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Updated: 06/05/22 11:03 PM
Patch for:
Bank Manager Revived.
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:06/05/22 11:03 PM
Created:04/23/19 05:03 PM
Monthly downloads:267
Total downloads:40,094
Favorites:54
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
Bank Manager Revived - Slim Edition  Popular! (More than 5000 hits)
Version: 14.90
by: Gamer1986PAN, @DeadSoon
Bank Manager Revived - Slim Edition

Depends on this Librarys:
LibResearch
LibAddonMenu2.0

Make sure to install this librarys for a working addon

The new Version can be used as Slim and as Full version with the "Global Addon Profile" feature. This is especially to help the non ESO+ Users. But keep in mind with this slim versions you only got 10 profiles in total (for now) - instead of 10 profiles for each char like in the non slim versions.


I only commented some features of the orignal "Bank Manager Revived" or rather from the "Jewelry Crafting Fix of Bank Manager Revived" out in order to have less features but smaller saved variables and related to this smaller saved varibles -better performance.

To benefit from the smaller saved variables, the original ones must be deleted/renamed and new files + profiles must be created. (don't forget to backup your saved variables, so you are able to go back to the original version if you are not satisfied with the slim edition. If you want to reactivate one special option you had in the last version but missing here - i can try to help you make it work again (minor code tweaks and leads again to bigger saved variables)

All credits goes to the original Authors. Ayantir, SnowmanDK, Eldrni and (not original team, but he also did some bugfixes that version depends on) Lexynide


If you found a bug you have here but not in the "Jewelry Crafting Fix Version" let me know and i try to find a solution. If the bug also exists in "Jewelry Crafting Fix Version" i can not guarantee that i can fix that, because i don't master LUA and i only be able to modify small things. If there is a real bug i just can hope some real author is willing to help me out there.


*Notice*: I know that some items - e.g. trophys don't work 100% properly - like they also don't work in original version. When i have some time i try to find a fix for that problem.


If you want to help with this addon just let me know in the comment section and i add you to the team. If you master LUA and want to get some practice in finding and removing bugs you are very welcome.


Bank Manager Revived will help you manage your bank & your guild bank (at guild bank - deposit only)

BMR will automatically deposit the preset items from your current character inventory to the bank or withdraw them from your bank to your inventory.


Features:

Global features
  • bank & guild bank support
  • auto move when opening bank (item/currencies)
  • display a detail of each move and/or summary
  • don't move items protected by ItemSaver / FCO Item Filter addon
  • don't move items moved by other addons while interacting
  • import setting between characters
  • auto restack bank / bag /guild bank after completion
  • fully localized (English, French, Deutsch and Russian)
  • pull your writs items needed for quests

Global Addon Profile

There are 4 global addon profiles predefined:
  1. ESO+ no crafting
  2. ESO+ with crafting
  3. no ESO+ no crafting
  4. no ESO+ with crafting
with the "ESO+" profiles material that can be deposited in the crafting bag can no longer be selected in the options
"with crafting" profiles also shows e.g. intricate armor/weapons as options


Profile support

You can have 9 accountwide profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile. For more profiles there is a posting in the comments how to use up to 39 profiles with manual edit

Currencies (Gold / Tel Var Stones / Alliance Points / Writ Vouchers)

2 individual sliders to choose how much to keep in bag (e.g enough to feed your horse the next 10 days) or how much to grab from bank if you don't have enough. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, Tel Var up to 10K, Alliance Points up to 200k and Writ Vouchers up to 5k.
You can also use the option "Don't keep any ..." to deposit the full amount of this currency to the bank or activate additional to that the option "Keep in Bank instead of Bag" to withdraw everything of that specific currency.



