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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:06/16/20 06:02 AM
Created:05/06/19 05:40 PM
Monthly downloads:204
Total downloads:6,009
Favorites:31
MD5:
Categories:Graphic UI Mods, RolePlay
6.0.5
NTak Loot'n'Steal  Popular! (More than 5000 hits)
Version: 1.8.7
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

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(Contact me to add another language)


DESCRIPTION
This addon includes some loot and stealing enhancements, and info displays.
As I personally dislike info-bars, I tried to find suitable spots to add these info.

/!\ Avoid using multiple addons that manages the actions of looting/stealing at the same time.
This can cause conflicts and may result in unwanted actions.
  • Add information!
    ⋅ Pick what to display: inventory space, count of fenced items, count of laundered items, fence reset timer…
    ⋅ Choose where to display: in loot window and/or in inventory,
    ⋅ Add a filter for "stolen" items in inventory,
    ⋅ Add bounty and infamy timers,
  • Prevent!
    ⋅ Prevent auto-loot when inventory space if below a certain limit,
    ⋅ “Smart Stealing” helps you by preventing accidental stealing. It will only allow stealing if hidden, and containers will be opened but not looted. Designed to be configurable! You can still get caught if you want to…
    ⋅ You can also use that addon if you're not using “Auto-loot” at all ; just make sure to set the preferred settings like you want!

LAST UPDATES

Warning: Spoiler


BINDINGS
  • Toggle Auto-loot
  • Override “Smart Stealing” (keep pressed and steal)

SETTINGS
  • Cross-characters settings
    ⋅⋅⋅
  • Set preferred settings for looting and stealing,
    ⋅⋅⋅
  • Prevent auto-loot if inventory space reached its limit,
  • Remove interaction texts on empty containers and/or insects,
    ⋅⋅⋅
  • Use “Smart Stealing”,
  • You can choose to be “Smart” or not for the different stealing actions,
  • *NEW* Display a lock over the binding when stealing is prevented,
  • Add a stolen filter in inventory,
  • *NEW* Add bounty and infamy timers.
    ⋅⋅⋅
  • Additional infos in inventory,
  • Additional infos in loot window,
  • Display inventory space, and its low limit,
  • Display fenced items count, and its low limit,
  • Display laundered items count, and its low limit,
  • Group fenced and laundered items,
  • Display reset timer information.
Warning: Spoiler


TO DO LIST
  • Prevent sitting interactions while stealthy,
  • Add a setting to auto-draw weapons when stealthy,
  • Add total number of stolen items in inventory, somewhere,
  • Add option to keep auto-looting the stackable items already in inventory even if low space,
  • Get feedback from users Feel free to comment or ask for a new feature!
  • Think about other new features.

CREDITS
  • This addon uses LibAddonMenu-2.0, thank you for the awesome work !
  • Many thanks to Klingo for the german translation of all my addons (Check his great addon “Personal Assistant”! ),
  • Thanks to Icaruk for the spanish translation.
1.8.x
⋅ API bump,
⋅ Added alpha setting for the bounty/infamy timers,
⋅ Now works again if not using LibFilters and AdvancedFilters,
⋅ Russian added ! Thanks, Nesferatum.
⋅ Bugs correction.

1.8
⋅ Added bounty and infamy timers,

1.7.x
⋅ Bugs correction.

1.7 (by Baertram)
⋅ Added optional dependency on LibFilters 3.0, and AdvancedFilters,
⋅ Added a descriptor so AdvancedFilters is able to recognize this addon added inventory filter tab and apply subfilters,
⋅ LAM2 now uses the global LibAddonMenu2 variable.

1.6
⋅ Spanish added ! Thanks, Icaruk.

1.5.x
⋅ Some corrections.

1.5
⋅ Added settings to remove interaction texts on empty containers or insects,
⋅ Added keybind to toggle auto-loot,
⋅ API bump.

1.4
⋅ Added preferred settings section,
⋅ Tweaked a few other things.

1.3.x
⋅ Added option for lock icon alternate position (for those who don't have a single-key binding, the lock won't be nicely centered),
⋅ Removed glow on “Laundered” icon,
⋅ Minor corrections.

