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Updated: 03/11/23 07:36 PM
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Scribes of Fate (8.3.5)
Updated:03/11/23 07:36 PM
Created:04/03/19 07:53 PM
Monthly downloads:633
Total downloads:82,130
Favorites:93
MD5:
Categories:Group, Guild & Friends, Combat Mods, Graphic UI Mods, PvP
Lights of Meridia  Popular! (More than 5000 hits)
Version: 25
by: Cardinal05, Architectura

Improve your group's ability to work together as a team in Battlegrounds, Cyrodiil and World zones.
* Note that the Light cannot be seen in Dungeons or Trials - a restriction imposed by the game itself.

The divine Light of Meridia shines down upon each group member - so brilliantly that it can be seen from vast distances with ease.






Using different colors - all of which you may configure - the Light of Meridia can identify the following:
  • Tanks, Healers and the Group Leader
  • Fallen group members
  • Fallen group members already being/having been resurrected
Different colors may also be configured for groups in:
  • Battlegrounds
  • Cyrodiil
  • World
PLEASE NOTE:
This add-on requires that you have configured the following setting:
Video > SubSampling Quality
to
HIGH
Any other value for this setting will result in inaccurate visual effects.
2023-03-11 - Version 25

Updated API version.

2021-05-02 - Version 24

Fixed an issue that could cause a member of your group to never be blessed with Meridia's Light.

2021-05-01 - Version 22

Fixed a warning message that appeared as a result of improper initialization of the LibAddonMenu library.
Updated the beam visuals to be more natural.

2021-03-07 - Version 21

Updated API version.

2020-11-15 - Version 20

Fixed an issue that could cause Meridia's Light to shine somewhere off in the distance rather than on your blessed group members while in Imperial City or Blackreach. Worship of Meridia, once fallen out of favor in these regions, has seen an uptick; this may or may not be a coincidence.

2020-03-01 - Version 18

Updated for API version 30.

2019-10-22 - Version 17

Updated for API version 29.

2019-08-16 - Version 16

Added the ability to assign a new, customizable color light - one that shines a
bit brighter than the rest - to individual group members. To do so, target the
group member, open the Interact With Player radial menu and Invoke Meridia's
Blessing upon them.

Fixed an issue that could cause the Light to appear on a group member that was
in a different instance of the same zone.

Fixed a long-standing issue that caused the Light to flicker or briefly appear
and disappear while transitioning between zone subregions.

2019-08-13 - Version 14, 15

Fixed an issue that could sometimes cause Battleground and Cyrodiil teammates'
Lights to fail to display.

Updated the visuals of the Lights to be more visible at lower brightness.

2019-08-12 - Version 13

Support for Scalebreaker API version.

2019-06-15 - Version 12

Adjusted the auto-assignment of unconfigured keybind controls to allow other
addons, such as Votan's Keybinder, to set up your keybinds first.

Revised the visuals of the Light beams.

2019-05-19 - Version 11

Support for Elsweyr API version.

2019-04-30 - Version 10

Added a new Setting:
"Obstacle Penetrating Light"
Enable this Setting to allow Meridia's Light to penetrate all obstacles, such as walls,
trees and terrain.

Added a new Controls keybind:
"Toggle Obstacle Penetration"
Pressing this key (ALT + P by default) will toggle obstacle penetration ON or OFF.

2019-04-13 - Version 9

Adjusted the brightness, height and visuals of Meridia's Light.

Added a new Setting:
"Only cast Meridia's Light during battles"
Enable this Setting to only display Meridia's Light while in combat.

2019-04-12 - Version 8

Fixed a separate LUA error that could occur upon initial login for some configurations.

2019-04-11 - Version 6, 7

Added a new option to the Settings panel to enable or disable the
Light for all non-Leader/Tank/Healer group members.

Developed a workaround for the issue that caused the Lights to sometimes
linger or fail to change color appropriately.

Fixed an issue that caused the Lights to fail to appear in dungeon
instances within Cyrodiil.

Fixed an issue that caused a LUA error to appear upon logging in for the first time.

