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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 04/28/24 07:31 PM |
Created: | 03/13/19 07:00 PM |
Monthly downloads: | 9,374 |
Total downloads: | 742,209 |
Favorites: | 350 |
MD5: | |
Categories: | Plug-Ins & Patches, Bags, Bank, Inventory |
ck_isknowncat() and not ck_isknown("My crafter toon name here")
armorybuild("Testing")
## OptionalDependsOn: AutoCategory
if AutoCategory then AutoCategory.BulkMode = true end
if AutoCategory and AutoCategory.BulkMode and AutoCategory.BulkMode == true then AutoCategory.BulkMode = false PLAYER_INVENTORY:UpdateList(INVENTORY_GUILD_BANK) end
ck_isknowncat("recipe") and not ck_isknown("My Crafty Crafter")
ck_isknowncat() and not ck_isknown()
ck_isknowncat("recipe") and not ck_isknown()
SI_AC_MENU_GS_CHECKBOX_SHOW_CATEGORY_SET_TITLE = "Show 'Set(name)' for autosets", SI_AC_MENU_GS_CHECKBOX_SHOW_CATEGORY_SET_TITLE_TOOLTIP = "Show 'Set(name)' instead of 'name' in inventory for autosets",
not isbound()
type()
isinbackpack() and not ismonsterset() and traitstring("intricate","invigorating","training") and ((type("armor","weapon") and not isset()) or equiptype("head","shoulders"))
File Name |
Version |
Size |
Uploader |
Date |
3.6.6 |
94kB |
Shadowfen |
03/11/24 05:01 PM |
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3.6.5 |
94kB |
Shadowfen |
10/30/23 11:13 AM |
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3.6.4 |
95kB |
Shadowfen |
06/08/23 07:56 AM |
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3.6.3 |
94kB |
Shadowfen |
06/01/23 02:55 PM |
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3.6.2 |
94kB |
Shadowfen |
05/26/23 02:40 PM |
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3.6.1 |
93kB |
Shadowfen |
05/23/23 05:16 PM |
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3.6 |
93kB |
Shadowfen |
05/21/23 10:01 PM |
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3.5.2 |
93kB |
Shadowfen |
05/16/23 06:45 PM |
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3.5.1 |
93kB |
Shadowfen |
05/06/23 09:54 PM |
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3.5 |
93kB |
Shadowfen |
05/06/23 07:03 PM |
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3.3 |
92kB |
Shadowfen |
04/12/23 06:10 PM |
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3.2.3 |
92kB |
Shadowfen |
03/12/23 05:42 PM |
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3.2.2 |
92kB |
Shadowfen |
11/01/22 06:24 PM |
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3.2.1 |
1MB |
Shadowfen |
09/10/22 12:33 AM |
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3.2 |
92kB |
Shadowfen |
09/08/22 01:57 PM |
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3.1.7 |
91kB |
Shadowfen |
07/15/22 08:35 AM |
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3.1.6 |
91kB |
Shadowfen |
07/12/22 06:29 PM |
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3.1.5 |
91kB |
Shadowfen |
07/10/22 01:52 PM |
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3.1.4 |
90kB |
Shadowfen |
06/19/22 06:17 PM |
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3.1.3 |
90kB |
Shadowfen |
06/19/22 05:51 PM |
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3.1.2 |
90kB |
Shadowfen |
06/18/22 12:21 AM |
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3.1.1 |
90kB |
Shadowfen |
06/17/22 06:33 PM |
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3.1 |
90kB |
Shadowfen |
06/17/22 02:02 PM |
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3.0.4 |
89kB |
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06/13/22 05:37 PM |
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3.0.3 |
90kB |
Shadowfen |
06/07/22 08:17 PM |
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3.0.2 |
90kB |
Shadowfen |
06/06/22 06:13 PM |
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3.0.1 |
90kB |
Shadowfen |
06/06/22 06:28 AM |
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3.0 |
90kB |
Shadowfen |
06/05/22 08:14 PM |
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2.37 |
85kB |
Shadowfen |
04/03/22 04:26 PM |
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2.36 |
85kB |
Shadowfen |
03/29/22 09:37 PM |
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2.35 |
85kB |
Shadowfen |
03/12/22 03:49 PM |
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2.35 |
