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Updated: 05/21/23 02:48 AM
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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/21/23 02:48 AM
Created:03/05/19 12:52 PM
Monthly downloads:645
Total downloads:64,391
Favorites:103
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
NTak Dialog  Popular! (More than 5000 hits)
Version: 1.12.4
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
If you want to support my work, you can donate here or even become a patron.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many dialog features, to enhance the game experience and to customize it your way.
All-in-one, without fancy colors or custom fonts, in order to stick with a sober interface.
/!\ I recommend to not use a custom UI scale to prevent any improper behaviour.
  • Customize!
    ⋅ Resize and tweak the dialog window,
    ⋅ Tweak all the content: Title, text, and options,
    ⋅ Add nice icons and/or numbers before chat options,
  • Keep history!
    ⋅ Keep an eye on the history of the conversation,
    (I suggest you to vertically shift the window to display more history)
  • Use animation!
    ⋅ Use the text fading animation to make it appear while the NPC is talking,
    ⋅ Customize the speed for regular and some specific dialogs.
  • Specify behavior!
    ⋅ For some specific dialogs, you can mute the NPC, auto-open the store, and speed-up or instantly display the content.


LAST UPDATES
Warning: Spoiler


TEXT FADING PREVIEW
( GIF may not be fully up-to-date. )

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
  • *NEW* Gamepad mode (BETA: Many features are not working),
    ⋅⋅⋅
  • Display conversation history,
  • *NEW* Output history to chat,
    ⋅⋅⋅
  • Resize the dialog window,
  • *NEW* Center window horizontally,
  • Shift vertically the window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in (including some text space prediction to prevent the jump-to-line during animation),
    ⋅⋅⋅
  • Control when the options appear ( instantly / after text fade-in / on key-press ),
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • *NEW* Add an option to repeat the dialog (can be greyed out too),
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
    When hitting specific dialogs such as bankers, merchants/crafters, traders, stables masters or description:
  • Option to mute,
  • Option to auto-open "store",
  • Option to speed-up the text fade-in,
  • Option to display the text instantly.
Warning: Spoiler


CORRECTIONS
  • In texts, replaces any double space by a single space in texts,
  • In texts, corrects the missing space between the end of a sentence and the beginning of the next (“. A”).
  • For important dialogue options, when using a keyboard, it requires a second key-press for confirmation.

TO DO LIST
  • Implement features in gamepad mode. As I am not actively playing the game, I don't have a planned date for that, sorry guys!
  • Prevent auto-open store if a pledge option is detected.
  • Get feedback from users Feel free to comment or ask for a new feature! Or even add another typo correction.
  • Think about other new features.

CREDITS
1.12.x
⋅ API bump,
⋅ 1 variable modified after game update,
⋅ Added option to display only last reply in chat history.

1.12
⋅ Added one icon,
⋅ Added alignement settings for text and options,
⋅ Correction about the centered view in outfit station.

1.11.x
⋅ API bump.
⋅ Russian added ! Thanks, Nesferatum.
⋅ Gamepad support in Beta,
⋅ Enhance debugging,
⋅ Dialog horizontal centering,
⋅ Added icon for companion,
⋅ Added options transparency,
⋅ Repeat bug corrected (thanks, Mindfully).

1.11
⋅ Added option to output history in chat.

1.10.x
⋅ Corrections/improvements,
⋅ Prevent auto-select option if multiple "specific" choices are present.

1.10
⋅ Added a keybinding to show/hide text body,
⋅ Corrected some dialog options that hadn't a specific icon.

1.9.x
⋅ API Bump,
⋅ Display "descriptions" (not voiced) even if using the "Remove all text (listen!)" option,
⋅ Prevent speed-up/mute if vendor/merchant has a quest option.

1.9
⋅ Added "Repeat" option,
⋅ Added "Grey out “Repeat” option",
⋅ Added window vertical shift feature,
⋅ Many code tweaks.

1.8.x
⋅ Some enhancements when using history,
⋅ Fix for bad initialization,
⋅ Added prefix for selected options in chat history.

1.8
⋅ Icons in options,
⋅ Added history feature,
⋅ Added “Expand window as text appears” in “Conversation History” and “Text Tweaks” sections, to change the window behaviour when using the fading,

1.7.x
⋅ Added an icon for a specific dialog,
⋅ Added "/ntdial_beta" command to access "beta" features,
⋅ Added an option to use the fading delays even if the text is hidden.

