Download
(54 Kb)
Download
Updated: 11/13/22 11:49 AM
Pictures
File Info
Compatibility:
Firesong (8.2.5)
Updated:11/13/22 11:49 AM
Created:04/30/19 05:30 AM
Monthly downloads:2,732
Total downloads:206,914
Favorites:213
MD5:
GridList  Popular! (More than 5000 hits)
Version: 1.2.16
by: KLISK [More]
Inventory in the form of a grid with a bunch of settings.
Button to switch the mode, from the left above the list.

To access the settings, use: LibAddonMenu

Additional skins and template for creating your own skins GridListSkins.


Slash commands:

"/gridlist" - Settings menu.
It is recommended to reload the interface after changing the settings "/reloadui" (so that all windows are updated).

Attention!
Delays in updating directly depend on: the number of visible cells and add-ons that add new items to the list.



PerfectPixel.
MarkPledges.
QuickEmotes.
CustomItemPreview.
- 1.2.16

- 1.2.15.1
Debug log disabled.

- 1.2.15
[FIX] Icons layer.
[FIX] button layer.

- 1.2.13 - 1.2.14
[UPD] Manifest file (.txt)
[FIX] Global variable.
[FIX] Anchor "StackCount".
[FIX] Layers.

- 1.2.12
[UPD] Manifest file (.txt)
[FIX] Transparency - "StackCount", "TraitInfo".
[FIX] Retrait Station.
[NEW] Added gamepad fonts.

- 1.2.11
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

- 1.2.10
[FIX] Anchor "TraitInfo".

- 1.2.9
[FIX] Status icons.

- 1.2.8
Added several global variables, as requested by @Baertram.

- 1.2.7
[NEW] Added grid mode for "Retrait Station".

- 1.2.6
[UPD] Manifest file (.txt)
[FIX] Layer backdrops.

- 1.2.5
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

- 1.2.4
[FIX] Now the interception of the function "ZO_Store_OnEntryMouseEnter" is carried out through "ZO_PostHook".

- 1.2.3
[ROLLBACK] 1.2.3 = 1.2
Work is fully restored!

- 1.2.1/1.2.2 BETA
[FIX] Unsafe functions.
[Pre-creating lists] Removed.

Attention!
To refresh the list view, switch the filter.
ZoS **** all broke!


- 1.2
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[Pre-creating lists] Disabled by default!

- 1.1.4
[FIX] Manifest file (.txt)

- 1.1.3
[Pre-creating lists] "quest item list" only 20% of controls are created.
[Pre-creating lists] Enabled by default!
## APIVersion: 100027
LibStub no longer used.

- 1.1.2
Support for new settings in PerfectPixel.

- 1.1.1
[Pre-creating lists] Now creates only controls without filling data (to avoid potential problems).
(backpack, quest item, craft bag, bank, house bank, guild bank)

- 1.1
[NEW] Pre-creating lists to avoid delays on first access. (backpack, quest item, house bank, craft bag. The rest have no initial data to process.)
Disabled by default!

- 1.0.1
[FIX] Changed the handler for the settings panel.

- 1.0 Release.
Archived Files (24)
File Name
Version
Size
Uploader
Date
1.2.15.1
54kB
KLISK
06/29/22 04:36 PM
1.2.15
55kB
KLISK
06/29/22 02:33 PM
1.2.14
54kB
KLISK
06/28/22 12:29 PM
1.2.13
54kB
KLISK
06/27/22 08:56 AM
1.2.12
56kB
KLISK
11/28/20 03:23 PM
1.2.11
58kB
KLISK
05/30/20 08:50 AM
1.2.10
57kB
KLISK
04/19/20 11:43 AM
1.2.9
57kB
KLISK
04/16/20 07:17 AM
1.2.8
57kB
KLISK
04/15/20 05:14 PM
1.2.7
57kB
KLISK
04/15/20 11:38 AM
1.2.6
57kB
KLISK
04/14/20 02:36 PM
1.2.5
57kB
KLISK
01/25/20 03:21 PM
1.2.4
56kB
KLISK
11/27/19 11:14 AM
1.2.3
56kB
KLISK
11/05/19 02:46 PM
1.2.2
56kB
KLISK
10/22/19 07:59 AM
1.2.1
56kB
KLISK
10/22/19 07:48 AM
1.2
56kB
KLISK
09/26/19 07:42 PM
1.1.4
53kB
KLISK
06/03/19 01:34 PM
1.1.3
53kB
KLISK
05/29/19 08:55 AM
1.1.2
54kB
KLISK
05/16/19 11:02 AM
1.1.1
53kB
KLISK
05/16/19 04:04 AM
1.1
53kB
KLISK
05/14/19 03:10 PM
1.0.1
52kB
KLISK
05/03/19 10:49 AM
1.0
52kB
KLISK
04/30/19 05:30 AM