85kB |
Shadowfen |
12/05/21 02:19 PM |
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2.32 |
83kB |
Shadowfen |
12/05/21 11:26 AM |
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2.31 |
84kB |
Shadowfen |
12/04/21 11:00 PM |
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2.30 |
83kB |
Shadowfen |
11/24/21 04:55 PM |
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2.30 |
83kB |
Shadowfen |
11/24/21 04:45 PM |
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2.29 |
83kB |
Shadowfen |
11/23/21 01:55 PM |
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2.28 |
82kB |
Shadowfen |
11/16/21 10:22 PM |
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2.27 |
79kB |
Shadowfen |
11/12/21 12:25 PM |
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2.26 |
82kB |
Shadowfen |
10/31/21 03:28 PM |
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2.25 |
77kB |
Shadowfen |
09/07/21 07:50 PM |
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2.24 |
77kB |
Shadowfen |
08/25/21 08:21 PM |
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2.23 |
79kB |
Shadowfen |
07/23/21 10:14 AM |
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2.22 |
77kB |
Shadowfen |
07/22/21 10:53 PM |
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2.21 |
80kB |
Shadowfen |
07/09/21 09:14 PM |
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2.20 |
82kB |
Shadowfen |
06/12/21 11:36 AM |
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2.20 |
82kB |
Shadowfen |
06/12/21 11:25 AM |
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2.19 |
84kB |
Shadowfen |
06/11/21 11:12 PM |
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2.18 |
84kB |
Shadowfen |
05/09/21 11:59 AM |
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2.17 |
84kB |
Shadowfen |
04/25/21 06:57 PM |
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2.16 |
81kB |
Shadowfen |
03/29/21 09:14 PM |
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2.15 |
80kB |
Shadowfen |
03/11/21 10:39 PM |
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2.14 |
79kB |
Shadowfen |
03/02/21 10:25 PM |
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2.13 |
78kB |
Shadowfen |
01/24/21 07:54 PM |
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2.12 |
853kB |
Shadowfen |
01/21/21 09:46 PM |
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2.11.1 |
75kB |
Shadowfen |
11/04/20 09:39 PM |
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2.11 |
75kB |
Shadowfen |
11/03/20 10:31 PM |
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2.10 |
75kB |
Shadowfen |
11/01/20 02:10 PM |
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2.9 |
74kB |
Shadowfen |
09/09/20 07:12 PM |
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2.8.1 |
74kB |
Shadowfen |
08/08/20 10:43 PM |
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2.8 |
74kB |
Shadowfen |
08/08/20 10:39 PM |
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2.7.2 |
74kB |
Shadowfen |
07/30/20 09:31 PM |
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2.7.1 |
74kB |
Shadowfen |
07/02/20 10:41 PM |
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2.7 |
74kB |
Shadowfen |
06/26/20 04:20 PM |
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2.7 |
719kB |
Shadowfen |
06/25/20 09:19 PM |
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2.6 |
74kB |
Shadowfen |
06/12/20 03:05 PM |
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2.5 |
74kB |
Shadowfen |
05/28/20 04:04 PM |
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2.4.5 |
74kB |
Shadowfen |
04/06/20 06:15 PM |
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2.4.4 |
70kB |
Shadowfen |
03/07/20 11:13 PM |
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2.4.3 |
70kB |
Shadowfen |
02/17/20 06:07 PM |
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2.4.2 |
70kB |
Shadowfen |
02/16/20 10:29 AM |
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2.4.1 |
70kB |
Shadowfen |
02/16/20 12:33 AM |
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2.4 |
70kB |
Shadowfen |
02/15/20 10:16 AM |
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2.3.1 |
67kB |
Shadowfen |
02/07/20 12:26 AM |
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2.3 |
66kB |
Shadowfen |
12/31/19 08:17 PM |
