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Harrowstorm (5.3.5)
Updated:03/06/20 04:35 PM
Created:04/14/14 02:35 PM
Monthly downloads:721
Total downloads:347,181
Favorites:483
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Categories:Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated
Clock - Tamriel Standard Time - Legacy  Popular! (More than 5000 hits)
Version: 1.0.1
by: Tyx [More]
Clock
Tamriel Standard Time
by @Tyx

Thank you all for more than 250.000 Downloads.

I would like to thank all the people who gave me donations. It means a lot to me.
I guess you want to stay anonymous but if you like to be named, please write me a PM.



Latest Update
I completely rewrote the Clock - Tamriel Standard Time
It has now a much better performance, a pretty code background and many more features.
Check it out!
This legacy version should still work for a long time, but will not receive any updates anymore.


Overview

This addon Clock - TST adds a completely customizable and moveable label to the game which shows you the current date and time of Tamriel and of Earth (linked to your system time, thus it is accurate where ever you are).
Additionally, it also shows the current state of the moon and the remaining time to the next phase.


Updates

The last update 1.0.0 brings you a fixed Fake Lore Date and an improved fragment handeling (no more warnings when opening the menu). The FLD will show you the current week day, day and month month in the real world with a lore name.

Update 0.7.8 added independently sizeable moon and phase labels with a customizable look of moon label independent of the clock label. It has a improved moon alignment inspired by Kenza. it also is now fully translated into French (all thanks to Fifish).

With update 0.7.6 comes a Japanese translation thanks to @BowmoreLover from the ESOUI community.
Together with the new localisation, Clock can now set to show 0 am instead of 12 am at midnight with the 12h setting.

Since 0.7.2 also with Russian localisation! (next to English and German).

With Update 7 a new background feature was added. The Clock - TST never looked that good before. Check it out.
Additional to that and a few bug fixes, you can now have your real time next to the Tamriel time instead of beneath.

You can use this addon together with Harven's Dwemer Clock to get the in-game Time as a fantastic looking, animated clock. Install both addons then right-click on the Dwemer Clock and click "Use Tamriel Standard Time Clock" option. You can change the size of the Dwemer Clock by clicking on it (left mouse button) and then scrolling with your mouse wheel over the Clock.

Check out kerb9729's Addon for Clock - TST: Midnight. It will show you the time until midnight.

Follow the Clock on GitHub to always get the latest beta/alpha Version (caution: unstable)
I will release every stable build here as soon as possible!
If you like an offline desktop application of the Clock to see the current time in Tamriel where ever a PC is, search no further and look here (still an alpha Version)


Features

This AddOn will show you the current time in Tamriel.
It is displayed on the Interface wherever you want it to be - completely movable.
You are also able to set the size, font and style of the clock to your liking.

The time in Tamriel is not a fact.

There is not function in the API which gets us the length back.
Many people right now are trying to figure out how long a day is.
Zenimax Online stated in their FAQ that the time is a bit less than 5h, but after many tests, I am sure it is 5,83h long.
If you agree with me or not is up to you.
You are able to customize the length of the day easily in the Clock - TST settings.
This can be done to a precision of seconds.

The time could be off after a maintenance or something else.
With the settings menu or commands you can choose one out of four times to synchronize the clock.
For example, you see the sun right under your South needle of the compass.
You are sure that it is noon right now.
No problem: Just write /cl noon in the chat or use the "Noon is now!" button in the settings to sync your clock.



The best way to sync your Clock is to set the clock to noon at noon and wait a day or more (in-game).
Then set your time (at noon again) so that your clock shows exactly 12:00.
When this is done you should have a perfectly synced clock
Noon is best because you can see the sun and you have a compass
So just wait until the sun is right under you South sign at your compass.


Right now, the settings and the Clock is localized in English, German and Russian.


If you are from the US or any other country which uses a 12-hour clock, you are able to change the clock to that format too. You can even hide the am/pm signs.
Of course you can use the formats: 12h or 24h wherever you are from.
You can also hide the 0 before a single number: 01:12 -> 1:12.