Post A Reply Comment Options
Unread 06/27/22, 11:45 AM  
vazelle

Forum posts: 3
File comments: 74
Uploads: 0
Also search and change this line to this. It will move the grid button so it's perfectly align in inventory.

mcb:SetAnchor(TOPLEFT, control, TOPLEFT, 10, -65)

Originally Posted by Mautz
Originally Posted by Sidewaves
Can confirm the error after today's update
Here's what I did then.
GridList_v1.2.12 installed again and have made the following adjustment in the GridList.lua:

Code:
local list = {
	[1]	= INVENTORY_BACKPACK,
	[2] 	= INVENTORY_QUEST_ITEM,
	[3] 	= INVENTORY_BANK,
	[4] 	= INVENTORY_HOUSE_BANK,
	[5] 	= INVENTORY_GUILD_BANK,
	[6] 	= INVENTORY_CRAFT_BAG,
	[7] 	= QUICKSLOT_KEYBOARD,
	[8] 	= STORE_WINDOW,
	[9] 	= BUY_BACK_WINDOW,
	[10]	= REPAIR_WINDOW,
	[11]	= ZO_RETRAIT_KEYBOARD.inventory,
}
This is a remedy for now I hope KLISK can localize the error. I like the addon
Last edited by vazelle : 06/27/22 at 11:47 AM.
Report comment to moderator  
Reply With Quote
Unread 06/27/22, 11:24 AM  
Mautz

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Sidewaves
Can confirm the error after today's update
Here's what I did then.
GridList_v1.2.12 installed again and have made the following adjustment in the GridList.lua:

Code:
local list = {
	[1]	= INVENTORY_BACKPACK,
	[2] 	= INVENTORY_QUEST_ITEM,
	[3] 	= INVENTORY_BANK,
	[4] 	= INVENTORY_HOUSE_BANK,
	[5] 	= INVENTORY_GUILD_BANK,
	[6] 	= INVENTORY_CRAFT_BAG,
	[7] 	= QUICKSLOT_KEYBOARD,
	[8] 	= STORE_WINDOW,
	[9] 	= BUY_BACK_WINDOW,
	[10]	= REPAIR_WINDOW,
	[11]	= ZO_RETRAIT_KEYBOARD.inventory,
}
This is a remedy for now I hope KLISK can localize the error. I like the addon
Report comment to moderator  
Reply With Quote
Unread 06/27/22, 10:53 AM  
Sidewaves

Forum posts: 1
File comments: 8
Uploads: 0
Can confirm the error after today's update

Warning: Spoiler
Report comment to moderator  
Reply With Quote
Unread 06/27/22, 10:05 AM  
Mautz

Forum posts: 0
File comments: 2
Uploads: 0
UI error after update 1.2.13

Hello after the update today comes the following UI error message.
You can't do anything anymore - the whole UI has disappeared I can only exit via ALT+F4....