Provisioning
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting (up to 50) of the same type
  • Choose to push/pull glyphs

Trophies (up to 50 stacks) of the same type
  • Choose to push/pull treasure maps
  • Choose to push/pull survey maps
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull imperial city trophies

Housing
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes
  • Choose to push/pull Furnishing

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull potions
  • Choose to push/pull racial motif books
  • Choose to push/pull containers (does not work with containers you also can not move manually)
  • Choose to push/pull (crown) repair kits
  • Choose to push/pull soul gems, empty or charged

Crafting
  • Choose to push/pull 1 or + (up to 50) stacks of any material <- had to bundle potency runes at all levels with the changes from 14.2
  • Choose to push/pull weapons/armor/jewelry (sets excluded)
  • Choose to push/pull intricate weapons/armor/jewelry (sets excluded)
  • Choose to push/pull researchable weapons/armor/jewelry (sets excluded) <- CraftStore addon support inside

Known Bugs
  • Runes not working (only Ta and Glyphs) Fixed with 14.2
  • Identical Intricate (Jewelry) Items can not be moved together to target (if you have e.g. 4 identical rings BMR will only move 1 of them - no matter what settings you made) - fixed with 14.4
  • Intricate Items can not be pushed to guildbank - working for Jewelry and Woodworking with 14.4
  • If you interact with a storage box (furnishing item) all items you push automatically to bank will be deposited in the bank (even if you do not have the banker NPC), if you want to place that items in the storage box, you have to change your profile or change the options in your current profile to not auto push in bank in order to keep them in your inventory and deposit them manually


Upcoming changes
  • Choose to push/pull intricate jewelry items Done with 14.3 - provided by LordKor -> thank you
  • Change to global saved varibles instead of different profiles for every character - Done with 13.0
  • Optional Setting to switch back to Full Version (if you are not ESO+) - Done with 14.0
  • Find a way that invisible options are also not performing any action
  • Find a way to move intricate items into guildbank - working for Jewelry and Woodworking with 14.4
Information only for non slim users!
since 13.0:
- Change to use accountwide profiles
Please Backup your data first if you want to keep them especially if you are new to the slim version and maybe want to switch back to the non slim version


___________________________________________________________________________
___________________________________________________________________________


Start of most recent changelog:

14.90:
- Optional additional profiles (sadly you have to edit it manually because i can't find a dynamic way and its a huge memory waste if you don't need them)

here is how to use more profiles:
To use more profiles you have to open the Bank Manager.lua file with a notepad app (i prefer notepad++ but any notepad will do)
Lets say you want to change it from 9 to 19 profiles, here are the steps:

First you go to line 217 and delete the "--[["
then you switch to line 367 and add the "--[[" part before the [20]
Then you go to line 1611 and switch the 9 with 19
same with line 1671, 1749, 2800, 3101 and 3172.
you save the file and make a reload. Now you should be able to choose between 19 profiles.

I am not really satisfied with this but it does at least work for now until someone comes up with a dynamic option and you can make up to 39 profiles this way right now (do not recommed it because of the memory waste)

14.86:
- API Bump to 101034


14.85:
- API Bump for next DLC (not yet announced)
- bugfix with FCO Itemsaver provided from Baertram (big thanks as always)


14.84:
- API Bump
- raised max transfered gold from 200000 to 1000000 (request from Lexynide)
- raised max transfered alliance points from 200000 to 1000000
- raised max transfered telvar stones from 10000 to 100000

14.83:
- API Bump to 100034 to work with Flames of Ambition


14.82:
- API Bump to 100033 to work with Markarth

14.81:
- changed max stack to 500 from 50 (you could now deposit e.g. 500 identical glyphs in your guild bank if you want to)

14.8:
- only API Bump to 100032 to work with Stonethorn
- more changes and fixes are on the to-do-list but we did not find the time yet

14.7:
- API Bump to 100031 to work with Greymoor

14.6:
- removed libs from the bundle, please make sure to install them seperatly:
https://www.esoui.com/downloads/info517-LibResearch.html
https://www.esoui.com/downloads/info7-LibAddonMenu.html
to be honest i let them remove by Baertram, because he knows how to do it without breaking the addon, thanks for it

14.5:
- moved MasterWrits to it's final destination tab "Quests: Crafting"

14.4:
- you can now move identical intricate jewelry and woodworking items into the bank AND/OR guildbank by using its own max stack slider - coming for smithing and clothier in later updates hopefully
- temporary moved MasterWrits to trophys and forgot to move it where i really wanted it -> will be moved in 14.5 again (Quest Tab)

14.3:
- Added changes to Jewelry handling provided by LordKor -> thank you
-> you can now move intricate jewelry to/from bank not working for guild banks for now