I personally love to see the seconds pass by. It is fun to see if they reach the zero or step over it (because of the game to real time ratio). It is like the screensaver of a DVD player... you have to watch for some reason.
If they distract you too much - like me - or you just don't want to see them, just disable them.
You can disable to show seconds in the settings menu.

You can let the Clock AddOn show you the current moon phase and the time to the next one.
This feature is like the time not based on a fact but on an adjustable algorithm.
After many months of studying it, I am sure the one cycle is 30 Tamriel days long, but you can still change the length of the different phases.
You can customize the length of a moon phase at the settings menu.

Clock does not stop there.
You can also let the Clock show you the current lore date on your screen either as a real calculated date or a fake one representing the current real date as a lore date.

The look of the time and date are fully customizable.
Write a String like this in the text field in the settings:
_DDD, _D day of _MMM _YY _hh:_mm:_ss

It will return you a date looking like this:
Fredas, 4th day of First Seed 2E 582 07:09:08


If you want the Clock will also show you the current real date and time as customizable as the lore time and date.


TL;DR
Clock - TST gives you a fully customizable lore- (and real-) date and time system with moon cycle integration.


If you want a new feature to be added too, feel free to suggest it here.


Commands

You can easily change all settings in the menu:
The panel can be called with writing the command /clsettings in the chat.
Or To open it press "esc" -> choose "settings" and look for "Clock - Tamriel Standard Time".

If it is too much of a hassle for you, there are also chat commands.
The meta command is /cl
/cl active toggle the clock on or off
/cl date toggle the date on or off
/cl ldate toggle the lore date on or off
/cl fldate toggle the fake lore date on or off
/cl help will give all available commands
/cl moon toggle the lines for the moon phase under your clock on or off
/cl rt toggle the Real Time on or off
/cl reset resets the clock to the default values (all saved values will be lost)
/cl resetUI resets the changes only to the clock look
/cl sec toggle to show seconds on or off
/cl show shows the length of a day and the upcoming times in real world time

Synchronize the Clock
/cl midnight will save the current time as midnight
/cl sunrise will save the current time as sunrise
/cl noon will save the current time as noon
/cl sunset will save the current time as sunset

/cl us Toggle am/pm format on or off


Known Bugs

Clock will "jump" around if you activate or deactivate the date functions


If you notice one please use this link to report it.
It will help me a lot.


Future Plans

#0.1 Add ingame time algorithm
#0.2 Display ingame time
#0.3 Create commands to adjust time
#0.4 Create user interface to adjust clock
# 0.41 Bugfixes
# 0.42 Add hide seconds
# 0.43 Rewrite time algorithm
# 0.44 Make clock moveable and add colorize, fonts, styles, size to settings
# 0.45 Bugfixes
#0.5 Create moon cycle database
# 0.51 Moon icon
# 0.52 Various improvements
#0.6 Various bug fixes and improvements
#0.7 Added background
#0.8 Display for moon cycle


Thanks to Harven I don't need to provide you with a custom animated Clock.
He made already a really beautiful one compatible with this addon.


#0.8 Make clock visible at the map
#0.9 Animate clock
#1.0 Add moon cycle to the clock (animated)


Thanks

I am really thankful to the Community of ESOUI which helped me a lot in the forum and the comments or per PM.

Special thanks to Seerah for helping me out and giving us the LibAddonMenu, LibMediaProvider and LibStub which I use in this Addon.

Furthermore to name some helpful users which reported bugs and/or presented features:
Munkry, Friiar, Sephiroth018, fosley, LegoManIAm94, WatersMoon110, Kraeius, Phinix, logan9a, oldbushie, MAOofDC, QuadroTony, GT-Schorsch, Philgo68, Phinix, KiriX, kerb9729, BowmoreLover,
Fifish, Kenza
and of course Garkin.

I am sorry if I forgot to mention you if you helped me out too


Zenimax Disclosure

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates.
The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries.
All rights reserved.