user:/AddOns/GridList/GridList.lua:613: attempt to index a nil value
stack traceback:
user:/AddOns/GridList/GridList.lua:613: in function 'RefreshControlMode_3'
|caaaaaa<Locals> control = ud, data = [table:1]{isFromCrownStore = F, quality = 5, IdStringAG = "4617431494963686347", stackLaunderPrice = 0, age = 0, isPlaceableFurniture = F, locked = F, condition = 100, itemType = 2, statValue = 0, requiredChampionPoints = 160, equipType = 2, stolen = F, brandNew = F, uniqueId = 5.1030082704337, specializedItemType = 0, uid = "4617431494963686347", name = "Amulett der alten Drachengarde...", lnk = "|H0:item:155830:370:50:45883:3...", bagId = 1, stackCount = 1, isBoPTradeable = F, sellInformationSortOrder = 1, sellInformation = 0, traitInformationSortOrder = 1, statusSortOrder = 1, requiredLevel = 50, functionalQuality = 5, sellPrice = 52, isPlayerLocked = T, rawName = "Amulett der alten Drachengarde...", actorCategory = 0, isJunk = F, isGemmable = F, meetsUsageRequirement = T, traitInformation = 0, launderPrice = 0, stackSellPrice = 52, displayQuality = 5, iconFile = "/esoui/art/icons/gear_breton_n...", slotIndex = 16, itemInstanceId = 1579032030, isInArmory = F} </Locals>|r
user:/AddOns/GridList/Init.lua:58: in function 'CurrentFn'
user:/AddOns/GridList/Init.lua:68: in function '(anonymous)'
[C]: in function 'PostHookFunction'
user:/AddOns/AlphaGear/AlphaGear.lua:2591: in function '(anonymous)'
|caaaaaa<Locals> c = ud, slot = [table:1] </Locals>|r
[C]: in function 'PostHookFunction'
user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:1286: in function 'setupCallback'
|caaaaaa<Locals> control = ud, slot = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2451: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 1104, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 3, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{left = 0, typeId = 1, top = 0, bottom = 64, right = 64}, bottomEdge = 1104, controlTop = 0, uniformControlHeight = 42, dataType = [table:6]{height = 40, controlWidth = 64, selectable = T, controlHeight = 64, spacingX = 5, indentX = 0, spacingY = 5}, controlPool = [table:7]{m_NextControlId = 7, m_NextFree = 8}, control = ud </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 1104, selectionsEnabled = F, scrollableDistance = -833, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:780: in function 'OnScreenResized'
user:/AddOns/GridList/GridList.lua:613: attempt to index a nil value
stack traceback:
user:/AddOns/GridList/GridList.lua:613: in function 'RefreshControlMode_3'
|caaaaaa<Locals> control = ud, data = [table:1]{meetsUsageRequirement = T, condition = 100, requiredLevel = 50, quality = 5, isGemmable = F, uniqueId = 5.1030082704337, sellInformation = 0, iconFile = "/esoui/art/icons/gear_breton_n...", stackCount = 1, age = 0, requiredChampionPoints = 160, statValue = 0, rawName = "Amulett der alten Drachengarde...", lnk = "|H0:item:155830:370:50:45883:3...", sellPrice = 52, stackLaunderPrice = 0, locked = F, isPlayerLocked = T, name = "Amulett der alten Drachengarde...", stolen = F, slotIndex = 16, isInArmory = F, sellInformationSortOrder = 1, traitInformationSortOrder = 1, brandNew = F, uid = "4617431494963686347", traitInformation = 0, statusSortOrder = 1, IdStringAG = "4617431494963686347", launderPrice = 0, bagId = 1, equipType = 2, stackSellPrice = 52, isPlaceableFurniture = F, isJunk = F, itemType = 2, actorCategory = 0, specializedItemType = 0, itemInstanceId = 1579032030, isFromCrownStore = F, isBoPTradeable = F, displayQuality = 5, functionalQuality = 5} </Locals>|r
user:/AddOns/GridList/Init.lua:58: in function 'CurrentFn'
user:/AddOns/GridList/Init.lua:68: in function '(anonymous)'
[C]: in function 'PostHookFunction'
user:/AddOns/AlphaGear/AlphaGear.lua:2591: in function '(anonymous)'
|caaaaaa<Locals> c = ud, slot = [table:1] </Locals>|r
[C]: in function 'PostHookFunction'
user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:1286: in function 'setupCallback'
|caaaaaa<Locals> control = ud, slot = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2451: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 1104, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 3, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{bottom = 64, typeId = 1, left = 0, right = 64, top = 0}, bottomEdge = 1104, controlTop = 0, uniformControlHeight = 42, dataType = [table:6]{height = 40, selectable = T, spacingX = 5, spacingY = 5, controlHeight = 64, indentX = 0, controlWidth = 64}, controlPool = [table:7]{m_NextFree = 2, m_NextControlId = 1}, control = ud </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 1104, selectionsEnabled = F, scrollableDistance = -833, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:1254: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = [table:8]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:9]{currentFilter = 0, currentSortOrder = F, currentContext = "playerInventoryTextSearch", slotType = 2, rowTemplate = "ZO_PlayerInventorySlot", freeSlotType = 1, listDataType = 1, currentSortKey = "statusSortOrder", subFilter = 0, freeSlotsFullStringId = 4706, freeSlotsStringId = 4705}, list = ud, scrollData = [table:3] </Locals>|r
(tail call): ?
/EsoUI/Ingame/Inventory/Inventory.lua:1806: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:8], inventoryType = 1, updateEvenIfHidden = T, inventory = [table:9], list = ud, scrollData = [table:3] </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:695: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = T </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:10]{duration = 200, animationTemplate = "FadeSceneAnimation", state = "showing", allowShowHideTimeUpdates = F, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:11]{}, callbackInfoIndex = 1, callbackInfo = [table:12]{4 = F}, callback = /EsoUI/Ingame/Inventory/Inventory.lua:678, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:10], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:10] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:10], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = [table:13]{name = "inventory", state = "showing", wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0}, fragment = [table:10] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:145: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = [table:13], fragment = [table:10] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = [table:14]{numTopLevelShown = 0, hudSceneName = "hud", numRemoteTopLevelShown = 0, remoteSceneSequenceNumber = 5, initialized = F, hudUISceneHidesAutomatically = T, fireCallbackDepth = 0, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui"}, fragment = [table:10], state = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = [table:14], fragmentGroup = [table:15]{}, i = 1, fragment = [table:10] </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:89: in function 'callback'
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:286: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = [table:16]{m_state = 1, m_highlightHidden = T, m_locked = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:17]{clickSound = "Quickslot_Close", normal = "EsoUI/Art/Inventory/inventory_...", pressed = "EsoUI/Art/Inventory/inventory_...", descriptor = 4713, highlight = "EsoUI/Art/Inventory/inventory_...", categoryName = 4713} </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:604: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = [table:18]{m_downSize = 60, m_animationDuration = 50, m_relativePoint = 8, m_buttonPadding = 20, m_point = 2, m_normalSize = 50, m_clickSound = "Click_MenuBar"}, descriptor = 4713, skipAnimation = T, buttonObject = [table:16] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = [table:19]{lastFragmentName = 4713}, name = 4713, SKIP_ANIMATIONS = T </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = [table:19] </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = [table:20]{quickslotToggleFragment = 4713} </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:21]{animationTemplate = "FadeSceneAnimation", duration = 200, state = "showing", allowShowHideTimeUpdates = F, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:22]{}, callbackInfoIndex = 1, callbackInfo = [table:23]{4 = F}, callback = /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals>|r
until yesterday everything was still working.
Last edited by Mautz : 06/27/22 at 10:10 AM.
Report comment to moderator  
Reply With Quote
Unread 06/27/22, 09:57 AM  
KLISK
 