2019-04-07 - Version 5

Revised the Light assignment logic to provide more consistent correlation
between the visual effect and the associated player.

2019-04-06 - Version 4

Addressed a second underlying cause of the Lights sometimes shifting away
from players' actual positions in response to a change in cell location.
More fixes to come should the issue persist.

2019-04-06 - Version 3

Extended the skyward reach of Meridia's Lights to be roughly twice as high.

Addressed at least one underlying cause of the Lights sometimes shifting away
from players' actual positions in response to a change in cell location.
More fixes to come should the issue persist -- I'm in the process of testing. <3

Changed the default setting to "OFF" for:
Light of Healers
Light of Tanks
This change will not impact anyone who has explicitly changed this setting at least once.

2019-04-05 - Version 2

Fixed an issue that caused the "Defaults" button on the Settings screen
to reset the Light Brightness and Magnitude to nearly invisible values.

2019-04-03 - Version 1

Initial release.
Archived Files (22)
File Name
Version
Size
Uploader
Date
23
881kB
Architectura
05/02/21 03:36 PM
22
847kB
Architectura
05/01/21 01:30 AM
21
847kB
Cardinal05
03/07/21 07:44 PM
20
972kB
Cardinal05
11/15/20 10:24 PM
18
972kB
Cardinal05
03/01/20 01:33 PM
17
972kB
Cardinal05
10/22/19 06:15 PM
16
972kB
Cardinal05
08/16/19 04:49 PM
15
1MB
Cardinal05
08/14/19 10:01 AM
14
1MB
Cardinal05
08/13/19 06:16 PM
13
1020kB
Cardinal05
08/11/19 11:56 PM
12
1020kB
Cardinal05
06/15/19 02:35 AM
11
581kB
Cardinal05
05/19/19 08:02 PM
10
581kB
Cardinal05
04/30/19 10:35 AM
9
581kB
Cardinal05
04/13/19 08:26 AM
8
282kB
Cardinal05
04/12/19 02:57 AM
7
282kB
Cardinal05
04/11/19 01:53 PM
6
282kB
Cardinal05
04/11/19 10:21 AM
5
283kB
Cardinal05
04/07/19 08:52 AM
4
283kB
Cardinal05
04/06/19 09:28 AM
3
282kB
Cardinal05
04/06/19 12:31 AM
2
282kB
Cardinal05
04/05/19 04:31 AM
1
282kB
Cardinal05
04/03/19 07:53 PM


Post A Reply Comment Options
Unread 03/20/21, 11:56 AM  
Rothry

Forum posts: 1
File comments: 126
Uploads: 0
Re: Re: Re: cant see the line since the update.

Originally Posted by Hawkra
and what do you mean by that? is this one no longer being worked on? is there one you could suggest?
ok, delete the highlited subfolder 'user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/' that should help already.
for furhter assistance please ask in the LibGroupSocket comment section
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Unread 03/20/21, 11:26 AM  
Hawkra

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: cant see the line since the update.

Originally Posted by Rothry
Originally Posted by Hawkra
i get this when i go to adjust the settings in game. what exactly does it mean.


user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: attempt to index a nil value
stack traceback:
user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: in function 'RefreshReloadUIButton'
user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:157: in function 'RequestRefreshIfNeeded'
user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/controls/checkbox.lua:65: in function 'UpdateValue'
user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/controls/checkbox.lua:111: in function '(anonymous)'
read the comment section of Librarian, and search for a Group AddOn that is being mantained
and what do you mean by that? is this one no longer being worked on? is there one you could suggest?
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Unread 03/20/21, 10:06 AM  
xherbiex

Forum posts: 1
File comments: 15
Uploads: 0
One group member no light

This has been a great addon but since the last eso update our group of three always seems to have one member who doesn't have the light. It isn't always the same member. Any idea what might cause this?
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Unread 03/20/21, 07:53 AM  
Rothry

Forum posts: 1
File comments: 126
Uploads: 0
Re: cant see the line since the update.