14.2:
- Added changes to Poison/Poison Solvent handling provided by LordKor -> thank you
- Reworked Runes and Glyphs handling and sorting (works now for guild bank as well)
- API Bump to 100030 for the upcoming DLC
- minor changes i can't remember


14.1:
- Associated Guild Bank for smith, clothier and woodworker reactivated (still no movement for intricate items into guildbank)
- API bump to 100029 Dragonhold (its working with both Live and PTS)


14.0:
- API bump to 100028 Scalebreaker
- Global Addon Profiles added (this hides some options but if you did not deactivate one option before you change the profile - BMR will still perform an action - i am trying to fix this in future updates)
- saved variables will grow a bit, but it should not affect your performance really bad - however i will try to reduce it even more or at least back to the size you had with 13.0


13.0:
- Change to use accountwide profiles
Please Backup your data first if you want to keep them - because the first reload/logout with the new version will reset the current char. Because of that login/logout trough the chars for the first time, the size of the saved variables will be smaller with every character logging out.

If you want to make extra space delete the saved variables and create them new from the scratch (highly recommended)
- Some Minor Changes (outcommenting of some unneeded elements)

- in the comment section is a zip-archive with all functions of BMR Jewelry Crafting version reactivated but with accountwide profiles. This is especially to help the non ESO+ Users - but we will have a look if we can combine them into one version and switch between slimmed ESO+ and non ESO+ version. But first we want to take a look for remake of "intricate items".



12.2:
- Commented the furnishing material out (e.g. Bast, Regulus, Heartwood)

Next steps will be:
- change the saved variables to global/accountwide
(should reduce the size again for better performance, if needed i can think about implementing more profiles instead - let me know in the comments if you would need them but i don't really think they are needed) and you have to make future changes in one profile on one character only instead of importing the same profile to every other char or make the same changes)

- bring back the intricate item movement back - goal is for each individual profession and intricate items in general - all optional



12.1:
- Release
Archived Files (17)
File Name
Version
Size
Uploader
Date
14.90
117kB
Gamer1986PAN
06/05/22 09:47 PM
14.85
117kB
Gamer1986PAN
12/05/21 09:39 AM
14.84
117kB
Gamer1986PAN
09/19/21 09:22 AM
14.83
117kB
Gamer1986PAN
02/22/21 09:12 AM
14.82
117kB
Gamer1986PAN
11/01/20 05:50 PM
14.81
117kB
Gamer1986PAN
08/12/20 01:38 PM
14.8
117kB
Gamer1986PAN
05/17/20 05:34 AM
14.6
117kB
Gamer1986PAN
02/09/20 03:56 PM
14.5
170kB
Gamer1986PAN
01/18/20 11:49 PM
14.4
170kB
Gamer1986PAN
01/18/20 10:20 PM
14.3
170kB
Gamer1986PAN
01/07/20 05:33 PM
14.2
169kB
Gamer1986PAN
01/06/20 06:00 PM
14.1
169kB
Gamer1986PAN
08/14/19 12:29 PM
14.0
169kB
Gamer1986PAN
08/13/19 02:50 PM
13.0
169kB
Gamer1986PAN
05/18/19 10:59 AM
12.2
169kB
Gamer1986PAN
05/17/19 12:22 PM
12.1
169kB
Gamer1986PAN
04/23/19 05:03 PM


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Unread 07/01/20, 04:46 PM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 87
File comments: 652
Uploads: 2
Originally Posted by steelwrist
Hello!

First of all, AMAZING IDEA!

I was just lucking for something and thanks for converting this into a slim version.

But I am struggling with something. I am trying to push all my researchable armors and weapons into my bank. Some of them are pushed but not all.

Is this a bug or am I missing some configuration options?

I set "Armor : Heavy" and "Armor : Heavy (Researchable)" settings to "Push to Bank" and it also goes for medium armor and all weapons (woodworking etc.)

How can I fix this? :')
is it by any chance that there are some items set items and some not? Because Set items are not moved as far as i can remember (have all traits researched nearly on all chars so i can not really remember - and i did not use that function)
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Unread 06/27/20, 01:37 PM  
steelwrist

Forum posts: 0
File comments: 9
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Hello!

First of all, AMAZING IDEA!