Deprecated: -> New Version
--------------------
---- 1.0.1 ----
- Removed LibStub
--------------------
---- 1.0.0 ----
- Update for Elder Scrolls Online: Harrowstorm (API 100030)
- Fixed the Fake Lore Date
- Fixed the LibAddonMenu warnings
- Removed libraries from code base
- Removed LibStub and LibMediaProvider dependency
--------------------
---- 0.7.13 ----
- Tested with update 16 (Clockwork City)
- Updated LAM 2.0 to r25
--------------------
---- 0.7.12 ----
- Tested with update 3.1 (Horns of the Reach)
- Updated LAM 2.0 to r24
--------------------
---- 0.7.11 ----
- Added customizable vertical offset of the moon
- Improved performance by limiting the computation to once per second
- Fixed moon style not applying (thanks Kenza)
--------------------
---- 0.7.10 ----
- Added independently sizeable moon and phase label
- Added customizable look of moon label independent of the clock label
- Improved moon alignment inspired by Kenza
- Limited label font size to maximum allowed
--------------------
---- 0.7.8 ----
- Tested with update 3.0 (Morrowind)
- Updated French localization (all thanks to Fifish)
--------------------
---- 0.7.7 ----
- Tested with update 2.7 (Homestead)
--------------------
---- 0.7.6 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am can be set to 0 am with the 12h setting
- Added Japanese localization - Thank you BowmoreLover
- + Hotfix for localisations (0.7.6a)
--------------------
---- 0.7.5 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am/pm and 0 to 12 12h-time bugfix (thanks to the ESOUI Community for telling me about it).
--------------------
---- 0.7.4 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.5 (Shadows of the Hist).
--------------------
---- 0.7.3 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.4 (Dark Brotherhood).
--------------------
---- 0.7.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Garkin and sirinsidiator (who took over for Seerah if I understood correctly) for updating these two.
- Tested with update 2.3 (Thieves Guild).
- Added Russian localisation - Thank you KiriX (sorry for adding it so late outside of GitHub)