Originally Posted by Hawkra
i get this when i go to adjust the settings in game. what exactly does it mean.


user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: attempt to index a nil value
stack traceback:
user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: in function 'RefreshReloadUIButton'
user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:157: in function 'RequestRefreshIfNeeded'
user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/controls/checkbox.lua:65: in function 'UpdateValue'
user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/controls/checkbox.lua:111: in function '(anonymous)'
read the comment section of Librarian, and search for a Group AddOn that is being mantained
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Unread 03/19/21, 03:52 PM  
Hawkra

Forum posts: 0
File comments: 6
Uploads: 0
cant see the line since the update.

i get this when i go to adjust the settings in game. what exactly does it mean.


user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: attempt to index a nil value
stack traceback:
user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: in function 'RefreshReloadUIButton'
user:/AddOns/Librarian/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:157: in function 'RequestRefreshIfNeeded'
user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/controls/checkbox.lua:65: in function 'UpdateValue'
user:/AddOns/LibGroupSocket/LibAddonMenu-2.0/controls/checkbox.lua:111: in function '(anonymous)'
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Unread 03/10/21, 04:44 PM  
NeuroticPixels
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Forum posts: 211
File comments: 869
Uploads: 0
Never mind!
Last edited by NeuroticPixels : 03/10/21 at 06:15 PM.
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Unread 03/08/21, 12:21 PM  
Rothry

Forum posts: 1
File comments: 126
Uploads: 0
Libraries

Hey folks,

as it is not mentioned in the changelog (yet):
Cardinal5 has finally unbundled the libraries

Therefore, you have to (if not already happened) seperately install:
-LibAddonMenu-2.0

@Cardinal5
Thank you very much that you implemented the changes mentioned from your users
Keep up the good work

Maybe you could also mention the dependency in the AddOn description?

Many thanks,
Rothry
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Unread 12/19/20, 04:15 PM  
Proto-Nemesis

Forum posts: 0
File comments: 2
Uploads: 0
love the addon but it causes other addons to break

For some reason this addon uses an older or different library than than HarvestMap, causing HarvestMap to find the outdated library in Light of Meridia's folder, which breaks HarvestMap. Could you make it so Lights of Meridia uses the game libraries and not it's standalone one?
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Unread 11/16/20, 05:23 AM  
Rothry

Forum posts: 1
File comments: 126
Uploads: 0
error prevention request

hi there,

a really great AddOn that you made here
However, as mentioned by Sekkerhund, your AddOn can cause problems if it is not reconfigured by the user.
Can you unbundle the libraries and remove the usage of LibStub please?
That would be awesome Why LibStub removal? Library versioning

many thanks
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Unread 04/26/20, 09:03 AM  
Zemious

Forum posts: 0
File comments: 3
Uploads: 0
This doesn't work in Imperial City or it's sewers. Do you have any plans to include compatibility for those?
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Unread 04/01/20, 09:24 PM  
Sekkerhund

Forum posts: 0
File comments: 26
Uploads: 0
Love this addon, I always recommend it to my Cyrodiil guild, but can you remove the library includes and configure it to use the standalones? For some reason, this addon wants to load one of the included over a standalone (probably ZOS's fault) and it conflicts with other addons that want to use the standalone. It took me some detective work to narrow a bug down to this issue.
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Unread 11/26/19, 08:23 AM  
kadeer
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 76
Uploads: 5
nice addon, quite handy
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Unread 09/19/19, 04:29 PM  
NeuroticPixels
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Forum posts: 211
File comments: 869
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Light of Meridia For Guards

Can this work on NPCs???

If so... I have a request. Can you make guards have a beam of light if we have a bounty?
Or, if you're unable to code it to recognize when we have a bounty, it could be something toggle-able maybe?
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Unread 09/16/19, 01:49 PM  
kindredspirit

Forum posts: 3
File comments: 113
Uploads: 0
I love this addon and I use it all the time in Cyrodiil. I could not get it to work in IC and sewers. Is that intended or was I doing something wrong?
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Unread 08/21/19, 06:12 AM  
nekura

Forum posts: 0
File comments: 12
Uploads: 0
It would be great if we had a KOS (kill on sight) option for this for PvP.
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