I was just lucking for something and thanks for converting this into a slim version.

But I am struggling with something. I am trying to push all my researchable armors and weapons into my bank. Some of them are pushed but not all.

Is this a bug or am I missing some configuration options?

I set "Armor : Heavy" and "Armor : Heavy (Researchable)" settings to "Push to Bank" and it also goes for medium armor and all weapons (woodworking etc.)

How can I fix this? :')
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Unread 05/13/20, 07:01 AM  
True_Bach

Forum posts: 0
File comments: 43
Uploads: 0
Originally Posted by Gamer1986PAN

ah ok so its mainly because of the non existing ESO+ that you are struggeling with the profiles.

i tried to upgrade to more profiles but i get an error, so i have to ask my coder what i can do about it. i would prefer to edit the number of profiles manually with the settings (so every user can select his own profile amount if possible), because the preloading of mutliple profiles causes memory problems. maybe we bring an option where you only load the selected profile or something like that but have to make a reload with every profile change. would make the addon faster but you will have a lot more reloads if you change the profile.
the other option would be to reactivate the chance for creating non accountwide profiles, but in that case i would reduce the possible profiles per char to 5. But that are some options we have to discuss what is more reliable in our case.

to your nuances:
1.) maybe i am gooing to raise it to 100 but if not you would be able to do it by yourself pretty easy. i will let you know how if i am not implementing it
2.) i think i we could add something like change all to -/inventory/bank/guildbank and you would only have to change that few you want to treat differently
3.) not sure about it completly but its 1 of 2 things: the original author did add a limit to the movents to prevent you from beeing kicked, or the server is to busy and its not working correctly. it its the limit i wont remove it if its the server i cant do anything about it.
4.) the feature where you can copy profiles is something i want too but i am not able to implement it myself and i am not sure if my coder has the time right now. (select and copy to or select and copy from not sure what is more easy to implement).
5.) take a look in your options there should be an option to not move items that has been moved by other addons or the player and give BMR 2 seconds before it starts to move. that should be enough to not move any items that DLWC did move before.


So right now i will not be able to bring the update before Greymoore gets released. i will make an update the next days to bump the API but it won't fix anything from the existing problems.

There are some problems i noticed that have to be fixed. like bound containers that can not be moved to bank but to guild bank. those should get seperated in the future. but that inventory stuff is a lot to take care of while coding so i want my coder to have time for it and make a lot at the time so he is in the code while he applies any changes to it. that means we have to get BeamMeUp-Updates done until we do not have any changes in the pipeline so he can focus on Bank Manager. I know its not perfect now (like some intricate items does not work with the guild banks but with the bank or works with the bank but not the guild banks)

So there are some changes i want to take care of but that bank manager is not his code and he has to understand it first to make working changes.
In general, the addon is much more useful without a subscription than with it))
And I know very few people with a subscription who use this addon.

Great ideas about profiles)))

About nuances:
1) Ty ) I will wait for this opportunity)

Thanks for the answer )

I will wait for future updates
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Unread 05/10/20, 02:10 PM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 87
File comments: 652
Uploads: 2
Originally Posted by True_Bach
Originally Posted by Gamer1986PAN
Originally Posted by True_Bach
Hi :-) May you add more profiles? I have 10 diferent profiles for 10 supports, but need 8 more ( for all 18 characters ). When i change settings of 2th profile, its changed for all characters that choose it.

what are the differences on each char? i don't really understand why one is needing more then 5 profiles so i thought 10 is enough for most players. just curious how others are using this addon to think about optimizing future changes.
Hm.... Let me tell you...
Here is an example (my vision of profiles status) :
Every character needs +-35 slots for daily quest, but after inventory uprade per gold you have just 140 slots, so.... But even 200 х 10 characters is not enough.