1.7
⋅ Added more control on when the options are displayed.

1.6.x
⋅ Correction of a bug I introduced in 1.6 on options height,
⋅ Somehow enhance settings for section “Specific dialogs”,
⋅ Bump for ESO 5.0.5.

1.6
⋅ Added many settings in “Specific dialogs” section to: "Display instantly", or "Speed-up fading" for specific dialogs,
⋅ Moved the “Description speed-up” setting in this section as well.

1.5
⋅ Added some text spacing prediction in order to prevent jumping on a new line during text fading animation,

1.4.x
⋅ Correction of a bug appearing when skipping multiple dialogs fastly with keyboard, (I guess it can still happen, but less!)
⋅ Added some icons in “Specific dialogs” section.

1.4
⋅ Added an auto-padding setting,
⋅ Also added some other chatter text types that didn't have an affected icon.

1.3.x
⋅ Bug correction in lib custom functions,
⋅ Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
⋅ Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

1.3
⋅ Correction of undetected descriptions,
⋅ Added traders and stables in mute dialogs options,
⋅ Added options to skip dialog for vendors, traders, stable master (BETA).

1.2
⋅ Added window vertical sizing and paddings,
⋅ Enhanced appearance when dialog changes.

1.1
⋅ Enhanced fading with the new setting “Extent of the fading effect”.

1.0
⋅ Many optimizations and enhancements,
⋅ First release with almost all functionnalities,
⋅ Redesign of the settings.

0.9
⋅ Corrections and enhancements,
⋅ Added "press key to show options" setting.

0.8
⋅ Added icons,
⋅ Other minor modifications.

0.7
⋅ Added content transparency setting,
⋅ Enhanced fading for text.

0.6.x
⋅ Corrected off-screen option/answer.

0.6
⋅ Added text-fading settings.

0.5
[Undocumented]

0.4
⋅ Added german localization.

0.3
⋅ Added french localization.

0.2
[Undocumented]

0.1
⋅ Initial beta release.
Archived Files (57)
File Name
Version
Size
Uploader
Date
1.12.3
26kB
NTak
03/18/23 01:12 AM
1.12.2
26kB
NTak
06/05/22 04:30 AM
1.12.1
26kB
NTak
05/23/22 11:06 AM
1.12.0
26kB
NTak
04/16/22 02:26 AM
1.11.9
26kB
NTak
08/28/21 05:29 AM
1.11.8
26kB
NTak
07/17/21 03:26 AM
1.11.7
25kB
NTak
06/08/21 12:26 PM
1.11.6
25kB
NTak
03/21/21 10:37 AM
1.11.5
25kB
NTak
02/28/21 04:22 PM
1.11.3
25kB
NTak
08/26/20 09:49 AM
1.11.2
25kB
NTak
06/16/20 06:05 AM
1.11.1
23kB
NTak
05/21/20 07:00 AM
1.11
23kB
NTak
12/23/19 05:53 AM
1.10.10
22kB
NTak
12/15/19 03:29 AM
1.10.9
22kB
NTak
12/14/19 05:57 AM
1.10.8
22kB
NTak
11/10/19 05:02 PM
1.10.7
22kB
NTak
11/09/19 11:09 AM
1.10.6
22kB
NTak
10/27/19 03:56 AM
1.10.5
23kB
NTak
10/10/19 03:13 AM
1.10.4
22kB
NTak
10/08/19 12:48 PM
1.10.3
23kB
NTak
08/22/19 03:35 AM
1.10.2
23kB
NTak
08/07/19 05:25 AM
1.10.1
22kB
NTak
08/06/19 10:50 AM
1.10
22kB
NTak
08/05/19 11:01 AM
1.9.3
22kB
NTak
07/20/19 03:32 AM
1.9.2
89kB
NTak
07/16/19 02:41 AM
1.9.1
22kB
NTak
07/09/19 01:38 AM
1.9
22kB
NTak
06/08/19 12:36 PM
1.8.2
20kB
NTak
06/03/19 02:00 PM
1.8.1
20kB
NTak
06/02/19 01:22 PM
1.8
20kB
NTak
06/01/19 01:04 PM
1.7.3
19kB
NTak
05/31/19 11:07 AM
1.7.2
19kB
NTak
05/30/19 04:27 PM
1.7.1
19kB
NTak
05/30/19 07:55 AM
1.7
18kB
NTak
05/25/19 01:40 AM
1.6.2
18kB
NTak
05/20/19 02:38 PM
1.6.1
18kB
NTak
05/19/19 02:38 PM
1.6
18kB
NTak
05/18/19 01:54 AM
1.5
17kB
NTak
05/11/19 01:53 PM
1.4.1
17kB
NTak
04/27/19 12:07 PM
1.4
17kB
NTak
04/24/19 01:27 PM
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