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2.2.2 |
66kB |
Shadowfen |
12/31/19 12:34 AM |
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2.2.1 |
66kB |
Shadowfen |
10/30/19 05:22 PM |
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2.2 |
66kB |
Shadowfen |
10/25/19 03:58 PM |
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2.1.1 |
66kB |
Shadowfen |
10/20/19 05:05 PM |
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2.1 |
66kB |
Shadowfen |
09/17/19 08:32 PM |
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2.0.5 |
65kB |
Shadowfen |
08/15/19 11:44 PM |
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2.0.4 |
65kB |
Shadowfen |
06/08/19 10:29 AM |
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2.0.3 |
65kB |
Shadowfen |
05/27/19 12:48 PM |
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2.0.2 |
74kB |
Shadowfen |
05/20/19 02:22 PM |
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2.0.2 |
64kB |
Shadowfen |
05/20/19 08:25 AM |
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2.0.1 |
78kB |
Shadowfen |
05/19/19 06:57 PM |
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2.0 |
77kB |
Shadowfen |
05/19/19 06:00 PM |
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1.37 |
72kB |
Shadowfen |
03/20/19 02:12 PM |
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1.36 |
71kB |
Shadowfen |
03/16/19 08:24 PM |
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1.35 |
71kB |
Shadowfen |
03/13/19 07:00 PM |
Comment Options |
08/22/21, 01:57 AM | ||
Forum posts: 1
File comments: 3
Uploads: 0
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post by Klingo
Warning: Spoiler
It's true, I love this addon but managing bank is a nightmare it just freezes for a few seconds whenever I withdraw or deposit (withdraw is worse). Bought a banker yesterday and now I use the bank quite often, finally I couldn't take the freezes/lag anymore. I disabled your addon and lag was gone, I disabled every addon bedies yours and lag was still there thats why I came here. I will uninstall it, even tho I don't really want to... |
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Rakusai |
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08/20/21, 11:53 AM | |
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Hey Shadowfen
Fellow Addon author here. A player reported a performance issue with my addon that is automatically moving items between backpack and bank. Upon investigation, it turned out that the actual "culprit" is your addon . I would highly recommend to look at your current hook implementation with ESOProfiler, it's a big performance hit whenever an item is deposited to / withdrawn from the bank; and it gets much worse once an addon comes into play that automates such item transfers. Here is one item transfer from backpack to bank: (Image-Link When depositing an item in the bank, your custom "prehookSort" function is called six(!) times per moved item. Starting with the first OnInventorySlotUpdated when the item is removed from the Backpack:
Adding a total of ~2.5 seconds of processing time per moved item. I had a quick look at your addon code and noticed the following in your AutoCategory_Hooks.lua (GitHub), respectively Hooks_Keyboard.lua (Addon folder): Lua Code:
I gave it a try and the only "problem" I found is that when you change from "Deposit" to "Withdraw" tab, the number of items in brackets is not updated for the ones I moved. But that's the only problem I found - on the other hand it was already much quicker (twice as fast basically). This counting problem could be solved however by hooking in to the change of selected tabs though. When you are in the "Deposit" window, then there is no need to execute all your logic all the time also for the "Withdraw" window - you can do that once when the player switches the selection (and of course vice-versa). This is just a low-hanging fruit I just noticed, but I'm sure there are more optimization opportunities (it also seems to take quite a lot of time to parse through all your rules). Maybe you can actually even detect if an item was removed instead of added; since I would imagine that you don't need to loop through all rules again as the item anyway disappears from the window and does not need to be categorized anymore. Cheers Klingo
Last edited by Klingo : 08/20/21 at 12:02 PM.