1 character - All recipe (green+parts of ambrosia) which stack in the bank after daily quests.
2 char. - Main character for upload purple recipe, writs and "intricate" items ( sometimes they are bugged :
( - day after day, perhaps its my personal trouble )
3 char. - All low grade resources (woodworking, clothing, blacksmithing, jewelry )
4 char. - All provisioning ingredients from hirelings and daily quests
5 char. - All traits and styles socets ( cleaning warehouse )
6 char. - Survey Maps ( crafting )
7 char. - Profile for character which don't take items from bank, only puts.
8 сhar. - Rubedite ingot + Rubedite ore ( due to the long game and the lack of eso+, you will need 2
profiles for these - 160 cp. resources. To complete daily quests during 3 months by 18 characters, you need 65k resources of the 1 type, its 325 cells. )
9 char. - After 3 months, when not yet a free subscription ( description - 8 character )
10 сhar. - Sanded Ruby Ash + Rough Ruby Ash
11 сhar. - Same as 9
12 сhar. - Rubedo Leather + Rubedo Hide Scraps
13 сhar. - Same as 9
14 сhar. - Ancestor Silk + Raw Ancestor Silk
15 сhar. - Same as 9
16 сhar. - Platinum Ounce + Platinum Dust
17 сhar. - Same as 9
18 char. - Runes and alchemy

Already i implemented 10 of them (profiles) and use it this way + - year.
Cleared bank always loaded by subjects for studying traits - its a (11 traits x 18 char.) = 198 slots.
Master writ drop rates are based off knowing all traits.

Small nuances :
1 - 50 stacks - not enough for the time period from one free subscription to another
2 - Function missing for very quick setup - " everything except: ".
But now, an example: you choose - "All - put to the bank", and choose "Ancestor Silk - take from bank".
It conflicted and not work such as: " everything except: ". So, it function may be useful for saving time.
3 - Recently, you need to interact 2-3 times with a banker to pick up items if there are a lot of stacks
( the same russourse ) in your inventory.
4 - New function may be very useful - select an already configured profile and save it as a new
(duplicated). For faster setup if you have many characters.
5 - And the last one - A little conflict with Lazy writ crafter, if you interact with banker to take some
ingredients or items during daily crafter quests. "Lazy" picks up, but "BMR" puts items back into the
bank. Sometimes (rarely) nothing happens.

It's just my vision

P. S.
I apologize for my english.

ah ok so its mainly because of the non existing ESO+ that you are struggeling with the profiles.

i tried to upgrade to more profiles but i get an error, so i have to ask my coder what i can do about it. i would prefer to edit the number of profiles manually with the settings (so every user can select his own profile amount if possible), because the preloading of mutliple profiles causes memory problems. maybe we bring an option where you only load the selected profile or something like that but have to make a reload with every profile change. would make the addon faster but you will have a lot more reloads if you change the profile.
the other option would be to reactivate the chance for creating non accountwide profiles, but in that case i would reduce the possible profiles per char to 5. But that are some options we have to discuss what is more reliable in our case.

to your nuances:
1.) maybe i am gooing to raise it to 100 but if not you would be able to do it by yourself pretty easy. i will let you know how if i am not implementing it
2.) i think i we could add something like change all to -/inventory/bank/guildbank and you would only have to change that few you want to treat differently
3.) not sure about it completly but its 1 of 2 things: the original author did add a limit to the movents to prevent you from beeing kicked, or the server is to busy and its not working correctly. it its the limit i wont remove it if its the server i cant do anything about it.
4.) the feature where you can copy profiles is something i want too but i am not able to implement it myself and i am not sure if my coder has the time right now. (select and copy to or select and copy from not sure what is more easy to implement).
5.) take a look in your options there should be an option to not move items that has been moved by other addons or the player and give BMR 2 seconds before it starts to move. that should be enough to not move any items that DLWC did move before.


So right now i will not be able to bring the update before Greymoore gets released. i will make an update the next days to bump the API but it won't fix anything from the existing problems.

There are some problems i noticed that have to be fixed. like bound containers that can not be moved to bank but to guild bank. those should get seperated in the future. but that inventory stuff is a lot to take care of while coding so i want my coder to have time for it and make a lot at the time so he is in the code while he applies any changes to it. that means we have to get BeamMeUp-Updates done until we do not have any changes in the pipeline so he can focus on Bank Manager. I know its not perfect now (like some intricate items does not work with the guild banks but with the bank or works with the bank but not the guild banks)

So there are some changes i want to take care of but that bank manager is not his code and he has to understand it first to make working changes.
Last edited by Gamer1986PAN : 05/10/20 at 02:11 PM.
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Unread 05/09/20, 02:34 PM  
True_Bach

