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Compatibility: | Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 06/05/22 11:03 PM |
Created: | 04/23/19 05:03 PM |
Monthly downloads: | 309 |
Total downloads: | 41,873 |
Favorites: | 54 |
MD5: | |
Categories: | Plug-Ins & Patches, Bags, Bank, Inventory |
File Name |
Version |
Size |
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14.90 |
117kB |
Gamer1986PAN |
06/05/22 09:47 PM |
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14.85 |
117kB |
Gamer1986PAN |
12/05/21 09:39 AM |
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14.84 |
117kB |
Gamer1986PAN |
09/19/21 09:22 AM |
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14.83 |
117kB |
Gamer1986PAN |
02/22/21 09:12 AM |
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14.82 |
117kB |
Gamer1986PAN |
11/01/20 05:50 PM |
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14.81 |
117kB |
Gamer1986PAN |
08/12/20 01:38 PM |
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14.8 |
117kB |
Gamer1986PAN |
05/17/20 05:34 AM |
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14.6 |
117kB |
Gamer1986PAN |
02/09/20 03:56 PM |
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14.5 |
170kB |
Gamer1986PAN |
01/18/20 11:49 PM |
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14.4 |
170kB |
Gamer1986PAN |
01/18/20 10:20 PM |
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14.3 |
170kB |
Gamer1986PAN |
01/07/20 05:33 PM |
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14.2 |
169kB |
Gamer1986PAN |
01/06/20 06:00 PM |
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14.1 |
169kB |
Gamer1986PAN |
08/14/19 12:29 PM |
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14.0 |
169kB |
Gamer1986PAN |
08/13/19 02:50 PM |
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13.0 |
169kB |
Gamer1986PAN |
05/18/19 10:59 AM |
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12.2 |
169kB |
Gamer1986PAN |
05/17/19 12:22 PM |
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12.1 |
169kB |
Gamer1986PAN |
04/23/19 05:03 PM |
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Gamer1986PAN |
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01/05/20, 11:37 AM | ||
Forum posts: 0
File comments: 7
Uploads: 0
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Re: Re: Alchemy
First making new rules: BankManagerRules.lua Removing Poison Solvents from Solvent Array: Code:
function BankManagerRules.addFilters() ... local MAX_ALCHEMY_SKILL = 8 -- No UI function for that for alchemySkill=1, MAX_ALCHEMY_SKILL do ruleName = "alchemySolvent" .. alchemySkill BankManagerRules.data[ruleName] = { params = { -- {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {ITEMTYPE_POTION_BASE, ITEMTYPE_POISON_BASE}}, -- Old string with Poison Solvents {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {ITEMTYPE_POTION_BASE}}, -- New string without Poison Solvents {func = GetItemLinkRequiredCraftingSkillRank, funcArgs = BMR_ITEMLINK, values = {alchemySkill}}, }, name = GetString(SI_GROUP_LIST_PANEL_LEVEL_HEADER) .. alchemySkill .. " - " .. zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemLinkName(BankManagerRules.static.alchemySolventArray[alchemySkill])), tooltip = GetString(SI_GROUP_LIST_PANEL_LEVEL_HEADER) .. alchemySkill .. " - " .. zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemLinkName(BankManagerRules.static.alchemySolventArray[alchemySkill])), } end Code:
ruleName = "alchemyPoisonSolvent" BankManagerRules.data[ruleName] = { params = { {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {ITEMTYPE_POISON_BASE}}, }, name = GetString("SI_ITEMTYPE", ITEMTYPE_POISON_BASE), tooltip = GetString("SI_ITEMTYPE", ITEMTYPE_POISON_BASE), } Inserting the new Poison rule after the Potion rule: Code:
-- Poisons ruleName = "MiscPoison" BankManagerRules.data[ruleName] = { params = { {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {ITEMTYPE_POISON}}, }, name = zo_strformat("<<1>>", GetString("SI_ITEMTYPE", ITEMTYPE_POISON)), tooltip = zo_strformat("<<1>>", GetString("SI_ITEMTYPE", ITEMTYPE_POISON)), } BankManager.lua All we need to do is to insert panelRule for our two new rules alchemyPoisonSolvent and MiscPoison in Alchemy and Diverse sections: Code:
-- Build a LAM SubMenu with a list of filters local function LAMSubmenu(subMenu) ... -- Alchemy elseif subMenu == "alchemy" and db.globalAddonProfile >= 3 then table.insert(submenuControls, panelOnlyIfNotFullStack("alchemy", "alchemyAll")) table.insert(submenuControls, panelGuildBank("alchemy", "alchemyGBank")) table.insert(submenuControls, panelMaxStacks("alchemy", "alchemyAll", "alchemyStacks")) table.insert(submenuControls, panelRule("alchemyAll")) table.insert(submenuControls, {type = "texture", image="EsoUI/Art/Miscellaneous/horizontalDivider.dds", imageWidth=510, imageHeight=4}) table.insert(submenuControls, panelRule("alchemyReagent")) table.insert(submenuControls, {type = "texture", image="EsoUI/Art/Miscellaneous/horizontalDivider.dds", imageWidth=510, imageHeight=4}) local MAX_ALCHEMY_SKILL = 8 for alchemySkill=1, MAX_ALCHEMY_SKILL do table.insert(submenuControls, panelRule("alchemySolvent" .. alchemySkill)) end -- Inserting Poison Solvents with divider table.insert(submenuControls, {type = "texture", image="EsoUI/Art/Miscellaneous/horizontalDivider.dds", imageWidth=510, imageHeight=4}) table.insert(submenuControls, panelRule("alchemyPoisonSolvent")) -- New string for Poison Solvents ... -- Diverse elseif subMenu == "misc" then table.insert(submenuControls, panelOnlyIfNotFullStack("Misc", "MiscAll")) table.insert(submenuControls, panelGuildBank("Misc", "MiscGBank")) table.insert(submenuControls, panelMaxStacks("Misc", "MiscAll", "MiscStacks")) table.insert(submenuControls, {type = "texture", image="EsoUI/Art/Miscellaneous/horizontalDivider.dds", imageWidth=510, imageHeight=4}) table.insert(submenuControls, panelRule("MiscAvaRepair")) table.insert(submenuControls, panelRule("MiscDisguises")) table.insert(submenuControls, panelRule("MiscLockpick")) if db.globalAddonProfile >= 3 then table.insert(submenuControls, panelRule("MiscLure")) end table.insert(submenuControls, panelRule("MiscPotion")) -- Inserting Poison table.insert(submenuControls, panelRule("MiscPoison")) -- New string for Poison table.insert(submenuControls, panelRule("MiscRacial")) |