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Klingo |
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silence_intensifies |
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08/13/21, 03:15 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Transmute station
Hi, I just noticed that there are no auto categories for the transmute station? Could this be added?
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tristanmagne |
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Ebelix |
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Shadowfen |
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08/09/21, 02:01 PM | ||
Forum posts: 0
File comments: 274
Uploads: 0
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Re: Re: It didn't work
Search down in the comments, I think there maybe an issue with grid view.
Last edited by sonwon : 08/09/21 at 02:02 PM.
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sonwon |
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08/09/21, 12:59 PM | |
Re: It didn't work
user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
stack traceback: user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot' |caaaaaa<Locals> control = ud, isGrid = T, width = 64, height = 64, ICON_MULT = 0.77, textureSet = [table:1]{OUTLINE = "InventoryGridView/skins/Clean/...", HOVER = "InventoryGridView/skins/Clean/...", BACKGROUND = "InventoryGridView/skins/Clean/..."}, outline = ud, new = ud, sell = ud </Locals>|r user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots' |caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 73, gridIconSize = 64, IGVId = 1, isGrid = T, width = 64, height = 64, i = 8 </Locals>|r user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' |caaaaaa<Locals> self = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange' |caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = [table:2]{name = "Toggle Grid/List View", order = 100, keybind = "INVENTORYGRIDVIEW_TOGGLE", alignment = 1}, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:51 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:3]{state = "showing", fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, duration = 200}, eventName = "StateChange", registry = [table:4]{}, callbackInfoIndex = 3, callbackInfo = [table:5]{3 = F}, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = F </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:3], newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:3] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:3], oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment' |caaaaaa<Locals> self = [table:6]{state = "showing", name = "inventory", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, fragment = [table:3] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment' |caaaaaa<Locals> self = [table:6], fragment = [table:3] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment' |caaaaaa<Locals> self = [table:7]{hudUISceneName = "hudui", numRemoteTopLevelShown = 0, numTopLevelShown = 0, remoteSceneSequenceNumber = 5, hudSceneName = "hud", initialized = F, fireCallbackDepth = 0, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T}, fragment = [table:3], state = "showing" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup' |caaaaaa<Locals> self = [table:7], fragmentGroup = [table:8]{}, i = 1, fragment = [table:3] </Locals>|r EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:89: in function 'callback' EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:286: in function 'MenuBarButton:Release' |caaaaaa<Locals> self = [table:9]{m_state = 1, m_highlightHidden = T, m_locked = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:10]{normal = "EsoUI/Art/Inventory/inventory_...", pressed = "EsoUI/Art/Inventory/inventory_...", highlight = "EsoUI/Art/Inventory/inventory_...", clickSound = "Quickslot_Close", categoryName = 4326, descriptor = 4326} </Locals>|r EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:604: in function 'MenuBar:SelectDescriptor' |caaaaaa<Locals> self = [table:11]{m_downSize = 64, m_animationDuration = 200, m_relativePoint = 8, m_clickSound = "Click_MenuBar", m_normalSize = 51, m_buttonPadding = 20, m_point = 2}, descriptor = 4326, skipAnimation = T, buttonObject = [table:9] </Locals>|r (tail call): ? EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment' |caaaaaa<Locals> self = [table:12]{lastFragmentName = 4326}, name = 4326, SKIP_ANIMATIONS = T </Locals>|r EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment' |caaaaaa<Locals> self = [table:12] </Locals>|r EsoUI/Ingame/Inventory/InventoryMenuBar.lua:173: in function 'ZO_InventoryMenuBar:OnFragmentShowing' |caaaaaa<Locals> self = [table:13]{quickslotToggleFragment = 4326} </Locals>|r EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:14]{state = "showing", fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, duration = 200}, eventName = "StateChange", registry = [table:15]{}, callbackInfoIndex = 1, callbackInfo = [table:16]{3 = F}, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:14], newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:14] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:14], asAResultOfSceneStateChange = T, refreshedForScene = [table:6], oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T, i = 20, fragment = [table:14] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:7], scene = [table:6], sequenceNumber = 5 </Locals>|r |
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igorcharlie101 |
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08/09/21, 01:26 AM | ||
Forum posts: 0
File comments: 274
Uploads: 0
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Re: All menus are broken
The addon works fine! Disable all of your other addons and make sure all libraries are updated. And retest.