1.3
⋅ Added lock icon when stealing is prevented,
⋅ Added some more options for “Smart Stealing” / “Advanced Settings”,
⋅ Bump for ESO 5.0.5.

1.2.x
⋅ Some corrections and enhancements.

1.2
⋅ Added option to show refresh timers for fence,
⋅ Added option to replace “Inventory space” by an icon in inventory window,
⋅ Added option to group fenced and laundered counts.

1.1
⋅ Added a threshold for low-limit bag space in loot options section, so that it can be different from the "red color threshold",
⋅ Added a filter for “Stolen” items in inventory.

1.0
⋅ Initial release.
Archived Files (25)
File Name
Version
Size
Uploader
Date
1.8.6
18kB
NTak
05/23/20 05:03 AM
1.8.5
18kB
NTak
05/21/20 08:15 AM
1.8.4
17kB
NTak
11/03/19 11:52 AM
1.8.3
17kB
NTak
11/02/19 01:19 PM
1.8.2
17kB
NTak
11/01/19 04:15 AM
1.8.1
17kB
NTak
10/27/19 01:56 AM
1.8
17kB
NTak
10/26/19 11:31 AM
1.7.2
17kB
NTak
10/01/19 08:46 AM
1.7.1
17kB
NTak
09/25/19 01:46 AM
1.7
17kB
NTak
09/16/19 11:54 AM
1.6
16kB
NTak
07/24/19 05:37 AM
1.5.1
14kB
NTak
07/13/19 03:35 PM
1.5
14kB
NTak
07/13/19 02:56 PM
1.4.1
14kB
NTak
07/13/19 07:31 AM
1.4
13kB
NTak
06/15/19 05:04 PM
1.3.4
12kB
NTak
06/02/19 03:31 AM
1.3.3
12kB
NTak
05/25/19 03:45 AM
1.3.2
12kB
NTak
05/23/19 12:04 PM
1.3.1
12kB
NTak
05/22/19 11:29 AM
1.3.1
12kB
NTak
05/20/19 02:07 PM
1.2.1
11kB
NTak
05/16/19 09:02 AM
1.2.1
36kB
NTak
05/16/19 08:44 AM
1.2
11kB
NTak
05/15/19 01:11 PM
1.1
30kB
NTak
05/10/19 09:29 AM
1.0
10kB
NTak
05/06/19 05:40 PM


Post A Reply Comment Options
Unread 11/02/19, 11:36 AM  
NTak
 
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Forum posts: 6
File comments: 166
Uploads: 4
Originally Posted by HowellQagan
Hi,

I've got the latest LibFilters 3.0 but the Stolen tab in the inventory shows all my items.

Also, do you think it would be possible to prevent auto-loot on quest items? I like to read their flairs but it's a bother to always open the inventory and find the one I just looted (and I can't live without autoloot) so it would be really cool if I could just read it before taking it.

edit: turning off autoloot in Gameplay settings and turning it on in the addon doesn't do anything for me, no autolooting takes place when interacting with any container (corpse, harvest, chest etc).
Hey Howell,

I've indeed find a case where the autoloot is not correctly applied, I've corrected in my local version and I'll soon upload it. Thanks for reporting that.

I don't know if it's easily possible to prevent auto-loot on quest items, but that's a nice idea !
For now, I don't check the type of the item, I've only added some “rules” (hidden, bag not full…) that manages the auto-loot in the gameplay settings.

About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that.
I'll see what I can do.

Cheers,
N'Tak'

Edit:
After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependencies).
If we've got the LibFilters installed but not the Advanced Filters, it's not working.
I'll try soon to reuse my old code in the case we're not using all that.
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
Last edited by NTak : 11/02/19 at 12:17 PM.
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Unread 11/01/19, 04:40 PM  
HowellQagan
 
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Hi,

I've got the latest LibFilters 3.0 but the Stolen tab in the inventory shows all my items.