KLISK's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 271
Uploads: 7
Originally Posted by 0werewolf0
Последние обновление опять сломало игру!
открываешь инвентарь и ничего в нем нет!
закрываешь его и ескейп перестает работать!
из игры не выйти!
Последнюю версию попробуй.
Report comment to moderator  
Reply With Quote
Unread 06/27/22, 09:36 AM  
0werewolf0

Forum posts: 0
File comments: 5
Uploads: 0
Последние обновление опять сломало игру!
открываешь инвентарь и ничего в нем нет!
закрываешь его и ескейп перестает работать!
из игры не выйти!
Report comment to moderator  
Reply With Quote
Unread 04/21/22, 05:49 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4912
File comments: 5990
Uploads: 78
Re: Re: Re: number of columns

It's a "grid" and not a fixed number columns table!
The size of the icons define the number of shown icons at a row and it changes the height AND width, not only the width.
Size of icon = column count, to build the "grid".

So there curerntly is no way to define a fixed number of columns per row, it depends on the icon's "size" (width = height).
If you want to have a fixe number of columns per row there would need to be a new addon achievening this, but Grid addons cannot do that.

Technically spoken:
If you change the columns to a fixed number of e.g. 5 (if 8 is too hard for your eyes I assume you need less icons per row, < 8 ?)
this would make the total icons make looking very wide, if you do not change the height of the icons too.
The icons are anchored to each other (left of icon2 to the right of icon1, left of icon3 to the right of icon2, and so on)
and at the top/bottom of the icons anchor to the other row's (above or below) columns.
As the addon cannot only change the width, it will always change the height too and that makes the icons huge, yes.
If you would change the "connection of width = height" in this addon you'd have to rewrite a lot of the code.
And imho having icons that are wide but not the same height looks awfull too + raises a lot of other problems with other addons, textures, and anchored other controls.
They all "rely on the quadratic grid icons".