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sonwon |
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08/08/21, 09:12 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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All menus are broken
When I install this addon, it breaks all of my menus. Esc won't even open a menu. Any of the in-game menus like inventory or character open the top bar, but not the dialog on the right. I get a background, but nothing else. I have to alt-F4 out of the game. Installed from Minion. Multiple errors, but I don't think the one referencing Inventory Grid View is the problem, unless it is a conflict between the two. They used to work together.
Code:
EsoUI/PregameAndIngame/ZO_Options/ZO_SharedOptions.lua:55: attempt to index a nil value stack traceback: EsoUI/PregameAndIngame/ZO_Options/ZO_SharedOptions.lua:55: in function 'ZO_SharedOptions:InitializeControl' <Locals> self = [table:1]{isGamepadOptions = F, currentPanelId = 103}, control = ud, isKeyboardControl = T </Locals> EsoUI/PregameAndIngame/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:98: in function 'ZO_KeyboardOptions:InitializeControl' <Locals> self = [table:1], control = ud, IS_KEYBOARD_CONTROL = T </Locals> EsoUI/PregameAndIngame/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:368: in function 'ZO_OptionsWindow_InitializeControl' <Locals> control = ud </Locals> user:/AddOns/BugEater/libs/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:48: in function 'lam:AddHeader' <Locals> self = [table:2]{}, panelID = 100, controlName = "BugEater_Settings_General", text = "BugEater v1.0", header = ud </Locals> user:/AddOns/BugEater/BugEater.lua:494: in function 'BugEater_CreateSettings' user:/AddOns/BugEater/BugEater.lua:753: in function 'BugEater_OnAddonLoaded' <Locals> event = 65536, addon = "BugEater" </Locals> Code:
user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot' <Locals> control = ud, isGrid = T, width = 64, height = 64, ICON_MULT = 0.77, textureSet = [table:1]{OUTLINE = "InventoryGridView/skins/Clean/...", BACKGROUND = "InventoryGridView/skins/Clean/...", HOVER = "InventoryGridView/skins/Clean/..."}, outline = ud, new = ud, sell = ud </Locals> user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots' <Locals> scrollList = ud, parent = ud, numControls = 66, gridIconSize = 64, IGVId = 1, isGrid = T, width = 64, height = 64, i = 7 </Locals> user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' <Locals> self = ud </Locals> EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange' <Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = [table:2]{alignment = 1, keybind = "INVENTORYGRIDVIEW_TOGGLE", order = 100, name = "Toggle Grid/List View"}, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:51 </Locals> EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:3]{allowShowHideTimeUpdates = F, state = "showing", fireCallbackDepth = 1, duration = 200, animationTemplate = "FadeSceneAnimation"}, eventName = "StateChange", registry = [table:4]{}, callbackInfoIndex = 2, callbackInfo = [table:5]{3 = F}, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = F </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:3], newState = "showing", oldState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' <Locals> self = [table:3] </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' <Locals> self = [table:3], oldState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment' <Locals> self = [table:6]{wasRequestedToShowInGamepadPreferredMode = F, name = "inventory", wasShownInGamepadPreferredMode = F, state = "showing", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0}, fragment = [table:3] </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment' <Locals> self = [table:6], fragment = [table:3] </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment' <Locals> self = [table:7]{numTopLevelShown = 0, remoteSceneSequenceNumber = 7, hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", fireCallbackDepth = 0, exitUIModeOnChatFocusLost = F, initialized = F, hudUISceneHidesAutomatically = T}, fragment = [table:3], state = "showing" </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup' <Locals> self = [table:7], fragmentGroup = [table:8]{}, i = 1, fragment = [table:3] </Locals> EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:89: in function 'callback' EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:286: in function 'MenuBarButton:Release' <Locals> self = [table:9]{m_locked = T, m_state = 1, m_highlightHidden = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:10]{highlight = "EsoUI/Art/Inventory/inventory_...", descriptor = 4326, pressed = "EsoUI/Art/Inventory/inventory_...", categoryName = 4326, clickSound = "Quickslot_Close", normal = "EsoUI/Art/Inventory/inventory_..."