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LordKor |
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01/01/20, 07:10 PM | ||
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Re: Alchemy
i will try to get it implemented, but that needs some research first, because it was never added to the original BMR so i have to figure out how to make that items get moved. hopefully we can make it with the next patch where we try to fix the enchant items for guild bank as well, but our main project BeamMeUp has a few changes to get implemented first. |
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Gamer1986PAN |
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12/31/19, 09:45 AM | |
Forum posts: 0
File comments: 7
Uploads: 0
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Alchemy
Hello!
First of all, big THANK YOU for great add-on! So, about the question. In "Alchemy" tab there's no "Poison Solvents". One of my alts is an assassin-alchemist, so I would like him to have all of my poisons and poison solvents. Now I have to pull every single poison solvent stack manually cause there's only "Reagents" and "Potion Solvents" (BTW, the level 10 potion solvent Clear Water is missing) options. Could you please add an option to operate "Poison Solvents"? Happy New Year! |
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LordKor |
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12/14/19, 04:51 PM | ||||||
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we might add the feature to push all items but hold 1 stack no matter where you push it to (guild bank or bank) but i am not sure when i can offer the update because these days are kinda busy and we have some changes for BeamMeUp first.
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Gamer1986PAN |
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12/14/19, 05:51 AM | ||||
Forum posts: 0
File comments: 5
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is there a way to fill up certain items to a fullo stack or certain amount, like repair kits, lockpickes etc from guild bankß
For example: If i open Guild Bank and have 250 repair kits, i like to push 50 to get 200 in inventory If i open Guild Bank and have 140 repair kits, i like to pull 60 to get 200 in inventory
in the addon destriction here is written:
Last edited by Friday13th : 12/14/19 at 05:56 AM.
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Friday13th |
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12/08/19, 01:16 PM | ||
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Gamer1986PAN |
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12/07/19, 07:15 AM | |
Forum posts: 0
File comments: 5
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is there any in game option to deactivate the auto restack for guild bank? this would be a nice feature actually.
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Friday13th |
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11/11/19, 09:26 AM | |||
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sure take your time. |
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Gamer1986PAN |
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11/11/19, 08:16 AM | |||||||
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vecny.samotar |
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11/10/19, 05:22 PM | ||||||
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try to explain what modifications you want to have and i will take a look if that is possible. if not you can right click on my version and "Ignore Updates" if this is not working do the following: install my version on minion right click on it "Ignore Updates" and install the BMR-jewelry Crafting fix after my version. that should work out for you.
Last edited by Gamer1986PAN : 11/10/19 at 05:25 PM.
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Gamer1986PAN |
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11/10/19, 05:14 AM | |||||
As for the modifications of the flood addon I have already considered that I would write on the forum or would not be willing to do it. I tried your version but I didn't like some modifications compared to the original addon so I went back to the original version if you were willing to release (either public or private) a modified version of the addon I would send you my BMR addon with a detailed description of what I would like to have there but the flood problem anyway remains for which I wrote the question then the application minion detects me from your version I have installed what is not true. maybe it would help if you removed that Addon upload as a fixed version from the original version of BMR |
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vecny.samotar |
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11/09/19, 10:58 AM | ||||
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You can not run orignal and that version the same time. if you want to use both you have to create some folders and rename the saved vars each time. but i suggest try out what version you like more and install only one of them. if there is something in the original version you are missing in the slim edition let me know, and i have a look if i am able to reactivate it. |
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Gamer1986PAN |
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11/08/19, 03:12 AM | |||
I install and update the addons through the minion application and as for the add-on Bank Manager Revived so I use your version of the add-on Bank Manager Revived - Slim Edition, but the flood version of the Bank Manager Revived plugin (Jewelry Crafting fix). minion does not detect Bank Manager Revived addon + Bank Manager Revived plugin (Jewelry Crafting fix) but detects your addon so it detects your version of the addon (Bank Manager Revived - Slim Edition) and the minion tells me that it has released a new update
Last edited by vecny.samotar : 11/08/19 at 03:20 AM.
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vecny.samotar |
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11/07/19, 01:51 PM | ||
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Gamer1986PAN |
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