Big thanks to kerb9729 for updating Clock when I was not around.
Check out his Addon Midnight for Clock - TST.
--------------------
---- 0.7.0 ----
- Update for Elder Scrolls Online: Tamriel Unlimited (API 100011)
- Fixed End of the Year Bug - Thank you Philgo68
- Fixed Waxing/Waning moon switch - Phinix
- Added Phinix's start of moon phase as default (hope it is ok)
- Added Background feature - Thanks for the suggestion GT-Schorsch
- Added Horizontal feature
- Added base for future features
- Updated LibMediaProvider
- Updated LibAddonMenu
- Known Bugs:
-- Various label "hops" when switching toggles
-- Moveable area is much larger than Clock label and background
--------------------
---- 0.6.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Seerah for these two.
- Tested with game version 5.
Thanks for the bug report and testing this Version Jigen.
--------------------
---- 0.6.0 ----
-Updated Moon algorithm to a 30 day period
- Changed moon starting time to 14.08.2014 3:00 am
- Changed some strings
- Removed bug from am/pm
- Various fixes
Attention: Will reset the Saved Variables
--------------------
---- 0.5.9 --
- fixes a nasty date bug which came with 0.5.8
Thanks to WatersMoon110, Phinix and logan9a for reporting it and helping me fix it
- fixes a little bug where the Clock would disappear when AutoHide is off and you open the settings menu.
Thanks to WatersMoon110 for reporting it.
--------------------
---- 0.5.8 --
- changes the manual language selection to a client based language
- fixed a bug with the days in the lore date
- added a picture to show how to sync the Clock at noon
--------------------
---- 0.5.7 --
- I made GetTST() a global function. Feel free to use it (like "OptionalDependsOn: Clock" not without my Addon) if you want to get the current in-game time as a table (hours, minutes, seconds)
- Small adjustment to the day length (-1sec). I think it is now as exact as it gets with only seconds to work with
- I changed the semantic versioning to a more transparent one. vX.Y.Z => v = Version, X = Major change, Y = Minor change with new Save Variable Version (will reset your customization), Z = Patches or Quickfixes
--------------------
---- 0.552 --
- implemented fully customizable format system
- added option to hide the time
-quick fix for the autohide feature - thanks Garkin and Kraeius
--------------------
---- 0.544 ------
-- add commands:
-- - /clsettings will call the settings panel
-- - /cl resetTime will only reset the saved times
-- - /cl num will delete the added 0 before a single number
-- - /cl move will fix the clock
-- - /cl ldate will show the lore date
-- - /cl fldate will show the fake lore date
-- Added support for the LibAddonMenu-2.0
-- Changed settings panel to matches the LibAddon from Seerah
-- Localised Strings in german (de) and English (en - default)
-- Added lore date and fake lore date
-- Rewrote code to only use one global variable "cl" instead of (cl,tm,st,vi,ui,ln,mn)
-- Added option to automatically hide clock - thanks for the idea Kraeius
--------------------
---- 0.53 ----
- added reset ui without manual sync /cl resetUI
- updated to game version 1.00004
--------------------
---- 0.522 ----
- Bugfix - Thank you for noticing SkOODaT
- Bugfix - Thank you for noticing Frimlin
--------------------
---- 0.52 ----
- improved time algorithm
- improved moon algorithm
- improved moon icons
- added real time
- added date
--------------------
---- 0.51 ----
- icon for moon phase added to the clock
--------------------
---- 0.5 ----
- moon phase algorithm implemented
- lines for moon phase under the clock added
- settings for moon phase added
--------------------
---- 0.45 ----
Bugfixes:
- rewrite reset function
--------------------
---- 0.44 ----
- make clock moveable
- add colourize, fonts style, size to settings
--------------------
---- 0.43 ----
- rewrite time algorithm
--------------------
---- 0.42 ----
- add hide seconds
--------------------
---- 0.41 ----
Bugfixes:
- save bug fixed - at least I hope so
---- 0.4 ----
- possibility to change to am/pm clock
- settings now accessible through a menu
-------------------
---- 0.3 ----
Bugfixes:
- onload Error
- time overflow before midnight
- error when time < 6am
------------------
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.0.0
157kB
Tyx
02/21/20 07:45 AM
0.7.13
201kB
Tyx
10/26/17 05:21 AM
0.7.0
165kB
Tyx
03/21/15 11:15 PM
0.6.0
153kB
Tyx
08/27/14 06:27 AM
0.5
16kB
Tyx
04/18/14 07:54 AM
0.4
10kB
Tyx
04/14/14 07:22 PM
0.3
3kB
Tyx
04/14/14 04:51 PM
0.2
3kB
04/14/14 02:35 PM


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Unread 04/21/15, 11:05 AM  
kerb9729
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Thank you

Just wanted to say thanks for this addon.
I found it very useful as I was hunting lycanthropes.

Would it be possible to add an alarm function? For example, a vampire hunter (or someone seeking to become a vampire) might set an alarm so that at 2200 game time, he can stop what he is doing and travel to where the vampires are commonly found.
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Unread 04/12/15, 09:36 AM  
Sinful Soul

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AM/PM

I've been using this add-on for quite a while and this is only the third time this has ever happened but figured it was worth mentioning.

Three times now right after 11:59am the time instead of going to 12:00pm it switched to 12:00am. To make it show PM I actually have to quit the game and re-launch it since a /reloadui will not make it show the correct time.

I only use the add-on for the real-time clock, everything else is disabled.
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Unread 04/07/15, 07:35 AM  
Tyx
 
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Originally Posted by BornDownUnder
I have a very small request for the display of the clock...

Can you format the display so the text is justified to the left instead of the center/right, I can't help but notice when I look at it and see the text moving every update of the textual display.
Yeah to place it center wasn't the best idea^^.
It is on the todo list.
Right now, I have to study for a Test and work a lot.
But I will return to fix, add and improve the suggested and promised things, as soon as I have time again. (maybe in one or two weeks)
Last edited by Tyx : 04/07/15 at 07:36 AM.
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Unread 03/30/15, 11:55 PM  
BornDownUnder
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I have a very small request for the display of the clock...