Also, do you think it would be possible to prevent auto-loot on quest items? I like to read their flairs but it's a bother to always open the inventory and find the one I just looted (and I can't live without autoloot) so it would be really cool if I could just read it before taking it.

edit: turning off autoloot in Gameplay settings and turning it on in the addon doesn't do anything for me, no autolooting takes place when interacting with any container (corpse, harvest, chest etc).
Last edited by HowellQagan : 11/01/19 at 04:54 PM.
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Unread 10/27/19, 03:34 AM  
Lokir

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Originally Posted by NTak
Originally Posted by Lokir
Sorry:

Code:
user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4'
My bad, sorry.
It's corrected in version 1.8.1.

Cheers,
N'Tak'
Thank you very much!!
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Unread 10/27/19, 01:55 AM  
NTak
 
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Uploads: 4
Originally Posted by Lokir
Sorry:

Code:
user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4'
My bad, sorry.
It's corrected in version 1.8.1.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
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Unread 10/27/19, 12:49 AM  
Lokir

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Sorry:

Code:
user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4'
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Unread 09/28/19, 01:05 PM  
Duir

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Yes, thank you, this has fixed it.

Originally Posted by Baertram
Edit the file NTakLootAndSteal.lua and go to line 328.
Insert before
Code:
	local filterButtonCtrl = ZO_MenuBar_GetButtonControl(menuBar, filterTabMenuButtonStolenFilter.descriptor)
this line:
Code:
	if not filterTabMenuButtonStolenFilter or not menuBar then return false end
Does it solve the issues?
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Unread 09/27/19, 07:32 AM  
Baertram
 
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Edit the file NTakLootAndSteal.lua and go to line 328.
Insert before
Code:
	local filterButtonCtrl = ZO_MenuBar_GetButtonControl(menuBar, filterTabMenuButtonStolenFilter.descriptor)
this line:
Code:
	if not filterTabMenuButtonStolenFilter or not menuBar then return false end
Does it solve the issues?

Total function code for dunction "onFragmentShown";

Lua Code:
  1. local function onFragmentShown()
  2.     local inventory = PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK]
  3.     local menuBar = inventory.filterBar
  4.     if not filterTabMenuButtonStolenFilter or not menuBar then return false end
  5.     local filterButtonCtrl = ZO_MenuBar_GetButtonControl(menuBar, filterTabMenuButtonStolenFilter.descriptor)
  6.     if not filterButtonCtrl then return false end
  7.     filterTabMenuButtonStolenFilter.control = filterButtonCtrl
  8.     local flashControl = GetControl(filterButtonCtrl, "Flash")
  9.     if not flashControl then return false end
  10.     ZO_AlphaAnimation:New(flashControl)
  11.     invFilterBarButtonFlashControlAdded = true
  12.  
  13.     if not libFilters then return end
  14.     local isStolenFilterTabActive = (inventory.filterBar.m_object:GetSelectedDescriptor() == ADDON_NAME) or false
  15.     if isStolenFilterTabActive and filterTabMenuButtonStolenFilter and invFilterBarButtonFlashControlAdded then
  16.         ChangeFilterPreHook(PLAYER_INVENTORY, filterTabMenuButtonStolenFilter)
  17.     end
  18. end

Originally Posted by Duir
Hello, I am using v1.7.1 of the addon and getting the following error when I visit the banker and click on the deposit tab:

Code:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: attempt to index a nil value
stack traceback:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: in function 'onFragmentShown'
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:369: in function 'onFragmentStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
[C]: in function 'PlayInstantlyToEnd'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:131: in function 'ZO_AnimatedSceneFragment:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:135: in function 'ZO_SceneManager_Base:AddFragmentGroup'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
I'm not sure if the error simply stays "hidden" once I dismiss it, but I don't see it again unless I change characters or relog. But on the first visit to the banker after logging in that error pops up when I switch to the deposit tab.
Last edited by Baertram : 09/27/19 at 07:35 AM.
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Unread 09/27/19, 12:55 AM  
Lokir

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Hallo, I have this Error on Craftingstations:

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_InventoryManager:PlayItemAddedAlert'
EsoUI/Ingame/Inventory/Inventory.lua:1358: in function 'ZO_InventoryManager:OnInventoryItemAdded'
EsoUI/Ingame/Inventory/Inventory.lua:680: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Ingame/Inventory/SharedInventory.lua:494: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
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Unread 09/26/19, 03:36 AM  
Duir

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Hello, I am using v1.7.1 of the addon and getting the following error when I visit the banker and click on the deposit tab:

Code:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: attempt to index a nil value
stack traceback:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: in function 'onFragmentShown'
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:369: in function 'onFragmentStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
[C]: in function 'PlayInstantlyToEnd'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:131: in function 'ZO_AnimatedSceneFragment:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:135: in function 'ZO_SceneManager_Base:AddFragmentGroup'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
I'm not sure if the error simply stays "hidden" once I dismiss it, but I don't see it again unless I change characters or relog. But on the first visit to the banker after logging in that error pops up when I switch to the deposit tab.
Last edited by Duir : 09/26/19 at 05:11 AM.
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Unread 09/25/19, 10:57 AM  
Baertram
 
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The difference to the version of your addon before LibFilters is that the filter tab in the inventory now uses itemfiltertype_all to "first" show all items, and then applies LibFilters function to only show the stolen ones at the tab "Stolen".
As there is no itemfiltertype_stolen it was the only way to make it compatible so far (I know of).

So if you see all items at the Stolen tab the LibFilters filter function was not applied properly. Any steps how to reproduce this? It should be applied if you open the inventory and change to that Stolen tab "only".
Check the funcitons for the inventory fragment state change and the ChangeFilter prehook of PLAYER_INVENMTORY.inventories[INVENTORY_BAGPACK].
ChangeFIlter wil lbe called as you switch the filter tab buttons.
The inventory fragment will change the state to shown/showing or hiding/hidden if you open/close the inventory.

As the PLAYER_INVENMTORY.inventories[INVENTORY_BAGPACK] is used at different LibFilters filter panels (LF_INVENTORY->Normal bag, LF_VENDOR_SELL ->Vendor sell, LF_BANK_DEPOSIT->Bank deposit, LF_GUILDBANK_DEPOSIT->guild bank deposit, LF_MAIL_SEND->Mail send, LF_PLAYER_TRADE -> Trade between players, LF_FENCE_LAUNDER/LF_FENCE_SELL->fence launder/Sell) it should also show and make the Stolen tab usable there. Where some make no sense like "sell stolen is not possible at normal vendor" but unfortunately hiding the "Stolen" filter tab button there is not that easy...One would need to hook the state of other fragments as well or check if some controls are hidden or not. And the "hidden" attribute of the filtertab does not seem to work properly I couldn't make it to hide the button if you disable the settings of NTakLootAndSteel->Inventory stolen filter button).


Originally Posted by NTak
Hey there,

@Baertram:
Thank you for your help with that issue.

@Tigertron:
Thank you for your feedback on that patch. I was looking forward to it.

I tried the patched version yesterday evening and didn't run into any error.
I'm gonna release this patched version as 1.7.1 to stick with my versioning (where x.x.x versions are meant for code tweaks and bugs correction).
Please ensure to “update” from the Baertram 1.8 version to the official 1.7.1.

This week-end, I'll try to look into the other issue where the stolen filters returns everything instead of only the stolen items. (I noticed it was still happening for me yesterday.)

@Baertram:
Feel free to help me with that if you already got some ideas of what's going on, as I haven't already played with the new code.

Cheers,
N'Tak'
Last edited by Baertram : 09/25/19 at 11:00 AM.
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Unread 09/25/19, 01:40 AM  
NTak
 
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Hey there,

@Baertram:
Thank you for your help with that issue.

@Tigertron:
Thank you for your feedback on that patch. I was looking forward to it.

I tried the patched version yesterday evening and didn't run into any error.
I'm gonna release this patched version as 1.7.1 to stick with my versioning (where x.x.x versions are meant for code tweaks and bugs correction).
Please ensure to “update” from the Baertram 1.8 version to the official 1.7.1.

This week-end, I'll try to look into the other issue where the stolen filters returns everything instead of only the stolen items. (I noticed it was still happening for me yesterday.)

