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Firesong (8.2.5)
Updated:11/13/22 11:49 AM
Created:04/30/19 05:30 AM
Monthly downloads:4,306
Total downloads:211,233
Favorites:213
MD5:
GridList  Popular! (More than 5000 hits)
Version: 1.2.16
by: KLISK [More]
Inventory in the form of a grid with a bunch of settings.
Button to switch the mode, from the left above the list.

To access the settings, use: LibAddonMenu

Additional skins and template for creating your own skins GridListSkins.


Slash commands:

"/gridlist" - Settings menu.
It is recommended to reload the interface after changing the settings "/reloadui" (so that all windows are updated).

Attention!
Delays in updating directly depend on: the number of visible cells and add-ons that add new items to the list.



PerfectPixel.
MarkPledges.
QuickEmotes.
CustomItemPreview.
- 1.2.16

- 1.2.15.1
Debug log disabled.

- 1.2.15
[FIX] Icons layer.
[FIX] button layer.

- 1.2.13 - 1.2.14
[UPD] Manifest file (.txt)
[FIX] Global variable.
[FIX] Anchor "StackCount".
[FIX] Layers.

- 1.2.12
[UPD] Manifest file (.txt)
[FIX] Transparency - "StackCount", "TraitInfo".
[FIX] Retrait Station.
[NEW] Added gamepad fonts.

- 1.2.11
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

- 1.2.10
[FIX] Anchor "TraitInfo".

- 1.2.9
[FIX] Status icons.

- 1.2.8
Added several global variables, as requested by @Baertram.

- 1.2.7
[NEW] Added grid mode for "Retrait Station".

- 1.2.6
[UPD] Manifest file (.txt)
[FIX] Layer backdrops.

- 1.2.5
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

- 1.2.4
[FIX] Now the interception of the function "ZO_Store_OnEntryMouseEnter" is carried out through "ZO_PostHook".

- 1.2.3
[ROLLBACK] 1.2.3 = 1.2
Work is fully restored!

- 1.2.1/1.2.2 BETA
[FIX] Unsafe functions.
[Pre-creating lists] Removed.

Attention!
To refresh the list view, switch the filter.
ZoS **** all broke!


- 1.2
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[Pre-creating lists] Disabled by default!

- 1.1.4
[FIX] Manifest file (.txt)

- 1.1.3
[Pre-creating lists] "quest item list" only 20% of controls are created.
[Pre-creating lists] Enabled by default!
## APIVersion: 100027
LibStub no longer used.

- 1.1.2
Support for new settings in PerfectPixel.

- 1.1.1
[Pre-creating lists] Now creates only controls without filling data (to avoid potential problems).
(backpack, quest item, craft bag, bank, house bank, guild bank)

- 1.1
[NEW] Pre-creating lists to avoid delays on first access. (backpack, quest item, house bank, craft bag. The rest have no initial data to process.)
Disabled by default!

- 1.0.1
[FIX] Changed the handler for the settings panel.

- 1.0 Release.
Archived Files (24)
File Name
Version
Size
Uploader
Date
1.2.15.1
54kB
KLISK
06/29/22 04:36 PM
1.2.15
55kB
KLISK
06/29/22 02:33 PM
1.2.14
54kB
KLISK
06/28/22 12:29 PM
1.2.13
54kB
KLISK
06/27/22 08:56 AM
1.2.12
56kB
KLISK
11/28/20 03:23 PM
1.2.11
58kB
KLISK
05/30/20 08:50 AM
1.2.10
57kB
KLISK
04/19/20 11:43 AM
1.2.9
57kB
KLISK
04/16/20 07:17 AM
1.2.8
57kB
KLISK
04/15/20 05:14 PM
1.2.7
57kB
KLISK
04/15/20 11:38 AM
1.2.6
57kB
KLISK
04/14/20 02:36 PM
1.2.5
57kB
KLISK
01/25/20 03:21 PM
1.2.4
56kB
KLISK
11/27/19 11:14 AM
1.2.3
56kB
KLISK
11/05/19 02:46 PM
1.2.2
56kB
KLISK
10/22/19 07:59 AM
1.2.1
56kB
KLISK
10/22/19 07:48 AM
1.2
56kB
KLISK
09/26/19 07:42 PM
1.1.4
53kB
KLISK
06/03/19 01:34 PM
1.1.3
53kB
KLISK
05/29/19 08:55 AM
1.1.2
54kB
KLISK
05/16/19 11:02 AM
1.1.1
53kB
KLISK
05/16/19 04:04 AM
1.1
53kB
KLISK
05/14/19 03:10 PM
1.0.1
52kB
KLISK
05/03/19 10:49 AM
1.0
52kB
KLISK
04/30/19 05:30 AM