Can you format the display so the text is justified to the left instead of the center/right, I can't help but notice when I look at it and see the text moving every update of the textual display.
Last edited by BornDownUnder : 03/31/15 at 12:41 AM.
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Unread 03/30/15, 09:55 AM  
thejadefalcon

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Thank you for the very helpful responses! I appreciate it!
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Unread 03/30/15, 08:41 AM  
Tyx
 
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Originally Posted by thejadefalcon
So the real date translated as a Tamriel date skips the actual day accuracy then? And when the (real) lore date moves into the next month, the fake (translated from real-time) date goes back to the 1st of the month and repeats it?
Yes.
I think that is the way I programmed it
Originally Posted by thejadefalcon
When I installed the mod, the day was set as 5h, 49m, 15s. Is that accurate?
Yes again.
I thought it was 5,75h (no idea why, was just a number stuck in my head) but 5h49m15s, or 20955s, is correct. Yes.
I tested this time very long and it was as close as possible to the length of one ingame day.
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Unread 03/30/15, 05:20 AM  
thejadefalcon

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Thank you for the explanation, but just to make sure I understand.

Originally Posted by Tyx
The fake lore date is the current real date as a Tamriel adaption. The day 27th is like the (real) lore date calculated since the start and should always be the same as the (real) lore date.
So the real date translated as a Tamriel date skips the actual day accuracy then? And when the (real) lore date moves into the next month, the fake (translated from real-time) date goes back to the 1st of the month and repeats it?

Originally Posted by Tyx
You could change the duration of one day, but I wouldn't recommend that. 5,75h is pretty accurate.
When I installed the mod, the day was set as 5h, 49m, 15s. Is that accurate?
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Unread 03/30/15, 01:47 AM  
Tyx
 
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Originally Posted by thejadefalcon
The clock works perfectly, but can you explain how to *change* the lore date? Or explain the "real" and "fake" lore date more clearly? Right now, the real date for me is 2:51 AM 30th March. But the "lore date" setting showed Sundas, 27th Rain's Hand (which is April) 2E586 and the "fake lore date" setting shows Sundas, 27th First Seed, 2E583. The "fake" lore date is far closer to the real date and I'm assuming the year 583 is because the game launched in 2014 at 582 and it's now 2015, so one year has passed. But I have no idea what the "real" lore date means, since it's three years ahead.
Sure:
Lore Date:
You are right. The game started at the 4th of april 2014 which was the 4th Rain's Hand 2E582.
Since then, every 5.75h a day goes by in Tamriel.
That is how the "real" lore date is calculated.
24/5,75 ~= 4,2. 4,2 Tamirel day per day <-> 4,2 Tamriel years per year.
That is why the date on that day was 27th Rain's Hand 2E586.

Fake Lore Date:
The fake lore date is the current real date as a Tamriel adaption. The day 27th is like the (real) lore date calculated since the start and should always be the same as the (real) lore date.
The Month is the same as in the real world. (First Seed = March)
The year is nearly the same. It was defined as 2014 = 2E582 and now every real year change will increment this fake lore year.

This is how those both dates are calculated/created. You cannot change them yourself. You could change the duration of one day, but I wouldn't recommend that. 5,75h is pretty accurate.

I hope this answers you question
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Unread 03/29/15, 07:54 PM  
thejadefalcon

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The clock works perfectly, but can you explain how to *change* the lore date? Or explain the "real" and "fake" lore date more clearly? Right now, the real date for me is 2:51 AM 30th March. But the "lore date" setting showed Sundas, 27th Rain's Hand (which is April) 2E586 and the "fake lore date" setting shows Sundas, 27th First Seed, 2E583. The "fake" lore date is far closer to the real date and I'm assuming the year 583 is because the game launched in 2014 at 582 and it's now 2015, so one year has passed. But I have no idea what the "real" lore date means, since it's three years ahead.
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Unread 03/23/15, 12:23 AM  
Tyx
 
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Originally Posted by svan
Opacity 255 in this picture. Would be nice if when setting 255 it's switch off background opacity 100% too.