Forum posts: 0
File comments: 43
Uploads: 0
Originally Posted by Gamer1986PAN
Originally Posted by True_Bach
Hi :-) May you add more profiles? I have 10 diferent profiles for 10 supports, but need 8 more ( for all 18 characters ). When i change settings of 2th profile, its changed for all characters that choose it.

what are the differences on each char? i don't really understand why one is needing more then 5 profiles so i thought 10 is enough for most players. just curious how others are using this addon to think about optimizing future changes.
Hm.... Let me tell you...
Here is an example (my vision of profiles status) :
Every character needs +-35 slots for daily quest, but after inventory uprade per gold you have just 140 slots, so.... But even 200 х 10 characters is not enough.

1 character - All recipe (green+parts of ambrosia) which stack in the bank after daily quests.
2 char. - Main character for upload purple recipe, writs and "intricate" items ( sometimes they are bugged :
( - day after day, perhaps its my personal trouble )
3 char. - All low grade resources (woodworking, clothing, blacksmithing, jewelry )
4 char. - All provisioning ingredients from hirelings and daily quests
5 char. - All traits and styles socets ( cleaning warehouse )
6 char. - Survey Maps ( crafting )
7 char. - Profile for character which don't take items from bank, only puts.
8 сhar. - Rubedite ingot + Rubedite ore ( due to the long game and the lack of eso+, you will need 2
profiles for these - 160 cp. resources. To complete daily quests during 3 months by 18 characters, you need 65k resources of the 1 type, its 325 cells. )
9 char. - After 3 months, when not yet a free subscription ( description - 8 character )
10 сhar. - Sanded Ruby Ash + Rough Ruby Ash
11 сhar. - Same as 9
12 сhar. - Rubedo Leather + Rubedo Hide Scraps
13 сhar. - Same as 9
14 сhar. - Ancestor Silk + Raw Ancestor Silk
15 сhar. - Same as 9
16 сhar. - Platinum Ounce + Platinum Dust
17 сhar. - Same as 9
18 char. - Runes and alchemy

Already i implemented 10 of them (profiles) and use it this way + - year.
Cleared bank always loaded by subjects for studying traits - its a (11 traits x 18 char.) = 198 slots.
Master writ drop rates are based off knowing all traits.

Small nuances :
1 - 50 stacks - not enough for the time period from one free subscription to another
2 - Function missing for very quick setup - " everything except: ".
But now, an example: you choose - "All - put to the bank", and choose "Ancestor Silk - take from bank".
It conflicted and not work such as: " everything except: ". So, it function may be useful for saving time.
3 - Recently, you need to interact 2-3 times with a banker to pick up items if there are a lot of stacks
( the same russourse ) in your inventory.
4 - New function may be very useful - select an already configured profile and save it as a new
(duplicated). For faster setup if you have many characters.
5 - And the last one - A little conflict with Lazy writ crafter, if you interact with banker to take some
ingredients or items during daily crafter quests. "Lazy" picks up, but "BMR" puts items back into the
bank. Sometimes (rarely) nothing happens.

It's just my vision

P. S.
I apologize for my english.
Last edited by True_Bach : 05/10/20 at 02:54 AM.
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Unread 05/08/20, 03:38 PM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 87
File comments: 652
Uploads: 2
Originally Posted by True_Bach
Hi :-) May you add more profiles? I have 10 diferent profiles for 10 supports, but need 8 more ( for all 18 characters ). When i change settings of 2th profile, its changed for all characters that choose it.

what are the differences on each char? i don't really understand why one is needing more then 5 profiles so i thought 10 is enough for most players. just curious how others are using this addon to think about optimizing future changes.
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Unread 05/07/20, 07:23 PM  
True_Bach

Forum posts: 0
File comments: 43
Uploads: 0
Hi :-) May you add more profiles? I have 10 diferent profiles for 10 supports, but need 8 more ( for all 18 characters ). When i change settings of 2th profile, its changed for all characters that choose it.
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Unread 04/22/20, 11:13 AM  
CooLow

Forum posts: 0
File comments: 24
Uploads: 0
Originally Posted by Gamer1986PAN
Originally Posted by CooLow
Originally Posted by Gamer1986PAN
Originally Posted by CooLow
Items that are part of a set are not transfering to the bank. Is there any config to fix this out?