Post A Reply Comment Options
Unread 11/21/20, 09:20 PM  
EgotisticalElf

Forum posts: 0
File comments: 22
Uploads: 0
Performance delay when opening inventory

I know the addon says that there is a couple second delay the first time, but i'm wondering why. (and if that note about ZOS performance is still a legit pending item)

TY
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Unread 11/02/20, 10:11 PM  
rbpaiett

Forum posts: 2
File comments: 64
Uploads: 0
Inventory Menu Messed up after update

Here's what ended up happening when I updated ESO:

http://www.mediafire.com/view/w2gzcy...nline.jpg/file

I'm not sure if another addon is interfering but I don't think so. Please advise.

Also, for some reason when I tried to post this comment, there wasn't any menu above so I could add this pic.

==UPDATE:

Never mind the issue with the actual addon. I isolated it and it works just fine on its own.
I'll figure out which addon is interfering and post it for anyone interested.

==UPDATE:

Ok, I removed some addons that I wasn't enabling but unfortunately I don't remember which ones they were because I thought if they weren't enabled, they wouldn't be interfering.

Anyway, the addon works fine now so I'm not sure what was wrong. Mebbe one of those addons was still messing things up even tho it wasn't enabled. Oh well.
Last edited by rbpaiett : 11/03/20 at 11:03 AM.
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Unread 10/17/20, 03:08 PM  
Kyzeragon
 
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Forum posts: 1
File comments: 268
Uploads: 8
Markarth update

Just a quick heads up for next patch (Markarth) in case you're not already aware, since I'm currently doing some testing on PTS to make my addon compatible with GridList. The transmute station is getting a new tab, so I get this error:

user:/AddOns/GridList/GridList.lua:494: attempt to index a nil value

which is here
Code:
local list = {
    [1] = INVENTORY_BACKPACK,
    [2] = INVENTORY_QUEST_ITEM,
    [3] = INVENTORY_BANK,
    [4] = INVENTORY_HOUSE_BANK,
    [5] = INVENTORY_GUILD_BANK,
    [6] = INVENTORY_CRAFT_BAG,
    [7] = QUICKSLOT_WINDOW,
    [8] = STORE_WINDOW,
    [9] = BUY_BACK_WINDOW,
    [10]= REPAIR_WINDOW,
    [11]= ZO_RETRAIT_STATION_KEYBOARD.retraitPanel.inventory,
}
Changing to this seems to fix it:
Code:
[11]= ZO_RETRAIT_KEYBOARD.inventory,
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Unread 10/13/20, 07:10 AM  
Kamaell

Forum posts: 0
File comments: 1
Uploads: 0
Thank you SO MUCH for this mod.
Finally grid view. Guilty pleasure
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Unread 10/02/20, 12:19 PM  
SirSragus

Forum posts: 0
File comments: 6
Uploads: 0
The "Enable tooltip" and Transparency options under Trait Icon do nothing.
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Unread 08/14/20, 01:24 PM  
KLISK
 
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AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 271
Uploads: 7
Re: Grid List & ATT

Originally Posted by NirncruxAnonymous
Work is being done to bring inventory gold value overrides in Arkadius' Trade Tools.

Curious if maybe some collab could be done to address an issue where gold values are centered and locked when in grid view. It makes it impossible to use anything smaller than default grid layouts due to immediately crowding or cropping.

Even omitting the values from display on grids would be fine. I'm truly after the sortability.
Now I have serious changes in Belarus, there is no time to deal with such trifles.
Maybe when everything settles down.
Last edited by KLISK : 08/14/20 at 01:25 PM.
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Unread 08/13/20, 11:13 PM  
NirncruxAnonymous

Forum posts: 0
File comments: 14
Uploads: 0
Grid List & ATT

Work is being done to bring inventory gold value overrides in Arkadius' Trade Tools.

Curious if maybe some collab could be done to address an issue where gold values are centered and locked when in grid view. It makes it impossible to use anything smaller than default grid layouts due to immediately crowding or cropping.

Even omitting the values from display on grids would be fine. I'm truly after the sortability.
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Unread 07/27/20, 01:04 AM  
ChopFitzroy

Forum posts: 0
File comments: 4
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Originally Posted by KLISK
write to the topics of these addons.
Was browsing through the recent comments for "Research Assistant" and noticed the author is aware of the issue between the two addons and is looking to fix it

Thanks for your time!
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Unread 07/26/20, 04:52 AM  
KLISK
 
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Forum posts: 21
File comments: 271
Uploads: 7
write to the topics of these addons.
Last edited by KLISK : 07/26/20 at 05:19 AM.
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Unread 07/25/20, 10:40 PM  
ChopFitzroy

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Possible to add options to move or disable default icons?