It's like opacity is only at 60% maximum. I would like 75% up if possible
Ah ok now I understand .
I used a ingame texture (the texture of the ping and fps vanilla display) as background. Maybe it has a default opacity of 40% so it looks like this... will put it on my todo list for update 7.0.1.
Last edited by Tyx : 03/23/15 at 12:24 AM.
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Unread 03/22/15, 10:00 PM  
svan

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Opacity 255 in this picture. Would be nice if when setting 255 it's switch off background opacity 100% too.

It's like opacity is only at 60% maximum. I would like 75% up if possible

-----------------------------------
Last edited by svan : 03/22/15 at 10:05 PM.
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Unread 03/22/15, 09:37 PM  
Tyx
 
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Originally Posted by GT-Schorsch
For me, a simple " | " would do, but votan's suggestion might be nice too, but instead of different fonts sizes, I would use different font colours, personally. I guess that is almost the same as votan's suggestion as you could implement both by creating a second font colour/font type/font design/font size option for the second clock, so to leave this to the user. (Just an suggestion. Oh, and by reading your last post again this seems to be the same idea as you had already.)
Haha yeah thought the same thing.
I will work on something like this for 0.7.1. Everything I need is already in the safe Variable since 0.7.0 so there will be no reset for this. Maybe I will include a custom separation field as well, but when I think about it, it is already implemented, more or less. You can add a " | " or something in front the real date- or behind the lore date appearance text to add a separation letter.

Originally Posted by svan


Can we have an option to change background opacity ?

(Frontin Bold with thick-outline in pictures) Any font and style ---> Text is on right side of background.
Thanks for the bug report. I will recreate the code behind the texture and label because it is really not made well^^ This will fix this bug and, hopefully, the "hopping" bug as well.

You can change the opacity of the background by choosing an other opacity in the colour chooser. This will change the opacity of the text too.
Is there a need for a separate opacity for the label and background?
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Unread 03/22/15, 02:46 PM  
svan

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Thanx for the update we missed Clock



Can we have an option to change background opacity ?

(Frontin Bold with thick-outline in pictures) Any font and style ---> Text is on right side of background.

Cheers.

------------------------------
Last edited by svan : 03/22/15 at 03:06 PM.
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Unread 03/22/15, 02:41 AM  
GT-Schorsch

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@Tyx: Sorry, I did not notice your comments here earlier. And honestly, before Minion told me that there is an update for Clock - TST, I did not expect that you continue your addon. Now I am impressed! Thank you for implementing my suggestion! And thank you for continueing your great addon!

For the question how the two times could be seperated while displayed horizontally: I am quite downmarket when it comes to that. For me, a simple " | " would do, but votan's suggestion might be nice too, but instead of different fonts sizes, I would use different font colours, personally. I guess that is almost the same as votan's suggestion as you could implement both by creating a second font colour/font type/font design/font size option for the second clock, so to leave this to the user. (Just an suggestion. Oh, and by reading your last post again this seems to be the same idea as you had already.)

Thank you again!
- GT-Schorsch
Last edited by GT-Schorsch : 03/22/15 at 02:43 AM.
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Unread 03/21/15, 06:42 PM  
Tyx
 
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Originally Posted by votan
I did my own HUD clock with real- and in-game time. My approach is using different font sizes. The real time clock has header font size, while the in-game time, directly beside it, has normal font size. Position baseline adjusted.
Yeah it is a good idea.
Maybe I could implement something to give the user the possibility to change the look of the real- and lore time separately.

EDIT: Just released the current version I am working on. The feature above is not added yet and it has a few bug, but nothing major or noticeable (at least that is what I hope )
Last edited by Tyx : 03/21/15 at 11:19 PM.
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