@Baertram:
Feel free to help me with that if you already got some ideas of what's going on, as I haven't already played with the new code.

Cheers,
N'Tak'
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
Last edited by NTak : 09/25/19 at 01:50 AM.
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Unread 09/25/19, 12:20 AM  
Tigertron

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Re: Re: Re: Odd bug.

Baetram. Your patch did the trick! Using the files located on your DropBox I was able to run my writs without any errors! Thank you!


Originally Posted by Baertram
He is right, it's the new stolen inventory tab.
The reason is that if you loot an item and the last active tab opened in the inv was the stolen tab (or maybe this does not need to even apply) the "new item found animation" will be played at the inventory tab's button (the "Stolen" button). If this control is missing (and it was definately in the old code of your addon and Harvens Stolen Filter) the error occurs.

I had fixed this, I thought at least, but it somehow seems to occur again.
@Phuein, Tigertron
Please try if the error happens still with this version:
https://www.dropbox.com/s/l099lenu47...M_NEW.zip?dl=0

And thanks Tigertron for the insights about the vendor sell tab. Not sure why this would be the issue but hope I could fix it now.

Originally Posted by NTak
Originally Posted by Tigertron
So I did a lot of testing yesterday and have isolated my problem to this add-on.
I get the following error:

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_InventoryManager:PlayItemAddedAlert'
EsoUI/Ingame/Inventory/Inventory.lua:1358: in function 'ZO_InventoryManager:OnInventoryItemAdded'
EsoUI/Ingame/Inventory/Inventory.lua:680: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Ingame/Inventory/SharedInventory.lua:494: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
So to get it you must do a very specific process like this:
Log in
Open a Banker
Use a crafting station to craft an item. ( I also think looting a non-stealing container, but not certain)
and the above error pops up.

Now after it has popped it wont do it again until you re-log on or do a reload UI and do the above process.

I can stop it from happening if before I open the banker I open a merchant and select the "sell" tab then close the merchant. You don't need to do anything but open the sell tab. If you never open the sell tab and just stay on the buy tab and close the merchant the error will pop up.

My situation is I use Lazy Writ and after getting the writs from the board I open my pocket banker and get the provisioning and alchemy items, then go to the woodworking craft table and craft the items. After the first item crafts the error pops up. And its done. It wont return on that character until I log out or reload UI and open the banker.

Another thing is that if it does go wonky and I go to a merchant and sell items, they stay in the list even though they have been sold.

My work around is to just go to a vendor and open the sell tab before I start and all is well, but there could be other consequences I am not aware of and I would like it to work normally.
Hey Tigertron,

Just to be sure… How do you know it is caused by this addon ?
Did you disable all the others ?
(I'm asking because I don't see any “trace” from the addon in the error)

Anyway, I'll try to reproduce the issue this evening.

Cheers,
N'Tak'
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Unread 09/24/19, 08:59 PM  
Tigertron

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Re: Re: Odd bug.

I found it through painstaking process of elimination. Deleting half of my addons and the half more until I found it. So by just disabling only this addon everything works as normal.

I will test the one Baertram linked to see if it makes a difference an get back to you.


Originally Posted by NTak
Originally Posted by Tigertron
So I did a lot of testing yesterday and have isolated my problem to this add-on.
I get the following error:

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_InventoryManager:PlayItemAddedAlert'
EsoUI/Ingame/Inventory/Inventory.lua:1358: in function 'ZO_InventoryManager:OnInventoryItemAdded'
EsoUI/Ingame/Inventory/Inventory.lua:680: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Ingame/Inventory/SharedInventory.lua:494: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
So to get it you must do a very specific process like this:
Log in
Open a Banker
Use a crafting station to craft an item. ( I also think looting a non-stealing container, but not certain)
and the above error pops up.

Now after it has popped it wont do it again until you re-log on or do a reload UI and do the above process.

I can stop it from happening if before I open the banker I open a merchant and select the "sell" tab then close the merchant. You don't need to do anything but open the sell tab. If you never open the sell tab and just stay on the buy tab and close the merchant the error will pop up.