Originally Posted by KLISK
Originally Posted by ChopFitzroy
I am running into an issue where the default icons for things like new items (the exclamation mark) or the trade icons (two blue arrows) from dungeons are getting overridden by my research assistant icons (or personal assistant if that is your preferred addon).

The issue is that the addon icons end up top left and so do the default icons, in an ideal world I would like to be able to move either the default icons or the addon icons to the bottom left (across from the stack counter) depending on what is easier

Cheers,
Does the settings seem to have a setting for the arrangement of icons, or not?
As for hiding icons, I can do that. But you run the risk of missing something important if ZOS adds something new.
Hey,

yes "Research Assistant" has some options for setting the icons as seen here (seems to be "x" axis only):



I have since uninstalled "Personal Assistant" but from memory it including both "x" and "y" axis controls.

From what I can see most addons that add icons to the inventory screen seem to go directly to the top left of each cell (when in grid view), so it would be awesome to either have a way to catch "all" addon icons and move them bottom left or move the default ZOS icons bottom left, ideally we wouldn't lose any icons and just take advantage of the bottom left corner.

In the default inventory display the icons look like this:

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Unread 07/25/20, 05:34 AM  
KLISK
 
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AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 271
Uploads: 7
Re: Possible to add options to move or disable default icons?

Originally Posted by ChopFitzroy
I am running into an issue where the default icons for things like new items (the exclamation mark) or the trade icons (two blue arrows) from dungeons are getting overridden by my research assistant icons (or personal assistant if that is your preferred addon).

The issue is that the addon icons end up top left and so do the default icons, in an ideal world I would like to be able to move either the default icons or the addon icons to the bottom left (across from the stack counter) depending on what is easier

Cheers,
Does the settings seem to have a setting for the arrangement of icons, or not?
As for hiding icons, I can do that. But you run the risk of missing something important if ZOS adds something new.
Last edited by KLISK : 07/25/20 at 05:50 AM.
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Unread 07/25/20, 05:04 AM  
ChopFitzroy

Forum posts: 0
File comments: 4
Uploads: 0
Question Possible to add options to move or disable default icons?

I am running into an issue where the default icons for things like new items (the exclamation mark) or the trade icons (two blue arrows) from dungeons are getting overridden by my research assistant icons (or personal assistant if that is your preferred addon).

The issue is that the addon icons end up top left and so do the default icons, in an ideal world I would like to be able to move either the default icons or the addon icons to the bottom left (across from the stack counter) depending on what is easier

Cheers,
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Unread 06/23/20, 08:45 AM  
Nem2k

Forum posts: 0
File comments: 10
Uploads: 0
GridList seems to cause some problems when used in conjunction with AdvancedFilters. Whenever I log in AdvancedFilters gives this error message:

Code:
[07:34] [07:34] [AdvancedFilters] ERROR - ApplyFilter: FilterType at inventory '1'  was nil!
Tag 'AF_ButtonFilter', button 'All', filterType: 'nil', groupName: 'All'
[07:34] [07:34] ===============================================
[07:34] [07:34] [AdvancedFilters]AF_FilterBar:ActivateButton: All
[07:34] [07:34] >ERROR - filterPanelId is NIL!
[07:34] [07:34] ===============================================
The error doesn't show when GridList is not installed

And when I use the pre-create list option, I get a popup UI error:

Code:
Too many anchors processed. Tail of anchor list:
ZO_CraftBagList1Row90->
ZO_CraftBagList1Row90Bg->
ZO_CraftBagList1Row90Highlight->
ZO_CraftBagList1Row90Status->
ZO_CraftBagList1Row90StatusTexture
This is all with default GridList settings
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Unread 05/23/20, 12:17 PM  
F-Lambda

Forum posts: 1
File comments: 82
Uploads: 0
Toggle Positioning

Would it be possible to adjust the position of the grid view toggle when Advanced Filters is installed by raising it so that they line up? Thanks in advance!



Edit: The grid view toggle could do with repositioning with no extra filters, too:

Last edited by F-Lambda : 05/24/20 at 07:42 PM.
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Unread 04/22/20, 09:40 PM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 457
Uploads: 3
Is there any known incompatibility to other addons?

I tested this, and it loaded (can access the settings menu), but the Onventory does not change and there's also no button to de-/activate it.

--- Edit:
apparently it took a game restart to work... now it works on all chars
Last edited by wambo : 04/22/20 at 10:25 PM.
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