Not now. This would cause problems with gear-defined sets that are in your inventory.
What sets do you want to transfer? Could you explain to me so i can figure out if its possible?
Parts of a set, that can be researched. Some items that are droped on lower levels, that can be researched should be transfered to bank, for latter use. But it keeps in my inv.
The problem about this is, that if one of your sets that you are wearing right now or your secondary set in inventory does have a trait, that is unknown by one of your twinks and you would allow to auto transfer them into bank, then more people would be upset about that. so i guess i wont implement that. thinking about the lower level items - how i can implement them. but it will take a while and its not a promise...
You can work around that telling the addon to dont move locked items. In the case you said, that someone has a secondary set in inventory, it must be locked to prevent selling the item, so if the addon dont move locked items, then there is no problem doing that.
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Unread 04/14/20, 12:02 PM  
reaxtic

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Re: Re: Re: feature

Originally Posted by zo6zo6
Originally Posted by Gamer1986PAN
Originally Posted by zo6zo6
could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
I have to look into if there is an easy way or if we have to make a data collection for this first. Won't happen the next days but i promise that we are looking into it in the future.
thats very good to hear. hopefully it will be an easy thing
I came back to play after a year of break and the game without ESO + with this add-on is finally very good and I don't lose the hour clicking things to the bank. Only if these raw traits could be repaired would I be as grateful as others! PS nice SLIM!
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Unread 03/01/20, 05:45 PM  
Gamer1986PAN
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Originally Posted by dorrson
I've noticed a possible issue with the Currencies section. If this has already been mentioned, I apologize. Or if I am misunderstanding the relationship between these two options, please let me know.

It seems that if you have the "Don't keep any ..." options switched to "On", and the "Keep in Bank instead of Bag" option also "On," all currency is pulled from the bank and placed into your character bag. If you switch the "Keep in Bank instead of Bag" option "Off" it correctly deposits the currency into the bank.
yeah thats working as intended. I know the description is a little bit hard to understand but it is the translation of the original author, so i would like to keep it that way.
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Unread 03/01/20, 08:40 AM  
dorrson

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I've noticed a possible issue with the Currencies section. If this has already been mentioned, I apologize. Or if I am misunderstanding the relationship between these two options, please let me know.

It seems that if you have the "Don't keep any ..." options switched to "On", and the "Keep in Bank instead of Bag" option also "On," all currency is pulled from the bank and placed into your character bag. If you switch the "Keep in Bank instead of Bag" option "Off" it correctly deposits the currency into the bank.
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Unread 02/26/20, 01:33 PM  
zo6zo6

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Re: Re: feature

Originally Posted by Gamer1986PAN
Originally Posted by zo6zo6
could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
I have to look into if there is an easy way or if we have to make a data collection for this first. Won't happen the next days but i promise that we are looking into it in the future.
thats very good to hear. hopefully it will be an easy thing
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Unread 02/26/20, 12:36 PM  
Gamer1986PAN
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Re: feature

Originally Posted by zo6zo6
could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
I have to look into if there is an easy way or if we have to make a data collection for this first. Won't happen the next days but i promise that we are looking into it in the future.
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Unread 02/26/20, 11:32 AM  
zo6zo6

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feature

could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
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Unread 02/14/20, 02:54 PM  
Gamer1986PAN
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Originally Posted by CooLow
Originally Posted by Gamer1986PAN
Originally Posted by CooLow
Items that are part of a set are not transfering to the bank. Is there any config to fix this out?

Not now. This would cause problems with gear-defined sets that are in your inventory.
What sets do you want to transfer? Could you explain to me so i can figure out if its possible?
Parts of a set, that can be researched. Some items that are droped on lower levels, that can be researched should be transfered to bank, for latter use. But it keeps in my inv.
The problem about this is, that if one of your sets that you are wearing right now or your secondary set in inventory does have a trait, that is unknown by one of your twinks and you would allow to auto transfer them into bank, then more people would be upset about that. so i guess i wont implement that. thinking about the lower level items - how i can implement them. but it will take a while and its not a promise...
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