Post A Reply Comment Options
Unread 05/21/23, 09:04 PM  
Smumbo

Forum posts: 2
File comments: 25
Uploads: 0
Here's another idea. Would it be possible to add an icon like the ones in the dialogue options as a prefix to the conversation history instead of sequence of characters? I imagine it would use the same icon as the dialogue option that was selected.
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Unread 05/21/23, 07:23 PM  
Smumbo

Forum posts: 2
File comments: 25
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Originally Posted by NTak
Originally Posted by Smumbo
Hi! I really love this addon, it's one of my favorites. I'm wondering if it's possible to display the last selected dialogue option without showing the entire conversation history. Just think it would be helpful for when I select a dialogue option, but get distracted or have to step away and forget what I even said.
Ok, that was an easy one.
Here it is, in version 1.12.4 !

Enjoy,
Takit
Thanks!!!
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Unread 05/21/23, 02:47 AM  
NTak
 
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Forum posts: 6
File comments: 251
Uploads: 4
Originally Posted by Smumbo
Hi! I really love this addon, it's one of my favorites. I'm wondering if it's possible to display the last selected dialogue option without showing the entire conversation history. Just think it would be helpful for when I select a dialogue option, but get distracted or have to step away and forget what I even said.
Ok, that was an easy one.
Here it is, in version 1.12.4 !

Enjoy,
Takit
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Unread 05/15/23, 02:30 AM  
NTak
 
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Forum posts: 6
File comments: 251
Uploads: 4
Originally Posted by Smumbo
Hi! I really love this addon, it's one of my favorites. I'm wondering if it's possible to display the last selected dialogue option without showing the entire conversation history. Just think it would be helpful for when I select a dialogue option, but get distracted or have to step away and forget what I even said.
Hey Smumbo,

Thanks for your nice comment !
I really like your idea !
I need to check how much work will be needed, but I'll implement it at some point.

Cheers,
Takit
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Unread 05/14/23, 08:41 PM  
Smumbo

Forum posts: 2
File comments: 25
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Hi! I really love this addon, it's one of my favorites. I'm wondering if it's possible to display the last selected dialogue option without showing the entire conversation history. Just think it would be helpful for when I select a dialogue option, but get distracted or have to step away and forget what I even said.
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Unread 04/18/23, 11:29 AM  
NTak
 
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Forum posts: 6
File comments: 251
Uploads: 4
Re: Issues with Mod

Originally Posted by coledeb
Hey there! I've been using NTak for a bit now, and love it. I took a break from the game for a couple of months (before Scribes of Fate was released), and since I came back I am running into a couple of issues that were not present before.



(Warning: possible spoilers for a quest in The Reach below to demonstrate dialogue issues)



I am using Centerize, and on all Options dialogue, there appears to be a space at the beginning.
Warning: Spoiler


This is not a problem by itself, but when options run onto a second line, it does not line up properly.
Warning: Spoiler


Weirdly enough, I have had some dialogue where the space is not there at the beginning of lines.
Warning: Spoiler


I tested enabling Icons and also Numbers at the front of options to make the misaligned text issue not as noticeable, but I have also run into issues where sometimes the icons/numbers just won't show up mid conversation. Sometimes, the vertical padding is also increased beyond what I have it set to (4) and how it acts normally for one or more options.
Warning: Spoiler


Strangely enough, the "Goodbye" in the screenshot above has the correct / normal vertical padding. This padding issue appears to happen with or without icons/numbers enabled.


This behavior with icons/numbers, padding, and the space at the beginning of dialogue options is not consistent at all. In any long-ish conversation, I will almost always see one or more occur, but if I back out of the conversation and then go back in, the same issue might not be there the second time.

I am happy to provide details of any settings, files, etc. that can be helpful in resolving these issues.
Hey coledeb,

Thanks for your comment,
I'm glad you like my work.

