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Compatibility: | Scribes of Fate (8.3.5) Firesong (8.2.5) Ascending Tide (7.3.5) Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Greymoor (6.0.5) |
Updated: | 02/19/23 08:02 AM |
Created: | 04/27/19 06:32 AM |
Monthly downloads: | 190 |
Total downloads: | 17,170 |
Favorites: | 41 |
MD5: | |
Categories: | Bags, Bank, Inventory, RolePlay, Miscellaneous |
File Name |
Version |
Size |
Uploader |
Date |
1.1.13 |
34kB |
Jarth |
02/12/23 05:45 AM |
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1.1.12 |
32kB |
Jarth |
04/09/22 02:53 AM |
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1.1.12 |
32kB |
Jarth |
01/28/22 11:35 AM |
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1.1.10 |
32kB |
Jarth |
08/22/21 09:49 AM |
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1.1.9 |
32kB |
Jarth |
11/02/20 12:51 PM |
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1.1.8 |
32kB |
Jarth |
08/31/20 04:42 AM |
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1.1.7 |
32kB |
Jarth |
08/29/20 06:35 AM |
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1.1.6 |
32kB |
Jarth |
07/06/20 02:51 AM |
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1.1.5 |
32kB |
Jarth |
07/04/20 05:48 AM |
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1.1.4 |
32kB |
Jarth |
07/04/20 12:34 AM |
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1.1.3 |
32kB |
Jarth |
07/01/20 10:41 AM |
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1.1.2 |
32kB |
Jarth |
06/28/20 03:20 AM |
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1.1.1 |
31kB |
Jarth |
06/22/20 10:45 AM |
|
1.1.0 |
31kB |
Jarth |
06/21/20 12:06 PM |
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HowellQagan |
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07/05/20, 06:31 AM | ||||
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Thanks for the feedback, glad you like the addon. Kind regards Jarth |
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Jarth |
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07/05/20, 04:10 AM | |||
Forum posts: 0
File comments: 3
Uploads: 0
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Nee |
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07/04/20, 05:49 AM | ||||
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Note to self, don't push changes before the morning coffee. I resolved the issue with version 1.1.5. Kind regards Jarth
Last edited by Jarth : 07/04/20 at 05:51 AM.
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Jarth |
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07/04/20, 02:13 AM | |||
Edit: tried bringing back some settings from previous version (lucky I backup my savedvars), no luck. So I just went back to the reset SavedVar, and tried to set it up once again, manually... Enabled "Show Hats", clicked on the cog next to it. Lua Code:
Then I clicked on the Collectibles tab and toggled a hat collectible: Lua Code:
It's rollback time.
Last edited by HowellQagan : 07/04/20 at 02:49 AM.
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HowellQagan |
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07/04/20, 12:34 AM | ||
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Thanks for your feedback. The addon has no required dependencies to other addons, there was an error that saved category data would not initially be stored the right place, it should be fixed with version 1.1.4. Kind regards Jarth |
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Jarth |
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07/03/20, 10:08 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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So, I've never used this add-on and this is the error I get after logging in for the first time. I've tried turning off all add-ons to see if it was a compatibility issue but the error still comes up with nothing else on. The Add-on itself doesn't seem to be asking for dependencies though. Am I missing something? Any help with this would be greatly appreciated!