} </Locals> EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:604: in function 'MenuBar:SelectDescriptor' <Locals> self = [table:11]{m_relativePoint = 8, m_buttonPadding = 20, m_downSize = 64, m_normalSize = 51, m_point = 2, m_animationDuration = 200, m_clickSound = "Click_MenuBar"}, descriptor = 4326, skipAnimation = T, buttonObject = [table:9] </Locals> (tail call): ? EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment' <Locals> self = [table:12]{lastFragmentName = 4326}, name = 4326, SKIP_ANIMATIONS = T </Locals> EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment' <Locals> self = [table:12] </Locals> EsoUI/Ingame/Inventory/InventoryMenuBar.lua:173: in function 'ZO_InventoryMenuBar:OnFragmentShowing' <Locals> self = [table:13]{quickslotToggleFragment = 4326} </Locals> EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback' <Locals> oldState = "hidden", newState = "showing" </Locals> EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:14]{allowShowHideTimeUpdates = F, state = "showing", duration = 200, fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation"}, eventName = "StateChange", registry = [table:15]{}, callbackInfoIndex = 1, callbackInfo = [table:16]{3 = F}, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:14], newState = "showing", oldState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' <Locals> self = [table:14] </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' <Locals> self = [table:14], asAResultOfSceneStateChange = T, refreshedForScene = [table:6], oldState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper' <Locals> self = [table:6], asAResultOfSceneStateChange = T, i = 20, fragment = [table:14] </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments' <Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState' <Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' <Locals> self = [table:7], scene = [table:6], sequenceNumber = 7 </Locals>
Last edited by sifuedition : 08/08/21 at 09:19 PM.
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sifuedition |
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08/02/21, 12:56 PM | ||
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Re: ESO reads this addon as the old one
Log out of the game and uninstall your AutoCategory addon and remove the saved variables. Then, install "AutoCategory - Revised". Log into the game, and check the settings for AutoCategory, to verify that the settings page for AutoCategory says "AutoCategory - Revised" |
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Shadowfen |
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08/02/21, 10:38 AM | |
ESO reads this addon as the old one
Hi so I'm having some trouble with actually being able to use this addon because ESO actually reads this as the initial AutoCategory addon that is no longer compatible with the game.
I have tried installing it through Minion, uninstalled it there, installed it manually and it still is the same thing. This is the UI Error message that pops up when I turn on the AutoCategory addon (It does not have "-Revised" in the title) https://cdn.discordapp.com/attachmen...27/unknown.png I'm not quite sure on what to do and I've been trying to fix this for about an hour or so and I'm slowly coming to my wits end. Can anyone please help me? |
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pawgers |
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07/27/21, 08:43 PM | ||||
Re: Re: Re: Re: [REQ] Additional sorting
What about using something like: ToolTipContains(string) That way the user enters their language specific text and the addon compares the tooltip text against the entered string. If it requires selecting an item for the tooltip to pop up before it can sort, that is acceptable. |
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IsharaMeradin |
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07/27/21, 03:35 PM | |||||
Forum posts: 0
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Thank you very for your help |
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Ratinira |
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07/27/21, 02:55 PM | ||||
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Shadowfen |
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