My situation is I use Lazy Writ and after getting the writs from the board I open my pocket banker and get the provisioning and alchemy items, then go to the woodworking craft table and craft the items. After the first item crafts the error pops up. And its done. It wont return on that character until I log out or reload UI and open the banker.

Another thing is that if it does go wonky and I go to a merchant and sell items, they stay in the list even though they have been sold.

My work around is to just go to a vendor and open the sell tab before I start and all is well, but there could be other consequences I am not aware of and I would like it to work normally.
Hey Tigertron,

Just to be sure… How do you know it is caused by this addon ?
Did you disable all the others ?
(I'm asking because I don't see any “trace” from the addon in the error)

Anyway, I'll try to reproduce the issue this evening.

Cheers,
N'Tak'
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Unread 09/24/19, 11:28 AM  
Baertram
 
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Re: Re: Odd bug.

He is right, it's the new stolen inventory tab.
The reason is that if you loot an item and the last active tab opened in the inv was the stolen tab (or maybe this does not need to even apply) the "new item found animation" will be played at the inventory tab's button (the "Stolen" button). If this control is missing (and it was definately in the old code of your addon and Harvens Stolen Filter) the error occurs.

I had fixed this, I thought at least, but it somehow seems to occur again.
@Phuein, Tigertron
Please try if the error happens still with this version:
https://www.dropbox.com/s/l099lenu47...M_NEW.zip?dl=0

And thanks Tigertron for the insights about the vendor sell tab. Not sure why this would be the issue but hope I could fix it now.

Originally Posted by NTak
Originally Posted by Tigertron
So I did a lot of testing yesterday and have isolated my problem to this add-on.
I get the following error:

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_InventoryManager:PlayItemAddedAlert'
EsoUI/Ingame/Inventory/Inventory.lua:1358: in function 'ZO_InventoryManager:OnInventoryItemAdded'
EsoUI/Ingame/Inventory/Inventory.lua:680: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Ingame/Inventory/SharedInventory.lua:494: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
So to get it you must do a very specific process like this:
Log in
Open a Banker
Use a crafting station to craft an item. ( I also think looting a non-stealing container, but not certain)
and the above error pops up.

Now after it has popped it wont do it again until you re-log on or do a reload UI and do the above process.

I can stop it from happening if before I open the banker I open a merchant and select the "sell" tab then close the merchant. You don't need to do anything but open the sell tab. If you never open the sell tab and just stay on the buy tab and close the merchant the error will pop up.

My situation is I use Lazy Writ and after getting the writs from the board I open my pocket banker and get the provisioning and alchemy items, then go to the woodworking craft table and craft the items. After the first item crafts the error pops up. And its done. It wont return on that character until I log out or reload UI and open the banker.

Another thing is that if it does go wonky and I go to a merchant and sell items, they stay in the list even though they have been sold.

My work around is to just go to a vendor and open the sell tab before I start and all is well, but there could be other consequences I am not aware of and I would like it to work normally.
Hey Tigertron,

Just to be sure… How do you know it is caused by this addon ?
Did you disable all the others ?
(I'm asking because I don't see any “trace” from the addon in the error)

Anyway, I'll try to reproduce the issue this evening.

Cheers,
N'Tak'
Last edited by Baertram : 09/24/19 at 11:28 AM.
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Unread 09/24/19, 01:58 AM  
NTak
 
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File comments: 166
Uploads: 4
Re: Odd bug.

Originally Posted by Tigertron
So I did a lot of testing yesterday and have isolated my problem to this add-on.
Warning: Spoiler

My work around is to just go to a vendor and open the sell tab before I start and all is well, but there could be other consequences I am not aware of and I would like it to work normally.
Hey Tigertron,

Just to be sure… How do you know it is caused by this addon ?
Did you disable all the others ?
(I'm asking because I don't see any “trace” from the addon in the error)

Anyway, I'll try to reproduce the issue this evening.

Cheers,
N'Tak'
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@Takit (EU Server)
Last edited by NTak : 09/25/19 at 01:52 AM.
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