Originally Posted by ksal
Originally Posted by Baertram
Originally Posted by ksal
Hello.
Could u pls add option for configure number of columns? default its 8, but it too hard for my eyes )) for example 5 or 6 columns?
Just configure it in the settings menu according to your needs. You are able to change the icon's size and the spacing in between so it will automatically change the number of icons in 1 row for you that way.
You need to install the Library LibAddonMenu in order to have the settings menu, then press ESC -> settings-> addons and there you will find all your addon's settings panels which use that library, including GridList.
yes, but this is not same. if i do this, ill have a huge icons )) its not same ))
Last edited by Baertram : 04/21/22 at 05:53 PM.
Report comment to moderator  
Reply With Quote
Unread 04/07/22, 01:29 PM  
ksal

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: number of columns

Originally Posted by Baertram
Originally Posted by ksal
Hello.
Could u pls add option for configure number of columns? default its 8, but it too hard for my eyes )) for example 5 or 6 columns?
Just configure it in the settings menu according to your needs. You are able to change the icon's size and the spacing in between so it will automatically change the number of icons in 1 row for you that way.
You need to install the Library LibAddonMenu in order to have the settings menu, then press ESC -> settings-> addons and there you will find all your addon's settings panels which use that library, including GridList.
yes, but this is not same. if i do this, ill have a huge icons )) its not same ))
Report comment to moderator  
Reply With Quote
Unread 04/03/22, 11:07 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4912
File comments: 5990
Uploads: 78
Re: number of columns

Originally Posted by ksal
Hello.
Could u pls add option for configure number of columns? default its 8, but it too hard for my eyes )) for example 5 or 6 columns?
Just configure it in the settings menu according to your needs. You are able to change the icon's size and the spacing in between so it will automatically change the number of icons in 1 row for you that way.
You need to install the Library LibAddonMenu in order to have the settings menu, then press ESC -> settings-> addons and there you will find all your addon's settings panels which use that library, including GridList.
Last edited by Baertram : 04/03/22 at 11:08 AM.
Report comment to moderator  
Reply With Quote
Unread 03/18/22, 08:05 AM  
ksal

Forum posts: 0
File comments: 5
Uploads: 0
number of columns

Hello.
Could u pls add option for configure number of columns? default its 8, but it too hard for my eyes )) for example 5 or 6 columns?
Report comment to moderator  
Reply With Quote
Unread 08/18/21, 07:44 PM  
Shadowinplay
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Hi, I'm getting an error when I open the inventory, my whole interface disappears and the only way to restore is reloading and disabling the addon. Where do I post the error I got?
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 08/14/21, 10:51 AM  
omegafour4

Forum posts: 0
File comments: 11
Uploads: 0
Hi there! I have a small isue: I don't have a padding between guild inventory border and first item in inventory:



https://ibb.co/cxX2Dfk

Can you take a look pls?
Last edited by omegafour4 : 08/14/21 at 10:55 AM.
Report comment to moderator  
Reply With Quote
Unread 07/18/21, 10:29 AM  
DarkAthena76

Forum posts: 1
File comments: 13
Uploads: 0
Default to Grid View?

Hi! I just switched to this addon and it looks great. Is there a way to have it default to grid view? Inventory Grid View, now broken, always showed the grid.

Thanks!
Report comment to moderator  
Reply With Quote
Unread 07/12/21, 11:19 AM  
kindredspirit

Forum posts: 3
File comments: 113
Uploads: 0
Thank You

Awesome addon! Thank you so much for your work!
Report comment to moderator  
Reply With Quote
Unread 07/09/21, 11:35 PM  
Danzio

Forum posts: 0
File comments: 12
Uploads: 0
Hi! About not working issues and so on: where the heck is square switch-it-on icon? Nothing for me, actually!
First tried this with Perfect Pixel, thought about some compatibility issues (two addons by the same person are not compatible? no way) - but even w/out PP it is just... Well, how does this suppose to work? Super-secret keybinding? IDK
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: