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Updated: 06/16/24 02:53 AM
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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:06/16/24 02:53 AM
Created:04/14/19 08:14 AM
Monthly downloads:971
Total downloads:108,637
Favorites:152
MD5:
Categories:Bags, Bank, Inventory, Info, Plug-in Bars, TradeSkill Mods, ToolTip, Utility Mods
Unknown Tracker  Popular! (More than 5000 hits)
Version: v0.79
by: kadeer [More]
What It Does
  • Display Inventory Icon and/or Tooltip for:
    • Scribing Scripts
    • Motifs
    • Recipes
    • Furnishings
    • Stylepages
    • Runeboxes
    • Group Loot (Weapons/Armor/Busts/Crafted Gear) default = Off
    • Group Busts (first Normal/Vet Clears) default = Off
    • Mark Crafted Gear default = Off
  • Multiple accounts supported e.g. @MyMainAccount and @MyAltAccount
  • Bank, Guild Bank, Store Vendor and Guild Store integration
  • Automatically scans for new items, once per new patch/update (can manually Force Rescan in options)

Default Colours
  • Green = Unknown
  • Blue = Unknown By Others
  • Grey = Known By All

Important Prerequisites:
  • Requires LibAddonMenu-2.0 and LibAsync
  • On first install, it will scan and display information about number of collectibles ("Force Rescan" can manually do this) API/Major Game updates also trigger this so new collectibles are included
  • Must Restart game for the inventory icon textures to show (reloadui/relogin is not enough)
  • Must login on every relevant character with addon enabled to build database

FAQ
  • Multiple Accounts "Settings" > "Addons" > "UnknownTracker" > "Characters" Here you can see all your characters organised by account, you can select if you want them to be "Learning", "Not Learning" or "Learning on All Accounts"
  • Icons Advanced Other Addons may obstruct UT icons, go to "UnknownTracker options" > "Icons Advanced" you can change the position and set "Icon On Top Level = 10" to display it above others
16/06/2024 v0.79
minor update, made options more neat

10/06/2024 v0.78
Fix Event Scribing Unlock
Remove Event Achiev
Added Scribing script functionality (affix, focus, signature)

13/04/2024 v0.75
Fixed initialise menu bug

09/04/2024 v0.74
Increased ItemId scan range to account for newer items
Added Misc Option, Group member bust received

20/10/2023 v0.73
Added Misc Option, Gear Crafted Icons
Fixed Gear Learn/Trade Icons

24/09/2021 v0.72
Fixed Issues with having only one or a few characters learning
Added Request Gear whisper e.g. "UT Gear/Collectible: [Meta Wooden Spoon] @Potato123" (click on @Potato123)

03/06/2021 v0.70-v0.71
Fixed Stylepages
- before stylepages and runeboxes were ITEMTYPE_CONTAINER
- now stylepages are ITEMTYPE_COLLECTIBLE (API update)
Collectible Gear Sets
- Renamed "Weapons/Armor/Jewellry" option to "Learn/Trade Icons & Group Loot Messages"
- Placed this in its own section because having it as the very first option was not enough for some....
"Misc Advanced" is now split into "Icons Advanced" and "Tooltips Advanced" for niche special options
"Tooltips Advanced"
- new option to "Display Tooltips" (or not)
- new option to "Shorten Tooltip Names" (3 characters)
- new option to "Display Tooltip Name Only If Unknown" (so it will show only the names of those who can learn it)

22/11/2020 v0.69
- added "Stickerbook" option to show which gear you can "learn" and which you can "trade"

27/07/2020 v0.67 - v0.68
- removed "alpha" from manifest
- removed libstub

01/05/2020 v0.66
- added "AwesomeGuildStore.callback.AFTER_INITIAL_SETUP"

21/03/2020 v0.65
- EVENT_MULTIPLE_RECIPES_LEARNED (number eventCode, number numRecipesUnlocked) - Added in 100028

15/02/2020 v0.64
- AutoCategory Addon @Shadowfen Support part 2

13/02/2020 v0.63
- character name change fix
- AutoCategory Addon @Shadowfen Support

23/11/2019 v0.62
- finally added Trading House (guild store) support

16/11/2019 v0.61
- unblacklisted refabricated/clockwork style which has existed ingame for a while but only enabled now

05/06/2019 v0.60 alpha
-fixed alpha transparency
-updated unknown motif msg to provide more detail

07/05/2019 v0.59 alpha
- now shows icon at vendors e.g. Chef, Master Mediator, Achievement Mediator
- also shows icon in Buy Back sections

04/05/2019 v0.58 alpha
- fixed nil NonContiguos error
- fixed upgrader

04/05/2019 v0.57 alpha
- alot more options (addon info/guide updated to reflect these)
- changed option submenu "Tooltips" to "Characters" with Learning/Not Learning/Learning on all Accounts
- sliders for positioning, resizing, drawlevel
- colour schemes, custom colours
- more icons styles
- fixed bugs with outlaw, bloodforge, dark brotherhood

02/05/2019 v0.56 alpha
- added options to change placement of inventory icons
- added options to change style of inventory icons (probably requires game restart)

27/04/2019 v0.55 alpha
- fixed bug with "Display Only If Unknown"

27/04/2019 v0.54 alpha
- some major changes less reliance on iffy strings
- indexed motifs by itemid instead of motifno
- initial testing successful even on other locales

23/04/2019 v0.53 alpha
- better stylepage/runebox detection (dont need translated matches now)
- "fixed" Force Scan (disabled it)

22/04/2019 v0.52 alpha
- fixed EN translation xD

22/04/2019 v0.51 alpha
- added very basic FR and DE translations

21/04/2019 v0.43 alpha
- order hour and hollowjack achievements were not being detected (no achiev and different motif texture)

21/04/2019 v0.42 alpha
-fixed problem in _data.lua

21/04/2019 v0.41 alpha
-changed some variable names
- MasterList > UTMasterList and DataDump > UTDataDump
- local i > local RICH_LION_ITERATOR
-added a missing local
- local for "GetAchievementInfo" returns
-added option to display only if known

20/04/2019 v0.4 alpha
-added "Inventory Icon" options to filter what to display
-added "Tooltips" option to disable entire account tracking

19/04/2019 v0.3 alpha
-fixed incorrectly named function in Menu
-added LibAsync
-added automatic rescan on fresh install/new api/new addonversion
-tested on PTS for elseweyr patch

17/04/2019 v0.2 alpha
-fixed incorrectly named callback for EVENT_RECIPE_LEARNED

14/04/2019 v0.1 alpha
-first release
Archived Files (32)
File Name
Version
Size
Uploader
Date
v0.78
23kB
kadeer
06/10/24 05:08 AM
v0.77
23kB
kadeer
06/10/24 04:02 AM
v0.75
22kB
kadeer
04/13/24 04:13 AM
v0.74
22kB
kadeer
04/09/24 06:23 AM
v0.73
21kB
kadeer
10/20/23 12:21 AM
v0.72
20kB
kadeer
09/23/21 05:29 PM
v0.71
20kB
kadeer
06/02/21 11:47 PM
v0.70
20kB
kadeer
06/02/21 11:31 PM
v0.69
19kB
kadeer
11/22/20 08:28 AM
v0.68
18kB
kadeer
07/26/20 11:16 PM
v0.67
18kB
kadeer
07/26/20 10:45 PM
v0.66
18kB
kadeer
05/01/20 09:53 AM
v0.65
18kB
kadeer
02/21/20 05:56 AM
v0.64
18kB
kadeer
02/15/20 02:49 AM
v0.63
18kB
kadeer
02/13/20 05:34 AM
v0.62
18kB
kadeer
11/23/19 05:31 AM
v0.61
17kB
kadeer
11/15/19 11:16 PM
v0.60
17kB
kadeer
06/05/19 10:00 AM
v0.59 alpha
17kB
kadeer
05/07/19 12:31 AM
v0.58 alpha
17kB
kadeer
05/04/19 09:57 AM
v0.57 alpha
17kB
kadeer
05/04/19 04:49 AM
v0.56 alpha
47kB
kadeer
05/02/19 06:04 AM
v0.55 alpha
42kB
kadeer
04/27/19 09:28 AM
v0.54 alpha
14kB
kadeer
04/26/19 11:55 PM
v0.53 alpha
20kB
kadeer
04/23/19 06:55 AM
v0.52 alpha
20kB
kadeer
04/22/19 07:37 AM
v0.51 alpha
20kB
kadeer
04/21/19 07:45 PM
v0.43 alpha
11kB
kadeer
04/21/19 12:43 PM
v0.4 alpha
11kB
kadeer
04/20/19 08:42 AM
v0.3 alpha
11kB
kadeer
04/19/19 12:17 PM
v0.2 alpha
53kB
kadeer
04/17/19 03:02 PM
v0.1 alpha
53kB
04/14/19 08:14 AM


Post A Reply Comment Options
Unread 03/05/21, 12:36 PM  
swampfoxib

Forum posts: 0
File comments: 2
Uploads: 0
Chat Messages

Is there a way to add an option to stop this addon from posting to the chat? I hate seeing notifications that don't actually help me or have any meaning clutter up the chat box.

Also, any way to remove the icon when characters are listing as NOT LEARNING would be helpful as I have no reason to have a marker on every item all the time.
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Unread 03/02/21, 02:41 PM  
bluebuiy
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 3
Suggested modification: Don't show icon for characters that are not learning

Hi,

If there's is only one character that you want to be learning and you don't care about the other characters, then showing the icon for "others known it but you don't" is not helpful because you have 13 other characters who don't know it, and you still don't know at a glance if the one you want to know it knows it. I propose a change to only show the icon if a "learning" character doesn't know it. IE at the if at line 256:
Lua Code:
  1. if isLearning then
  2.       r, g, b, a = self:ConvertHexToRGBA(UTOpts.unknownColour)          -- unknown
  3.     else
  4.       -- @bluebuiy if a character is Not Learning, then don't display any icon unless there is a character that IS learning that has not learned it.
  5.       local canDisplay = false
  6.       local tcsa = UTOpts.trackedCharacters[server][account]
  7.       for ii, jj in pairs(tcsa.characters) do
  8.         local charName = jj.name
  9.         if (jj.setting ~= 2 and (knownByNameList == nil or knownByNameList[charName] == nil)) then
  10.           canDisplay = true
  11.           break
  12.         end
  13.       end
  14.       if canDisplay == false then
  15.         c:SetHidden(true)
  16.         return
  17.       end
  18.       -- @bluebuiy end mod
  19.     end

This is not a very efficient implementation, but does achieve the desired result. It should also come with a setting to turn on/off, for those who want all characters to learn something. Of course this does not change the character list at the bottom of the tooltip so people can still look there if they want to see individual character status.

Sincerely,
bluebuiy
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Unread 01/25/21, 12:40 AM  
Teva
 
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Re: Re: too many characters

Originally Posted by kadeer
Originally Posted by Teva
I have far too many characters, I'll admit that. And I LOVE this addon! But, is there any way you can increase the number of characters shown in the tooltip text or prioritize listing the characters who do not know a recipe or whatnot?

It's still a chore to try to find the right one to mail an item to if it shows a mark for "known by some" but does not actually reveal to me which character still needs it.

Perhaps you could make it into 2 tooltips, one for "Known by:" and one for "Unknown by"?
hi thx i have 18 characters + 2 more from a different account, all are displayed, remember to select "Learn on All Accounts" if you want those to show regardless of which account you are using

if you hover over a "known by some" (blue inventory icon) it will show a tooltip, the green names are the ones which need it (grey names already know it)

this should happen as long as there are no other addons interfering (many other addons apply their own inventory icons and tooltips, sometimes overwriting UnknownTracker)
I have 18 characters on my main account and numerous alt accounts to help with guild management, with the main character on each alt account tracked as well. And they do NOT all show in my case (simply too long of a list it seems). Such a list shows, but does NOT show ALL my characters that it should by settings...

Like I said, I acknowledge that I have more characters than most folks, but again I ask if it's possible to accomodate my issue please?

...

P.S. (added the next day) I know a little about programming but am by no means an expert. It seems that at a certain point I overflow the buffer for the maximum tooltip length. This is why I thought the simplest solution likely to split the information into 2 tooltips "Unknown Tracker: Known" and "Unknown Tracker: Needed" as it would perhaps be easiest to use the existing if/then statement that establishes state of knowledge to split the list into 2 tooltip arrays, sending one part of the data into one tooltip (known) and the other data into the other tooltip (unknown).

I assure you that my issue is not with settings that need adjusting on which characters to track or conflicts with another addon. It is most definitely due to a limitation in the game or in the addon code. But my ability to program with LUA is not up to par to just handle this on my own (my bit of training was 40 years ago in Pascal)... hence, I'm asking if you can help me out despite me probably being an edge case with most folks not having that many characters and/or with shorter names.
Last edited by Teva : 01/25/21 at 12:51 PM.
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Unread 01/24/21, 04:33 AM  
kadeer
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 5
Re: too many characters

Originally Posted by Teva
I have far too many characters, I'll admit that. And I LOVE this addon! But, is there any way you can increase the number of characters shown in the tooltip text or prioritize listing the characters who do not know a recipe or whatnot?

It's still a chore to try to find the right one to mail an item to if it shows a mark for "known by some" but does not actually reveal to me which character still needs it.

Perhaps you could make it into 2 tooltips, one for "Known by:" and one for "Unknown by"?
hi thx i have 18 characters + 2 more from a different account, all are displayed, remember to select "Learn on All Accounts" if you want those to show regardless of which account you are using

if you hover over a "known by some" (blue inventory icon) it will show a tooltip, the green names are the ones which need it (grey names already know it)

this should happen as long as there are no other addons interfering (many other addons apply their own inventory icons and tooltips, sometimes overwriting UnknownTracker)
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Unread 01/16/21, 02:19 PM  
Teva
 
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too many characters

I have far too many characters, I'll admit that. And I LOVE this addon! But, is there any way you can increase the number of characters shown in the tooltip text or prioritize listing the characters who do not know a recipe or whatnot?

It's still a chore to try to find the right one to mail an item to if it shows a mark for "known by some" but does not actually reveal to me which character still needs it.

Perhaps you could make it into 2 tooltips, one for "Known by:" and one for "Unknown by"?
Last edited by Teva : 01/16/21 at 02:21 PM.
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Unread 11/29/20, 06:16 PM  
kadeer
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Forum posts: 2
File comments: 77
Uploads: 5
Originally Posted by GregariousJB
Love that you're doing a Stickerbook tracker, but it doesn't seem to be working. This is after a "Force Rescan":



In fact, the only item that isn't in my stickerbook out of all of those blues is the Jailbreaker Shield. Everything else is collected.
hmmm strange, it is blue which is correct but it should say "trade" (meaning u already collected it), maybe the correct texture didnt load, i will investigate !

you dont need to do force rescan for this, its just a simple function which checks if this piece is collected or not
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Unread 11/27/20, 01:40 PM  
GregariousJB

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Love that you're doing a Stickerbook tracker, but it doesn't seem to be working. This is after a "Force Rescan":



In fact, the only item that isn't in my stickerbook out of all of those blues is the Jailbreaker Shield. Everything else is collected.
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Unread 11/23/20, 09:51 AM  
Riley

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Can someone point me in the direction of this feature: Misc Advanced --> Display Only If Unknown

I can't seem to find it in the add-on settings.
Last edited by Riley : 11/23/20 at 10:02 AM.
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Unread 11/22/20, 04:35 PM  
kadeer
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Forum posts: 2
File comments: 77
Uploads: 5
Originally Posted by DewiMorgan
Is there a changelog for 0.69?

Apparently the UI changed - my wife isn't a fan of the changes, so I'll hold off until I can see the changelog.

Looks like Master Merchant also hasn't got its latest changelog, though, so that might just be an ESOUI website thing.
Updated changelog to show whats new (a stickerbook option basically).

There is no UI, just icons and tooltips you can turn on and off.

I dont use master merchant.
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Unread 11/22/20, 12:51 PM  
DewiMorgan
 
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Is there a changelog for 0.69?

Apparently the UI changed - my wife isn't a fan of the changes, so I'll hold off until I can see the changelog.

Looks like Master Merchant also hasn't got its latest changelog, though, so that might just be an ESOUI website thing.
Last edited by DewiMorgan : 11/22/20 at 02:29 PM.
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Unread 10/09/20, 12:45 PM  
ESOnoob

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It doesn't track unknown motifs across my Main and my Alternate account. Please help me. I logged in all the characters from my both accounts but still not working.
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Unread 10/03/20, 12:14 AM  
AlbertVonMoosseedorf

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Re: Re: UnknowwnTracker reports wrong value

Originally Posted by kadeer
Originally Posted by AlbertVonMoosseedorf
I have detecet a fault in the tooltip. I had a Style recipe and it was reported by AutoCategory as islearnable(). TraitBuddy also lists the recipe as learnable, but UnknownTracker shows the recipe as learned. I was really confused and tried to learn the recipe and I really could learn it.

hmm do u know what this motif is called in english ?
It's "Ancestral High Elf Style"
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Unread 09/29/20, 10:52 AM  
kadeer
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Forum posts: 2
File comments: 77
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Re: UnknowwnTracker reports wrong value

Originally Posted by AlbertVonMoosseedorf
I have detecet a fault in the tooltip. I had a Style recipe and it was reported by AutoCategory as islearnable(). TraitBuddy also lists the recipe as learnable, but UnknownTracker shows the recipe as learned. I was really confused and tried to learn the recipe and I really could learn it.

hmm do u know what this motif is called in english ?
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Unread 09/28/20, 09:05 AM  
tim99
 
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Forum posts: 22
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Hi,
i wonder if it would be a good idea, to move blueprints and receipts, which are already known by every character, automatically to junk-tab (maybe as chooesable option).

Usually these are low value receipts/blueprints, which i sell to NPC or destroy (otherwise you wouldnt learn on on each char )
Last edited by tim99 : 09/28/20 at 09:05 AM.
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Unread 09/22/20, 12:51 PM  
AlbertVonMoosseedorf

Forum posts: 3
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UnknowwnTracker reports wrong value

I have detecet a fault in the tooltip. I had a Style recipe and it was reported by AutoCategory as islearnable(). TraitBuddy also lists the recipe as learnable, but UnknownTracker shows the recipe as learned. I was really confused and tried to learn the recipe and I really could learn it.

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