I already noticed myself the issue, but was not able to find the culprit.
Most of the time, for me, it happens when going through the dialog really quickly.
Did you notice something like that too ?
I'm available on Discord if you'd like to PM me your id so we can chat about it.

Cheers,
Takit
Last edited by NTak : 04/18/23 at 11:32 AM.
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Unread 04/14/23, 03:01 PM  
coledeb

Forum posts: 0
File comments: 5
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Issues with Mod

Hey there! I've been using NTak for a bit now, and love it. I took a break from the game for a couple of months (before Scribes of Fate was released), and since I came back I am running into a couple of issues that were not present before.



(Warning: possible spoilers for a quest in The Reach below to demonstrate dialogue issues)



I am using Centerize, and on all Options dialogue, there appears to be a space at the beginning.



This is not a problem by itself, but when options run onto a second line, it does not line up properly.



Weirdly enough, I have had some dialogue where the space is not there at the beginning of lines.



I tested enabling Icons and also Numbers at the front of options to make the misaligned text issue not as noticeable, but I have also run into issues where sometimes the icons/numbers just won't show up mid conversation. Sometimes, the vertical padding is also increased beyond what I have it set to (4) and how it acts normally for one or more options.



Strangely enough, the "Goodbye" in the screenshot above has the correct / normal vertical padding. This padding issue appears to happen with or without icons/numbers enabled.


This behavior with icons/numbers, padding, and the space at the beginning of dialogue options is not consistent at all. In any long-ish conversation, I will almost always see one or more occur, but if I back out of the conversation and then go back in, the same issue might not be there the second time.

I am happy to provide details of any settings, files, etc. that can be helpful in resolving these issues.
Last edited by coledeb : 04/14/23 at 03:50 PM.
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Unread 03/17/23, 04:33 PM  
Sayishere

Forum posts: 0
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Originally Posted by Darktalon
I can confirm that the ONLY change that needs to be made is:

/AddOns/NTakDialog/NTakDialog.lua
line 206: local xREWARD = ZO_InteractWindowRewardArea

Change this to:

line 206: local xREWARD = ZO_InteractWindowCollapseContainerRewardArea

You can revert all the previous changes if you added the -- to the previously listed lines already.

i made an account just to say thank you for this! i was having problems forever
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Unread 03/17/23, 09:36 AM  
luisz

Forum posts: 0
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Hello!
Is it possible to increase the text when you are talking to an npc in the window? for gamepad mode.

Thanks greetings
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Unread 03/16/23, 03:25 PM  
Darktalon

Forum posts: 0
File comments: 21
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Originally Posted by DrMansi
Originally Posted by Darktalon
Originally Posted by DrMansi
Guys what can I do if I dont see text when i try to talk to NPCs. I see my variations of answers but dont see text of NPC
Read one post down
It didnt work for me
make sure you are editing the correct file, and save it too
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Unread 03/15/23, 05:27 PM  
DrMansi

Forum posts: 0
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Originally Posted by Darktalon
Originally Posted by DrMansi
Guys what can I do if I dont see text when i try to talk to NPCs. I see my variations of answers but dont see text of NPC
Read one post down
It didnt work for me
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Unread 03/15/23, 12:15 PM  
Darktalon

Forum posts: 0
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Originally Posted by DrMansi
Guys what can I do if I dont see text when i try to talk to NPCs. I see my variations of answers but dont see text of NPC
Read one post down
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Unread 03/15/23, 11:33 AM  
DrMansi

Forum posts: 0
File comments: 2
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Guys what can I do if I dont see text when i try to talk to NPCs. I see my variations of answers but dont see text of NPC
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Unread 03/15/23, 09:31 AM  
Darktalon

Forum posts: 0
File comments: 21
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I can confirm that the ONLY change that needs to be made is:

/AddOns/NTakDialog/NTakDialog.lua
line 206: local xREWARD = ZO_InteractWindowRewardArea

Change this to:

line 206: local xREWARD = ZO_InteractWindowCollapseContainerRewardArea

You can revert all the previous changes if you added the -- to the previously listed lines already.
Last edited by Darktalon : 03/15/23 at 12:16 PM.
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Unread 03/15/23, 07:45 AM  
NTak
 
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Forum posts: 6
File comments: 251
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Re: bugfix

Originally Posted by sumo
i found the constants name change in esoui source code, may help
local xREWARD = ZO_InteractWindowCollapseContainerRewardArea
Thanks for your help!!
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