear Manager.
You are reached keybindings limit.
You can install an old addons and unbind its keys to free up the limit.
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Unread 11/20/21, 06:02 PM  
Warstory

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I'm not sure if this is normal or not, but BGM won't save anymore keybinds than 4. I can set more keybinds and they work just fine until I reload the UI or relog, then I have to rebind them.
Last edited by Warstory : 11/21/21 at 12:39 AM.
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