Code:
user:/AddOns/CollectionBars/CollectionBars.lua:35: attempt to index a nil value stack traceback: user:/AddOns/CollectionBars/CollectionBars.lua:35: in function 'base:InitializeWithSavedData' |caaaaaa<Locals> self = [table:1]{}, categoryId = 16, category = [table:2]{Type = 18, Name = "Body Markings", HasChildren = F, ParentKey = "Appearance", Id = 16, Unlocked = 0} </Locals>|r user:/AddOns/CollectionBars/CollectionBars.lua:22: in function 'base.OnAddOnLoaded' |caaaaaa<Locals> _ = 65536, addonName = "CollectionBars" </Locals>|r Code:
user:/AddOns/CollectionBars/CollectionBars.lua:35: attempt to index a nil value stack traceback: user:/AddOns/CollectionBars/CollectionBars.lua:35: in function 'base:InitializeWithSavedData' |caaaaaa<Locals> self = [table:1]{}, categoryId = 16, category = [table:2]{ParentKey = "Appearance", Type = 18, Id = 16, Name = "Body Markings", Unlocked = 0, HasChildren = F} </Locals>|r user:/AddOns/CollectionBars/CollectionBars.lua:22: in function 'base.OnAddOnLoaded' |caaaaaa<Locals> _ = 65536, addonName = "CollectionBars" </Locals>|r |
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Nee |
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06/28/20, 06:38 AM | |||
Forum posts: 0
File comments: 41
Uploads: 0
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When everything got reset, the categories (Assistant, Memento, etc) were defaulted to empty. Didn't realize I couldn't just move the bars if nothing was in them. |
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Illutian |
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06/28/20, 03:23 AM | |||
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Thanks for your feedback. I have updated the text in the description as follows:
Do you have any collectibles selected/shown for the bar you are trying to move? Bars should only disappear when they contain no selected collectibles, like class specific collectibles would only be shown for specific classes. |
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Jarth |
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06/27/20, 08:44 PM | |
Forum posts: 0
File comments: 41
Uploads: 0
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Um...I can't seem to get the Combined Bar to actually unlock, despite "Unlock movement of bar" being set to 'ON'.
I've tried dragging the actual bar. I've tried dragging the "0,0". I've tried the above but with SHIFT held. In fact the only way I've gotten the bar to move is by changing the Offsets under 'Combined bar' in the settings. I've also noticed that doing a /reloadui causes the 'Combined Bar' to disappear until you do a /cb |
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Illutian |
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06/22/20, 03:56 PM | ||
Forum posts: 0
File comments: 13
Uploads: 0
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In fact, the biggest problem with your interface appears to be the user, a.k.a PEBKAC I had completely forgotten how to assign the keys and was dumbly counting the items in the bar to figure out the keybind in some absurd and obscure way : so YES, it's in fact quite easy : choose my keybinds in the game addons controls section, and then assign them by hovering on the desired memento and press the hotkey to remember it etc. It's in fact intuitive and...'nuff said! Thanks for this neat tool ; takes some time to get used to it, but it's a life changer as can be Dolgubon's lazy crafter or another dozen of daily used addons. Without yours, I simple wouldn't use them at all...and Almalexia's light is very handy to have quickly
Last edited by zilog : 06/24/20 at 02:13 PM.
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zilog |
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06/22/20, 10:37 AM | |||||
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Hello zilog
Thanks for the feedback.
Feedback for a better user experience would be welcome.
So i decided to change the "minor" version of the addon. The settings are reset when the version number change is major or minor: (Version number: Major.Minor.Patch) It would be nice if minion would backup saved files when updating an addon or something like that, i have usually backup mine once in a while.
They now use the same data as the build in Collections window (hotkey:"U"), with the same ordering.
You bind the key to a collectible id, not to a button/position on a bar. Bit longer answer: After a key is bound to a collectible id, it is possible to activate the collectible. It does not need a button to do so. The category and collectible can also be disabled/hidden and it should still activate. All the button does, is give feedback on activation, allows for activation, (re-)binding and look pretty. On the bar you can setup position and size of the content in the bar. I hope it helps. With kind regards Jarth |
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Jarth |
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06/22/20, 10:03 AM | ||
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Thanks for the feedback. Display name had an existential crisis, but ended up placed in the Label. I will fix the issue with update 1.1.1. |
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Jarth |
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06/21/20, 04:01 PM | |||
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HowellQagan |
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06/21/20, 03:36 PM | |
Forum posts: 0
File comments: 13
Uploads: 0
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Hi there
Been using the addon for a while but I always struggled with the interface : so, if I understand correctly, the mementos are in alphabetical order, and we can arrange the array with rows/columns as we wish, and assign keybinds to those we want (that's what I did for 5 mementos, very convenient indeed!) BUT => Did I miss the option or isn't there one : how do we REARRANGE the order of the items (mementos for instance)? => and if we can't rearrange them...when you update and let's say add ONE memento ? will this "slide" the keybinds? if I assigned a key for item 40, if it becomes item 41, etc? I came here because all my preferences vanished with the update I applied tonight Nice addon, but (no offense intended), the interface is not very intuitive (for me) Thanks for your work, it makes mementos and such useable in a way otherwise impossible |
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zilog |
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